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Grand Prix Legends, Screenshots, Reviews, News, Files, Downloads, Mods - SimRacingWorld (2839 words) |
 | While Grand Prix Legends provided the most realistic (and hence, difficult) simulation of automotive physics in a PC game at its launch, the reputation of "difficult to drive" was exacerbated by a number of decisions made both for the demo and the launch of version 1.0. |
 | Grand Prix cars from 1967 typically ran 5 to 6 inches of ground clearance, unlike the later ground effect cars that were designed to have the chassis as close to the ground as possible. |
 | There is now a new Grand Prix Legends 2004 Demo that has all the required patches and upgrades to the cars and the one track included. |
| Grand Prix Legends - from CDAccess.com (787 words) |
 | Grand Prix Legends captures this experience in one of the most accurate and compelling racing simulations ever created. |
 | Along with technical accuracy, Grand Prix Legends delivers crisp 16-bit graphics, optimized for 3D acceleration, enabling outstandingly detailed images at resolutions up to 1024 x 768, and thrilling special effects such as translucent smoke, dust and dynamic skid marks. |
 | High Tech realism and historical accuracy collide in Grand Prix Legends - destined to be the one racing simulation by which all others are measured. |