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Encyclopedia > 3D Studio Max
Autodesk® 3DS Max®

Screenshot of version 8
Maintainer: Autodesk Inc.
Latest release: 9.0 / August 2006
OS: Windows (2000 or XP)
Use: 3D computer graphics
License: Proprietary
Website: www.autodesk.com/3dsmax

3D Studio Max (name changed to 3DS Max, also sometimes called 3dsm, or just Max) is a 3D modeler developed by Autodesk Media & Entertainment (formerly known as Discreet and Kinetix). It was developed as a successor to 3D Studio for DOS, but for the Win32 platform. Kinetix was later merged with Autodesk's latest acquisition, Discreet Logic. Currently, in its 9th version generation as of August 2006. The original 3D Studio product was created by the Yost Group and published by Autodesk. 3D Studio MAX (the product's original name until release 4 when it was changed to "3DS Max" to better comply with Discreet's naming conventions) was also originally created by the Yost Group. Autodesk purchased the product at its second release mark and internalized development entirely over the next two releases. 3D Studio Max 6 Logo File links The following pages link to this file: 3D Studio Max Categories: Images with unknown source ... Image File history File links Download high resolution version (1024x768, 77 KB) Licensing This is a screenshot of copyrighted computer software for Microsoft Windows, and copyright for it is most likely held by the author(s) or the company that created the software. ... In software engineering, software maintenance is the process of enhancing and optimizing deployed software (software release), as well as remedying defects. ... Autodesk, Inc. ... A software release refers to the creation and availability of a new version of a computer software product. ... To meet Wikipedias quality standards, this article or section may require cleanup. ... Microsoft Windows is a family of operating systems by Microsoft. ... The rewrite of this article is being devised at Talk:3D computer graphics/Temp. ... A software license is a legal agreement which may take the form of a proprietary or gratuitous license as well as a memorandum of contract between a producer and a user of computer software. ... Proprietary software is software that has restrictions on using and copying it, usually enforced by a proprietor. ... Website - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... A 3D modeler is a software application used to visually produce polygonal 3D models, or the title of a professional who uses the software to produce 3D models. ... Autodesk, Inc. ... ‹ The template below has been proposed for deletion. ... Windows API is a set of APIs, (application programming interfaces) available in the Microsoft Windows operating systems. ... Discreet, Inc. ... 2006 is a common year starting on Sunday of the Gregorian calendar. ...

Contents


Overview

3DS Max is one of the most widely-used off the shelf 3D animation programs. It has strong modeling capabilities, a ubiquitous plugin architecture and a long heritage on the Microsoft Windows platform. It is mostly used by video game developers but can also be used for pre-rendered productions such as movies, special effects and architectural presentations. When buying things, Off the shelf refers to products that have already been designed and made, compared to Made to measure (One-off, Custom-Built, etc. ... A plugin (or plug-in) is a computer program that interacts with a main application (a web browser or an email program, for example) to provide a certain, usually very specific, function. ... Microsoft Windows is a family of operating systems by Microsoft. ... A video game developer is a software developer (a business or an individual) that creates computer or video games. ...


In addition to its modeling and animation tools, the latest version of 3ds Max also features advanced shaders (such as ambient occlusion and subsurface scattering), dynamical simulation, particle systems, radiosity, normal map creation and rendering, global illumination, an intuitive and fully-customizable user interface, its own scripting language and much more. There is also a plethora of specialized plugins that can be bought separately, such as Brazil r/s and finalRender. In 3D computer graphics, a shader is a program used to determine the final surface properties of an object or image. ... Ambient occlusion is a shading method used in 3D computer graphics which can help add realism by taking into account attenuation of light caused by obstructive geometry. ... Three dimensional object with subsurface scattering Subsurface scattering (or SSS) is a mechanism of light transport in which light penetrates the surface of a translucent object, is scattered by interacting with the material, and exits the surface at a different point. ... Dynamical simulation, in computational physics, is the simulation of systems of objects that are free to move, usually in three dimensions according to Newtons laws of dynamics, or approximations thereto. ... For more background on this topic, see game physics. ... Radiosity is a global illumination algorithm used in 3D computer graphics rendering. ... In 3D computer graphics, normal mapping is an application of the technique known as bump mapping. ... Global illumination algorithms used in 3D computer graphics are those which, when determining the light falling on a surface, take into account not only the light which has taken a path directly from a light source (direct illumination), but also light which has undergone reflection from other surfaces in the... The user interface is the part of a system exposed to users. ... Scripting languages (commonly called scripting programming languages or script languages) are computer programming languages created to shorten the traditional edit-compile-link-run process. ... Brazil r/s (Brazil Rendering System) is a high-quality photorealistic rendering system created SplutterFish, LLC capable of fast ray tracing and global illumination. ... finalRender (note capitalization), fR for short, is a rendering engine plug-in by Cebas Computer GmbH for discreets 3D Studio Max. ...


Earlier versions required a special copy prevention device (a dongle) to be plugged into the parallel port while the program was run. A software copy prevention method was later implemented instead. Registration involving personal information such as name, address and e-mail address is now required. Copy prevention, also known as copy protection, is any technical measure designed to prevent duplication of information. ... A dongle is a small hardware device that connects to a computer to authenticate some piece of software. ... Wikipedia does not yet have an article with this exact name. ...


Modeling

Polygon modeling
Polygon modeling is more common with game design than any other modeling technique as the very specific control over individual polygons allows for extreme optimization. Also, it is relatively faster to calculate in realtime. Usually, the modeller begins with one of the 3ds max primitives, and using such tools as bevel, extrude, and polygon cut, adds detail to and refines the model. Versions 6 and up feature the Editable Poly object, which simplifies most mesh editing operations, and provides subdivision smoothing at customizable levels.
NURBS or Nonuniform rational B-Spline

A more advanced alternative to polygons, it gives a smoothed out surface that eliminates the straight edges of a polygon model. NURBS is a mathematically exact representation of freeform surfaces like those used for car bodies and ship hulls, which can be exactly reproduced whenever technically needed. Polygon Modeling is used in computer graphics to create shapes. ... A bevel is a slant or angle on a surface. ... Extrusion is a manufacturing process where a billet of material is pushed and/or drawn through a die to create a shaped rod, rail or pipe. ... NURBS, short for nonuniform rational B-spline, is a computer graphics technique for drawing curves. ...

Surface tool/Editable patch object
Surface tool was originally a 3rd party plugin, but Kinetix acquired and included this feature since version 3.0. The surface tool is for creating common 3ds max's splines, and then applying a modifier called "surface." This modifier makes a surface from every 3 or 4 vertices in a grid. This is often seen as an alternative to 'Mesh' or 'Nurbs' modeling, as it enables a user to interpolate curved sections with straight geometry (for example a hole through a box shape). Although the surface tool is a useful way to generate parametrically accurate geometry, it lacks the 'surface properties' found in the similar Edit Patch modifier, which enables a user to maintain the original parametric geometry whilst being able to adjust "smoothing groups" between faces.

A plugin (or plug-in) is a computer program that interacts with a main application (a web browser or an email program, for example) to provide a certain, usually very specific, function. ...

Modeling with predefined primitives

This is a basic method, in which one models something using only boxes, spheres, cones, cylinders and other predefined objects from the list of Predfined Standard Primitives or a list of Predefined Extended Primitives. One may also apply boolean operations, including subtract, cut and connect. For example, one can make two spheres which will work as blobs that will connect with each other. This is called blob-mesh modeling, or meta-balls.

Look up blob in Wiktionary, the free dictionary. ...

Predefined Standard Primitives List

To meet Wikipedias quality standards, this article or section may require cleanup. ... A sphere (< Greek σφαίρα) is a perfectly symmetrical geometrical object. ... Look up cylinder in Wiktionary, the free dictionary. ... A torus. ... A Japanese teapot A teapot is a vessel in which to brew tea leaves with hot or boiling water, either inside a tea bag or loose, in which case a tea strainer will be needed to catch the leaves when the tea is poured. ... A cone is a basic geometrical shape: see cone (solid). ... A sphere (< Greek σφαίρα) is a perfectly symmetrical geometrical object. ... TUBE (チューブ; chūbu) is a Japanese popular music group. ... Wikimedia Commons has media related to: Pyramids Pyramids are among the largest man-made constructions as well as one of the great Wonders of the ancient world. ... Look up plane in Wiktionary, the free dictionary. ...

Predefined Extended Primitives List

The word spindle might (or might not) have several meanings: A spindle (shrub), a poisonous shrub or small tree of the genus Euonymus. ... See: Prism (geometry) Prism (optics) Prism (band) PRISM is an abbreviation for Probabilistic Symbolic Model Checker PRISM was an aborted RISC processor effort at DEC, see DEC PRISM This is a disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. ... A (3,7)-3D torus knot rendered by Apple Grapher. ... The word capsule (from the Latin capsula, a small box), has many similar meanings in English: In botany, a capsule is a type of dry fruit as in the poppy, iris, foxglove, etc. ... Look up hose in Wiktionary, the free dictionary. ...

Dynamics

Picture produced in 1997 with 3D Studio Max. displaying rich dynamics, with the early versions
Enlarge
Picture produced in 1997 with 3D Studio Max. displaying rich dynamics, with the early versions

3DS Max has traditionally come with several basic particle emitters. As of version 8, there are 6 basic particle emitters (not including Particle Flow) exhibiting specific behaviors. The traditional particle emitters are Spray, Snow, Blizzard, PArray, PCloud, and Super Spray. Image File history File links Vodu_-_bill_gates. ... Image File history File links Vodu_-_bill_gates. ...


Particle Flow is a sophisticated non-linear, event-driven particle system developed by Oleg Bayborodin as one of MAX's seven particle emitters. Unlike most particle systems available in today's 3D packages, Particle Flow allows the user to design the behavior of a particle based on a series of user-defined Events (Procedures) in a streamlined and intuitive GUI. Note: Please see National Latin Examination for the standardized test that is also abbreviated NLE. A non-linear editing system (abbreviated NLE) is a video editing or audio editing system that can perform random access on the source material. ... For more background on this topic, see game physics. ... GUI can refer to the following: GUI is short for graphical user interface, a term used to describe a type of interface in computing. ...


3DS Max includes a physics engine, called reactor, originally created by Havok. Reactor can simulate rigid bodies, soft bodies, cloth, gravity, and other forces. Like many physics engines, reactor uses a simplified convex hull, but can be customized to use all vertices, at a cost in processing time. reactor is a physics engine from Havok software for use in discreet 3D Studio Max. ... The Havok Game Dynamics SDK, better known as simply Havok, is a middleware physics engine (in this case Dynamical simulation) designed for computer and video games by allowing interaction between objects or other characters in real-time. ... In physics, a rigid body is an idealization of a solid body of finite size in which deformation is neglected. ... Convex hull: elastic band analogy In mathematics, the convex hull or convex envelope for a set of points X in a real vector space V is the minimal convex set containing X. (Note that X may be the union of any set of objects made of points). ...


Rendering

Scanline Rendering
Scanline Rendering is 3DS Max's default. Max's scanline renderer is fairly robust compared to many similar packages' out-of-the-box offerings (Lightwave's default renderer being one exception). Several advanced features have been piggy-backed onto the scanliner over the years, such as global illumination, radiosity and ray tracing.
mental ray
mental ray is a production quality renderer developed by Mental Images. mental ray is integrated into the later versions of MAX, and is a powerful rendering tool, with bucket rendering (similar to Maya’s Satellite Rendering) that distributes the rendering burden between several computers more efficiently. 3DS Max’s mental ray also comes with a lot of tools which allows a myriad of effects to be created with relative ease.
RenderMan
A 3rd-party connection tool to RenderMan pipelines is also available for those that need to integrate Max into Renderman render farms-.

LightWave (or, more properly, LightWave 3D) is a computer graphics program for 3D modeling, rendering, and animation. ... Global illumination algorithms used in 3D computer graphics are those which, when determining the light falling on a surface, take into account not only the light which has taken a path directly from a light source (direct illumination), but also light which has undergone reflection from other surfaces in the... Radiosity is a global illumination algorithm used in 3D computer graphics rendering. ... A ray traced scene. ... mental ray is a production quality rendering application developed by mental images (Berlin, Germany). ... mental ray is a production quality rendering application developed by mental images (Berlin, Germany). ... To meet Wikipedias quality standards, this article or section may require cleanup. ... mental ray is a production quality rendering application developed by mental images (Berlin, Germany). ... RenderMan is an API developed by Pixar Animation Studios to describe three dimensional scenes and turn them into digital photorealistic images. ... RenderMan is an API developed by Pixar Animation Studios to describe three dimensional scenes and turn them into digital photorealistic images. ...

Features

MAXScript
MAXScript is a built-in scripting language, and is used for a myriad of functions in MAX. Plugin modules can be created entirely in MAXscript.
Character Studio
Character studio was a plugin which since version 4 of Max is now integrated in 3D Studio Max helping user to animate virtual characters. The system works using a character rig or "Biped" which is pre-made and allows the user to adjust the rig to fit the character they will be animating. Dedicated curve editors and motion capture data import tools make Character Studio ideal for character animation. "Biped" objects have other useful features that automated the production of walk cycles and movement paths, as well as secondary motion.

In animation, a walk cycle is a sequence of frames representing a (usually human) walk movement. ...

See also

The following is a list of companies using 3D Studio Max in their arsenal. ... The following is a list of feature films made using or partially using 3D Studio Max. ... The following is a list of games developed using or partially using 3D Studio Max. ...

External links


  Results from FactBites:
 
3D Studio Max - Wikipedia, the free encyclopedia (1039 words)
3D Studio Max (name changed to 3DS Max, also sometimes called 3dsm, or just Max) is a 3D modeler developed by Autodesk Media and Entertainment (formerly known as Discreet and Kinetix).
3D Studio MAX (the product's original name until release 4 when it was changed to "3ds max" to better comply with Discreet's naming conventions) was also originally created by the Yost Group.
Usually, the modeller begins with one of the 3ds max primitives, and using such tools as bevel, extrude, and polygon cut, adds detail to and refines the model.
3D Studio Max - Wikipixel (1064 words)
This is the 3ds Max implementation of subdivision surface modelling, a methodology that is rapidly displacing NURBS modeling as the methodology of choice for both low- and high-polygon modelling.
Max implements NURMS as a modifier, to be applied to a polygon or mesh object.
In older versions, Max required the user to smooth the whole mesh to which the Meshsmooth modifier was applied, or to pass the portion to be applied upward, through the modifier stack.
  More results at FactBites »


 

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