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For other uses, see 4X (disambiguation). 4X refers to a genre of strategy video game with four primary goals: eXplore, eXpand, eXploit and eXterminate. A 4X game can be turn-based or real-time[2][3]. Perhaps the best known example of this genre is Sid Meier's Civilization series. 4X is a genre of computer strategy games. ...
Civilization 2 screenshot. ...
Civilization 2 screenshot. ...
Sid Meiers Civilization II, a. ...
Chess is one of the most well-known and played strategy games of all time. ...
A genre [], (French: kind or sort from Greek: γÎÎ½Î¿Ï (genos)) is a loose set of criteria for a category of literary composition; the term is also used for any other form of art or utterance. ...
A turn-based game, also known as turn-based strategy, is a game where each participant plays in turn. ...
A real-time strategy (RTS) video game is one that is distinctly not turn-based. ...
Sidney K. Meier (born 1954 in Detroit, Michigan) is an American programmer and designer of some of the most commercially and critically successful computer strategy games of all time. ...
For the complete series of games, see Civilization (series). ...
The term "4X" was first used by Alan Emrich in the September 1993 issue of Computer Gaming World, in the review of Master of Orion. Incidentally, Emrich was later involved in the design of Master of Orion 3.[4][5] Mainstream reviewers now use "4X" in articles about games which follow a similar pattern.[6][7] Alan Emrich is now best-known as a writer about and designer of computer games. ...
Computer Gaming World Computer Gaming World (CGW) is the oldest video game publication still in continuous circulation. ...
Master of Orion (MOO or MoO) is a turn-based science fiction computer strategy game designed by by Steve Barcia, developed by Barcias company Simtex and published by Microprose in 1993. ...
Master of Orion (MOO) is an intergalatic turn-based computer strategy game that was released in 1993. ...
Definition
Classic definition 4x games such as Master of Orion 2 let alien races explore a galaxy, expanding to new planets and exploiting their resources. The game can be won by exterminating all opponents. "4X" is an abbreviation for explore, expand, exploit, exterminate:[5] MOO II manual Master of Orion II: Battle at Antares (MOO2) was the first sequel to Master of Orion. ...
Green people redirects here. ...
- Explore means the player must move units in the playing area to reveal the map. Some games begin with the map partially revealed (for example, Master of Orion begins with stars revealed, but planets hidden) while other games begin with no initial knowledge of the map (as in the Civilization games).
- Expand means players increase the territory under their control, usually by creating new settlements. Some 4X games also allow players to extend the political influence of existing settlements (Civilization III and later versions; Galactic Civilizations).
- Exploit means players gather and use resources in areas they control, and improve the efficiency of that usage.
- Exterminate means attacking and eliminating rival players, pushing back their territorial expansion and hindering their ability to exploit resources within that territory. Beyond the cost to the rival, there is often an additional tangible benefit to the attacker, such as acquired territory, loot, and resources.
These four phases overlap quite a lot in most 4X games, and some are designed so that exploration and expansion continue until quite late in the game, for example in Master of Orion and the Space Empires series one has to do quite a lot of research in order to colonize every type of planet. In computer and video games, the overworld generally refers to an out-door or world map section of the game, as opposed to a dungeon or level. In a typical RPGs, the player can usually save their game whenever they like, and will usually have a different appearance (to reflect...
Master of Orion (MOO or MoO) is a turn-based science fiction computer strategy game designed by by Steve Barcia, developed by Barcias company Simtex and published by Microprose in 1993. ...
For the complete series of games, see Civilization (series). ...
Sid Meiers Civilization III is a turn-based strategy computer game by Firaxis Games, the sequel to Sid Meiers Civilization II. It was followed by Civilization IV. Also called Civ 3 or Civ III for short, the game is the third generation of the original Civilization. ...
GalCiv for OS/2 Galactic Civilizations is a turn-based strategy computer game developed by Stardock and released in March, 2003 for Windowsâan earlier version was released for OS/2 in 1994. ...
Master of Orion (MOO or MoO) is a turn-based science fiction computer strategy game designed by by Steve Barcia, developed by Barcias company Simtex and published by Microprose in 1993. ...
The Space Empires series is a long-lasting series of 4X turn-based strategy games by Malfador Machinations that allows the player to assume the role of the leader of a space-faring civilization. ...
Difficulties in definition Many real-time strategy games such as Age of Empires or StarCraft have a similar "explore, expand, exploit, exterminate" cycle, but they are not considered 4X games. This suggests that there is more to the definition of a 4X game than having each of the four Xs. This article is about the Age of Empires computer game series. ...
âStarcraftâ redirects here. ...
Moby Games adds a criterion that there must be victory conditions other than total conquest, in order to exclude games such as Age of Empires, WarCraft, Command & Conquer and Heroes of Might and Magic from the 4X genre.[6] Unfortunately this attempt to clarify the definition fails, because both Age of Empires and Heroes of Might and Magic offer other victory conditions. This article is about the Age of Empires computer game series. ...
Warcraft: Orcs & Humans is a real-time strategy computer game developed and published by Blizzard Entertainment in 1994. ...
âCommand & Conquerâ redirects here. ...
Heroes of Might and Magic II Heroes of Might and Magic (sometimes called simply Heroes or HoMM) is a series of turn-based computer games developed by New World Computing, a division of The 3DO Company. ...
Other typical features of 4X games Most games which are widely recognized as 4X games have most of the features described below. But they are not included in any definition because: few 4X games offer all of them; some non-4X games also offer some of them.
Empire building 4X games necessarily involve building an empire.[8] The game setting for building such an empire is usually Earth or an Earth-like planet, a fantasy realm, or in space. A fantasy world is a type of fictional universe in which magic or other similar powers work. ...
Galactic empires are a fairly common theme in science fiction. ...
Depth of gameplay 4X games often have a detailed interface to manage each settlement, such as the planet management screen in Galactic Civilizations II. 4X games are typically complex, composed of many rules.[9] For example, Civilization 4 was designed as a composite of several simple systems, which combine to create complex results.[10]. In many 4X games, each layer of gameplay becomes intricate enough to resemble a minigame of its own. For example, many 4X games have a separate screen for each settlement, and many have a special screen display for battles (e.g. Master of Magic, Space Empires). Many also have separate screens for managing research or diplomacy (e.g. Fragile Allegiance). This is in contrast to most RTS games, where most of the game information can comfortably fit on the map. Galactic Civilizations II: Dread Lords is the sequel to the turn-based 4X game Galactic Civilizations made by Stardock. ...
In Fantastic Dizzy, the player has to complete a sliding puzzle to get an extra life. ...
Master of Magic (MoM) is a turn-based fantasy strategic computer game published by Microprose in 1994 and developed by Steve Barcia (Simtex), who wrote the better-known Master of Orion. ...
The Space Empires series is a long-lasting series of 4X turn-based strategy games by Malfador Machinations that allows the player to assume the role of the leader of a space-faring civilization. ...
Fragile Allegiance is an open-ended Real Time Strategy game from Gremlin Interactive, released in 1996 for MS-DOS and Windows 95. ...
Long playing times 4X games usually last longer than other strategy games, possibly taking days for a single player game while multiplayer matches are sometimes known to span weeks. This is part of the intended design. For example, one Master of Orion II strategy guide makes it clear that in a large galaxy with a low-tech start one does not expect serious warfare before about turn 110.[11] Master of Orion II: Battle at Antares (MOO2) was the first sequel to Master of Orion. ...
Technology tree 4X games typically feature a technology tree.[12][6] Major 4X games like Civilization and Master of Orion have a much larger technology tree than most other strategy games (except for multi-epoch games like Age of Empires or Empire Earth). There are 86 nodes (technologies) on the technology tree in Civilization IV, while Warcraft III distributes its upgrades across 12 leaves (buildings). And in Warcraft III one can reach the highest level of one branch of the technology tree in five steps, while the Civilization IV technology tree requires nearly 60 steps to reach the end. Master of Orion has one of the simplest technology trees, in which one can research all the way to the top of one technology area and neglect the rest (seldom advisable); Civilization has one of the most complex, since most technologies have two prerequisites and hence one cannot research any top-level technology without having researched almost all the lower-level technologies. Image File history File links Download high resolution version (1024x768, 462 KB) Summary In-game screenshot (developed by the FreeOrion team) Licensing File history Legend: (cur) = this is the current file, (del) = delete this old version, (rev) = revert to this old version. ...
Image File history File links Download high resolution version (1024x768, 462 KB) Summary In-game screenshot (developed by the FreeOrion team) Licensing File history Legend: (cur) = this is the current file, (del) = delete this old version, (rev) = revert to this old version. ...
FreeOrion screenshot from December 18, 2005: research system new to 0. ...
This page is a candidate for speedy deletion, because: it is patent nonsense. ...
For the complete series of games, see Civilization (series). ...
Master of Orion (MOO or MoO) is a turn-based science fiction computer strategy game designed by by Steve Barcia, developed by Barcias company Simtex and published by Microprose in 1993. ...
This page is a candidate for speedy deletion, because: it is patent nonsense. ...
This article is about the Age of Empires computer game series. ...
Empire Earth, also known as EE, is a real-time strategy computer game developed by Stainless Steel Studios and published by Sierra Entertainment in November 2001. ...
Sid Meiers Civilization IV (Civilization IV or Civ4) is a turn-based strategy computer game released in 2005 and developed by lead designer Soren Johnson under the direction of Sid Meier and Meiers studio Firaxis Games. ...
Warcraft III: Reign of Chaos, released by Blizzard Entertainment in 2002, is a real-time strategy computer game // Overview An in-game screenshot of humans (blue) fighting orcs (red). ...
Master of Orion (MOO or MoO) is a turn-based science fiction computer strategy game designed by by Steve Barcia, developed by Barcias company Simtex and published by Microprose in 1993. ...
Central New York City. ...
Micromanagement 4X games have been criticized by strategy gamers for leading to excessive micromanagement, especially later in the game. "A common flaw of 4X games is its ability to quickly become overwhelming from its micromanaging. (Later in the game), expect to spend a lot of time taking care of small details." [13] This can detract from grand strategy by overloading the player with repetitive and mechanical work. Micromanagement (often abbreviated to micro) is a term used in strategy computer games to describe a facet of gameplay. ...
Grand strategy is military strategy considered at the level of the movement and use of an entire nation state or empires resources. ...
Some 4X games attempt to mitigate the burden of micromanagement. Most commentators agree that Galactic Civilizations succeeds, but Master of Orion 3's approach has had a very mixed reception.[14][15] GalCiv for OS/2 Galactic Civilizations is a turn-based strategy computer game developed by Stardock and released in March, 2003 for Windowsâan earlier version was released for OS/2 in 1994. ...
Master of Orion (MOO) is an intergalatic turn-based computer strategy game that was released in 1993. ...
Victory without extermination Most "4X" games allow a player to win by exterminating all rival players, or by conquering a threshold amount of the game universe. But most 4x games also offer peaceful victory conditions that involve no extermination[6]. For example: - Many 4X games award victory to the player in first place at the end of a time limit, or once their score reaches a certain threshold (e.g. the Space Empires series).
- The Master of Orion series lets the player leverage diplomacy to be elected supreme ruler of the galaxy.
- In Galactic Civilizations one can win by researching a supreme technology, by forging an alliance with every major civilization or by having more than 70% "influence".
- The Space Empires series awards victory for keeping the galaxy at peace for a specified number of turns.
- In the Civilization series one can win by being the first to colonize another solar system. Later in the series, one can win by becoming the planet leader (via United Nations or the Apostolic Palace in Civilization IV: Beyond the Sword) or achieving legendary culture.
- In Master of Magic one can win by researching and casting "Spell of Mastery"
- In Colonization the only way to win the game is by gaining independence. Exterminating some of the other players might be necessary to get space for expansion, but is not necessary and will not lead to automatic victory.
- In Sid Meier's Alpha Centauri victory can be achieved by building the 'Path to Transcendence' Secret Project, democratic victory (being voted in as leader of the planet), economic victory, and other methods.
The Space Empires series is a long-lasting series of 4X turn-based strategy games by Malfador Machinations that allows the player to assume the role of the leader of a space-faring civilization. ...
Master of Orion (MOO or MoO) is a turn-based science fiction computer strategy game designed by by Steve Barcia, developed by Barcias company Simtex and published by Microprose in 1993. ...
GalCiv for OS/2 Galactic Civilizations is a turn-based strategy computer game developed by Stardock and released in March, 2003 for Windowsâan earlier version was released for OS/2 in 1994. ...
The Space Empires series is a long-lasting series of 4X turn-based strategy games by Malfador Machinations that allows the player to assume the role of the leader of a space-faring civilization. ...
For the complete series of games, see Civilization (series). ...
UN and U.N. redirect here. ...
View across St. ...
Master of Magic (MoM) is a turn-based fantasy strategic computer game published by Microprose in 1994 and developed by Steve Barcia (Simtex), who wrote the better-known Master of Orion. ...
Colonization is a computer game by Brian Reynolds and Sid Meier released by Microprose in 1994. ...
âSMACâ redirects here. ...
Transcendence may refer to: Transcendence (mathematics) Transcendental number, a real number that is not the root of any polynomial with rational coefficients Transcendental element, an element of a field extension that is not the root of any polynomial with coefficients from the base field Transcendental function, a function which does...
Diplomacy with non-teammates
Civilization is typical of 4X games where competing players may negotiate treaties. Diplomacy is an essential part of a 4X game. [12][6] While some strategy games offer shared victory and team play, diplomatic relations are restricted to a binary choice between an ally or an enemy.[6] 4X games often allow more complex diplomatic relations between competitors who are not on the same team.[6] Aside from making allies and enemies, this includes the ability to trade resources and information with rival players.[6] Image File history File links Civ01. ...
Image File history File links Civ01. ...
For the complete series of games, see Civilization (series). ...
Constraints on growth and warfare In most strategy games, the only obstacles between the player and victory are the opponents; gameplay is simplified to allow players to focus on "what matters", which is usually the military aspect of the game. In some 4X games, however, there are other constraints as well: - Exploration might be limited by impassible terrain or operational ranges (e.g. the limitations on spaceships' range in the Master of Orion series and Space Empires series). Advanced technology is often required to explore the full map.
- Expansion might be limited by maintenance costs and economic troubles that are more complex than a simple population limit, such as logistic concerns or corruption. Players are usually forced to consolidate and strengthen their current holdings, or discover new technologies that make their economy powerful enough to support further expansion (corruption is an important constraint in the Civilization series until Civilization IV).
- Exploitation of natural and human resources might be limited by pollution, disease, unhappiness, or civil unrest. The player often lacks the tools to overcome these limitations at the start of the game, requiring more advanced industrial or cultural developments (pollution is a strong constraint in the Master of Orion series and a weaker one in the Civilization series; unhappiness and civil unrest are major constraints in the Civilization and Space Empires series).
- Extermination might be limited by war fatigue, morale or the activities of a peacefully-inclined political party, forcing players to make tradeoffs between finishing their war and keeping their people happy and productive (internal politics is important in the Civilization and Galactic Civilizations series).
Master of Orion (MOO or MoO) is a turn-based science fiction computer strategy game designed by by Steve Barcia, developed by Barcias company Simtex and published by Microprose in 1993. ...
The Space Empires series is a long-lasting series of 4X turn-based strategy games by Malfador Machinations that allows the player to assume the role of the leader of a space-faring civilization. ...
For the complete series of games, see Civilization (series). ...
Sid Meiers Civilization IV (Civilization IV or Civ4) is a turn-based strategy computer game released in 2005 and developed by lead designer Soren Johnson under the direction of Sid Meier and Meiers studio Firaxis Games. ...
Master of Orion (MOO or MoO) is a turn-based science fiction computer strategy game designed by by Steve Barcia, developed by Barcias company Simtex and published by Microprose in 1993. ...
For the complete series of games, see Civilization (series). ...
For the complete series of games, see Civilization (series). ...
The Space Empires series is a long-lasting series of 4X turn-based strategy games by Malfador Machinations that allows the player to assume the role of the leader of a space-faring civilization. ...
Central New York City. ...
GalCiv for OS/2 Galactic Civilizations is a turn-based strategy computer game developed by Stardock and released in March, 2003 for Windowsâan earlier version was released for OS/2 in 1994. ...
Racial advantages Many 4X games offer options to play as one of several different races or cultures, each of which has its own advantages and disadvantages. A significant number allow the player to customize their race, and hence a player needs to decide on a strategy before play actually starts. The most extreme example may be Stars!, for which there are several very detailed articles on race design.[16] Space Empires IV is a turn-based strategy computer game developed by Malfador Machinations and published by Strategy First as part of the Space Empires series in which players control an alien race in an attempt at galactic conquest. ...
It has been suggested that Mystery Trader be merged into this article or section. ...
On the other hand racial / cultural advantages are not limited to 4X games, for example the RTS game Empire Earth has a fairly elaborate system for defining custom races. A real-time strategy (RTS) video game is one that is distinctly not turn-based. ...
Empire Earth, also known as EE, is a real-time strategy computer game developed by Stainless Steel Studios and published by Sierra Entertainment in November 2001. ...
Less emphasis on graphics Traditionally depth of gameplay takes priority over polished graphics and sound in 4X games.[17]
The fifth X: eXperience In 2002, with the pending release of Master of Orion 3, there were claims that this would be the first "5X game". Alan Emrich announced that the fifth X would be eXperience:[5] Image File history File links No higher resolution available. ...
Image File history File links No higher resolution available. ...
Master of Orion III (MOO3, MoO3, MOOIII, MoOIII) is the third computer game in the Master of Orion series. ...
The Politics series Politics Portal This box: This article is about the sociological concept. ...
Civil disorder is a broad term that is typically used by law enforcement to describe one or more forms of disturbance caused by a group of people. ...
Alan Emrich is now best-known as a writer about and designer of computer games. ...
Normally, these games give the player total knowledge, total control, and unlimited ability to do everything at all times within the limits of their resources. The '5th X' says that there's more to it than that. If you're leading a race that is supposed to be militaristic, and you conduct affairs in a pacifistic manner, you should suffer with unrest, revolt, or even revolution. If you're sitting at the top of your civilization, you should be reading reports sent up from underlings, not managing every single spy or battle yourself. This "experience" of sitting at the top of your civilization already existed in some earlier 4X games. The Civilization series includes city revolts and the possibility of being over-ruled by the Senate, while the player's party can even be voted out of office in Galactic Civilizations. For the complete series of games, see Civilization (series). ...
GalCiv for OS/2 Galactic Civilizations is a turn-based strategy computer game developed by Stardock and released in March, 2003 for Windowsâan earlier version was released for OS/2 in 1994. ...
Master of Orion 3 received mixed comments from reviewers and players: a few liked the lack of detailed hands-on control but the majority found this boring and or frustrating.[15]
History Early years The lineage of 4x games can be traced back to board games, which had the basic elements of 4X games. One sign of the board game influence is the frequent mention of "rolls" (of the dice) to determine the results of actions in the manuals for Master of Orion, Master of Orion II and Civilization. A board game is a game played with counters or pieces that are placed on, removed from, or moved across a board (a premarked surface, usually specific to that game). ...
Master of Orion (MOO or MoO) is a turn-based science fiction computer strategy game designed by by Steve Barcia, developed by Barcias company Simtex and published by Microprose in 1993. ...
Master of Orion II: Battle at Antares (MOO2) was the first sequel to Master of Orion. ...
For the complete series of games, see Civilization (series). ...
Arguably, the first true 4X video game was Reach for the Stars [18]. But most fans regard Sid Meier's Civilization in 1990 as the first true 4X game, with the level of detail that has become a staple of the genre. Steve Barcia's Master of Orion from 1993 is also an early landmark in the genre, and the term "4X" was coined in a review of this game.[5] Both had more developed technology trees and diplomatic AI. Reach for the Stars is one of the earliest of the 4X (Explore, Expand, Exploit, Exterminate) computer games, written by SSG of Australia in early 1980s for the Apple II and Commodore 64 platforms which used the MOS Technology 6502 series microprocessors. ...
For the complete series of games, see Civilization (series). ...
Steve Barcia known tale in the computer game industry begins with the founding of Simtex Studios Inc. ...
Master of Orion (MOO or MoO) is a turn-based science fiction computer strategy game designed by by Steve Barcia, developed by Barcias company Simtex and published by Microprose in 1993. ...
Golden age The success of both Civilization and Master of Orion sparked a golden age for the genre by the mid to late 1990s. Each company produced their own spinoffs in 1994, with Colonization as a spinoff of Civilization, and Master of Magic as a spinoff of Master of Orion. Sequels to each followed in 1996 which took advantage of the rapidly growing processing power of PCs. With the growing popularity of the genre, other 4X games such as Ascendancy and Fragile Allegiance emerged. Colonization is a computer game by Brian Reynolds and Sid Meier released by Microprose in 1994. ...
Master of Magic (MoM) is a turn-based fantasy strategic computer game published by Microprose in 1994 and developed by Steve Barcia (Simtex), who wrote the better-known Master of Orion. ...
// Ascendancy is a 4X science fiction turn-based strategy computer game for DOS. It was released in 1995 by The Logic Factory. ...
Fragile Allegiance is an open-ended Real Time Strategy game from Gremlin Interactive, released in 1996 for MS-DOS and Windows 95. ...
StarCraft in 1998 signalled a huge success for real-time strategy games, with many lauding the benefits of both multiplayer and the faster paced military action. Critics argued that the more complex turn-based gameplay was no longer what players wanted. This was coupled with a rushed release of Civilization III, and what many regard as an ambitious failure for Master of Orion 3. âStarcraftâ redirects here. ...
A real-time strategy (RTS) video game is one that is distinctly not turn-based. ...
A turn-based game, also known as turn-based strategy, is a game where each participant plays in turn. ...
Sid Meiers Civilization III is a turn-based strategy computer game by Firaxis Games, the sequel to Sid Meiers Civilization II. It was followed by Civilization IV. Also called Civ 3 or Civ III for short, the game is the third generation of the original Civilization. ...
Master of Orion (MOO) is an intergalatic turn-based computer strategy game that was released in 1993. ...
Recent history Civilization IV was released at the end of 2005, garnering numerous awards from game critics.[19] Along with Stardock's release of Galactic Civilizations 2 in early 2006, this may signal a resurgence in the 4X genre.[20] Sid Meiers Civilization IV (Civilization IV or Civ4) is a turn-based strategy computer game released in 2005 and developed by lead designer Soren Johnson under the direction of Sid Meier and Meiers studio Firaxis Games. ...
Galactic Civilizations II: Dread Lords (commonly GalCiv II) is a 4X turn-based strategy computer game by Stardock. ...
Also, games like Imperium Galactica had been combining 4X elements with popular elements of RTS. This splicing of genres has arguably inspired "RT4X" gameplay, with Ironclad Games developing Sins of a Solar Empire with this concept[21][22]. Imperium Galactica is a computer game made by Hungarian-based company Digital Reality that combines many of the features of 4x games with some of the features of real-time tactical games. ...
A real-time strategy (RTS) video game is one that is distinctly not turn-based. ...
Ironclad Games is a Canadian PC and Xbox360 developer. ...
The current version of the article or section reads like an advertisement. ...
Examples of 4X games Popular 4X games in a science fiction setting include: Science fiction is a form of speculative fiction principally dealing with the impact of imagined science and technology, or both, upon society and persons as individuals. ...
Popular 4X games in a fantasy setting include: Reach for the Stars is one of the earliest of the 4X (Explore, Expand, Exploit, Exterminate) computer games, written by SSG of Australia in early 1980s for the Apple II and Commodore 64 platforms which used the MOS Technology 6502 series microprocessors. ...
Anacreon is a DOS computer game originally written by George Moromisato, published by TMA in 1988. ...
Spaceward Ho! is a turn-based science fiction computer strategy game that was written by Peter Commons, designed by Joe Williams (Joedelta) and published by Delta Tao Software. ...
VGA-Planets is a strategy, turn-based, multiplayer computer game for the PC, produced as shareware by Tim Wissemann. ...
Master of Orion (MOO or MoO) is a turn-based science fiction computer strategy game designed by by Steve Barcia, developed by Barcias company Simtex and published by Microprose in 1993. ...
Master of Orion II: Battle at Antares (MOO2) was the first sequel to Master of Orion. ...
Master of Orion III (MOO3, MoO3, MOOIII, MoOIII) is the third computer game in the Master of Orion series. ...
The Space Empires series is a long-lasting series of 4X turn-based strategy games by Malfador Machinations that allows the player to assume the role of the leader of a space-faring civilization. ...
Iron Seed is a 1994 DOS computer game, developed and published by Channel 7. ...
It has been suggested that Mystery Trader be merged into this article or section. ...
// Ascendancy is a 4X science fiction turn-based strategy computer game for DOS. It was released in 1995 by The Logic Factory. ...
Fragile Allegiance is an open-ended Real Time Strategy game from Gremlin Interactive, released in 1996 for MS-DOS and Windows 95. ...
Pax Imperia: Eminent Domain is a computer space sim game for the PC. It is a mainly real-time strategy game emphasizing empire building and customization. ...
Imperium Galactica is a computer game made by Hungarian-based company Digital Reality that combines many of the features of 4x games with some of the features of real-time tactical games. ...
Imperium Galactica II is a real-time strategy/empire-building computer game from Hungarian-based Digital Reality. ...
âSMACâ redirects here. ...
Sid Meiers Alpha Centauri (sometimes abbreviated to SMAC) is a turn_based strategy 4X computer game created by Brian Reynolds and Sid Meier under the auspices of Firaxis Games in 1999. ...
Star Trek: Birth of the Federation is a 4X turn-based computer strategy game, based in the Star Trek fictional universe, that was released in 1999. ...
This article or section does not cite its references or sources. ...
GalCiv for OS/2 Galactic Civilizations is a turn-based strategy computer game developed by Stardock and released in March, 2003 for Windowsâan earlier version was released for OS/2 in 1994. ...
GalCiv for OS/2 Galactic Civilizations is a turn-based strategy computer game developed by Stardock and released in March, 2003 for Windowsâan earlier version was released for OS/2 in 1994. ...
Galactic Civilizations II: Dread Lords is the sequel to the turn-based 4X game Galactic Civilizations made by Stardock. ...
Galactic Civilizations II: Dread Lords is the sequel to the turn-based 4X game Galactic Civilizations made by Stardock. ...
Sword of the Stars is a space 4X game by small developer Kerberos Productions. ...
FreeOrion screenshot from December 18, 2005: research system new to 0. ...
Lost Empire is a 4x turn-based strategy computer game developed by Pollux Gamelabs released in June 2007. ...
The current version of the article or section reads like an advertisement. ...
Popular 4X games in a historical setting include: Master of Magic (MoM) is a turn-based fantasy strategic computer game published by Microprose in 1994 and developed by Steve Barcia (Simtex), who wrote the better-known Master of Orion. ...
Lords of Magic is a turn-based strategy PC game designed for Windows 95/98 by Sierra Entertainment. ...
Type of game Dominions II is a turn-based, computer strategy game. ...
For the complete series of games, see Civilization (series). ...
Civilization Revolution (full title: Sid Meiers Civilization Revolution) is a new iteration of Civilization being developed by Firaxis with Sid Meier as designer for seventh generation consoles and hand-helds. ...
Colonization is a computer game by Brian Reynolds and Sid Meier released by Microprose in 1994. ...
Civilization: Call to Power is a PC turn-based strategy game developed by Activision as an improved successor to the extremely successful Civilization computer game by Sid Meier. ...
Call to Power II feautures special bonuses for some achievements Call to Power II feautured a reworked diplomacy system Call to Power II is a PC turn-based strategy game released by Activision as a sequel to Civilization: Call to Power, which was, in turn, a game similar to the...
Knights of Honor is a real-time strategy computer game developed by Black Sea Studios. ...
Freeciv is a multiplayer, turn-based strategy game for personal computers inspired by the commercial proprietary Sid Meiers Civilization series. ...
C-evo (standing for evolution) is a game similar to Civilization II. The game was written in Delphi and the main programming is done by Steffen Gerlach. ...
References GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ...
2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ...
is the 6th day of the year in the Gregorian calendar. ...
2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ...
is the 6th day of the year in the Gregorian calendar. ...
See also Related genres A turn-based strategy (TBS) game is a game where the game flow is partitioned into well-defined and visible parts, called turns or rounds. ...
A real-time strategy (RTS) video game is one that is distinctly not turn-based. ...
Gameplay In strategy computer games, of both the turn-based and real-time varieties, a build order is a linear pattern of production, research, and resource management aimed at achieving a specific and specialized goal. ...
Micromanagement (often abbreviated to micro) is a term used in strategy computer games to describe a facet of gameplay. ...
This article does not cite any references or sources. ...
Tank rush is a tactic often used in Real-time strategy video games where the focus is to amass a large amount of units to attack your opponent with rather than focussing on strategy, this tactic makes use of the idea that there is vast strength in large numbers. ...
This page is a candidate for speedy deletion, because: it is patent nonsense. ...
In computer and video games the term turtle, named after the turtle animal, has different meanings depending on the genre but all share the same main characteristic of the tactic, a form of defense. ...
Further information: Game classification Video games are categorized into genres based on their gameplay interaction. ...
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Action-adventure games (British English: arcade adventure) are video games that combine elements of the adventure game genre with various action game elements. ...
Solid Snake hides behind a tank in Metal Gear Solid, a popular stealth video game. ...
Three enemies from Silent Hill 4: The Room, a survival horror title released by Konami in 2004. ...
Beat Em Up is the Iggy Pop album on which the band were first labeled as The Trolls: Iggy Pop, Whitey Kirst, Pete Marshall, Alex Kirst, Lloyd Mooseman Roberts. ...
HACK/slash is the name of a graphic novel from Devils Due Publishing. ...
Screenshot of The King of Fighters XI (2005, SNK Playmore). ...
Maze game was a computer game genre description used by computer journalists during the 1980s to describe any game in which the entire playing field was a maze. ...
A simple platform sequence from the game Wonder Boy Platform game, or platformer, is a video game genre characterized by jumping to and from suspended platforms or over obstacles. ...
Shooter games cover a fairly broad spectrum of sub-genres that have the commonality of controlling a character who is usually armed with a firearm that can be freely aimed. ...
This article is about video games. ...
Massively multiplayer online first-person shooter (MMOFPS) is a category of computer games that combines first-person shooter gameplay with a large number of simultaneous players over the Internet. ...
This article or section does not cite its references or sources. ...
A run and gun (also known as run n gun or for some variants, overhead shooter) is a sub-genre of video games that incorporates elements from shoot em up games and platform games. ...
For the video/computer game genre, see Shoot em up. ...
Tactical shooters include games of the first-person shooter (FPS) and third-person shooter genre of video games that generally simulate non-fictional, squad-based or man-to-man combat. ...
Third-person shooter (TPS or 3PS) is a genre of 3D computer and video games in which the player character is seen at a distance from a number of different possible perspective angles, as opposed to the first-person model in which the player views everything in the game world...
Grand Theft Auto A top-down shooter (sometimes shortened to TDS, and also known as a top-view shooter) is a genre of computer and video games in which the player is displayed from above, or a top-down perspective. ...
It has been suggested that this article or section be merged with Side-scrolling game. ...
This is an article about the computer and video game genre. ...
Dating simulations (dating sims) are a video game subgenre of simulation games, usually Japanese, with romantic elements. ...
Adventure is a genre of video game typified by exploration, puzzle-solving, interaction with game characters, and a focus on narrative rather than reflex-based challenges. ...
Zork I is one of the first interactive fiction games, as well as being one of the first commercially sold. ...
It has been suggested that FMV game be merged into this article or section. ...
A visual novel is an interactive fiction game featuring mostly static graphics, usually with anime-style art. ...
Computer role-playing games (CRPGs), often shortened to simply role-playing games (RPGs), are a type of video or computer game that traditionally use gameplay elements found in paper-and-pencil role-playing games. ...
This article does not cite any references or sources. ...
This article does not cite any references or sources. ...
An Action-RPG, or action role-playing game is a type of computer and console role-playing game which requires quick action or reflexes from the player. ...
Players interacting in Ultima Online, a classic MMORPG. Massively multiplayer online role-playing game (MMORPG) is a genre of online computer role-playing games (CRPGs) in which a large number of players interact with one another in a virtual world. ...
A roguelike is a computer game that borrows some of the elements of the 1980s computer game Rogue. ...
A tactical role-playing game (usually simply called tactical RPG, sometimes referred to as strategy role-playing game or SRPG) is a type of computer role-playing game (CRPG) in which the focus of the gameplay is on making tactical decisions in battles. ...
A screenshot from The Sims: Deluxe Edition. ...
Construction and management simulation games (or CMSs)[1] are a type of simulation game which task players to build, expand or manage fictional communities or projects with limited resources. ...
The SimCity series, a well known example of the city-building game type. ...
Typical view from Transport Tycoon. ...
This article is about the computer game genre. ...
Life simulator games, or life simulators, are simulation games in which the player lives or controls an (or several) artificial lives. ...
A pet-raising simulation is an online or computer game that focuses on the care, raising, breeding or exhibition of simulated animals. ...
This article is about the strategy game genre. ...
Artillery is the generic name for either early two or three-player (usually turn-based) computer games involving tanks fighting each other in combat or similar derivative games. ...
A real-time strategy (RTS) video game is one that is distinctly not turn-based. ...
Massively multiplayer online real-time strategy (MMORTS) is a genre of online computer game that combines real-time strategy (RTS) with a large number of simultaneous players over the Internet. ...
A destroyer patrols local space around its attached carrier in Nexus: The Jupiter Incident. ...
A turn-based strategy (TBS) game is a game where the game flow is partitioned into well-defined and visible parts, called turns or rounds. ...
To meet Wikipedias quality standards and make it easier to understand, this article or section may require cleanup. ...
Tactical wargames are wargames in which units range from individual vehicles and squads to platoons or companies, and are rated based on types and ranges of individual weaponry. ...
For flight simulator software from Microsoft, see Microsoft Flight Simulator. ...
Combat flight simulators are video games similar to flight simulator software used to simulate military aircraft and their operations. ...
A racing game is any game that involves competing in races through a surrogate playing piece or vehicle, either getting it from one point to another or completing a number of circuits in the shortest time. ...
In its broadest definition, a space simulation is any software that simulates space and/or space flight. ...
It has been suggested that this article or section be merged with Space simulation. ...
Space combat simulators[1][2][3][4][5], or space combat games[6][7][8][9][10], are a genre of space simulators which feature spaceship combat. ...
Space trading and combat simulators[1][2][3][4], also known as space trading and combat games or space trading simulators[5][6][7] (sometimes with the term exploration thrown in between[8][9][10][11][12]), are a genre of video games which is characterized by trading, combat and...
A submarine simulator, or subsim for short, is a computer game in which the player commands a submarine. ...
Screenshot of BVE 4. ...
Vehicular combat (also known as car combat) games are typically video or computer games where the primary focus of play concerns automobiles or other motor vehicles, normally armed with guns or other weaponry, attempting to destroy vehicles controlled by the CPU or by opposing players. ...
Adult video games, like adult movies or other media, are intended for an adult audience. ...
An eroge , erotic game) is a Japanese video or computer game that features erotic content, usually in the form of anime-style artwork. ...
This article does not cite any references or sources. ...
Christian video games refer to Christian-themed computer and video games. ...
Educational games are games; board and card games, including video games that are designed to teach people, typically children, about a certain subject, expand concepts, reinforce development, understand an historical event or culture, or assit them in learning a skill as they play. ...
Exergaming (formed from exercise and gaming) is a term used for video games that also provide exercise. ...
Open source music video game StepMania A music video game, also commonly known as a music game or rhythm game, is a video game where the gameplay is oriented almost entirely around the players ability to follow a musical beat and stay with the rhythm of the games...
For the 1970s Canadian TV game show, see Party Game (game show). ...
A programming game is a computer game, where the player has no direct influence on the course of the game. ...
Minesweeper, a popular computer puzzle game found on many machines. ...
A serious game is a software application developed with game technology and game design principles for a primary purpose other than pure entertainment. ...
A sports game is a computer or video game that simulates the playing of traditional sports. ...
There are two types of traditional games: In games, a traditional game (historic) In computer and video games, a traditional game (computer) is a computer program adaption of a non-computer game (such as a board game or card game). ...
The term casual game is used to refer to a category of electronic or computer games targeted at a mass audience â typically with very simple rules or play techniques, a very low degree of strategy, making them easy to learn and play as a pastime. ...
In Fantastic Dizzy, the player has to complete a sliding puzzle to get an extra life. ...
Non-Games define a class of software products which lie on the border between video games, toys und applications. ...
Online games refer to games that are played over some form of computer network. ...
MMO redirects here. ...
A sandbox game (or a video game with an optional sandbox mode) is a video game with an open-ended and non-linear style of gameplay, or a mode of gameplay within a game that is more often played in a goal-directed manner. ...
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