FACTOID # 47: Danish workers strike 150 times more than their German neighbours.
 
 Home   Encyclopedia   Statistics   Countries A-Z   Flags   Maps   Education   Forum   FAQ   About 
 
 
 
WHAT'S NEW
RECENT ARTICLES
More Recent Articles »
 

SEARCH ALL

FACTS & STATISTICS    Advanced view

Search encyclopedia, statistics and forums:

 

 

(* = Graphable)

 

 


Encyclopedia > 500 card game

Five Hundred is a trick-taking game for two to six players (usually and most enjoyably played with four) originally invented in the United States by the United States Playing Card Company in the early 1900s but now mostly played in Australia and New Zealand.


Like many card games there are several rule variations but the most popular version (four-player with standard rules) is described here.


The game is played with a deck of 43 cards with all twos, threes, and black fours being removed from the deck, and a joker being added. Players play in pairs, usually diagonally opposite each other. To begin a hand, 10 cards are dealt to each player, and the remaining three cards (known as the "kitty") are placed in the centre of the table. Traditionally, the deal is performed by dealing three cards to each player, then placing a card in the kitty, four cards each and one to the kitty, and then three and one to the kitty.


After the deal, players bid in turn. A bid indicates that the player has agreed, if no higher bids are made, that they will attempt to win a certain number of tricks and that a certain suit will be trump for this hand. For instance, a bid of "six spades" indicates that the player wants to attempt to win six or more tricks with spades being the trump suit. The player may elect not to bid, called "passing". Bidding proceeds clockwise around the table, and each subsequent bid must be a higher-scoring bid (see the scoring table below) or the player must pass. A player who passes cannot subsequently make a bid in this hand. Eventually, all but one player will pass and the bid is decided. The player making the successful bid then collects the kitty. This player then sorts through his hand and discards the least-useful three cards (possibly including cards picked up from the kitty), and places them face down, the discarded cards playing no further part in the hand.


Ten tricks are then played. The person who won the previous trick (or, for the first trick, the person who made the successful bid) places a card, face up, into the centre of the table. Each player, clockwise, in turn, must also put down a card. If they have cards of the same suit, they must put down one of those, otherwise they can put down any card they choose. After all players, the person with the highest card (card order is discussed below) wins the trick. This fact is recorded, and the player who won the trick then starts the next trick.


Determining who has played the highest card is a little complex. The joker is always the highest card, and adopts the identity of the trump suit for that round (so, if the joker is the card led, all players must play a card of the trump suit if they have one, and if the player holds the joker and no other cards of the trump suit, and the trump suit is led by another player the joker must be played). The next highest card is the Jack of the trump suit (the right bower), then followed by the Jack of the other suit of the same color (the left bower, which for this hand becomes a member of the trump suit just like the joker), then the Ace, King, Queen, 10, and the spot cards of descending order in the trump suit. If a suit other than the trump suit was led, the trump suit cards remain highest as described (but can only be played if the player has no cards in the suit that was led), then cards of the led suit (in conventional Ace, King, Queen, Jack (unless the Jack of that suit is a bower for this hand), 10 ... order). Cards of suits other than the led suit or the trump suit can obviously never win a trick.


After all 10 tricks have been played, the number of tricks won by each pairing is tallied up. If the pairing of the player that made the successful bid makes their bid, they are awarded points according to the table below. If they do not, that number of points is subtracted from their score. The other pairing is awarded 10 points for each trick it won. A team wins by scoring 500 points by bidding and making the target—any scoring by the 10-points-per-trick rule that puts it over 490 points is immediately rounded down to 490 again. A team whose score dips below -500 points loses the game.


There are two sorts of special bids. No trumps means that the joker is the only trump card (there are no bowers when playing no trumps). When the joker is played, its suit may be nominated. However, it may only be played as the first or last card in the suit—playing a card of a particular suit, then the joker (and calling it that suit), then another card of that suit, is not permitted. No trumps is more difficult to play successfully than conventional hands.


Mis re is a variation of no trumps that can only be bid once a bid of seven has been made by another player. In mis re, the player's partner drops out of the hand, their cards left face down on the table and unplayed. The remaining player must lose every trick. The joker remains the high card. "Open mis re", which can only be bid after an eight-trick bid, is identical, except that after the first trick is played the bidding player must place all their remaining cards on the table and play out the hand with the other players knowing the bidder's cards.


The scoring table is as follows:

Spades Clubs Diamonds Hearts No Trumps
6 tricks 40 60 80 100 120
7 tricks 140 160 180 200 220
8 tricks 240 260 280 300 320
9 tricks 340 360 380 400 420
10 tricks 440 460 480 500 520

Mis re: 250 Open Mis re:500


If a team wins all 10 tricks and the bid scores less than 250 (or did not bid) the team gets 250 points, unless the round was re.


If nobody makes a bid, there are two variations. Most commonly, the hand is declared dead and a reshuffle and redeal is made, but some games are played where no bids mean the round is played as no trumps, and scoring is 10 points per trick.


Mis re and open mis re rules are subject to some variation, as experienced players find them much easier to achieve than similarly-scored conventional hands. One variation involves standard mis re being banned, open mis re's score being reduced to 230 points, and new type of misere hand, "super open mis re", worth 430 points, is introduced, where after the first trick is played, the opposing team not only sees the bidder's cards but plays them in an attempt to force them to win a trick (and thus lose the hand).


Variations in the number of players requires a variation in the number of cards in the pack. Six-player 500 requires a special 63-card pack (with 11, 12 and red 13-spot cards).


Five hundred is largely a social game, and has not attracted the deep tactical analysis of bridge. Tactics often revolve around using various means to indicate to one's partner information about the hand one possesses, including agreements to make certain bids depending on whether one possesses specific cards (rather than on what the player believes they can realistically win), and surreptitious signals (by the tone of voice, exact words used to indicate bids, and so on).


External Link

  • 500 Playing Group (http://student.adc.rmit.edu.au/~s3093806/)

  Results from FactBites:
 
MeggieSoft Games (322 words)
Rummy 500 is a member of the "Rummy" family of card games.
Thirteen cards are dealt to you and thirteen to your opponent.
The game progresses with the player and opponent alternately starting their turn by taking either the top card of the stock, or one or more cards from the discard pile.
500 (card game) at AllExperts (1238 words)
500 is a trick-taking card game played in many parts of the world.
There are many variants to 500, but the "standard" deck has 45 playing cards, the 2's, and 3's, being removed, and a Joker being added (In Australia, the Joker is called 'the bird', as in Australian 500 decks this card features a Kookaburra rather than a jester).
To begin a hand, 10 cards are dealt to each player, and the remaining five cards (known as the "widow," the "kitty" or the "blind") are placed in the center of the table.
  More results at FactBites »


 
 

COMMENTARY     


Share your thoughts, questions and commentary here
Your name
Your comments

Want to know more?
Search encyclopedia, statistics and forums:

 


Lesson Plans | Student Area | Student FAQ | Reviews | Press Releases |  Feeds | Contact
The Wikipedia article included on this page is licensed under the GFDL.
Images may be subject to relevant owners' copyright.
All other elements are (c) copyright NationMaster.com 2003-5. All Rights Reserved.
Usage implies agreement with terms, 1022, m