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720 Degrees, or 720°, is a 1986 arcade game by Atari Games. 720°, a skateboarding game, is notable in that it is the first extreme sports video game, and has a unique timed structure that requires the player score points in order to keep the game going. The game's name comes from the "ultimate" trick, turning a full 720° (two complete circles) in the air after jumping off a ramp. 720° has the player controlling a skateboarder ripping around a middle-class neighborhood. By doing jumps and tricks, the player can eventually acquire enough points to compete at a skate park. Image File history File links 720_Degrees. ...
A video game developer is a software developer (a business or an individual) that creates computer or video games. ...
Atari Games was an American producer of arcade games, and originally part of Atari Inc. ...
Video game publishers are companies that publish video games that they have either developed internally or have had developed by a video game developer. ...
Atari Games was an American producer of arcade games, and originally part of Atari Inc. ...
A game designer is a person who designs games. ...
1986 (MCMLXXXVI) is a common year starting on Wednesday of the Gregorian calendar. ...
This is a listing of computer and video games genres with brief descriptions and examples from each genre. ...
For other uses, see Joystick (disambiguation). ...
Suppose the smiley face in the top left corner is an RGB bitmap image. ...
1986 (MCMLXXXVI) is a common year starting on Wednesday of the Gregorian calendar. ...
Centipede by Atari is a typical example of a 1980s era arcade game. ...
Atari Games was an American producer of arcade games, and originally part of Atari Inc. ...
To meet Wikipedias quality standards, this article or section may require cleanup. ...
Extreme sport (practically synonymous with the term action sport) is a general term for sports featuring speed, height, danger or spectacular stunts. ...
Story
It's just you, your trusty skateboard, and a hundred bucks as you skate, jump, slide, spin and more through four levels of difficulty, picking up loose cash, earning money through events, and finally, earn a ticket to one of the big skate parks! If you're lucky, you'll get to buy some rad equipment to make you the coolest skateboarder alive.
Overview 720° is a skateboarding video game originally developed as a coin-operated arcade game and subsequently ported to several other platforms. The game begins with the player controlling a skate-rat skating around a middle-class neighborhood using common objects as ramps for jumps. A computer game is a game composed of a computer-controlled virtual universe that players interact with in order to achieve a defined goal or set of goals. ...
The player begins with a number of "tickets," each of which granting admission to one of four skate parks, or "events," in Skate City, the "hub" between the parks. When a park is entered, one ticket is expended. The player gains additional tickets from earning points. Whenever the player isn't in an event, a bar counts down the time remaining until the arrival of deadly, skateboarder-hungry killer bees. Once the bees arrive the player still has a small amount of time with which to get to a park, but the longer the player delays this the faster the bees become, until they are unavoidable. Getting caught by the bees ends the game, though on default settings the player may elect to continue his game by inserting more money. Reaching a park with a ticket gives the player the chance to earn points, medals and money with which to upgrade his equipment, and resets the timer. The player is constantly racing to perform stunts, both in the events and in the park itself, in order to earn the points needed to acquire tickets. Thus, the player’s score is directly tied to the amount of time he has to play the game. In order to win, the player must complete a total of sixteen events through four hubs, a difficult task.
Structure The game consists of four levels each consisting of four events: - Ramp: the player climbs around a half-pipe structure, trying to gain more and more height and performing tricks in the air. This tends to be the highest-scoring event.
- Downhill: a long course consisting of slopes and banks must be navigated to reach a finish line. The quicker the player reaches the finish, the more points are earned.
- Slalom: this is an obstacle course in which the player is required to pass between pairs of blue flags scattered across the course. Each gate passed grants a little extra time, and scoring depends on time remaining at the end.
- Jump: the player jumps off of a series of ramps, attempting to hit a bull’s-eye target off the screen. There are cryptic marks on the ramp before the jump that provide clues as to the location of the target, but they are difficult to use effectively. This tends to be the most difficult event.
The player earns points and money for high scores in each event. The player must have enough points to enter each event. Money can be used to buy better shoes, skateboards, helmets and pads. Scattered through the levels are several 'map' icons placed on the ground. Rolling over one of these gives you a map with the roads, parks and your location marked on it. Also scattered about the level are hazards and obstacles such as fast-moving cars and motorcycles, pedestrians, water, sand, killer hornets, flying hammers, and others. Dodging these, or better yet, jumping and/or spinning over them will earn you points. A small variety of cars, the most popular kind of automobile. ...
Imme R 100,Germany, 1948/1949 A 125 cc motorcycle, the Italian-manufactured Cagiva Planet. ...
A pedestrian at the intersection of Alinga Street and Northbourne Avenue, Canberra, Australia Look up Pedestrian on Wiktionary, the free dictionary A pedestrian is a person travelling on foot, whether walking or running. ...
Water (from the Old English word wæter; c. ...
Patterns in the sand Sand is an example of a class of materials called granular matter. ...
Look up hornet on Wiktionary, the free dictionary. ...
A claw hammer A hammer is a tool meant to deliver blows to a target, causing it to move or deform. ...
Doing well at the events earns you the cash needed to buy equipment at shops, and a chance at a bronze, silver, or gold medal. Completing all four events in all four classes completes the game.
Arcade version The cabinet for this game is unique. The speakers for the game are mounted atop the cabinet in a structure resembling a boom box, in line with the game's skate-rat theme. The display is larger than that for a typical arcade game and very high resolution (similar to that used for Paperboy). The main control is also unique. This joystick moves in a circular fashion, instead of in compass directions like standard joysticks. The game also contains two buttons, one for "pushing" (pushing the skate board with a foot for speed) and the other for jumping. The game supported up to two players, alternating play. A boombox or boom box is a portable stereo system capable of playing radio stations or recorded music at relatively high volume. ...
Paperboy is a 1984 arcade game by Atari Games. ...
For other uses, see Joystick (disambiguation). ...
Legacy The game's catchphrase inspired another popular skating video game, Electronic Arts' Skate or Die!, in 1987. A catch phrase is a phrase or expression that is popularized, usually through repeated use, by a real person or fictional character. ...
A computer game is a game composed of a computer-controlled virtual universe that players interact with in order to achieve a defined goal or set of goals. ...
To meet Wikipedias quality standards, this article or section may require cleanup. ...
Screenshot Skate or Die! (NES) Skate or Die! was a skateboarding game released by Electronic Arts in 1987 for the Commodore 64 and Apple IIgs and ported to the Nintendo Entertainment System by Ultra Games and Konami. ...
1987 (MCMLXXXVII) is a common year starting on Thursday of the Gregorian calendar. ...
Ports The game was ported to the Commodore 64 in 1987, the Amstrad CPC and ZX Spectrum in 1988, the Nintendo Entertainment System (NES) in 1989, and the Nintendo Game Boy Color in 1999. Image File history File links 720 Degrees for the Nintendo Entertainment System This is a screenshot of a copyrighted computer game or video game. ...
Image File history File links 720 Degrees for the Nintendo Entertainment System This is a screenshot of a copyrighted computer game or video game. ...
The Nintendo Entertainment System, or NES, is an 8-bit video game console released by Nintendo in North America, Brazil, Europe, Asia, and Australia. ...
In computing, a port (derived from seaport) is usually a connection through which data is sent and received. ...
Commodore 64 (1982) The Commodore 64 (C64, CBM 64/CBM64, C= 64) is a home computer with 64 kilobytes of RAM that was popular in the 1980s. ...
1987 (MCMLXXXVII) is a common year starting on Thursday of the Gregorian calendar. ...
Amstrad CPC 464, with CTM644 colour monitor The Amstrad CPC was an 8-bit home computer produced by Amstrad in the 1980s. ...
The Sinclair ZX Spectrum was a home computer released in the United Kingdom in 1982 by Sinclair Research. ...
1988 (MCMLXXXVIII) was a leap year starting on a Friday of the Gregorian calendar. ...
The Nintendo Entertainment System, or NES, is an 8-bit video game console released by Nintendo in North America, Brazil, Europe, Asia, and Australia. ...
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The Game Boy Color came in a myriad different colors, as did earlier incarnations of the Game Boy. ...
1999 (MCMXCIX) was a common year starting on Friday, and was designated the International Year of Older Persons by the United Nations. ...
An emulated version of the game is included in Midway Arcade Treasures, released for PlayStation 2, GameCube, and Xbox in 2003 and 2004. Midway Arcade Treasures is a collection of 24 old arcade games that was developed by Digital Eclipse and released by Midway for the GameCube, PlayStation 2, Xbox and PC. A second collection, Midway Arcade Treasures 2, was released for the same consoles in October 2004 and a third compilation, Midway...
The PlayStation 2 (PS2) (Japanese: ãã¬ã¤ã¹ãã¼ã·ã§ã³2) is Sonys second video game console, the successor to the PlayStation and the predecessor to the PlayStation 3. ...
The Nintendo GameCube (Japanese: ã²ã¼ã ãã¥ã¼ã; originally code-named Dolphin during development; abbreviated as GCN) is Nintendos fourth home video game console, belonging to the Sixth generation era; the same generation as Segas Dreamcast, Sonys PlayStation 2, and Microsofts Xbox. ...
The Microsoft Xbox is a sixth generation era video game console first released on November 15, 2001 in North America, then released on February 22, 2002 in Japan, and on March 14, 2002 in Europe. ...
2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ...
2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ...
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