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Abhumans are a race of fictional characters in the miniature wargame Warhammer 40,000. In the 41st millennium, abhumans are descendants of humans who have physically evolved after being isolated on worlds with various environmental conditions. A fictional character is any person who appears in a work of fiction. ...
Three Warhammer 40,000 Miniatures A Lord of the Rings SBG miniature of an Uruk-hai Battering Ram Miniature wargaming is a form of wargaming designed to incorporate miniatures or figurines into play. ...
Cover of the Warhammer 40,000 4th edition rulebook Warhammer 40,000 (informally known as Warhammer 40K or just 40K) is a science fiction tabletop miniature wargame, produced by the British gaming company Games Workshop. ...
Binomial name Homo sapiens Linnaeus, 1758 Subspecies Homo sapiens idaltu(extinct) Homo sapiens sapiens Homo (genus). ...
In an Imperium where genetic mutation and spiritual corruption are often interrelated, abhumans are a focus of much controversy in the 40k universe. In more liberal times under the Emperor, even markedly divergent abhumans such as the Beastmen could serve in the Imperial Guard. Since the Emperor's stasis however, only the lesser deviants, such as Ogryns and Ratlings, are allowed citizenship. However, they are still distrusted by the Puritan members of the Inquisition. The Imperium of Man is a fictional galactic empire that contains the majority of humanity, set in the Warhammer 40K universe created by Games Workshop. ...
The Beastmen are fictional humanoid races from the massively multiplayer online role-playing game Final Fantasy XI. // The Many Types of Beastmen The beastmen are a group of semi-intelligent beings that seek to rid the world of Vanadiel of the Five Humanoid Races; the Humes, the Galkas, the...
A Cadian Shock Troopers squad In the tabletop strategy game, Warhammer 40,000, the Imperial Guard are the largest body of fighting men and women in the 41st Millennium Imperium. ...
The ogryns are the equivalent of the fantasy ogre in Games Workshops techno-fantasy war game Warhammer 40,000. ...
Ratlings are the Warhammer 40,000 version of the Warhammer Fantasy halflings (which are in turn copies of Hobbits. ...
The Inquisition (formally The Holy Orders of the Emperors Inquisition) is a secret organisation in the Warhammer 40,000 universe. ...
In White Dwarf issue #302, an official article was published featuring Doctrines to allow Imperial Guard armies to take units of Abhumans, expanding on the Ratling Snipers and Ogryns of the rulebook. The article featured Beastmen (or Homo Sapiens Variatus), Mutant Slave Levies (ordinary mutant slaves rounded up for cannon fodder), Feral Ogryns (even nastier and more primitive than regular Ogryns), Nightsiders (originating from worlds of perpetual or near-perpetual darkness, little to no ability to see but perfect warriors for Night Fighting missions), Afriel Strain Soldiers (genetically engineered from DNA taken from great heroes of the Imperium, very unlucky and unpopular), Subs (relatively genetically stable but still hideously deformed mutant sub-breeds) and Gland Warriors (Imperial Guardsmen implanted with special organs and glands that secrete combat-useful chemicals, such as stimms and pain-killers). White dwarf Sirius-B in x-rays A white dwarf is an astronomical object which is produced when a low or medium mass star dies. ...
Beastmen (Homo Sapiens Variatus)
Beastmen are horned, hoofed, hairy abhumans. They were formerly recruited for the Imperial Guard, where they used their bloodlust to fight for the Emperor and atone for the sin of being born mutants. They were led by individuals called packmasters. In the current edition of the game, "pureblood" Beastmen are no longer seen in Imperial service; the Imperial creed having been made more xenophobic, pushing overt mutants strictly into the forces of Chaos. Some lesser variants of the H.S.Variatus strain are allowed to exist in Imperial armed forces, still used for cannon fodder and expendable assault troops. In Games Workshops Warhammer 40000 and Warhammer Fantasy fictional universes, Chaos refers to the often malevolent entities which live in The Warp, composed mostly of Daemons, but also includes those mortals who have thrown in their lot with the daemons, ranging from simple peasants and/or laborers, to wizards...
Ogryns (Homo Sapiens Giganticus) The dim-witted race of Ogryns evolved on high-gravity, low-temperature prison planets. They are huge and stupid, but extremely loyal once introduced to the Imperial Cult. Ogryns are used as shock troops, wielding heavy automatic shotguns called ripper guns, weapons simple enough for them to operate, although some feral specimens cannot fathom even them. The ogryns are the equivalent of the fantasy ogre in Games Workshops techno-fantasy war game Warhammer 40,000. ...
Ogryns tend to be claustrophobic and thus are difficult to transport. They are typically led by "BONEheads," who have undergone a procedure known as Biochemical Ogryn Neural Enhancement (hence the title), improving their intellect to near-human standards. Sign warning of a claustrophobic area Claustrophobia is an anxiety disorder that involves the fear of enclosed or confined spaces. ...
Sometimes, when speed is of the essence, the Imperial commanders with a fresh batch of abducted Ogryns don't bother to teach them the comparatively complicated use of the standard Ogryn Ripper gun or the mental enhancement procedures as stated above, merely giving them another club and telling them to smash up the enemy. As one might guess, the Ogryns are the 40K equivalent of the fantasy ogre. A Japanese aka-oni, or red ogre, vanquishes demons at an onsen in Beppu According to the folklore and mythology of the peoples of Northern Europe, the ogres (related to the Latin Orcus, though it purportedly comes from Hungar or Uigur, meaning Hungarian or perhaps Hun) are a race of...
Ratlings (Homo Sapiens Rotundus) Ratlings are tiny, hairy-footed abhumans who serve as snipers in the Imperial Guard, a role in which they excel. Ratlings also serve as cooks, a skill they no doubt learned in order to feed their own stomachs, and also tend towards kleptomania. The traditional definition of a sniper is an infantry soldier especially skilled in field craft and marksmanship, who kills selected enemies from concealment with a rifle at long distances. ...
Kleptomania (word of Greek origin) is an inability to resist impulses of stealing. ...
Ratlings are the 40K equivalent of halflings / hobbits. Halfling is another name for J. R. R. Tolkiens hobbit and is a fictional race sometimes found in fantasy novels and games. ...
Hobbits are a race from J. R. R. Tolkiens Middle-earth universe which first appears in the book The Hobbit. ...
Squats (Homo Sapiens Minimus) Squats originated on high-gravity mining worlds towards the galactic core, making them short and tough. They seceded from the Imperium during the Age of Apostasy. They are said to have been mostly been wiped out by the Tyranids (the reasons for which are discussed in the Squats' own article). In the table-top wargame Warhammer 40,000, Tyranids are a swarm of aliens in many sizes and shapes. ...
In the fictional universe of Warhammer 40,000, the Squats were a race which were descended from humans who colonized the high gravity worlds at the centre of the galaxy. ...
The race is an equivalent of the fantasy dwarf. A dwarf (plural dwarfs or, more recently, dwarves --see under Tolkien below) is a short humanoid creature in Norse mythology, fairy tales, fantasy fiction and role-playing games. ...
References - The Imperial Guard. White Dwarf 109
- Priestley, Rick (1995). Codex: Imperial Guard. Games Workshop Ltd. ISBN 1872372929
- Weeds, Ivan; and Davis, Graeme. Ogryns. White Dwarf 110
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