Adrian Carmack (born on May 5, 1969) is one of the four founders of id Software and has worked there as an artist since its creation. He is not related to the id Software programmer, John Carmack. He is a major stock owner of id Software. Adrian Carmack, id software File history Legend: (cur) = this is the current file, (del) = delete this old version, (rev) = revert to this old version. ... May 5 is the 125th day of the year in the Gregorian Calendar (126th in leap years). ... 1969 was a common year starting on Wednesday For other uses, see Number 1969. ... id Software is a computer game developer based in Mesquite, Texas, a suburb of Dallas. ... A video game artist is a person whose job it is to create visual art for computer and video games. ... John Carmack is one of the most widely recognized and influential game programmers. ... John Carmack is a widely recognized and influential game programmer. ...
Adrian Carmack has retired from id software in 2005. He feels he has done all he could do in the gaming field and is planning to pursue his passions of art. 2005(MMV) is a common year starting on Saturday of the Gregorian calendar. ...
Carmack - who is no relation to fellow co-founder, John Carmack - alleges that he did not voluntarily retire from the company as claimed, but was effectively forced out of his job.
Carmack, who is a 41 per cent shareholder in Id, claims that his former colleagues' refusal to accept Activision's offer has cost him up to USD 30 million.
In addition, Carmack claims, the co-owners stopped redistributing profits as dividends in 2004 - a practice that was worth USD 3.5m annually to Carmack.
Carmack is something of a hermit--at least he was until he met his wife, Katherine Anna Kang, at Id. "I begged him to be more social," she says.
Carmack was named to the hall of fame of the Academy of Interactive Arts and Sciences last year--an honor bestowed on only three other individuals from the game industry so far--Mr.
Carmack matters because no other game developer is pushing graphics technology the way he is--developing games that require not only the best graphics performance on today's machines but that will tax tomorrow's hardware as well.