- This article is about the Adventure! role-playing game. For the primary use of the term adventure in role-playing games, see adventure (role-playing games).
Adventure! is a pulp action role-playing game originally printed by White Wolf Game Studio, the third and last book in the Trinity Universe line of games. The game, printed in black and white on pulp-like sepia paper to resemble a period piece, was conceived as a one-book game line, and was never supported by official supplements. Despite having a vocal fanbase the Trinity Universe line was discontinued shortly after the game's publication; a d20 system version was released in 2004. In 2002, Adventure! won the Origins Award for Best Role-Playing Game of 2001. Image File history File links RPG_adventure!_cover. ...
The logo of White Wolf Publishing, one of White Wolf, Inc. ...
A historical novel is a novel in which the story is set among historical events, or more generally, in which the time of the action predates the lifetime of the author. ...
For the Aqua Teen Hunger Force episode, see Super Hero (Aqua Teen Hunger Force episode). ...
The Storyteller System (now called The Storytelling System), is the basic set of game mechanics in the role-playing games published by White Wolf Game Studio. ...
d20 redirects here. ...
See also Adventure! (role-playing game), a role-playing game from White Wolf Game Studio. ...
Flynns Detective Fiction from 1941. ...
A role-playing game (RPG, often roleplaying game) is a type of game in which the participants assume the roles of fictional characters and collaboratively create or follow stories. ...
The logo of White Wolf Publishing, one of White Wolf, Inc. ...
The Trinity Universe (also called the Ãon Continuum or the Ãonverse) is the shared science-fiction setting created by White Wolf. ...
d20 redirects here. ...
For album titles with the same name, see 2002 (album). ...
The Origins Awards, presented by the Academy of Adventure Gaming Arts and Design, are presented at the Origins International Game Expo for outstanding work in the game industry. ...
Setting
The game is set in the 1920s and therefore at the origin of the Trinity Universe timeline. The release of unknown Telluric energy has led to the appearance of a number of particularly gifted characters, whose actions have now the potential for shaping the future history of the world. The Aeon Society for Gentlemen, founded by philanthropist Maxwell Mercer, is trying to bring together as many "Inspired" characters as possible, supporting and coordinating them in their effort for the betterment of all of humanity. But darkness lurks, and Mercer's champions will have to face it in the most unlikely locales. There are three archetypes ("character classes") for players to choose from: A philanthropist is someone who engages in philanthropy; that is, someone who donates his or her time, money, or reputation to a charitable cause. ...
For other senses of this word, see archetype (disambiguation). ...
A character class represents a characters archetype and career in some role-playing games (RPGs). ...
- Daredevils - whose only "powers" revolve around luck and incredible skill.
- Mesmerists - the precursors to Trinity's Psions, masters of the powers of the mind.
- Stalwarts - the precursors of Aberrant's Novas, capable of superhuman feats.
Game system Set to emulate the exploits of Saturday matinees serials and pulp magazine action, Adventure! uses a very loose and flexible variant of the White Wolf proprietary Storyteller System. A number of game tweaks have been added to the system to allow both the over-the-top action and the plot twists of the pulps. In this sense, Adventure! has been the first game in which rules included extensive and consistent means through which the players could take control - if briefly - of the story narrated by the Storyteller. The Storyteller System (now called The Storytelling System), is the basic set of game mechanics in the role-playing games published by White Wolf Game Studio. ...
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