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Encyclopedia > Adventure (Atari 2600)
Adventure
Adventure Box Cover
Adventure Box Cover
Developer Atari
Publisher Atari
Designer Warren Robinett
Released 1979[1]
Genre Action-adventure
Mode(s) Single player
Ratings N/A
Platform(s) Atari 2600
System requirements No special requirements
Input methods Joystick

Adventure is a 1979[1] video game for the Atari 2600 video game console and is considered the first action-adventure game.[2] Its creator, Warren Robinett, also introduced the first widely known Easter egg to the gaming world (though at least one Fairchild Channel F title predates Adventure's Easter egg[3]). This article is about an early text based computer game. ... This is an article about the computer and video game genre. ... Image File history File links Size of this preview: 430 × 599 pixelsFull resolution (600 × 836 pixel, file size: 69 KB, MIME type: image/jpeg) From: http://www. ... Image File history File links Size of this preview: 430 × 599 pixelsFull resolution (600 × 836 pixel, file size: 69 KB, MIME type: image/jpeg) From: http://www. ... A video game developer is a software developer (a business or an individual) that creates video games. ... This article is about a corporate game company. ... This article is about a corporate game company. ... A game designer is a person who designs games. ... Warren Robinett is a designer of interactive computer graphics software, notable as the developer of Adventure, the first graphical adventure video game, and as the founder of The Learning Company, where he designed Rockys Boots. ... Video games are categorized into genres based on their gameplay. ... Action-adventure games (British English: arcade adventure) are video games that combine elements of the adventure game genre with various action game elements. ... In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ... In computing, a platform describes some sort of framework, either in hardware or software, which allows software to run. ... The Atari 2600, released in October 1977, is the video game console credited with popularizing the use of microprocessor based hardware and cartridges containing game code, instead of having non-microprocessor dedicated hardware with all games built in. ... For other uses, see Joystick (disambiguation). ... Computer and video games redirects here. ... The Atari 2600, released in October 1977, is the video game console credited with popularizing the use of microprocessor based hardware and cartridges containing game code, instead of having non-microprocessor dedicated hardware with all games built in. ... Game console redirects here. ... Action-adventure games (British English: arcade adventure) are video games that combine elements of the adventure game genre with various action game elements. ... Warren Robinett is a designer of interactive computer graphics software, notable as the developer of Adventure, the first graphical adventure video game, and as the founder of The Learning Company, where he designed Rockys Boots. ... A virtual Easter egg is a hidden message or feature in an object such as a movie, book, CD, DVD, computer program, or video game. ... The Fairchild Channel F is the worlds second cartridge-based video game console, after the Magnavox Odyssey. ...

Contents

History

Adventure Cartridge.

Adventure was published by the console's developer, Atari. It was inspired by a computer text game, Colossal Cave Adventure, created by Will Crowther and later modified by Don Woods.[1] Image File history File links No higher resolution available. ... Image File history File links No higher resolution available. ... This article or section does not cite its references or sources. ... This article is about a corporate game company. ... Zork, an early work of interactive fiction, running on a modern interpreter Interactive fiction, often abbreviated as IF, is a simulated environment in which players use text commands to control characters. ... This article is about an early text based computer game. ... William (Willie or Will) Crowther is a computer programmer and caver. ... Don Woods is a perennial hacker and computer programmer. ...


Despite discouragement from his boss at Atari who said it could not be done,[4] game designer Warren Robinett created a graphic game loosely based on the text game. Atari's Adventure went on to sell a million copies[2] and is considered by many to be one of the company's finest games. Warren Robinett is a designer of interactive computer graphics software, notable as the developer of Adventure, the first graphical adventure video game, and as the founder of The Learning Company, where he designed Rockys Boots. ...


At the time of the game's creation Atari did not credit any of its authors for their work.[5] So Robinett included a hidden message in the game identifying himself as the creator,[4] thus creating one of the earliest known Easter eggs in a video game. According to Warren, a young player from Salt Lake City, Utah first discovered the easter egg and wrote in to Atari regarding it.[5] The first easter egg. ... The Salt Lake Temple of The Church of Jesus Christ of Latter-day Saints is Salt Lake Citys top tourist draw. ... This article is about the U.S. state. ...


Gameplay

Here the player (top right) is carrying the Sword, and Rhindle (middle) is guarding the chalice (left).
Here the player (top right) is carrying the Sword, and Rhindle (middle) is guarding the chalice (left).

The player's goal is simply to find the enchanted chalice and return it to the gold castle. The player character, represented by a square, explores a multi-screen landscape containing castles, mazes, and various rooms. Hidden throughout the world are a sword, keys to unlock each of the three castles (gold, black, and white), a magic bridge which allows the player to travel through a wall, and a magnet which will pull any of these objects toward it. Screenshot of Atari Adventure This is a screenshot of a copyrighted computer game or video game. ... Screenshot of Atari Adventure This is a screenshot of a copyrighted computer game or video game. ... Swiss longsword, 15th or 16th century Look up Sword in Wiktionary, the free dictionary. ... Chalice For other uses, see Chalice A chalice (from Latin calix, cup) is a goblet intended to hold drink. ... Chalice For other uses, see Chalice A chalice (from Latin calix, cup) is a goblet intended to hold drink. ... For other uses, see Castle (disambiguation). ... For other uses, see Maze (disambiguation). ... Swiss longsword, 15th or 16th century Look up Sword in Wiktionary, the free dictionary. ... A single key A key is a device which is used to open a lock by turning. ... This article is about the edifice (including an index to articles on specific bridge types). ... For other uses, see Magnet (disambiguation). ...


Roaming the world are three dragons: It has been suggested that this article or section be merged into Dragon. ...

  • Yorgle, the yellow dragon: He is afraid of the golden key and will run away from it. He guards the chalice when he can find it; otherwise he wanders around or helps the other dragons guard their possessions.
  • Grundle, the green dragon: He guards the magnet, the bridge, the black key, and the chalice.
  • Rhindle, the red dragon: He is the fastest of the three and the most aggressive. He guards the white key and chalice.

A dragon can be "killed" by touching it with the sword. If the console's right difficulty switch is in the "A" position, the dragons will run away when they see the sword.


When a dragon touches the player, it will "strike" (remaining motionless for a moment with its mouth open, waiting for a shorter time if the console's left difficulty switch is in the "A" position) and then "swallow" the player, who becomes trapped in the dragon's belly. While the dragon's mouth is opened, it cannot be killed.


A black bat flies around randomly, occasionally picking up or dropping objects (including live or dead dragons). The bat can steal the player's sword and give him a live dragon in return, or vice-versa. The player can catch the bat and carry it around. The bat continues to fly even after the player has been killed, and occasionally the bat will pick up the dragon whose stomach contains the player, giving the player a whirlwind tour of the Adventure universe. The player can trap the bat inside a castle; this works best with the gold castle, since it has only one room and (provided the player has emptied it beforehand) the bat will, if it is flying upwards (straight up or diagonally up-right or up-left), fly around endlessly in the room and will not leave the castle. If the player enters with another item, the bat will change direction to grab the new item and usually end up leaving the castle. The bat's name was intended to be Knubberrub, but that name never made it into the game.[6] “Chiroptera” redirects here. ...


There are three different games available via the Game Select switch:

  • Game 1 is a simplified version of the game and does not have the red dragon, the bat, the catacombs, the white castle, or the maze inside the black castle.
  • Game 2 is the full version, having all the features described. The location of the objects at the start of a new game is always the same and because of this known initial state, this is the easiest game to use to find the Easter egg.
  • Game 3 is just like Game 2, however the initial locations of the objects are pseudo-randomized, providing a different game each time. Because of this, the game could be easier or harder to solve (occasionally impossible, thanks to a bug in the item-placement routine that sometimes locks the gold key inside the gold castle). Due to the unpredictable placement of the items, it is more difficult to secure the bat and locate the items needed to find the Easter egg (though the location of the dot is consistent).

When a player is eaten by a dragon, he does not necessarily have to start over. Hitting the "Game Reset" switch resurrects the player back at the gold castle and resurrects any killed dragons, however, the objects all remain where they were at the time of the player's death. This could be thought of as one of the earliest usages of the "continue game" feature, which is now prevalent in most video games. Hitting "Game Select" after death returns the game to the game select screen and an entirely new game can be played. The first easter egg. ...


Ports and re-releases

Adventure has been ported to or re-released to several platforms:

The Atari Flashback and Atari Flashback 2 are dedicated video game consoles marketed by Atari in the mid-2000s. ... Atari Anthology is a collection of over 80 Atari games released in 2003 for Windows PCs, and in 2004 for Xbox and Playstation 2. ... PS2 redirects here. ... The Xbox is a sixth generation era video game console produced by Microsoft Corporation. ... The Atari Flashback and Atari Flashback 2 are dedicated video game consoles marketed by Atari in the mid-2000s. ... Atari Anthology is a collection of over 80 Atari games released in 2003 for Windows PCs, and in 2004 for Xbox and Playstation 2. ... “Windows” redirects here. ...

Legacy

  • A sequel to Adventure was first announced in early 1982. However, the planned sequel eventually evolved into the Swordquest series of games.[7][8]
  • Though not the first "questing" computer game, Adventure was the first to be programmed for a home console. The locations (castles, labyrinths, secret rooms, and dark dungeons), items (keys, sword, and "treasure"), and monsters (bats, dragons) were also unique in the world of video games, and later would find their way into games such as Haunted House, The Legend of Zelda and Final Fantasy. Though significantly simpler and smaller than the latter two games, Adventure is on occasion described as their "spiritual forerunner."[9]

Year 1982 (MCMLXXXII) was a common year starting on Friday (link displays the 1982 Gregorian calendar). ... The Swordquest series of video games was produced by Atari as part of a contest. ... The Atari Flashback and Atari Flashback 2 are dedicated video game consoles marketed by Atari in the mid-2000s. ... Haunted House is an Atari 2600 video game in which the player (represented by a pair of eyes) must navigate the haunted mansion of the late Zachary Graves to recover the three pieces of an urn. ... The official sword and shield logo of The Legend of Zelda introduced during the release of The Legend of Zelda: Ocarina of Time. ... This article is about the Final Fantasy franchise. ...

Innovation

The player in the catacombs of the White Castle, carrying the White Key and being chased by the dragon, Grundle.

Not only was Adventure the first action-adventure game on a video console and the first to include an Easter egg, it was also the first ever to allow a character to carry and use moveable objects. Until then, other games of its type allowed a character to have a stash of items, but required the player to select which one to use at any given moment, usually through keyboard or joystick input. Adventure allowed the player to drop one item and pick up another without having to type in any commands. Atari Adventure screenshot This is a screenshot of a copyrighted website, video game graphic, computer program graphic, television broadcast, or film. ... Atari Adventure screenshot This is a screenshot of a copyrighted website, video game graphic, computer program graphic, television broadcast, or film. ... The word catacomb comes from Greek kata kumbas (L. ad catacumbas), near the low place and originally it meant a certain burial district in Rome. ... For other uses, see Dragon (disambiguation). ... A 104-key PC US English QWERTY keyboard layout The Dvorak Simplified Keyboard layout A standard Hebrew keyboard showing both Hebrew and QWERTY. A computer keyboard is a peripheral partially modelled after the typewriter keyboard. ... For other uses, see Joystick (disambiguation). ...





Easter egg

The Adventure Easter egg: "Created by Warren Robinett."
The Adventure Easter egg: "Created by Warren Robinett."

Inside the black castle catacombs (on difficulty level 2 or 3), embedded in the south wall of a sealed chamber (accessible only with the bridge), is an "invisible" 1-pixel object referred to as the grey dot.[5] One must "bounce" the player cursor along the bottom wall to "grab" the dot. The dot is not actually invisible, but simply the same color as the wall and is easily seen when placed in a catacombs passage or over a normal wall. The dot is not attracted to the magnet, unlike most other objects in Adventure. Image File history File links Adventure_Easteregg. ... Image File history File links Adventure_Easteregg. ... Warren Robinett is a designer of interactive computer graphics software, notable as the developer of Adventure, the first graphical adventure video game, and as the founder of The Learning Company, where he designed Rockys Boots. ...


Bringing this dot to the east end of the corridor below the golden castle while other differently-colored objects are present causes the wall object to also become 'invisible', allowing the player to pass into a room displaying the words "Created by Warren Robinett." Warren Robinett is a designer of interactive computer graphics software, notable as the developer of Adventure, the first graphical adventure video game, and as the founder of The Learning Company, where he designed Rockys Boots. ...


Additionally, this could create a problem for the player. If the bat happened to steal one of the items necessary to cause the wall to become invisible (and drop a dragon which would wander off, for example) the player would become trapped in the wall unless the bat happened by again with an item that would cause the wall to re-open.


Clones and other versions

  • Indenture, programmed by Craig Pell, adds games 4 and 5 as well as a secret area with over 300 more rooms. The name Indenture refers to the fact that programmers at Atari were not allowed to claim credit for their games.
  • In 2005, an official Atari-published sequel was released as part of the Flashback 2 console.
  • In 2007, Atari Age released a self-published sequel heavily inspired by the original, called Adventure II. For the Atari 5200, it was used with permission from Atari.[10] [11]

This article does not cite any references or sources. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... The Atari Flashback and Atari Flashback 2 are dedicated video game consoles marketed by Atari in the mid-2000s. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... AtariAge is a website devoted to the video game company, Atari. ... Self-publishing is the publishing of books or other media by those who have written them. ... The Atari 5200 SuperSystem, or simply Atari 5200, is a video game console that was introduced in 1982 by Atari as a replacement for the famous Atari 2600. ... This article is about a corporate game company. ...

Technical

The total memory used by the game program was 4096 bytes (4 KB) for the game code (in ROM) and 128 bytes for program variables (in RAM). The Atari 2600's CPU was a 1.19 megahertz 8-bit MOS Technology 6507, which was a cheaper version of the 6502. In computer science a byte (pronounced bite) is a unit of measurement of information storage, most often consisting of eight bits. ... A kilobyte (derived from the SI prefix kilo-, meaning 1,000) is a unit of information or computer storage equal to either 1,000 bytes or 1,024 bytes (210), depending on context. ... Read-only memory (usually known by its acronym, ROM) is a class of storage media used in computers and other electronic devices. ... RAM redirects here. ... MegaHertz (MHz) is the name given to one million (106) Hertz, a measure of frequency. ... The 6507 is an 8-bit microprocessor from MOS Technology, Inc. ... The MOS Technology 6502 is an 8-bit microprocessor that was designed by Chuck Peddle for MOS Technology in 1975. ...


Due to a limitation in the Atari 2600's hardware, the left and right sides of nearly every screen are mirror images of each other, which fostered the creation of the game's confusing mazes.[12] The notable exceptions are two screens in the black castle catacombs and two in the main hallway beneath the Gold Castle. These two hallway screens are mirrored, but contain a vertical "wall" object in the room in order to achieve a non-symmetrical shape, as well as act as a secret door for an Easter egg.


See also

The official sword and shield logo of The Legend of Zelda introduced during the release of The Legend of Zelda: Ocarina of Time. ... This article is about the Final Fantasy franchise. ... This article is about an early text based computer game. ...

References

  1. ^ a b c [Joey]. Interview with Warren Robinett. The Jadded Gamer. Retrieved on 2007-10-11.
  2. ^ a b [Warren]. Adventure for the Atari 2600 Video Game Console. Retrieved on 2007-10-11.
  3. ^ Digital Press Easter Egg Compendium
  4. ^ a b Wallis, Alistair. Playing Catch Up: Adventure's Warren Robinett. GamaSutra. Retrieved on 2007-10-11.
  5. ^ a b c Hague, James. Halcyon Days: Warren Robinett. Retrieved on 2007-10-11.
  6. ^ "Warren Robinett Interview: A. Merrill's Talks to the Programmer of "Adventure" for the Atari 2600"
  7. ^ Green, Earl. Atari 2600 Adventure. Phosphor Dot Fossils. Retrieved on 2007-10-11.
  8. ^ Hlavaty, Stephen. The Mysteries of Atari's SwordQuest Series. Good Deal Games. Retrieved on 2007-10-11.
  9. ^ The Essential 50 Part 4: Adventure. Retrieved on 2007-10-11.
  10. ^ Atari 5200 Adventure II
  11. ^ Atari Age - Atari 5200 - Adventure II
  12. ^ Good Deal Games Warren Robinett Interview

Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 284th day of the year (285th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 284th day of the year (285th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 284th day of the year (285th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 284th day of the year (285th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 284th day of the year (285th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 284th day of the year (285th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 284th day of the year (285th in leap years) in the Gregorian calendar. ...

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