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Adventure Ocean is the brand name for Royal Caribbean International's youth activity program on board their vessels. It is run by a trained staff, and there are different programs tailored to fit seven separate age groups. Most Adventure Ocean activities are free. Some activities are sponsored by Fisher-Price and Crayola. The Adventure Ocean program includes Adventure Science, a science based lab where kids can do experiments at sea. “The Living Room,” “Fuel,” and “Optix” are the teen hangouts aboard Royal Caribbean ships. Image File history File links Rccladventureocean. ...
Image File history File links Rccladventureocean. ...
This article is about brands in marketing. ...
U.S. headquarters in Miami, Florida. ...
Fisher-Prices corporate logo. ...
Crayola logo Crayola Crayons were first introduced in 1903 Crayola is a brand of crayons and other writing and drawing utensils, such as markers, chalk, and colored pencils manufactured by Binney & Smith Inc. ...
Each Adventure Ocean staff member holds a four-year degree in an education, recreation and/or other related major from an accredited college or university or has qualified experience in working with children ages 3-17. In addition, the staff is certified in CPR. For other meanings of CPR, see CPR (disambiguation). ...
The program is divided up into 7 age groups:
Aqua Babies (Ages 6-18 Months) The program offered for the youngest kids, where parents and their babies can enjoy special theme days involving music, toys and learning activities. A parent or caregiver must accompany children to activity sessions. Fisher-Price sponsors some activities. Fisher-Prices corporate logo. ...
Aqua Tots (Ages 18-36 Months) The next step up in the program, Aqua Tots is designed for toddlers to share and reinforce their early learning and natural curiosity. A parent or caregiver must come with the children to the activity sessions. Some activities include Fun on the Farm, and Little Architects. Fisher-Price sponsors some activities. Fisher-Prices corporate logo. ...
Aquanauts (Ages 3-5 Years) In the Aquanauts age group, potty-trained kids, ages 3 to 5, can play games, color pictures, even become Certified Jr. Adventure Scientists. Sample activities include Adventure Science, Bubbling Potions, Adventure Art by Crayola, Pirate Night, Camp Aquanaut Night and Sail into Story-time. Crayola logo Crayola Crayons were first introduced in 1903 Crayola is a brand of crayons and other writing and drawing utensils, such as markers, chalk, and colored pencils manufactured by Binney & Smith Inc. ...
Explorers (Ages 6-8 Years) Children ages 6 to 8 can join parties, compete for cool prizes, make kites and masks, even learn to make gummy candies in the Explorers program. Kids can also test their star power at the Wacky Olympics and Talent Show. Other activities that are offered are Wacky Water Workshop and Staggering Through the Stars. Kids can also do art projects through the Adventure Art by Crayola program. Crayola logo Crayola Crayons were first introduced in 1903 Crayola is a brand of crayons and other writing and drawing utensils, such as markers, chalk, and colored pencils manufactured by Binney & Smith Inc. ...
Voyagers (Ages 9-11 Years) Voyagers or kids ages 9 to 11 can have lots of fun in Adventure Ocean. Kids can take a backstage tour, play List-o-Rama and even learn a new sport like Gagaball. Voyagers can also participate in the Adventure Science program. Other activities may include Volcanoes, Fossil Fuel Fever, The X Games, Karaoke and the Adventure Challenge Series.
Navigators (Ages 12-14 Years) Preteens ages 12-14 can play games and sports, join parties and contests, or just hang out at the teen lounge, “The Living Room.” This program offers Navigators more freedom in a less-structured environment. Some activities include Scavenger Hunts, Adventure Sports, and even a Video Game Challenge in the arcade. Also, they can hang out in Optix, a teen-only nightclub, as late as they want, giving them freedom of nightlife.
Guests (teens) (Ages 15-17 Years) Teens, 15-17 years of age, can hang out in “The Living Room.” They have the freedom to come and go as they please, and can pop in to play games and sports, join parties and contests, or dance the night away at Optix, a teen-only club. |