FACTOID # 175: Canadians drink more fruit juice than the citizens of any other nation - more than one litre each, every week.
 
 Home   Encyclopedia   Statistics   Countries A-Z   Flags   Maps   Education   Forum   FAQ   About 
 
WHAT'S NEW
RECENT ARTICLES
More Recent Articles »
 

SEARCH ALL

FACTS & STATISTICS    Advanced view

Search encyclopedia, statistics and forums:

 

 

(* = Graphable)

 

 


Encyclopedia > Adventure racing

Adventure racing is a combination of two or more disciplines, including orienteering and navigation, cross-country running, mountain biking, paddling and climbing and related rope skills. An expedition event can span ten days or more while sprints can be completed in a matter of hours. There is typically no dark period during races, irrespective of length; competitors must choose if or when to rest. This page is a candidate for speedy deletion. ... The international orienteering symbol. ... Table of geography, hydrography, and navigation, from the 1728 Cyclopaedia. ... US Armed Forces cross country meet Cross-country running is a sport in which teams of runners compete to complete a course over open or rough terrain before other teams. ... Mountain biker riding in the Arizona desert. ... For activities involving paddles, see canoeing. ... Rock climbers on Valkyrie at The Roaches in Staffordshire, England. ...


Adventure racing historically required teams to be of a specified size and to include both men and women, but many races no longer restrict team size and include single-sex divisions. Some also include age-based categories.

Contents

History

The roots of adventure racing are deep and people debate the origin of the modern adventure race. Some point to the two-day Karrimor International Mountain Marathon, first held in 1968 as the birth of modern adventure racing. The Karrimor Marathon required two-person teams to traverse mountainous terrain while carrying all the supplies required to support themselves through the double-length marathon run. The Karrimor International Mountain Marathon (or KIMM) is a 2-day Mountain event first held in 1968 and continuing today. ...


In 1980, the Alpine Ironman was held in New Zealand. Individual competitors ran, paddled and skied to a distant finish line. Later that year, the Alpine Ironman's creator, Robin Judkins launched the better-known Coast to Coast race, which involved most of the elements of modern adventure racing: trail running, cycling and paddling. Independently, a North American race, the Alaska Mountain Wilderness Classic debuted in 1982 and involved six days of unsupported wilderness racing (carry all food and equipment, no roads, no support) over a 150 mile course. It continues today, changing courses every 3 years. The Alpine Ironman, first held October 21, 1980 in New Zealand. ... Robin Judkins created the Alpine Ironman and the Coast to Coast, races that are often cited at creating the sport of adventure racing. ... Coast to Coast may refer to: Coast to Coast AM, a radio show hosted by Art Bell Coast to Coast, a music album by Westlife Coast to Coast hardware stores Coast to Coast (film) with Fred Ward This is a disambiguation page — a list of articles associated with the same... 2006 Alaska Mountain Wilderness Classic Race Start in Chicken, Alaska The Alaska Mountain Wilderness Classic (sometimes called the Alaska Wilderness Classic) is an adventure race that espouses purity of style. ...


In 1989, the modern era of adventure racing had clearly arrived with Gerald Fusil's launch of the Raid Gauloises in New Zealand. Inspired by the Paris-Dakar Rally, Fusil envisioned an expanded expedition-style race in which competitors would rely on their own strength and abilities to traverse great and challenging terrain. The race included all the modern elements of adventure racing, including mixed-gender teams competing in a multi-day 400+ mile race. Building on Fusil's concept, the inaugural Southern Traverse was held in 1991. “Pain is weakness leaving the body” -- Gerald Fusil Gerald Fusil is the creater of the Raid Gauloises, widely considered the first modern adventure race. ... The Raid Gauloises or The Raid is considered by many to be the first modern adventure race and was first held in 1989. ... The Paris Dakar Rally (or The Dakar) is an annual, organized, professional off-road race. ...


In the early-90's, Mark Burnett read an L.A. Times article about the Raid and was inspired to not only take the race to the USA, but to promote the race as a major televised sporting event. Mark Burnett (born 17 July 1960), a British-born, naturalized citizen of the United States, is a US TV producer known for pioneering reality television as a genre. ... The Los Angeles Times (also L.A. Times) is a daily newspaper published in Los Angeles, California and distributed throughout the Western United States. ... The Raid Gauloises is considered by many to be the first modern adventure race and was first held in 1989. ...

After purchasing the rights from Gerald Fusil, Burnett launched the first "Eco-Challenge" race in 1995. Burnett promoted his event with Emmy-award winning films (tapping the talent of Mike Sears to produce the films for the first two events). The Eco-Challenge was last held in 2002. With the Eco-Challenge also came the name "adventure race", a phrase coined by journalist and author Martin Dugard, to describe the class of races embodied by the Raid and Eco-Challenge. Mark Burnett -- publicity photo; fair use This work is copyrighted. ... “Pain is weakness leaving the body” -- Gerald Fusil Gerald Fusil is the creater of the Raid Gauloises, widely considered the first modern adventure race. ... Eco-Challenge: The Expedition Race was a multi-day expedition length adventure race competed by teams of four. ... An Emmy Award. ... Eco-Challenge: The Expedition Race was a multi-day expedition length adventure race competed by teams of four. ...


In 2002, the first major expedition length race to be held exclusively in the United States was launched. Primal Quest has become the premier U.S. expedition race, being held each year since its launch. In 2004, the death of veteran racer Nigel Aylott over-shadowed the race, and raised debates about the nature of Primal Quest and adventure racing. Primal Quest is an expedition-length adventure race. ... Primal Quest is an expedition-length adventure race. ...


Race types

Lengths

  • Sprint: typically a two to six hour race, featuring minimal navigation and occasionally involving games or special tests of agility or cunning.
  • 12-Hour: a six- to twelve-hour race, featuring limited navigation and orienteering.
  • 24-Hour: a race lasting between 18-30+ hours, typically involving UTM-based (Universal Transverse Mercator) navigation. Often basic rope work is involved (e.g., traverses or rappels). 24-hour and longer races often require that competitors employ a support crew to transport gear from place to place. Other races, including the five to ten day Primal Quest, do not permit support crews, with race organizers transporting gear bins to designated checkpoints for racers.
  • Multi-day: a 36-48+ hour race, involving advanced navigation and route choice; sleep deprivation becomes a significant factor.
  • Expedition: Three to 11 day race (or longer), involving all the challenges of a multi-day race, but often with additional disciplines (e.g., horse-back riding, unusual paddling events, extensive mountaineering and rope work).

A transverse Mercator projection is a map projection similar to the Mercator projection in that it is a projection of Earth on a tangent cylinder by rays radial with respect to the cylinder. ...

Disciplines

The vast majority of adventure races include trail running, mountain biking and (ideally) a paddling event. Navigation and rope work are also featured in all but the shortest races, but this is only the beginning. Part of the appeal of adventure racing is expecting the unexpected. Race directors pride themselves at challenging racers with unexpected or unusual tasks. Races often feature:

Sea Kayaking at Wilsons Promontory in Victoria, Australia Kayaking is the use of a kayak for moving across water. ... It has been suggested that Canadian canoe be merged into this article or section. ... In a canoe or bangca, an outrigger is a thin, long, solid, hull used to stabilise an inherently unstable main hull. ... Rafting in Brazil. ... Tubing refers to a flexible hose or pipe used in plumbing, irrigation, and other industries. ... Mountain biker riding in the Arizona desert. ... Roller skates are devices worn on the feet to enable the wearer to glide along on wheels propelled by the legs. ... Roller skates are devices worn on the feet to enable the wearer to glide along on wheels propelled by the legs. ... Who ever deleted my page is a prat and i wil hunt them down on lucy and shout at them loudly! RAAAAARRR! connie sansom ... For other uses, see Camel (disambiguation). ... Parasailing in Punta Cana, Dominican Republic Parasailing, also known as parascending, is a recreational activity where a person (two or three people may also ride at the same time) is towed behind a vehicle (usually a boat) while attached to a parachute. ... Hang gliding is an air sport, hobby, a vocation, passive experience, or even profession wherein humans pilot their hang gliders. ... The international orienteering symbol. ... This article does not cite any references or sources. ... Coasteering is a physical activity that encompasses movement along the inter-tidal zone of a rocky coastline on foot or by swimming, without the aid of boats, surf boards or other craft. ... Swimmer redirects here. ... Canyoning (known in the U.S. as canyoneering) is a sport popular in several countries. ... In British English, abseiling (from the German abseilen, to rope down) is the process of descending on a fixed rope. ... On this harnessed zip-line between platforms in trees in Costa Rica, the rider controls speed with a leather glove hand brake. ...

Overview

Rules

The rules of adventure racing vary by race. However, virtually all races include the three cardinal rules of racing:

  • no motorized travel;
  • no outside assistance except at designated transition areas (assistance from competing teams is generally permitted at all times); and
  • teams must carry all mandatory gear.

In addition, each race will have their own special rules. For example, Primal Quest includes penalties for unsportsmanlike conduct, public protest or "displays of disgust" with race rules; failing to travel as a team; traveling within a wilderness boundary, destruction of property; damage to race equipment; testing positive for banned substance; missing race bib; administration of IV fluids other than by race medical staff. Primal Quest is an expedition-length adventure race. ...


Longer races may also involve skill tests. For example, Primal Quest 2004 required that each team member swim 50 meters in three minutes; tread water for five minutes in 50 degree water; perform a Double T Rescue in less than 5 minutes; pass a single boat rescue; and ascend a vertical 8-10 meter cliff with three knot transfers in 10 minutes. Primal Quest is an expedition-length adventure race. ...


Organizational meeting

Typically races will feature an organizational meeting either the night before or the morning of the race. At this meeting the course will be revealed for the first time. For sprints, racers may follow a marked course. For longer races, racers may be given maps marked to show checkpoints ("CPs") or racers may be simply given coordinates (usually UTM coordinates) that indicate where the CPs will be found. Special rules, last minute changes and other information may also be provided at the meeting.


Checkpoints

Racers are required to locate a series of checkpoints or passport controls, usually in a defined order. At each CP, racers are required to have their passports stamped, either by a volunteer or by using a specialized punch left at the CP. The primary function of the checkpoints is to ensure that racers are completing the indicated course. Checkpoints also serve several important safety functions. CPs may be manned by medical personnel who can determine whether racers are fit to continue their race. Moreover, if teams become lost during the race, having numerous strategically placed CPs allow search parties to substantially reduce the search area. Download high resolution version (2592x1944, 2599 KB)AR Passport control; GNU FDL File links The following pages link to this file: Adventure racing ...


Transition areas

Most races include one or more transition areas that teams can visit to replenish supplies. Typically, teams change to another mode of travel in a transition area. For instance, teams will end a trekking leg and transition to mountain biking in a transition area. Shorter races often feature a single transition area that teams may visit numerous times during the event. Teams will leave food, water, paddling and biking gear, fresh clothing and any other items they may need during the course of the race.


Longer races feature multiple transition areas. Team gear is transported either by a support crew (provided by the team) or by the racing staff.


Gear check

Virtually all adventure races feature mandatory gear that must be carried during part or all of the race. Races will often include mandatory gear checks by race personnel and harsh penalties or disqualification may result if a team lacks requisite equipment.


Short course

Adventure races attract individuals of greatly divergent abilities. To make the sport more inclusive, many race directors will "short course" racers; allow racers who miss mandatory time cut-offs to continue racing on a reduced-length course. These racers will often earn an official finish time but be "unranked" and not eligible for prizes. Some races provide the option for teams to skip certain CPs but incur a time penalty (which often must be "served" during the race).


Teamwork

Most adventure races are team events, with expedition length races typically requiring a set number of teammates (usually four or five) and requiring the teams to be co-ed. Many racers find the team aspect of adventure racing to be among the most enticing and demanding aspects.

Teams typically elect a team captain and designate a team navigator. Teams have different views as to the functions of each of these positions, with some teams having very little structure, while others assigned specifics rights and responsibilities to each of these persons. For example, a team that stresses a democratic philosophy may limit the captain’s role to be the keeper of the racing passport and rules, and limit the navigator’s role to carrying the map and having primarily responsible for determining the team’s position at any given time. A more regimented team may give the captain ultimate responsibility for making all decisions regarding rest schedules, rule interpretations and the like, while the navigator has full responsibility for not only tracking the team’s location, but determining route choice as well. Download high resolution version (1024x629, 82 KB)Adventure Race Team Photo GNU FDL File links The following pages link to this file: Adventure racing Categories: GFDL images ...


Although teams have been successful with differing organizational philosophies, few teams are able to complete expedition length races with poor team dynamics. Determining roles, goals and team philosophy before the start of the race is critical.


Self-discovery

Adventure racing has been said to allow an individual to find his or her limits and push through them. Racing often takes participants out of their comfort zone by challenging competitors with unfamiliar surroundings, often while sleep deprived and physically exhausted.


Relation to traditional events

Numerous adventure racers were former triathletes and marathon (and ultra-marathon) competitors looking to add more spice to their chosen fields. Some found themselves suffering recurring injuries, and enjoy the cross-training adventure racing demands. Aging athletes discovered that while they can no longer keep up with 20-somethings in a foot race, in a 24+ hour races, they have some competitive advantages.


Preparing for an adventure race

Because adventure racing is a multi-discipline event, training for adventure racing combines pure strength and endurance training with skills training. The three disciplines that should be practiced are 1) trekking or running 2) cycling 3) and paddling. It is worth noting though, that to simply compete and have an enjoyable race, you do not need to be an expert in all these events. Often a basic working knowledge will suffice. Navigation is another aspect to consider, so basic map and compass knowledge is often prerequisite for at least one teammate.


To become a competitive adventure racer, one must be an accomplished runner, mountain biker, paddler and navigator. Moreover, adventure race training goes beyond physical preparation; navigation skills, rope knowledge and basic wilderness medicine skills are also vital when competing in the longer events. Proper nutrition, foot care, and mental preparation are essential during these longer races.


An effective way to quickly learn the basics of adventure racing (or to refine skills) is to attend a formal adventure racing academy. These schools vary from a single day of workshops, to a week-long program. Many academies end with a mock race, often 24 hours or longer. Another method of learning the sport is to train with experienced racers. Many local racing group exist, and racers are often willing to mentor those interested in joining the sport. Organizations like Team in Training offer adventure racing training in connection with their fund raising activities in limited locations. Finally, there are several websites with information on all aspects of preparing for an adventure race. A comprehensive non-commercial site for newer racers can be found here. Team in Training, also known by the acronym TNT, is the worlds largest endurance sports training program. ...


Equipment

Most specialty outdoor gear retailers will offer a broad selection of equipment necessary for any length of adventure race. As the sport has grown, a few adventure race specialty retailers have emerged online to serve this niche.


Basic equipment (sprint races)

  • Mountain bike, including a basic tool kit and biking specific helmet;
  • Backpacks with water bladder (hydration pack); and
  • Equipment specified by race directors.

Note: typically paddling gear will be provided by race directors for sprint level races, although on occasion racers will be required to provide their own pfd. A hydration pack is a type of hydration system built as a backpack or waistpack containing a reservoir or bladder commonly made of rubber or flexible plastic. ... A personal flotation device (also named PFD, lifejacket, life preserver, Mae West, life vest, life saver, cork jacket, life belt) is a device designed to keep a wearer afloat and their head above water, often in swimming pools, rivers, lakes, and oceans. ...


Equipment for an endurance-length event

  • Endurance-Length adventure races will require all of the equipment of a sprint race, plus basic survival gear, such as a compass and first aid kit (Gear List from the BigBlue Adventure Race Series endurance-length race).

Equipment for a 24 hour event

  • 24 Hour adventure races will require all of the equipment of an endurance race, plus more advanced survival gear, such safety flares, gear to assist in night travel and more extensive safety and first aid requirements (Gear List from the BigBlue Adventure Race Series 24 hour race).

Equipment for multi-day events.

  • Multi-day races will have extensive gear lists that vary depending upon the length and conditions of the race.
  • XPD gear list.

Safety

The danger of participating in an adventure race depend on the race and the racers participating. Although several deaths have been reported in multi-sport events, three recent deaths have intensified the debate over the safety of the sport. In June 2003, Dominique Robert was killed when she was pinned underwater during a canoe section of the Raid Gauloises. On September 21, 2004, Nigel Aylott was killed by a falling boulder during an orienteering section of Primal Quest. Eduardo Delgado Rosas died on February 24, 2005 while completing a one kilometer swimming leg of the Extreme Adventure Hidalgo. The Raid Gauloises or The Raid is considered by many to be the first modern adventure race and was first held in 1989. ... is the 264th day of the year (265th in leap years) in the Gregorian calendar. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... is the 55th day of the year in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ...


The death of these athletes has fueled a debate regarding the safety of adventure racing, with some participants calling for international regulation of the sport. In the shadow of the death of Nigel Aylott enhanced scrutiny and heated debate has surrounded the relative responsibilities for ensuring the safety of racers.


Nigel was killed during an orienteering section of the Primal Quest race. Nigel and his team elected to descend a talus runout when alternative routes would have involved substantial delay. Some, including Nigel’s teammates, have argued that the race course was irresponsibly designed, putting racers at unnecessary peril. Other have suggested that the dangers Nigel and his team encountered were obvious and part of the sport of adventure racing.


In some more exotic locales, danger of contact with unusual pathogens should be taken into account. In 2000 Malaysian Borneo "Eco-Challenge" dozens of participants were hospitalized with leptospirosis; none died.


Renal shutdown and heat stroke are other common health and safety concerns in endurance events. Cases of Acute renal failure (kidney failure) have been known to occur in endurance events such as adventure racing. ... Hyperthermia is an acute condition resulting from excessive exposure to heat, it is also known as heat stroke or sunstroke. ...


The Canadian Adventure Racing Association (registered amateur athletic Association) has drafted comprehensive safety guidelines for use in Canada. The safety guidelines are a working document and have been revised several times by industry experts and government agencies. They serve as the benchmark for adventure racers across Canada.


References

Books and Videos about Adventure Races

  • Adventure Racing by Jacques Marais and Lisa de Speville. ISBN 0-7360-5911-3
  • Runner's World Guide to Adventure Racing: How to Become a Successful Racer and Adventure Athlete (Runners World) by Ian Adamson. ISBN 1-57954-836-9
  • Adventure Racing: The Ultimate Guide by Liz Caldwell and Barry Siff. ISBN 1-884737-90-0
  • The Complete Guide to Adventure Racing: An Insider’s Guide to the Greatest Sport on Earth by Don Mann and Kara Schaad. ISBN 1-57826-064-7
  • Surviving the Toughest Race on Earth by Martin Dugard. ISBN 0-07-135821-8
  • The Eco-Challenge video series. Australia (ISBN 1-57523-709-1), Morocco, British Columbia and Borneo can still be found on VHS without much difficulty. Videos exist for the other races, but are long out of print.

Books about Navigation and Orienteering

  • Be Expert with Map and Compass by Bjön Kjellström. ISBN 0-684-14270-8
  • U.S. Army Map Reading and Land Navigation Handbook by the U.S. Department of Defense. ISBN 1-59228-382-9
  • Orienteering by Steve Boga. ISBN 0-8117-2870-6
  • Wilderness Navigation by Bob and Mike Burns. ISBN 0898869536

Books about Mountain Biking

  • Zinn & the Art of Mountain Bike Maintenance by Lennard Zinn. 4th edition, 2005. ISBN 1-931382-59-X
  • Mountain Bike Like a Champion by Ned Overend. ISBN 1-57954-081-3

Books about Kayaking

  • The Complete Guide to Sea Kayak Touring by Jonathan Hanson. ISBN 0-07-026204-7
  • Sea Kayaker's Savvy Paddler: More than 500 Tips for Better Kayaking

by Doug Alderson. ISBN 0-07-136203-7


Resources

  • The Adventure Racer blog - Adventure Racing information, training tips and equipment advice page
  • Checkpoint Zero - Covers Adventure Racing in the US
  • Gravity Play Sports - Adventure Race Series, News, Forum, etc...
  • Rookie Arena -- Comprehensive information for adventure racers
  • SleepMonsters - Covers Adventure Racing Internationally
  • The weekend warrior's guide to adventure racing

National racing associations

  • Canadian Adventure Racing Association
  • Czech Adventure Racing Association
  • United States Adventure Racing Association

Expedition-length events

  • Link to Wiki listing of expedition events

Endurance-length events

  • Links to Wiki Listing of Endurance-length events

Adventure racing teams

  • Directory of adventure racing team websites

  Results from FactBites:
 
Adventure racing - Wikipedia, the free encyclopedia (2555 words)
Adventure racing is a combination of two or more disciplines, including orienteering and navigation, cross-country running, mountain biking, paddling and climbing and related rope skills.
Adventure racing historically required teams to be of a specified size and to include both men and women, but many races no longer restrict team size and include single-sex divisions; some also include age-based categories.
Most adventure races are team events, with expedition length races typically requiring a set number of teammates (usually four or five) and requiring the teams to be co-ed.
  More results at FactBites »


 

COMMENTARY     


Share your thoughts, questions and commentary here
Your name
Your comments
Please enter the 5-letter protection code

Want to know more?
Search encyclopedia, statistics and forums:

 


Lesson Plans | Student Area | Student FAQ | Reviews | Press Releases |  Feeds | Contact
The Wikipedia article included on this page is licensed under the GFDL.
Images may be subject to relevant owners' copyright.
All other elements are (c) copyright NationMaster.com 2003-5. All Rights Reserved.
Usage implies agreement with terms.