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Encyclopedia > Age of Wonders
Age of Wonders
Age of Wonders cover
Developer(s) Triumph Studios
Publisher(s) Gathering of Developers
Designer(s) Lennart Sas
Release date(s) 1999
Genre(s) Turn-based strategy
Mode(s) Single player, Multiplayer
Rating(s) ESRB: Everyone (E)
ELSPA: 11+
Platform(s) Windows
Media 1 CD
System requirements Intel Pentium 166 CPU, 32MB RAM, 350MB hard disk, 4x CD-ROM drive
Input Keyboard, Mouse

Age of Wonders is a turn-based strategy PC-game often likened to Master of Magic. Originally entitled World of Wonders, the game incorporated several RPG elements that were dropped when simultaneous turns were implemented. The game was released by Triumph Studios, a Dutch game developer, in 1999. Download high resolution version (675x784, 60 KB)The cover art for Age of Wonders. ... A video game developer is a software developer (a business or an individual) that creates computer or video games. ... Video game publishers are companies that publish video games that they have either developed internally or have had developed by a video game developer. ... Gathering of Developers (aka God Games and Gathering) was an American videogame publisher based in Dallas, TX (and then later Austin, TX) founded by a number of independent game developers. ... A game designer is a person who designs games. ... 1999 (MCMXCIX) was a common year starting on Friday, and was designated the International Year of Older Persons by the United Nations. ... This is a listing of computer and video game genres with brief descriptions and examples from each genre. ... It has been suggested that Turn-based tactics be merged into this article or section. ... In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ... Online gaming redirects here. ... Putt Putt: Peps Birthday Surprise is rated EC (Early Childhood). ... The Entertainment and Leisure Software Publishers Association (or ELSPA) is an organisation set up in 1989 by British software publishers. ... This article is about computer and video games. ... Microsoft Windows is a series of popular proprietary operating environments and operating systems created by Microsoft for use on personal computers and servers. ... The Compact Disc logo was inspired by that of the previous Compact Cassette. ... Pentium MMX - top view The Pentium is a fifth-generation x86 architecture microprocessor by Intel which first shipped on March 22, 1993. ... Intel 80486DX2 microprocessor in a ceramic PGA package A central processing unit (CPU), or sometimes simply processor, is the component in a digital computer that interprets instructions and processes data contained in software. ... To meet Wikipedias quality standards, this article or section may require cleanup. ... Typical hard drives of the mid-1990s. ... The CD-ROM (an abbreviation for Compact Disc Read-Only Memory (ROM)) is a non-volatile optical data storage medium using the same physical format as audio compact discs, readable by a computer with a CD-ROM drive. ... A computer keyboard is a peripheral modeled after the typewriter keyboard. ... Operating a mechanical 1: Pulling the mouse turns the ball. ... A turn-based game, also known as turn-based strategy, is a game where each participant plays in turn. ... A strategy is a long term plan of action designed to achieve a particular goal, as differentiated from tactics or immediate actions with resources at hand. ... One of the first PCs from IBM - the IBM PC model 5150. ... A computer game is a game composed of a computer-controlled virtual universe that players interact with in order to achieve a defined goal or set of goals. ... Master of Magic (MoM) is a turn-based fantasy strategic computer game. ... This article is about traditional role-playing games. ... A video game developer is a software developer (a business or an individual) that creates computer or video games. ... 1999 (MCMXCIX) was a common year starting on Friday, and was designated the International Year of Older Persons by the United Nations. ...

Contents


Gameplay

Players have an isometric view of the map, which consists of hexagonal tiles, and can have up to three layers (surface, underground, and depths). Units are arranged into groups (also known as parties or stacks) of up to eight units; a single such group occupies one tile. Cities occupy between one and four tiles, and other structures generally occupy a single tile. Isometric drawing of a cube Isometric projection is a form of graphical projection, or more specifically, axonometric projection. ... A regular hexagon In geometry, a hexagon is a polygon with six edges and six vertices. ... Mission, or barrel, roof tiles For the towns named Tile, see Tile, Somalia and Tile, Lebanon. ... The word unit means any of several things: Unit of measurement, a fundamental quantity of measurement Units (computer program), a popular program that does unit conversion Units conversion by the Factor-label method Functional unit, a component of a computer system such as the CPU Unit of action, a discrete...


Each player leads a certain race. There are 12 races available in the game, though not all of them may be present on every map, and of those which are, not all may be playable. List of races includes traditional fantasy Elves, Dwarves and Halflings, as well as several unique ones such as Frostlings and Azracs. Races, as well as units not belonging to any specific race, such as dragons and giants, have a certain alignment, which can be good, neutral, or evil. According to their alignment and certain other factors, cities and independent units of one race can be friendly or hostile towards another race. This can manifest itself in different ways; for example, an orc city is not likely to surrender to the elves, and if conquered, may revolt unless there is a strong military presence in it to oppress the population. Units of hostile races forced to fight alongside each other in a single group will have lower morale, and are more likely to desert. Race relations can be improved by acts of goodwill towards other races, such as upgrading their cities, or hampered by razing, looting, or migrating cities belonging to that race. There are also several spells which have a global effect on race relations. For alternate meanings, see Lightning (disambiguation). ... This page is about a mythological race. ... Halfling is another name for J. R. R. Tolkiens hobbit and is a fictional race sometimes found in fantasy novels and games. ... Chinese dragon, colour engraving on wood, Chinese school, 19th Century A dragon is a legendary creature, typically depicted as a large and powerful serpent or other reptile, with magical or spiritual qualities. ... In Dungeons & Dragons and some similar role-playing games, alignment refers to the moral and ethical perspective of the player characters, non-player characters, monsters, and societies in the game. ...


There are two resources, gold and mana. Gold is used to build units, buy heroes, cities and spells, upgrade cities. Mana is used to cast and research spells and use altars. General Name, Symbol, Number gold, Au, 79 Chemical series transition metals Group, Period, Block 11, 6, d Appearance metallic yellow Atomic mass 196. ... Mana is a traditional term and a concept among the speakers of Oceanic languages, including Melanesians, Polynesians and Micronesians. ... Look up Spell in Wiktionary, the free dictionary For spelling in linguistics, see orthography. ...


Turn system

Units within the game have a limited number of movement points, which are replenished at the beginning of each turn. Two turn systems are used - sequential (or "classic"), where players take their turns in order, or simultaneous, where all players can move units at once. In practice, actions in the latter system are added and executed via a queue. Simultaneous turns are only available in single player and live multiplayer games; PBEM and hotseat games, and all combat, use the sequential turn system. In providing services to people, and in computer science, transport and operations research a queue is a First-In-First-Out (FIFO) process â€” the first element in the queue will be the first one out. ... Play by mail games are games, of any type, played through postal mail or e-mail. ...


Units

Units can be built in cities, which can be further upgraded to produce more advanced units. Also, wandering independent (not belonging to any player) groups of units can be hired, if they are well-disposed towards the player. Units may have different strength, reflected by their level, which can vary from 1 to 4. Units under player control require a certain amount of gold every turn as an upkeep, the size of which depends upon the level of the unit. Summoned units use mana for upkeep instead of gold.


Units have several parameters, namely attack, defence, damage, resistance, movement points and hit points. They may also have special abilities such as Archery, Fearless or Swimming.


Units earn experience for killing other units. The amount of experience earned depends on the number of enemy units killed as well as their level. Upon earning a certain amount of experience, the unit gets a silver medal, and later on a gold one. Units with medals also get slight increases to their basic parameters, or otherwise improve their combat performance.


A special type of unit, a hero can only be hired, when they appear at random at one of the player's cities. Heroes earn experience points just like all other units do; however, instead of getting medals for it, they gain levels. Upon reaching the next level, they get a number of skill points, which a player can then spend to improve their parameters and teach them special abilities. This point system is similar to that used in many role-playing games. In addition to that, heroes are the only units in the game which can learn the Spell Casting special ability, allowing them to cast spells. Unlike common units, heroes can be brought from dead by magical means, although such experience will greatly decrease their morale. A role-playing game (RPG) is a type of game in which players assume the roles of characters and collaboratively create narratives. ...


Magic

Spells are divided into three types - unit spells which enhance a single unit, combat spells which are used to directly damage or handicap the enemy during combat, and global spells which can affect terrain, structures and groups of units on the global map, or summon magical creatures to player's aid. All have different mana costs depending on how advanced they are, and some of the more powerful unit and global spells can take more than one turn to cast. Counterspells to block and dispel unit and global enchantments are also available.


Each spell furthermore belongs to one of the eight spheres of magic: Life, Death, Air, Earth, Fire, Water, Cosmos and Secret. All players can research spells from the Cosmos sphere, but they are usually the weakest. Secret sphere spells cannot be researched at all, and can only be bought in wizard towers scattered around the maps. In addition to those two, each player has at least one, and, depending on the map size, up to three spheres in which he chooses to specialise; he can only research spells from his spheres (though he can buy spells from other spheres in wizard towers). Opposite spheres cannot be taken: for example, a player cannot master both Life and Death, or Fire and Water.


Mana, the magical energy required to research and cast spells, is channeled from magic nodes. Some of those are generic, and provide equal (though small) amount to caster of any sphere. Others are linked to one of the elemental planes, and only channel a specific kind of energy; thus, a Fire node, for example, can only be used by a player who chose the Fire sphere.


Combat

Combat is initiated by one player attempting to move a stack onto a hex occupied by another player. If the players are at war, the attacker has the option of selecting tactical combat, where the players move individual units on a small map representing the battlefield, or automatic ("fast") combat, where the computer determines how the battle would have taken place by weighing off each side's attack, defense and movement parameters. Tactical combat is only available on single player maps, against independent units in PBEM games, and (optionally) against human players in live multiplayer games. Both forms of combat use the sequential turn system.


Spells may be cast during combat, though global spells are disabled. Combat spells may target a unit or a group of units of the enemy collectively, damaging or temporarily handicapping them. Handicaps are usually introduced alongside direct damage, and vary from short-term paralysis to poisoning or a curse. All ranged attacks (including spells), and some melee strikes can result in friendly fire. For example, an archer firing an arrow at a target can hit and injure a friendly unit if it is on the line of fire. Trees, buildings and other obstacles scattered around combat maps also hamper ranged attacks as well as movement to various degrees, and can be used to one's advantage to great effect.


Unit parameters and special abilities play a heavy role in combat. Attack is matched against target's defence to determine whether a hit was scored, and then damage determined the number of hit points the target loses. Some offensive spells have to beat the target's resistance instead, or even both defence and resistance. Equal values of the attacker and the defender parameters results in a 50% chance to hit, and for each point of difference this is changed by 10% (but to a minimum of 10%, or a maximum of 90%). While most commonly only physical damage is dealt, sometimes attacks are partially or fully magical in nature, and can result in additional negative effects on the target: a fire strike has a chance of setting the target aflame, a lightning strike can paralyse the target, and so on. At the same time, units are often resistant or even immune to some or most forms of attacks.


Map Editor

The Age of Wonders came with a basic map editing utility "AoWEd", that allows players to create their own scenarios or to edit existing scenarios included in the game.


AoWEd enables players to draw their own maps, place cities, assign units and unit behavior, and create custom items and heroes, as well as functional and/or aesthetic placement of land and water features. However, script editing was limited to only message pop-ups and a few time-out events.


Despite the limits of AoWEd, creative scenario makers (also referred to as ‘mapmakers’) were able to draw maps with rich stories from their own imaginations, or took inspiration from classic fantasy worlds such as that of Tolkien, Dungeons & Dragons, etc. Many of such carefully crafted scenarios have been touted as being of higher quality than that which came with the game.


Reasonably manageable file sizes makes it easy for players to download and exchange maps. Most map sizes are less than 100kb; the largest of map files are about 300 kb.


Having scenario makers actively utilising the AoWEd to make new scenarios meant that players were almost never in short supply of new maps to try out and enjoy. Custom made scenarios were also often used in multiplayer / PBEM tournaments. Thus, the AoWEd was largely responsible for keeping the fans of the game entertained until the release of the sequel, Age of Wonders 2.


AoWEd has demonstrated the importance of how including such a scenario/map editor in a game can prolong its longevity and increase its replay value.


Modifications

The first mod released was known as "Warlock's Ruleset", after the player who created it. The mod changed some in-game costs and added new units and structures. Since the accidental release of the developer's editor (known as DevEd), many more mods have been made by the fan community (notably at HeavenGames), including the very popular "Lighthawk's Rules". However, there are some aspects of the game that can only be changed by use of a hex editor. Founded in 1996, HeavenGames (abbreviated online as HG) is a network of websites covering various genres of games, (primarily strategy games and city building games). ...


Play modes

The game has a single-player campaign, playable from two sides (more campaigns have been made by the community since release), and many maps, both included and user-created that can be played in Hotseat mode, over a LAN, on the Internet, or by email (PBEM). Up to 12 players can participate in a single game, depending on the map. Lan can stand for several things: A local area network Lan (airline) formerly LanChile Lan Peru Län, a kind of administrative division used in Sweden Lan Mandragoran, a fictional character in the Wheel of Time fantasy series by Robert Jordan. ... Play by mail games are games, of any type, played through postal mail or e-mail. ...


Music

The music files within Age of Wonders are in Impulse Tracker (.IT) format. There are 20 tunes in the main gameplay, and also 4 other tunes to accompany different situations within gameplay. Impulse Tracker 2. ...


Sequels

The game had two sequels, Age of Wonders 2: The Wizard's Throne, and Age of Wonders: Shadow Magic. The game mechanics have changed significantly in many areas, so a number of people prefer the original game to its successors. Age of Wonders 2: Shadow Magic or AOW2:SM is a turn-based, strategy PC_game in a fantasy setting. ...


See also

This is a list of computer and video games by name, arranged alphabetically. ... Founded in 1996, HeavenGames (abbreviated online as HG) is a network of websites covering various genres of games, (primarily strategy games and city building games). ...

External links

  • Triumph Studios
  • Age of Wonders official website
  • Age of Wonders Heaven
  • MobyGames entry on Age of Wonders
  • Age of Wonders CheatCodes

  Results from FactBites:
 
Age of Wonders: Shadow Magic - Wikipedia, the free encyclopedia (355 words)
Age of Wonders: Shadow Magic or AOW:SM is a turn-based, strategy PC-game in a fantasy setting.
It's the third incarnation of the Age of Wonders series and a direct sequel to Age of Wonders 2: The Wizard's Throne.
Probably planned as an expansion pack for Age of Wonders 2: The Wizard's Throne, Age of Wonders: Shadow Magic was published as a stand-alone game.
  More results at FactBites »


 

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