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Encyclopedia > Aleph One (computer game)
Aleph One
Aleph One screenshot
Developer(s) The Marathon Open Source Project
Publisher(s) The Marathon Open Source Project
Designer(s) various
Release date(s) December 17th, 2006 (version 0.17.1)
Genre(s) First-person shooter
Mode(s) Single player
Multiplayer (cooperative)
Multiplayer (deathmatch)
Platform(s) Mac OS, Mac OS X, Windows, GNU/Linux, BSD, BeOS, others
Media Download-only
Input Keyboard, mouse

Aleph One icon Aleph One (formerly known as the Marathon Open Source Project) is an open-source first-person shooter engine based on the source code of Bungie Studios' Marathon 2: Durandal. Image File history File links Download high resolution version (1152x870, 190 KB) Summary Screenshot of Macintosh FPS, Marathon Infinity. ... A video game developer is a software developer (a business or an individual) that creates computer or video games. ... This article or section does not cite its references or sources. ... A game designer is a person who designs games. ... December 17 is the 351st day of the year (352nd in leap years) in the Gregorian Calendar. ... Notable events of 2006 in video gaming. ... To meet Wikipedias quality standards, this article may require cleanup. ... This article or section does not cite its references or sources. ... In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ... Online gaming redirects here. ... Doom popularised co-op on the PC. Cooperative gameplay (often abbreviated as co-op) primarily refers to a feature in video games that allows players to work together as teammates with the absence of player-controlled competitors. ... Deathmatch (abbreviated DM) is a widely-used gameplay mode very well integrated into first-person shooter computer games. ... This article or section does not cite its references or sources. ... Mac OS X (official IPA pronunciation: ) is a line of proprietary, graphical operating systems developed, marketed, and sold by Apple Inc. ... Microsoft Windows is the name of several families of proprietary software operating systems by Microsoft. ... Linux refers to any Unix-like computer operating system which uses the Linux kernel. ... BSD redirects here; for other uses see BSD (disambiguation). ... BeOS is an operating system for personal computers which began development by Be Inc. ... This article is about the computer terms. ... It has been suggested that IBM PC keyboard be merged into this article or section. ... A computer mouse. ... Image File history File links AlephOne. ... ... A diagram on the history of fps engine This page gives an overview of FPS graphics engines and the games that use them. ... Source code (commonly just source or code) is any series of statements written in some human-readable computer programming language. ... Bungie Studios is an American video game developer founded in 1991 under the name Bungie Software Products Corporation (more popularly shortened to just Bungie Software) by two undergraduate students at the University of Chicago, Alex Seropian and Jason Jones. ...


The project commenced in 2000, when Bungie released the code shortly before being acquired by Microsoft and spurred the fan community to further develop it. Since that time, Aleph One has been a successful project in terms of development and community support. Its name represents a number larger than infinity (assumed to be aleph-null) in reference to Marathon Infinity, the final game in the Marathon Trilogy. This article is about the year 2000. ... Microsoft is one of few companies engaging itself in the console wars Where they are up against sony, nintendo, and of course sharps new console which may cause a threat. ... The infinity symbol ∞ in several typefaces. ... In the branch of mathematics known as set theory, the aleph numbers are a sequence of numbers used to represent the cardinality (or size) of infinite sets. ... Marathon Infinity is the third and final game in the Marathon series of science fiction first-person shooter computer games from Bungie Software. ... It has been suggested that Klia be merged into this article or section. ...


Initially, Aleph One was only compatible with Classic Mac OS (even though a version of Marathon 2 had been previously produced for Windows 95), but it has since been modified to work with SDL across a wide range of various platforms, including Mac OS X, Windows, GNU/Linux, BSD and BeOS. This article or section does not cite its references or sources. ... Windows 95 is a consumer-oriented graphical user interface-based operating system. ... Simple DirectMedia Layer (SDL) is a cross-platform multimedia free software library written in C that creates an abstraction over various platforms graphics, sound, and input APIs, allowing a developer to write a computer game or other multimedia application once and run it on many operating systems including GNU/Linux... Mac OS X (official IPA pronunciation: ) is a line of proprietary, graphical operating systems developed, marketed, and sold by Apple Inc. ... Microsoft Windows is the name of several families of proprietary software operating systems by Microsoft. ... Linux refers to any Unix-like computer operating system which uses the Linux kernel. ... BSD redirects here; for other uses see BSD (disambiguation). ... BeOS is an operating system for personal computers which began development by Be Inc. ...

Contents

Enhancements

A number of aesthetic additions to Marathon Infinity have been developed. In early 2000, OpenGL rendering support was added, which at the preference of the user could smooth walls, landscapes, monsters, items and weapons to give them less of a pixelated appearance. Additional features using OpenGL include translucent media (allowing for translucent liquids) and colored fog. As time progressed, anisotropic filtering replaced smoothing and the addition of z-buffer increased game performance. Aleph One supports higher screen resolutions than Marathon Infinity and can use external background tracks in MP3 format. Though not heavily emphasized, there is support for three-dimensional models. OpenGL (Open Graphics Library) is a standard specification defining a cross-language cross-platform API for writing applications that produce 3D computer graphics (and 2D computer graphics as well). ... An illustration of texture filtering methods showing trilinear MIP map texture on the left and enhanced with anisotropic texture filtering on the right. ... Z-buffering is a term in computer graphics which refers to management of image depth coordinates in 3-d graphics, mainly used in hardware, more seldom in software. ...


Though many of the changes are sensory, some involve greater engine capabilities. More than twice as many polygons can be drawn on the screen at a single time as Marathon Infinity and viewing distances can be far larger. Lighting effects can be more advanced and more polygons with transparent edges can be viewed in a single frame, allowing for structures such as pyramids and incredibly tall staircases. Though it is currently not supported, early versions of Aleph One were able to accomplish truly three-dimensional polygons, allowing for real bridges and balconies as opposed to just creating illusory 3D with overlapping polygons.The maximum number of creatures a level can hold is three hundred and the sprite-drawing capabilities of Aleph One are far superior to those of Marathon Infinity. Controls have been slightly expanded as well. Aleph One has an option that allows interchanged running and walking, as well as sinking and swimming in liquids. The mouse can be used more effectively and its sensitivity can be set. If desired, weapon switching may be disabled.


In 2000, support for a markup language which would eventually be called the Marathon Markup Language or MML for short was added. Able to be stored internally inside map files as resource forks or in a "Scripts" folder in the Aleph One directory, MML files can set things such as file names, weapons order, the colors of the automap feature, transparency of certain sprites and other things. One of the most frequent uses of this language is for installing high-resolution wall and weapon textures for play. While MML can only change various attributes of Marathon, users have been able to use Lua scripting to drastically alter the mechanics of gameplay. Scripts usually contain "triggers" which will execute certain tasks when certain events take place, such as the saving of a game, the death of a player or the passing of a 30th of a second. Commands include teleporting players to certain locations, forcing them to select a certain weapon, adding or removing items from inventories, killing monsters, setting the heights of structures and a wealth of other things. Lua scripts are often used in multiplayer games to display or alter scores, announce killings, and in some instances, to create new gametypes. Unlike MML scripts, Lua scripts must be stored as resources inside a map file. The Lua (pronounced LOO-ah, or in IPA) programming language is a lightweight, reflective, imperative and procedural language, designed as a scripting language with extensible semantics as a primary goal. ...


Multiplayer

One of the most important aspects of Marathon to many players across time has been the multiplayer game. Aleph One has expanded the technologies of this mode in many ways. A 2003 build of Aleph One allowed players to host multiplayer games of Marathon Infinity over an IP address as opposed to just a LAN network. While it was technically already the case, in 2004 a server browser was added to Aleph One and allowed players to play Marathon over the Internet for the first time. 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ...


Despite this achievement, many players have claimed that hosting and joining a network game played online is a difficult process. Since this aspect of Aleph One is still in its infancy, firewalls have prevented players from being able to host, or in rare cases, join games. Overcoming this involves opening a port for data to come through and doing so has been a difficult procedure. The most recent build of Aleph One eased this problem with built-in software bypassing the firewalls, but many users still report difficulties. It is possible that the software is incomplete. Another major difficulty many users claim to have with online play is that different router speeds of participants in a game have caused latency in data transfer, as well as poor synchronization in some cases. In December of 2006 a version was released with specific fixes to latency issues. Firewall may refer to: Firewall (construction), a physical barrier inside a building or vehicle, designed to limit the spread of fire, heat and structural collapse Firewall (networking), a logical barrier designed to prevent unauthorized or unwanted communications between sections of a computer network Firewall (film), a 2006 action film written... Latency is a time delay between the moment something is initiated, and the moment one of its effects begins. ...


Aleph One has added three new multiplayer gametypes to Marathon[1]. These three gametypes are not played as much as the gametypes Bungie designed due to the relatively small number of compatible maps and tools with which to create them as well as the often lack of a sufficient number of players. They are: It has been suggested that Klia be merged into this article or section. ...

  • Defense: The "Slate" team defends a Hill from the other teams, who must stay on the Hill for half of the duration of the game to win.
  • Capture the Flag: Players steal flags (which are actually skulls) of other teams and take them to their own bases to score points.
  • Rugby: In this game, players must take the red skull to another team's base to score points.

See also

It has been suggested that Klia be merged into this article or section. ...

External links


  Results from FactBites:
 
Aleph number - Wikipedia, the free encyclopedia (851 words)
In the branch of mathematics known as set theory, the aleph numbers are a series of numbers used to represent the cardinality (or size) of infinite sets.
The aleph numbers differ from the infinity (∞) commonly found in algebra and calculus.
Alephs measure the sizes of sets; infinity, on the other hand, is commonly defined as an extreme limit of the real number line, or an extremal point of the extended real number line.
Aleph - Wikipedia, the free encyclopedia (370 words)
ALEPH detector or ALEPH experiment, one of the four detectors of the Large Electron-Positron Collider (LEP) at CERN
Aleph kernel was an operating system kernel, notable primarily for being one of the steps in the evolution of the Mach kernel
Aleph Zadik Aleph, the men's order of the B'nai B'rith Youth Organization (BBYO), an international youth-led high school fraternity for Jewish teens.
  More results at FactBites »


 

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