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An amateur adventure game is a freeware computer game belonging to the adventure genre. The amateur adventure game scene emerged in the mid to late 1990s, when releases of new commercial adventure games became more rare and easy distribution of games and game engines was made possible by increased access to the Internet, thus encouraging players to make their own games and fangames. This situation was similar to that faced by players of interactive fiction. Nowadays the amateur scene is mainly centered around the Adventure Game Studio (AGS) community and a few adventure-related websites. This article or section does not cite its references or sources. ...
A computer game is a game composed of a computer-controlled virtual universe that players interact with in order to achieve a defined goal or set of goals. ...
Adventure is a genre of video game typified by exploration, puzzle-solving, interaction with game characters, and a focus on narrative rather than reflex-based challenges. ...
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A game engine is the core software component of a computer or video game or other interactive application with real-time graphics. ...
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Zork, an early work of interactive fiction, running on a modern interpreter Interactive fiction, often abbreviated IF, describes software simulating environments in which players use text commands to control characters and influence the environment. ...
The AGS Logo and Mascot, the Blue Cup Adventure Game Studio is a freeware tool that can be used to create both free and commercial graphical adventure games. ...
History
Before the rise of amateur adventure games, the primary adventure game engines available were modifications of Sierra On-Line's existing engines, interactive fiction programs, and the Macintosh-only scripting system World Builder. These development systems were often commercial and their usage wasn't widespread. This era ended when major game developers such as Sierra and LucasArts came to the conclusion that adventure games were no longer a profitable business and abandoned the genre. Sierra Entertainment was a computer game developer and publisher. ...
The first Macintosh computer, introduced in 1984, upgraded to a 512K Fat Mac. The Macintosh or Mac, is a line of personal computers designed, developed, manufactured, and marketed by Apple Computer. ...
World Builder is an authoring system for point-and-click adventure games, probably the first of its kind. ...
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Another factor that encouraged people to take up independent development was the fact that the new amateur engines were relatively easy to use and that the basic programming tasks for an adventure game were quite simple. Adventure games were well-suited for relatively simple script-based development systems, because they could be in low resolution and have a point-and-click interface, and because the game logic itself didn't need to be difficult. Instead of technological advancements, the appeal of the games was in the story, characters, and puzzles. In the early days of the scene, most aspiring designers were divided into two groups, those using AGS and those planning on using SCRAMM, a system heavily inspired by LucasArts' SCUMM. SCRAMM and its rival Glumol were never finished, and people soon either abandoned their game projects altogether or began looking for engines that weren't vaporware. Other vaporware systems included RoBoT, which was an open-source community project based off of another engine called BoT that was abandoned by its developer. Initially AGS, AGAST and SLUDGE gathered the most prominent following, AGS being clearly in the lead when it came to the size of the community and the number of games being released per year. To meet Wikipedias quality standards, this article or section may require cleanup. ...
SCUMM stands for Script Creation Utility for Maniac Mansion and is a scripting language developed at LucasArts (known at the time as Lucasfilm Games) to ease development of the graphical adventure game Maniac Mansion. ...
Vaporware is software or hardware which is announced by a developer well in advance of release, but which then fails to emerge, either with or without a protracted development cycle. ...
AGAST (The Adventure Game Authoring System) is a product that allows you to create your own adventure games in the spirit of The Secret of Monkey Island from Lucasfilm Games, or Space Quest and Kings Quest from Sierra. ...
Sludge is a generic term for solids separated from suspension in a liquid by a variety of processes. ...
As the engines have developed over time and their stability has increased, they have long since surpassed the functionality of the development systems of most commercial studios, including LucasArts' SCUMM and Sierra's SCI. For example, a relatively new engine, called Wintermute, was the first to use DirectX's 3D acceleration support to enable smoother and faster rendering of sprites, especially making special effects such as transparency faster to render. To meet Wikipedias quality standards, this article or section may require cleanup. ...
Sierras Creative Interpreter (SCI) refers to the scripting language created by Jeff Stephenson of Sierra On-Line for its adventure games after the older AGI. While AGI was a procedural language, SCI is completely object-oriented. ...
Wintermute Engine (commonly abbreviated as WME) is a set of software tools and a runtime interpreter (game engine) primarily designed for creating and running graphical adventure games. ...
DirectX is a collection of APIs for handling tasks related to multimedia, especially game programming, on Microsoft platforms. ...
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Render may refer to: Rendering (computer graphics), generating the pixels of an image based on a high-level description of its components XRender, or Render, an X Window System rendering extension Industrial rendering, the processing of waste animal parts to separate the fat from the bone and protein Kitchen rendering...
In computer graphics, a sprite (also known by other names; see Synonyms below) is a two-dimensional image or animation that is integrated into a larger scene. ...
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Additionally, there has been a rise of Macromedia Flash developers who have produced popular adventure games such as MOTAS (Mystery of Time and Space), Crimson Room (and its sequels) and Johnny RocketFingers 2 which make use of different actionscripts and effects not found in other game engines. These games were made popular with the rise of Flash Game/Movie communities such as Newgrounds. Look up MOTAS in Wiktionary, the free dictionary. ...
Crimson Room is an Adobe Flash game by Toshimitsu Takagi originally made for the Fasco-CSC website. ...
Newgrounds is a website headquartered in Perkasie, Pennsylvania, USA and created in 1995 that primarily hosts Adobe Flash animated films and games. ...
Notable amateur adventure games This article is being considered for deletion in accordance with Wikipedias deletion policy. ...
Apprentice is a PC point-and-click adventure game by game by Herculean Effort Productions. ...
A screenshot of Cirque de Zale Cirque de Zale is a freeware adventure game created by Rebecca Kinoko Clements under the group name, Mushroom Republic. ...
This article is being considered for deletion in accordance with Wikipedias deletion policy. ...
Notable amateur adventure game engines AGAST (The Adventure Game Authoring System) is a product that allows you to create your own adventure games in the spirit of The Secret of Monkey Island from Lucasfilm Games, or Space Quest and Kings Quest from Sierra. ...
The AGS Logo and Mascot, the Blue Cup Adventure Game Studio is a freeware tool that can be used to create both free and commercial graphical adventure games. ...
Lassie Adventure Studio is a Lucas Arts style adventure game creation utility built with Macromedia Flash and Director to allow quick and easy definition of interactions and environments through a graphical interface. ...
Sludge is a generic term for solids separated from suspension in a liquid by a variety of processes. ...
Visionaire - the adventure-creation-system is a software package to create own graphical adventure games, similar in style to classic games like Monkey-Island. ...
Wintermute Engine (commonly abbreviated as WME) is a set of software tools and a runtime interpreter (game engine) primarily designed for creating and running graphical adventure games. ...
See also This is an article about a game company. ...
Zork, an early work of interactive fiction, running on a modern interpreter Interactive fiction, often abbreviated IF, describes software simulating environments in which players use text commands to control characters and influence the environment. ...
External links - Adventure Gamers Underground News
- Adventure Developers News, resources and tutorials for developers
- Reloaded Game downloads
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