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Encyclopedia > America's Army
America's Army
Americas Army's CD cover
Special Forces
Developer U.S. Army (PC & Consoles), Secret Level (Consoles)
Publisher U.S. Army (PC), Ubisoft (Consoles)
Distributor U.S. Army
License Freeware
Engine v1.0-1.6 (Unreal Engine 2.0)
v1.6-2.x (Unreal Engine 2.5)
v3.0- (Unreal Engine 3.0)
Rise of Soldier (Xbox): Unreal Engine 2.0
True Soldiers (Xbox 360): YETI engine
Version 2.8.2
Released November 16, 2005
Genre Tactical first-person shooter
Mode(s) Training and Online multiplayer
Ratings ESRB: Teen (T)
Platform(s)
Media Online download, DVD (2.7 and up), CD (2.6 and earlier)
System requirements Current PC version: Windows 2000 or XP; Internet access or LAN; 2.4 GHz+ CPU or equivalent; 512 MB+ RAM; DirectX 9.0+; 128 MB+ 3D graphics card supporting transform and lighting; 3.5 GB+ of empty hard drive space
Input methods Keyboard, mouse

America's Army (also known as AA or Army Game Project) is a tactical multiplayer first-person shooter owned by the United States Government and released as a global public relations initiative to help with U.S. Army recruitment. The United States Army is the largest and oldest branch of the armed forces of the United States. ... This is the cover art for a video or computer game. ... A video game developer is a software developer (a business or an individual) that creates video games. ... The Army is the branch of the United States armed forces which has primary responsibility for land-based military operations. ... Secret Level is a game developer. ... The Army is the branch of the United States armed forces which has primary responsibility for land-based military operations. ... Ubisoft Entertainment (formerly Ubi Soft) is a computer and video game publisher and developer with headquarters in Montreuil-sous-Bois, France. ... The Army is the branch of the United States armed forces which has primary responsibility for land-based military operations. ... A software license is a legal agreement which may take the form of a proprietary or gratuitous license as well as a memorandum of contract between a producer and a user of computer software. ... The term Freeware refers to gratis proprietary software with closed source. ... A game engine is the core software component of a computer video game or other interactive application with real-time graphics. ... The Unreal Engine is a widely-used game engine developed by Epic Games. ... The Unreal Engine is a widely-used game engine developed by Epic Games. ... The Unreal Engine is a widely-used game engine developed by Epic Games. ... The Xbox is a sixth generation era video game console produced by Microsoft Corporation. ... The Unreal Engine is a widely-used game engine developed by Epic Games. ... It has been suggested that Xbox 360 Elite be merged into this article or section. ... is the 185th day of the year (186th in leap years) in the Gregorian calendar. ... Also see: 2002 (number). ... is the 320th day of the year (321st in leap years) in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... Video games are categorized into genres based on their gameplay. ... Tactical shooters include games of the first-person shooter (FPS) and third-person shooter genre of video games that generally simulate non-fictional, squad-based or man-to-man combat. ... Multiplayer is a mode of play for computer and video games in which multiple people can play the same game at the same time. ... The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that applies and enforces ratings, advertising guidelines, and online privacy principles for computer and video games in the United States. ... In computing, a platform describes some sort of framework, either in hardware or software, which allows software to run. ... A personal computer (PC) is a computer whose price, size, and capabilities make it useful for individuals. ... Windows redirects here. ... This article is about operating systems that use the Linux kernel. ... Mac OS X (pronounced ) is a line of graphical operating systems developed, marketed, and sold by Apple Inc. ... Windows 2000 (also referred to as Win2K) is a preemptive, interruptible, graphical and business-oriented operating system designed to work with either uniprocessor or symmetric multi-processor computers. ... Windows XP is a line of operating systems developed by Microsoft for use on general-purpose computer systems, including home and business desktops, notebook computers, and media centers. ... LAN redirects here. ... A gigahertz is a billion hertz or a thousand megahertz, a measure of frequency. ... CPU redirects here. ... ReBoot character, see Megabyte (ReBoot). ... RAM redirects here. ... Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. ... “GPU” redirects here. ... Transform and Lighting is a computing term used in computer graphics, generally used in the context of hardware acceleration (Hardware T&L). Transform refers to the task of converting coordinates in space, which in this case involves moving 3D objects in a virtual world and converting 3D coordinates to a... This article is about the unit of measurement. ... Typical hard drives of the mid-1990s. ... A 104-key PC US English QWERTY keyboard layout The Dvorak Simplified Keyboard layout A standard Hebrew keyboard showing both Hebrew and QWERTY. A computer keyboard is a peripheral partially modelled after the typewriter keyboard. ... A contemporary computer mouse, with the most common standard features: two buttons and a scroll wheel. ... Tactical shooters include games of the first-person shooter (FPS) and third-person shooter genre of video games that generally simulate non-fictional, squad-based or man-to-man combat. ... A multiplayer game is a video game in which more than one person can play the same game at the same time. ... This article is about video games. ... This article describes the government of the United States. ... // The term Public Relations was first used by the US President Thomas Jefferson during his address to Congress in 1807. ... The United States Army is the largest and oldest branch of the armed forces of the United States. ... Recruitment refers to the process of finding possible candidates for a job or function, usually undertaken by recruiters. ...


The PC version 1.0, subtitled Recon, was first released on July 4, 2002. Since then, there have been over 20 updated versions released, the most recent being 2.8.2. It is financed through U.S. tax dollars and distributed for free. It was originally developed by the MOVES Institute at the Naval Postgraduate School and continues to use the Unreal Engine. is the 185th day of the year (186th in leap years) in the Gregorian calendar. ... Also see: 2002 (number). ... The MOVES Institute is an organization of the Naval Postgraduate School. ... The Naval Postgraduate School in Monterey, California, United States is a graduate school operated by the United States Navy. ... The Unreal Engine is a widely-used game engine developed by Epic Games. ...


Rise of a Soldier is the subtitle for the Xbox version that was developed by the U.S. Army, Ubisoft and Secret Level. A mobile phone version, published by Gameloft, is also available.[1] An arcade version using light guns is also being developed.[2] The Xbox is a sixth generation era video game console produced by Microsoft Corporation. ... Ubisoft Entertainment (formerly Ubi Soft) is a computer and video game publisher and developer with headquarters in Montreuil-sous-Bois, France. ... Secret Level is a game developer. ... This article or section does not adequately cite its references or sources. ... Centipede by Atari is a typical example of a 1980s era arcade game. ... This article or section does not adequately cite its references or sources. ...

Contents

Overview

The game falls into the sub-genres of an advergame, serious game and militainment. America's Army has been developed since 2000 and still changes through add-ons and patches. The Windows version can be found as a download on the Internet or as free DVDs at U.S. Army recruiting centers. All versions use Evenbalance's PunkBuster technology to prevent cheating. This article does not cite any references or sources. ... A serious game is a software application developed with game technology and game design principles for a primary purpose other than pure entertainment. ... Militainment is a portmanteau that consists of Military and entertainment. It is defined as either: a form of entertainment that features and celebrates the military a form of entertainment controlled by the military The U.S. military in particular excels in the authorship of militainment, although the Russian military also... Hi all! Goog directory <a href=http://tajga. ... In computing, a patch is a small piece of software designed to update or fix problems with a computer program or its supporting data. ... Windows redirects here. ... PunkBuster is a computer program published by Even Balance, Inc. ... Cheating in online games are activities that modify the game experience to give one player an unfair advantage over the other players. ...


Professor Michael Zyda, the director and founder of the MOVES Institute, acknowledged Counter-Strike as the model for the game. The MOVES Institute is an organization of the Naval Postgraduate School. ... Counter-Strike (CS) is a popular team-based mod of Valves first-person shooter (FPS) Half-Life. ...


America's Army is relatively authentic in terms of visual and acoustic representation of combat, especially pertaining to its depictions of firearm usage and mechanics, but its critics have alleged that it fails to convey wartime conditions as accurately as it claims.[citation needed] Firearms redirects here. ...


America's Army is the first computer video game to make recruitment an explicit goal and the first well-known overt use of computer gaming for political aims. The game is used as a playable recruiting tool and critics have charged the game serves as a propaganda device. In reality the game is developed by a regular game company that is funded by the Army. The game has hundreds of genuine hardcore fans and fan websites. The latest version is 2.8.2 which was released on September 6, 2007, with new features, bug fixes, and two new maps including Rummage and SF Hospital SE. For other uses, see Propaganda (disambiguation). ... is the 249th day of the year (250th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...


It is pointed out that its recruiting aspect bears resemblance to games in both the movie The Last Starfighter[3] and to the novel Ender's Game, a popular science fiction story of the 80s. [citation needed] The Last Starfighter is a 1984 science fiction adventure film. ... Enders Game (1985) is the best-known novel by Orson Scott Card. ... Science fiction is a form of speculative fiction principally dealing with the impact of imagined science and technology, or both, upon society and persons as individuals. ...


Its developers state that America's Army has over 8.6 million registered accounts as of August, 2007, with over 4.8 million having completed the "basic training" part of the game. With several thousand players online at any one time between 2002 and 2007, it ranks in the top 10 FPS (first-person shooter) games played online during the period, as tracked by GameSpy. It was similar in performance to Wolfenstein: Enemy Territory or Medal of Honor, also in the top ten, for much of that time period.[1] For other uses, see August (disambiguation). ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... This article is about video games. ... GameSpy, also known as GameSpy Industries, is a division of IGN Entertainment, which operates a network of game Web sites and provides online video game-related services and software. ... Wolfenstein: Enemy Territory (ET) is a freeware first-person shooter (FPS) computer game, and a standalone sequel to Return to Castle Wolfenstein, created by Splash Damage. ... The Medal of Honor is the highest military decoration awarded by the United States. ...


Until recently, the U.S. Army and Icculus had a contract saying that the former would port America's Army to Mac OS X and Linux (x86 & AMD64) in both client and server versions Source.


History

Background

The Defense Advanced Research Projects Agency (DARPA) had plans for using video games since the early 1980s. However, it was not until 1996, shortly after computer-based wargames were permitted on government computers for U.S. Marines, that U.S. Marine simulation experts modified the commercial game Doom II to create Marine Doom as a tactical training tool. The Defense Advanced Research Projects Agency (DARPA) is an agency of the United States Department of Defense responsible for the development of new technology for use by the military. ... Doom II: Hell on Earth is a first-person shooter video game created by id Software. ... Marine Doom is a modification of the first-person shooter Doom II for US Marines, but also available for download to the public. ...


The success of Marine Doom led the U.S. Marine Corps to contract with MÄK Technologies for the development of Marine Expeditionary Unit 2000 the following year. This was the first game funded and developed by both the Department of Defense and the commercial game industry.[4] The game was both used for U.S. Marine training and released to the public. United States Marine Corps Emblem The United States Marine Corps (USMC) is the second smallest of the five branches of the United States armed forces, with 170,000 active and 40,000 reserve Marines as of 2002. ... The United States Department of Defense, abbreviated DoD or DOD and sometimes called the Defense Department, is a civilian Cabinet organization of the United States government. ... ...


A 1997 report of the National Research Council, of which Professor Michael Zyda was a member,[5] observed that the Department of Defense's simulations were lagging behind commercial games and advised joint research with the entertainment industry.[2] The National Research Council (NRC) of the USA is the working arm of the United States National Academy of Sciences and the United States National Academy of Engineering, carrying out most of the studies done in their names. ... The entertainment industry consists of a large number of sub-industries devoted to entertainment. ...


Initial Development

Version history

Lieutenant Colonel E. Casey Wardynski, at that time an economics professor at the United States Military Academy, West Point, took the idea of an online U.S. Army computer game to the Deputy Chief of Staff for Personnel and the Deputy Assistant Secretary of the Army for Military Manpower. After convincing them of the project's cost-effectiveness, Wardynski – who later became director of the Office of Economic and Manpower Analysis at West Point and the head of the Army Game Project – began working with Professor Zyda. is the 185th day of the year (186th in leap years) in the Gregorian calendar. ... Also see: 2002 (number). ... is the 193rd day of the year (194th in leap years) in the Gregorian calendar. ... Also see: 2002 (number). ... is the 206th day of the year (207th in leap years) in the Gregorian calendar. ... Also see: 2002 (number). ... is the 213th day of the year (214th in leap years) in the Gregorian calendar. ... Also see: 2002 (number). ... is the 234th day of the year (235th in leap years) in the Gregorian calendar. ... Also see: 2002 (number). ... is the 276th day of the year (277th in leap years) in the Gregorian calendar. ... Also see: 2002 (number). ... is the 283rd day of the year (284th in leap years) in the Gregorian calendar. ... Also see: 2002 (number). ... is the 319th day of the year (320th in leap years) in the Gregorian calendar. ... Also see: 2002 (number). ... is the 357th day of the year (358th in leap years) in the Gregorian calendar. ... Also see: 2002 (number). ... is the 75th day of the year (76th in leap years) in the Gregorian calendar. ... Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... is the 111th day of the year (112th in leap years) in the Gregorian calendar. ... Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... is the 220th day of the year (221st in leap years) in the Gregorian calendar. ... Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... is the 310th day of the year (311th in leap years) in the Gregorian calendar. ... Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... is the 355th day of the year (356th in leap years) in the Gregorian calendar. ... Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... is the 152nd day of the year (153rd in leap years) in the Gregorian calendar. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... is the 292nd day of the year (293rd in leap years) in the Gregorian calendar. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... is the 322nd day of the year (323rd in leap years) in the Gregorian calendar. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... is the 49th day of the year in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... is the 136th day of the year (137th in leap years) in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... is the 286th day of the year (287th in leap years) in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... is the 320th day of the year (321st in leap years) in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... is the 40th day of the year in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 257th day of the year (258th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 355th day of the year (356th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... Dallas Hall at Dedman College at SMU The Laura Lee Blanton Hall during a rare snow storm Southern Methodist University (commonly SMU) is a nationally recognized, private, coeducational university in University Park, Texas (an enclave of Dallas). ... is the 81st day of the year (82nd in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 249th day of the year (250th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... In the U.S. Army, Air Force and Marine Corps, a lieutenant colonel is a commissioned officer superior to a major and inferior to a colonel. ... USMA redirects here. ... The Flag of the Chief of Staff of the United States Army The Chief of Staff of the United States Army (CSA) is the professional head of the United States Army who is responsible for ensuring readiness of the Army. ... Flag of the United States Secretary of the Army The United States Secretary of the Army has statutory responsibility for all matters relating to the United States Army: manpower, personnel, reserve affairs, installations, environmental issues, weapons systems and equipment acquisition, communications, and financial management. ...


In May 2000, the MOVES Institute at the Naval Postgraduate School was contracted by the U.S. Army to create the game. The MOVES Institute is an organization of the Naval Postgraduate School. ... The Naval Postgraduate School in Monterey, California, United States is a graduate school operated by the United States Navy. ...


In 2001 the Department of Defense licensed Tom Clancy's Rainbow Six: Rogue Spear from the French software company Ubisoft for training military personnel. Ubisoft Entertainment (formerly Ubi Soft) is a computer and video game publisher and developer with headquarters in Montreuil-sous-Bois, France. ...


Zyda said later in an interview with Gary Webb that, "We thought we'd have a lot more problems. But the country is in this mood where anything the military does is great. ... 9/11 sort of assured the success of this game. I'm not sure what kind of reception it would have received otherwise."[6] Gary Webb Gary Webb (August 31, 1955 – December 10, 2004) was a controversial American investigative journalist, best known for his 1996 Dark Alliance investigative report series, written for the San Jose Mercury News. ... A sequential look at United Flight 175 crashing into the south tower of the World Trade Center The September 11, 2001 attacks (often referred to as 9/11—pronounced nine eleven or nine one one) consisted of a series of coordinated terrorist[1] suicide attacks upon the United States, predominantly...


In May 2002 the game was announced and presented to the public at the E3 combined with a static display provided by the US Army that included Soldiers and an M6 Bradley Linebacker armored air defense vehicle.[7] E³ logo The Electronic Entertainment Expo, commonly known as E³, was an annual trade show for the computer and video games industry presented by the Entertainment Software Association. ...


On July 4, 2002, the United States' Independence Day, the first version of America's Army, named Recon, was released after three years of development and production costs between $6 million and $8 million.[4] The game was easily available, the gameplay was similar to Counter-Strike, and it had the Unreal Engine as well as free servers sponsored by the U.S. Army. is the 185th day of the year (186th in leap years) in the Gregorian calendar. ... Also see: 2002 (number). ... Fourth of July redirects here. ... The Unreal Engine is a widely-used game engine developed by Epic Games. ...


America's Army: Soldiers, a role-playing game in the development stage that was to elucidate career paths in the U.S. Army "died a sad and whimpering death before ever seeing the light of day," a former developer concludes.[8] This article does not cite any references or sources. ...


Also in 2002, the ArmyOps Tracker website was created by a German computer engineer with the purpose of tracking gameplay statistics such as a player's number of kills or hours played.[6]


Later Development

In 2003, Ubisoft's commercial Tom Clancy's Rainbow Six 3: Raven Shield was licensed by the U.S. Army to be used for testing soldiers' skills.


On November 6, 2003, version 2.0 of America's Army was published, with the full title of America's Army: Special Forces. In a booklet produced by the MOVES Institute, an article by Wagner James Au explains that "the Department of Defense want[ed] to double the number of Special Forces soldiers, so essential [had they proven] in Afghanistan and northern Iraq; consequently, orders [had] trickled down the chain of command and found application in the current release of America's Army."[9] is the 310th day of the year (311th in leap years) in the Gregorian calendar. ... Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ...


After the game proved successful, the lack of the Army's acknowledgment for the contribution by the US Navy annoyed the Navy and led to tension and political fights over the project.[8] Eventually the project was withdrawn from the Naval Postgraduate School due to allegations of mismanagement[10] in March 2004 and the development team was moved to two new locations.[6] The United States Navy (USN) is the branch of the United States armed forces responsible for naval operations. ...


Further Platforms

One month after taking over production, the Army declared it has signed an exclusive long-term contract with Ubisoft to reach a wider and younger audience. America's Army: Rise of a Soldier, a different version of the game for Xbox was produced by Ubisoft in collaboration with the U.S. Army.[6] Despite a 10-year publishing deal, the control over all communication and advertising remains with the Army.[11] The Xbox version was released in November, 2005. It was also to be released on the PlayStation 2 but was later canceled.[3] A version of the game was also made for the mobile phone by Gameloft. Ubisoft Entertainment (formerly Ubi Soft) is a computer and video game publisher and developer with headquarters in Montreuil-sous-Bois, France. ... The Xbox is a sixth generation era video game console produced by Microsoft Corporation. ... PS2 redirects here. ... This article or section does not adequately cite its references or sources. ...


According to Colonel Wardynski the game generated interest from other U.S. government agencies, including the Secret Service, resulting in the development of a training version that was similar to the public version but for internal government use only.[12] At the Army’s Armament Research, Development and Engineering Center, one of the new places of the developers, the game is used to test new weapons.[6] Because of both the secrecy of secret services and the controversial nature of the issues involved, there is some difficulty in separating the definitions of secret service, secret police, intelligence agency etc. ...


Americas Army 3.0 version was announced for Fall 2008(date subject to change). This version is said to put emphasis on grahical performance and on graphical flexibility (to cover a greater range of PC's), and is still said to be free for download.


Use of Specialized Hardware

The America's Army developers have recently been implementing the use of specialized hardware into the game. As of version 2.8.1, America's Army has limited support of NaturalPoint Inc's TrackIR motion tracking headset to use in lieu of a mouse. Upcoming version 2.8.2 will include improved support for the headset. TrackIR is a pseudo virtual reality device developed by NaturalPoint. ...


Also announced is native support for the Logitech G15 gaming keyboard. The LCD screen attached to the keyboard will show game statistics and player information once the game is loaded. The keyboard will be fully supported for use in America's Army upon release of version 2.8.2. Logitech G15 Keyboard The Logitech G15 is a keyboard produced by Logitech designed specifically for gamers. ...


Americas Army Experience

The Developers for Americas Army also came out with a simulator hosted at various shows such as Xprize Cup. A model of a Humvee is placed in a tent facing 3 rear projection screens. the vehicle can seat five, with each person using a real M-16 modified for use as a light-gun. The Driver, however, drives the Humvee through the course, and his weapon is a 9mm gun. The simulator depicts real instances, such as the truck shaking and making boom noises when driving over an IED. The Instructors Give you a small Briefing on how to use the equipment, and during the simulation, point out IED's, Terrorists, Civilians, and Allies. The simulator lasts approximately 5-10 minutes, and requires you sign up for their Americas Army Experience card. The Wirefly X PRIZE logo combines a stylized letter X reminiscent of a space trajectory with stark, bold text. ... This article refers to the Military HMMWV, not the civilian Hummer sold by General Motors General Characteristics (Humvee) Manufacturer: AM General Length: 4. ... IED is a three-letter abbreviation which may refer to: Improvised explosive device, an explosive devices often used in unconventional warfare. ...


F2C2

A successor to America's Army is Future Force Company Commander (F2C2) portraying the military in 2015.[13] It is a serious game developed by Zombie Studios based on the Empire Earth II engine to promote the Future Combat Systems (FCS),[4] a project to modernize the Army. It was commissioned by defense contractor Science Applications International Corporation, together with Boeing, the lead integrator for FCS, for $1.5 million, also ultimately paid by taxes. After developing it for more than 11 months, it has been available for free at the Army website since March 2006.[14] Zombie Studios is a Seattle-based independent video game developer of console, PC, mobile and web-based games. ... Empire Earth II, also called EE2, is a real-time strategy computer game developed by Mad Doc Software and published by Vivendi Universal on April 26, 2005. ... Future Combat Systems (FCS) is the core building block of the US Army’s Future Force. ... Science Applications International Corporation Science Applications International Corporation (usually known as SAIC) is the largest employee-owned research and engineering firm in the United States. ... The Boeing Company (NYSE: BA, TYO: 7661) is a major aerospace and defense corporation, originally founded by William Edward Boeing. ...


Gameplay

Screenshot of old version of the Rifle Marksmanship Qualification map

America's Army is a round- and team-based tactical shooter with a gameplay similar to Counter-Strike, with the player depicted as a soldier in the U.S. Army. Basic Marksmanship Training in Americas Army (computer game) File links The following pages link to this file: Americas Army ... Basic Marksmanship Training in Americas Army (computer game) File links The following pages link to this file: Americas Army ... Tactical shooters include games of the first-person shooter (FPS) and third-person shooter genre of video games that generally simulate non-fictional, squad-based or man-to-man combat. ... Gameplay includes all player experiences during the interaction with game systems, especially formal games. ... Counter-Strike (CS) is a popular team-based mod of Valves first-person shooter (FPS) Half-Life. ...


Before being allowed to play online a player must first go through four training maps and have his or her progress saved online in a player account. Accomplishing the other thirteen training levels enables the player to become a combat life saver (CLS, medics are not depicted in game), special forces operator, SDM (squad-designated marksman, not to be confused with a sniper which is currently not present in AA), HMMWV driver, CROWS gunner, and Javelin missile operator. In computer and video games, a level (sometimes called a stage, course, episode, round, world, map, wave, board, phase, or landscape) is a separate area in a games virtual world, in modern games typically representing a specific location such as a building or a city. ... It has been suggested that this article or section be merged into 68W. (Discuss) First aid kit of the French Army CLS bag of the US Army A combat lifesaver is a service member who has received rudimentary training in advanced first aid skills. ... Medical team at work during the Battle of Normandy. ... The United States Army Special Forces —Special Forces or SF — is an elite Special Operations Force of the United States Army trained for unconventional warfare and special operations. ... The Designated Marksman (DM) is a military role in a U.S. infantry squad. ... For other uses, see Sniper (disambiguation). ... This article refers to the Military HMMWV, not the civilian Hummer sold by General Motors General Characteristics (Humvee) Manufacturer: AM General Length: 4. ... For other uses of the word Crow, please see Crow (disambiguation). ... A soldier practices with the Javelin on a firing range. ...


The main section of the game is the multiplayer part, in which players fight either as the U.S. Army or, on "Special Forces" maps, as Indigenous forces against an opposing enemy team.


The game is a medium-paced tactical shooter, similar to the Tom Clancy series of shooters. Pacing is fast in the sense that players can be killed very quickly, but the players' movements are a lot slower and the gameplay contains fewer firefights than first-person shooters Unreal Tournament and Counter-Strike, especially on larger maps. Unlike Counter-Strike, players are required to aim using iron sights to shoot more accurately, though a crosshair is still provided in non-aim mode (games such as the Infiltration mod for Unreal Tournament have eliminated this). This article is about the first game in the Rainbow Six computer and video game series. ... This article is about video games. ... Unreal Tournament, abbreviated UT, (sometimes referred to as UT99, UT Classic, UT1, or UT:GOTY to differentiate from Unreal Tournament 2003, Unreal Tournament 2004, and Unreal Tournament 3) is a popular first-person shooter video game. ... Counter-Strike (CS) is a popular team-based mod of Valves first-person shooter (FPS) Half-Life. ... Looking down the iron sight of an M15A4 Carbine (a civilian copy of the M4 carbine) The term iron sights refers to the open, unmagnified aiming system used to assist the aiming of a variety of devices, usually those intended to launch projectiles, such as firearms, airguns, and crossbows; they... Infiltration (INF) a first-person tactical shooter total conversion for Unreal Tournament and was first released in May of 1999 by Sentry Studios. ...

Difference in depiction of the same player, the left as the "US Army" and the right as the enemy.

One of America's Army's unusual features is the design of the player's opponents. The players characters' are divided into two teams: usually an "Assault" group and a "Defense" one. The Assault team loses the round if the time limit runs out. Players always see themselves and their team as U.S. Soldiers or friendly Indigenous Forces. The other side is always seen as the enemy (or OPFOR in the case of training maps.) Comparison models of Americas Army (computer game) This is a screenshot of a copyrighted computer game or video game. ... Comparison models of Americas Army (computer game) This is a screenshot of a copyrighted computer game or video game. ...


The players on either team appear as U.S. soldiers carrying U.S. weapons such as the M16A2. Their opponents usually appear as non-uniformed people carrying Warsaw Pact weapons such as the AK-47 on multiplayer maps. The A.I. enemy on Co-op maps appears to be wearing the typical Indingenous Forces' uniform in Special Forces maps and reported by many, carries MP5 Navy with silencers. M16 (more formally United States Rifle, Caliber 5. ... Not to be confused with the Warsaw Convention, which is an agreement about airlines financial liability and the Treaty of Warsaw (1970) between West Germany and the Peoples Republic of Poland. ... Avtomat Kalashnikova model 1947 g. ...


However, when an enemy (example Team A) is killed, the corpse (when viewed from players in Team B) drops their weapon as in the form of a Warsaw Pact counterpart weapon, and the teammates in Team A views the dropped weapon remains a NATO weapon even when picked up by the enemy.


This part of the gameplay does not applies on A.I. maps whereby some of the A.I.s appearing to be carrying MP5 Navy but drops Warsaw Pact weapons.

Round-start on AA 's SF hospital map

Each round starts with the two teams spawning simultaneously and each always starting with the equipment of their soldier class. This equipment normally consists of one or two firearms and several grenades (high explosives, flashbang, and smoke). The regular soldier will carry an assault rifle (M16A2, M4, or M4A1), but there are specialists like the automatic rifleman (M249 SAW), grenadier (M16A2 with M203), sniper (M-24 or M82, plus a Beretta M9 pistol as a sidearm), or team leader (assault rifle and binoculars). For balance, the defending team will usually have less grenades and often no night-vision goggles. Hospital spawning Americas Army (computer game) This is a screenshot of a copyrighted computer game or video game. ... Hospital spawning Americas Army (computer game) This is a screenshot of a copyrighted computer game or video game. ... In computer and video games, especially first-person shooters, spawning is the in-game creation of an entity, for instance a player character, non-player character (NPC), or an item. ... A Military Occupational Specialty (MOS) is a job classification in use in the United States Army and Marine Corps. ...


The round usually ends with only one team winning. In certain circumstances, such as when both teams are eliminated or both sides are Assault and time runs out, there will be a tie. A team wins when its objectives are achieved or when all members of the enemy team are killed. For example, the objective on the SF Hospital map, one of the most played maps, is to kill the rebels' "VIP," while the other team's mission is to keep him alive and escort him to the extraction point.


The game features a kind of honor system making use of operant conditioning, which means that gamers who obey to the rules, dubbed "Rules of engagement" (ROE), are rewarded with experience points or else punished with a decrease of them. Rewarded are the achievement of specific mission objectives, killing enemies and healing injured teammates, although one receives more points for completing an objective or healing a teammate than for killing enemies. Punished are friendly fire and eliminating objectives which are assigned for protection. Players are kicked from the server when their ROE is too low and their characters are sent to the Fort Leavenworth military prison. A higher ROE gives the player priority over other teammates in selecting specialist classes such as automatic rifleman, grenadier, sniper, or team leader. This article is about a code of practice based on trust. ... Operant conditioning is the use of consequences to modify the occurrence and form of behavior. ... This article describes the military term of the rules of engagement. ... Experience points (often abbreviated as exp or xp) are a representation of a characters advancement and improvement in skills in role-playing games. ... For other uses, see Friendly Fire (disambiguation). ... In 1827, Colonel Henry Leavenworth established a post on the bluffs overlooking the western bank of the Missouri River to protect the fur trade, safeguard commerce on the Santa Fe Trail and maintain the peace among the inhabitants. ...

Spectator-view of a battle in America's Army

Any player character killed before the round is over becomes a spectator; their chat or text messages cannot be seen or heard by the players still alive, but they can watch the rest of the round. The developers of America's Army do not prevent spying spectators from communicating with those still playing, which has become a common type of cheating, widely referred to as ghosting. Players whose protagonist is dead receive information through the chat and the view as spectator and are capable of using external VoIP (Voice over Internet Protocol) communication programs to gain information, especially on players' positions. As is not uncommon in multiplayer online games, cheating, such as through the use of wallhacks or aimbots, is a common problem in America's Army, which is being fought by the cheat-prevention utility PunkBuster. In the more recent versions, cheating activity not related to ghosting appears to have been significantly reduced. America's Army developers actively work against cheating. With the help of Anti-Cheating Organizations such as Anti-Cheating Incorporated, ACI, Airdale Ops Network, AON, and America's Army Server Admins, AASA, Server Admins can stream their game server to one of these organizations so they can verify PunkBuster Violations. After the violation is verified, they can add the account to their Master Ban List, or MBL, and that account cannot be played on servers that run the organizations MBL. Some servers have rules against using grenades or grenade launchers within a certain amount of time from the beginning of a match. These rules are set up because some players think it is unfair when they are killed when the enemy fires a grenade into an area that is where players usually are at that moment in the round (particularly "spawnshots", a type of "dropshot"). Some servers have rules against firing a grenade at a target which you can not see. This is mainly due to shots known as "dropshots", which are M203 grenades fired into to the air from a certain point, direction, and angle to hit a predicted spot, usually well out the players view. On the map Bridge Crossing, there is a dropshot documented for almost every position of cover on the map. Whether or not these are indeed cheats is in dispute. "Spamming" is usually said in reference to firing the SAW or 203 grenade in the general direction of the enemy without a specific target, or to the predicted position of the enemy after a certain time from the round start, due to the linear and repetitive nature of most maps. Download high resolution version (1024x768, 390 KB)sanitation of violence in Americas Army (computer game) File links The following pages link to this file: Americas Army ... Download high resolution version (1024x768, 390 KB)sanitation of violence in Americas Army (computer game) File links The following pages link to this file: Americas Army ... It has been suggested that this article or section be merged with Chat room. ... Cheating in online games are activities that modify the game experience to give one player an unfair advantage over the other players. ... Ghosting can have different meanings: ghosting (television), a double image when receiving a distorted or multipath input signal in analog television broadcasting. ... IP Telephony, also called Internet telephony, is the technology that makes it possible to have a telephone conversation over the Internet or a dedicated Internet Protocol (IP) network instead of dedicated voice transmission lines. ... The term wallhack is used to describe various methods for cheating by changing the properties of walls in a multiplayer first-person shooter. ... An aimbot, sometimes called auto-aim, is software used in online multiplayer first-person shooter games that assists the player in aiming at the target. ... PunkBuster is a computer program published by Even Balance, Inc. ... A game server is a server used by game clients. ...


Depending on server configuration, spectators can watch the rest of the round in up to three ways. One, which is always available, allows the "dead" player to choose a member of his own team or the enemy's too (also depending on server configuration) and see through their eyes; another allows the "camera" to rotate his view around the chosen player; there are also certain fixed viewpoints that allow the "dead" player to observe a specific area of the map.


2.8 SF version AA editor

The latest version 2.8, includes a tool called AAEditor (also referred to as the America's Army Mission Editor, or AAME), based on the same Unreal editing tool used to create the official maps currently in AA, in order to allow players make and submit their own custom maps. The submitted maps are judged at AA Mission Depot and in the future in could be included on the full package with the normal maps. There are official tutorials available in the game manual, which is written using the Wiki system. Look up Wiki in Wiktionary, the free dictionary. ...


2.81/2 Patches

Since the release of version 2.80 of AA, the patches 2.81(360mb download) and the 2.82(900mb download) have been released. The 2.81 was a minor patch which added a few maps and fixed various bugs. The 2.82 was a larger update and the patch added a new self heal feature(Only reduces your bleed rate below your current one so for example if its urgent it will be moderate etc...). The new patch has also added a new map called "Rummage" and "SF Hospital SE" Which is a special edition or second edition of the popular sf hospital map, the new map has not changed as much it has added friendly (non-combatant)AI which are walking, running and even shouting around the map. As always shooting the friendly AI will result in the player gaining "ROE" points.


Controversy

-interview about America's Army on ARD

Apart from the common controversy that surrounds games rewarding the virtual killing of other human beings, America's Army caused additional debate and disagreement that made it become the subject of journalistic and academic research. Interview at E³ (2004) on ARD (TV) This is a screenshot of a copyrighted movie or television program. ... Interview at E³ (2004) on ARD (TV) This is a screenshot of a copyrighted movie or television program. ... E³ logo The Electronic Entertainment Expo or E³, commonly known as E3, is an annual trade show for the computer and video games industry presented by the Entertainment Software Association. ... Current logo The Arbeitsgemeinschaft der öffentlich-rechtlichen Rundfunkanstalten der Bundesrepublik Deutschland (Cooperative association of public-law broadcasting institutions of the Federal Republic of Germany), or simply ARD, is a joint organization of Germanys regional public broadcasting agencies. ...


Intention

America's Army is intended to give a positive impression of the U.S. Army. In the official Frequently Asked Questions page the developers, too, confirm that in a statement giving the reason why people outside the United States can play the game: "We want the whole world to know how great the U.S. Army is." For frequently asked questions about Wikipedia, see Wikipedia:FAQ FAQ (Frequently Asked Questions) are a series of questions and answers all pertaining to a certain topic. ...


A graduate of Utrecht University concluded the game "with its governmental background, is instead of an advergame, better to be described as a propagame."[15] Chris Chambers, the deputy director of development for America's Army, admits it is a recruitment tool,[16] and "the Army readily admits [America's Army] is a propaganda device," wrote Chris Morris, a CNN/Money columnist and director of content development.[17] Utrecht University (Universiteit Utrecht in Dutch) is a university in Utrecht, The Netherlands. ... The Cable News Network, commonly known as CNN, is a major cable television network founded in 1980 by Ted Turner. ...


America's Army, considered by the U.S. Army to be a "cost-effective recruitment tool," aims to become part of youth culture's "consideration set," as Army Deputy Chief of Personnel, Timothy Maude, testified before the Senate Armed Services Committee.[18] The introduction to this article provides insufficient context for those unfamiliar with the subject matter. ... The Committee on Armed Services is a committee of the United States Senate empowered with legislative oversight of the nations military, including the Department of Defense, military research and development, nuclear energy (as pertaining to national security), benefits for members of the military, the Selective Service System and other...


The game has also been described as an extension of the military entertainment complex or so-called "militainment", further blurring the line between entertainment and war,[16] with criticism that it contributes to a militarization of society.[19] Militainment is a portmanteau that consists of Military and entertainment. It is defined as either: a form of entertainment that features and celebrates the military a form of entertainment controlled by the military The U.S. military in particular excels in the authorship of militainment, although the Russian military also...


The Army Game and its official webpage, which must be visited to be able to play the game, contain links to the army recruitment website goarmy.com, another recruiting tool that, according to the Army Subcommittee Testimony from February 2000, has a higher chance of recruiting than "any other method of contact."[18] Leading American players to the website is a major goal of the game, and it was confirmed that twenty-eight percent of all visitors of America's Army's webpage click through to this recruitment site.[19]


In the Frequently Asked Questions section of the game's official website, its developers argue its suitability for teenagers. It reads, "In elementary school kids learn about the actions of the Continental Army that won our freedoms under George Washington and the Army's role in ending Hitler's oppression. Today they need to know that the Army is engaged around the world to defeat terrorist forces bent on the destruction of America and our freedoms."[5]


Gary Webb argued that the game's other purpose was aptitude testing of potential recruits and that this had never been noticed by the public. He concluded that this could be the only reason for spending taxes to track players and collect statistics.[6] Gary Webb Gary Webb (August 31, 1955 – December 10, 2004) was a controversial American investigative journalist, best known for his 1996 Dark Alliance investigative report series, written for the San Jose Mercury News. ...


On April 25 an article in a French Canadian newspaper argued the morals of the game, saying the Army has no right to try and recruit kids at ages of around 9-12 which is the more persuadable audience of gamers[citation needed]. is the 115th day of the year (116th in leap years) in the Gregorian calendar. ...


Realism

One of the major aspects of the game is the relatively realistic depiction of used equipment. However, critics of the project state that it excludes some notable facets of Army life from its portrayal, such as the emotional trauma that soldiers may experience when they are confronted with combat.


One commonly brought up example is gore, which is much more tame than it is in real life. One reason for this is that too much gore would raise the ESRB's rating of the game above Teen, while the target audience is teenagers just below recruiting age (17). Another reason is that high gore would not attract potential recruits to join the military. As one post on the official forums states, "[...] I doubt anyone would want to join the Army after watching their arms and limbs get shot off and such." Another possibility is that a high gore depiction may direct even more intense criticism towards the Army for the perceived glorification of violence that other developers have been the target of. Graphic violence is the depiction of violence in media such as film, television, and video games. ...


As well, Alexander R. Galloway, an assistant professor at New York University notes that, "What is interesting about America's Army, is not the debate over whether it is thinly-veiled propaganda or a legitimate recruitment tool, for it is unabashedly and decisively both, but rather that the central conceit of the game is one of mimetic realism." In his analysis, Galloway concludes that America's Army, despite being a fairly realistic game, with real-life settings, does not make even the least attempt to achieve narrative realism—that is, accurately representing what serving a tour in the Army would actually be like. Instead, it simply expresses a nationalistic sentiment under the guise of realism, being little more than a "naïve and unmediated or reflective conception of aesthetic construction."[20] New York University (NYU) is a private, nonsectarian, coeducational research university in New York City. ... For other uses, see Propaganda (disambiguation). ... Nationalism is an ideology that creates and sustains a nation as a concept of a common identity for groups of humans. ...


There has also been some criticism about how the game portrays the reaction of the human body when hit by a bullet. For example, an injury to the knee won't result in the player dropping to the ground, and subsequently facing difficulty in movement or not being able to move at all. At most, the result would be the player going from the "Green" status (healthy or lightly wounded) to the "Yellow" status (wounded) usually by bleeding, causing just a slight reduction in movement speed and weapon accuracy. Note that the player would still be able to jump, even in the "Red" status (severely wounded). Likewise, an injury to an area usually not protected by body armor like hands won't result in the player dropping his weapon nor subsequently not being to fire at all.

Project originator of America's Army at the Los Angeles Convention Center, with an M6 Linebacker in the background.
Project originator of America's Army at the Los Angeles Convention Center, with an M6 Linebacker in the background.

Wardinsky at E³ URL: [1] Permission was received via email by copyrightholder Jon Peddie (see Wikipedia:Boilerplate request for permission) in the form of User: Neutralitys request. ... Wardinsky at E³ URL: [1] Permission was received via email by copyrightholder Jon Peddie (see Wikipedia:Boilerplate request for permission) in the form of User: Neutralitys request. ... The Los Angeles Convention Center is a convention center in Los Angeles. ... The M2 Bradley IFV (Infantry Fighting Vehicle) and M3 Bradley CFV (Cavalry Fighting Vehicle) are American infantry fighting vehicles manufactured by BAE Systems Land and Armaments, (formerly United Defense, originally FMC). ...

Usefulness for recruits

At the United States Military Academy, 19 percent of 2003's freshman class stated they had played the game. Enlistment quotas were met in the two years directly following the game's release, as it had the two previous years to release.[21] USMA redirects here. ...


M. Paul Boyce, an Army public affairs officer at The Pentagon, was quoted as saying it would never be possible to find out what difference the game has made to recruitment numbers, but that he hoped no one has been recruited because of the game alone on the grounds that America's Army makes no attempt to help answer "hard questions" about the Army, such as "Is it right for me, is it right for my family, and is it right for my country?"[22] Each of the military services (Army, Navy, Air Force, Marine Corps and the Coast Guard) have formal Public Affairs offices in addition to numerous other specific-purpose Public Affairs offices. ... This article is about the United States military building. ...


Because America's Army focuses on the technological aspect of war rather than the moral, it has been referred to as How We Fight, alluding to the U.S. government's series of films named Why We Fight, which supported the war effort for World War II.[23] Technology (Gr. ... Morality (from the Latin manner, character, proper behaviour) has three principal meanings. ... This article describes the government of the United States. ... Prelude to War depicts the Nazi propaganda machine. ... Combatants Allied powers: China France Great Britain Soviet Union United States and others Axis powers: Germany Italy Japan and others Commanders Chiang Kai-shek Charles de Gaulle Winston Churchill Joseph Stalin Franklin Roosevelt Adolf Hitler Benito Mussolini Hideki Tōjō Casualties Military dead: 17,000,000 Civilian dead: 33,000...


Cultural Impact

Author Max Brooks, in New York Times Bestseller World War Z mentions the game in his fictional chronology as one of many failed attempts to increase recruitment in the days before the Zombie War. This article does not cite any references or sources. ... World War Z (abbreviated WWZ) is a novel by Max Brooks which chronicles the fictional titular Zombie World War. It is a follow-up to his previous book, The Zombie Survival Guide. ...


References

  1. ^ Bramwell, Tom. “America's Army launches mobile offensive.” (2007). 17 March 2007 <http://www.mobileindustry.biz/article.php?article_id=2184>.
  2. ^ Brinkley, Mark. "Expand and conquer" (2007). 19 March 2007 <http://www.armytimes.com/entertainment/video_games/online_life_americasarmy070226/>.
  3. ^ Christensen, Bill. “America's Army And The Last Starfighter: Science Fiction in the News.” (2005). 16 March 2007 <http://www.technovelgy.com/ct/Science-Fiction-News.asp?NewsNum=334>.
  4. ^ a b Turse, Nick. “The Pentagon Invades Your Xbox.” (2003). 16 March 2007 <http://www.zmag.org/content/showarticle.cfm?SectionID=51&ItemID=4688%20>.
  5. ^ Zyda, Michael. Autobiography. 16 March 2007 <http://gamepipe.usc.edu/~zyda/>.
  6. ^ a b c d e f Webb, Gary. “The killing game.” (2004). 16 March 2007 <http://www.newsreview.com/issues/sacto/2004-10-14/cover.asp>.
  7. ^ Breznican, Anthony. “Army Recruiting Through Video Games.” (2002). 16 March 2007 <http://www.cndyorks.gn.apc.org/news/articles/videogames.htm>.
  8. ^ a b “America's Army -- Behind the Scenes.” (2005). 16 March 2007 <http://dukenukem.typepad.com/game_matters/2005/03/americas_army_b.html>.
  9. ^ Davis, Margaret, and Phillip Bossant, eds. “Vision and Realization.” (2004): 40. 16 March 2007 <http://www.movesinstitute.org/~zyda/pubs/YerbaBuenaAABooklet2004.pdf>.
  10. ^ Granetto, Paul J. "Development and Management of the Army Game Project." Arlington, Virginia: 2005. 16 March 2007 <http://www.dodig.mil/Audit/reports/FY05/05103sum.htm>.
  11. ^ Burns, Enid. “U.S. Army Invades Video Game consoles.” (2005). 16 March 2007 <http://www.clickz.com/showPage.html?page=3530631>.
  12. ^ Wardynski, Casey. "E3 Update: America's Army polishes up its act - PC News at GameSpot." 2005. 16 March 2007 <http://www.gamespot.com/news/2005/05/19/news_6124594.html>.
  13. ^ Graham, Marty. "Army Game Proves U.S. Can't Lose." (2006). 18 March 2007 <http://www.wired.com/news/technology/0,72156-0.html>.
  14. ^ Hart, Kim. “Not Quite a Prototype, but Something to Play With.” (2006). 18 March 2007 <http://www.washingtonpost.com/wp-dyn/content/article/2006/11/19/AR2006111900743.html>.
  15. ^ Beck, Justin. “The message is the game, or is it?” (2003). 16 March 2007 <http://www.minitrue.nl/essays/nmnc-aa/justin.html>.
  16. ^ a b Turse, Nick. “Zap, zap, you're dead...” (2003). 16 March 2007 <http://www.tomdispatch.com/index.mhtml?pid=1012>.
  17. ^ Morris, Chris. “Your tax dollars at play.” (2002). 16 March 2007 <http://money.cnn.com/2002/05/31/commentary/game_over/column_gaming/>.
  18. ^ a b 'America's Army' Targets Youth
  19. ^ a b Li, Zhan. "The Potential of America's Army the Video Game as Civilian-Military Public Sphere." 2003. 16 March 2007 <http://www.gamasutra.com/education/theses/20040725/ZLITHESIS.pdf>
  20. ^ Galloway, Alexander R. “Social Realism in Gaming.” (2004). 16 March 2007 <http://www.gamestudies.org/0401/galloway/>.
  21. ^ Gwinn, Eric. “Army targets youth with video game.” (2003). 16 March 2007 <http://www.notinourname.net/resources_links/video-game-7nov03.htm>.
  22. ^ Bushman, Brad. “Army video game breeds violence with tax money.” (2004). 16 March 2007 <http://www.topplebush.com/oped376.shtml>.
  23. ^ Huntemann, Nina. "Militarism & Video Games." 2003. 16 March 2007 <http://www.mediaed.org/news/articles/militarism>.

Gary Webb Gary Webb (August 31, 1955 – December 10, 2004) was a controversial American investigative journalist, best known for his 1996 Dark Alliance investigative report series, written for the San Jose Mercury News. ...

See also

Under Ash is a first-person shooter sometimes explained to be a response to how Arabs are pictured in computer games in general and Americas Army in particular. ... Special force For other uses, see Special forces (disambiguation) Special Force is a first-person shooter military video game, published by the Islamic organisation Hezbollah[1], created using the Genesis 3D engine. ... A recruitment tool is something that aids in creating interest in and getting people for a organization. ... Militainment is a portmanteau that consists of Military and entertainment. It is defined as either: a form of entertainment that features and celebrates the military a form of entertainment controlled by the military The U.S. military in particular excels in the authorship of militainment, although the Russian military also... KumaWar is a free tactical first and third-person shooter created by developer Kuma Reality Games. ...

External links

  • Official website
  • The MOVES Institute (former developers)
  • "War games in a time of war", MSNBC article (July 18, 2004)
  • "Social Realism in Gaming" academic analysis of America's Army in terms of "Social realism" by Alexander R. Galloway a book author and Assistant Professor at New York University.
  • "The Potential of America's Army as Civilian-Military Public Sphere" extensive February 2004 thesis (149 pages) by graduate student Zhan Li for the Massachusetts Institute of Technology - includes ethnographic analysis of Soldiers who play the game during the invasion of Iraq, and interviews with West Point directors of the America's Army project (PDF)
  • "The Army Game Project" article for the Army Magazine by Chris Chambers (deputy director of AA), Thomas Sherlock (teacher of political science) and Paul Kucik (economic analyst in the Office of Economic and Manpower Analysis), 2002
  • Enjoy the video game? Then join the army. by the Christian Science Monitor[6]
  • Official PunkBuster site

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