Andantino is a two-player dynamic board game of abstract strategy, invented by David Smith. The players take turns placing hexagonal tiles on an empty surface, creating the "board" as the game progresses.
The rules are as follows:
The two players, Black and White, each have an unlimited supply of tiles of their own colour. The tiles are regular hexagons with no distinguishing features other than colour.
The two players alternately place tiles, starting with White.
Black must place his or her first tile adjacent to the starting tile. After this, every tile must be placed adjacent to at least two of the tiles already placed.
A player wins by accomplishing one of two goals:
Completing a straight line of five tiles, or
Surrounding one or more of the opponent's tiles in a continuous loop. There may be empty spaces inside the loop, as long as there is at least one opposing tile.
Note that the first three plays of the game are forced. After the third move the game will always look like the diagram to the left. (This may be rotated, but the gameplay will be identical.)
White apparently has a considerable advantage in Andantino, so it is common to play games in pairs with color roles reversed.
Like many connection games, where pieces typically do not move or become captured, Andantino lends itself well to play as a pencil and paper game. It can be considered a considerably deeper replacement for Tic-Tac-Toe.
Andantino can refer to: In musical terminology, an Italian tempo marking meaning a tempo that is faster than Andante but slower than Moderato; Andantino, a two-player board game
Andantino is a two-player dynamic board game of abstract strategy, invented by David Smith.
Andantino, in musical notation, a modification of andante (moderately slow).
A player wins if all 7 of his or her pawns are uncharged and unisolated, unless the 7 opposing pawns are also uncharged and unisolated, in which case the game is a draw.
The object of the game is to move all your pieces into a configuration where they are in a single group connected horizontal, vertically, or diagonally.
The object of the game is to capture your opponent's "T" or move your "T" to the lowest square on your opponent's side of the board.