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Encyclopedia > Antediluvians (World of Darkness)

World of Darkness
Vampire series The World of Darkness (or WoD) is the name given to three related but distinct fictional universes. ... -1...

Settings
Dark Ages
Victorian Age
Masquerade
Eternal Struggle
Requiem Vampire: The Dark Ages is a role-playing game originally published by White Wolf Game Studio in 1996. ... Vampire: The Masquerade (Revised Edition) cover. ... Vampire: the Eternal Struggle, published as Jyhad in the first edition and often abbreviated as VtES, is a multiplayer collectible card game set in the World of Darkness, published by White Wolf, Inc. ... This articles content is specific to the fictional setting known as the World of Darkness. ...

Vampirism
Blood bond · Blood point · Bloodline · Clan · Childe · Dhampir · Diablerie · Discipline · Embrace · Frenzy · Generation · Ghoul · Revenant · Rötschreck · Vitae · Wassail In White Wolf Game Studios Vampire: The Masquerade books and role-playing games, a blood bond is a supernatural link of fidelity and dependency of one vampire (the thrall) on another one (the regnant), created and maintained by the repeated consumption of blood. ... A blood point, in White Wolf Studios Vampire: The Masquerade role-playing game and books, is a unit of blood (approximately half a liter). ... For the computer game, see Vampire: The Masquerade - Bloodlines A bloodline is a fictional category of vampires, from White Wolf Game Studios role-playing games Vampire: The Masquerade and Vampire: The Requiem. ... In White Wolf Game Studios role-playing games about vampires, a clan (often in uppercase) is a group of vampires joined by blood relations (i. ... In White Wolf Game Studios Vampire: The Masquerade books and role-playing games, a childe ( childer) is the vampiric offspring of another vampire, referred to as the sire. ... In the Vampire: The Masquerade role-playing game universe created by White Wolf Game Studios, a Dhampir is the child of a 15th generation Vampire and a Mortal or two 15th generation vampires. ... In the context of White Wolf Game Studios vampire books and role-playing games from the World of Darkness, diablerie takes place when a vampire drinks not only all the blood of another vampire but also her/his soul, generally in order to increase his/her own powers. ... Disciplines are supernatural powers used by Vampires in White Wolfs World of Darkness setting. ... In White Wolf Game Studios role-playing games about vampires, the Embrace is the act of passing on the curse of vampirism to a mortal human being. ... In White Wolf Game Studios role-playing games set in the World of Darkness, a frenzy is a temporary state of rage and lack of self-control that a vampire character enters as a response to certain stimuli. ... This article or section does not cite its references or sources. ... In White Wolf Game Studios role-playing games and books set in the World of Darkness, a ghoul is a living being (human or animal) that has become a slave to a vampire and addicted to vampiric blood (vitae). ... // Description Revenant familes were bred over many generations to serve the sabbat. ... In White Wolf Game Studios role-playing games set in the World of Darkness, the Rötschreck (also known as Red Fear) is a temporary state of uncontrollable fear that a vampire character suffers when threatened by fire or sunlight (as well as any other potentially lethal elements). ... In White Wolf Game Studios role-playing games about vampires, vitae is a synonym of blood, especially as the symbol of life (cf Latin vita, life, whence English vital). Vitae is the blood of living creatures from which vampires feed, and also the blood that circulates within the undead... In the old World of Darkness a vampire who has lost all humanity or otherwise fallen to the beast enters a permenant frenzy. ...

Masquerade society
Anarchs · Antitribu · Autarkis · Black Hand · Blood hunt · Bloodline · Caitiff · Camarilla · Clan · Inconnu · Laibon · Kuei-jin · Masquerade · Sabbat · Tal'mahe'Ra The Anarchs are a fictional sect of vampires in White Wolf Game Studios Vampire: The Masquerade role-playing game. ... In White Wolf Game Studios role-playing game Vampire: The Masquerade, most vampire clans belong to a sect, either the Camarilla or Sabbat (some vampires and clans are independent). ... An Autarkis is a fictional term found in White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... The Black Hand are a fictional sect of vampires, composed of several clans and bloodlines, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... In White Wolf Game Studios Vampire: The Masquerade books and role-playing games, a blood hunt is the persecution of a vampire by the rest of the vampiric society in order to kill him. ... Caitiff are a fictional group of clanless vampires in Vampire: The Masquerade, a role-playing game by White Wolf, Inc. ... The Camarilla is a fictional sect of vampires in the World of Darkness, the setting of White Wolf Game Studios role-playing game Vampire: The Masquerade. ... The Inconnu is a fictional sect of vampires in the World of Darkness, the setting of White Wolfs role-playing game Vampire: The Masquerade. ... The Kindred of the Ebony Kingdom, known among themselves as the Laibon, are vampires native to Africa in the Vampire: The Masquerade role-playing game set in White Wolf Game Studios World of Darkness setting. ... Kindred of the East is a role-playing supplement by White Wolf Game Studio to their Vampire: The Masquerade line. ... The Masquerade is a fictional term found in White Wolf Studios Vampire: The Masquerade books and role-playing games. ... The Sabbat are a fictional alliance of vampires, composed of two clans, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... The TalmaheRa are a fictional sect of vampires, composed of several clans and bloodlines, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ...

Masquerade lore
Caine · Lilith ·
Antediluvians ·
Book of Nod ·
Revelations of the Dark Mother ·
The Erciyes Fragments ·
Caine is a fictional character, the father of all vampires in White Wolf Game Studios role-playing games set in the World of Darkness. ... Lilith is the first wife of Adam and mother of all demons in the fictional setting called the World of Darkness, created by White Wolf Game Studio. ... The Book of Nod tells the creation story of the vampires in White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... Revelations of the Dark Mother is a book written in a similar style to the Book of Nod for White Wolfs Vampire:The Masquerade game series. ... The Erciyes Fragments The Erciyes Fragments is a fictional book in White Wolf Game Studios role-playing setting, World of Darkness. ...

Masquerade history
Cainite Heresy ·
Anarch Revolt ·
Time of Thin Blood ·
Gehenna The Cainite Heresy is a fictional heretical cult, practised by some vampires and their human subjects in the setting of Vampire: The Dark Ages, a role-playing game by White Wolf Game Studio. ... In the role-playing game Vampire: The Masquerade by White Wolf, Inc. ... In the role-playing game Vampire: The Masquerade by White Wolf, Inc. ...

Requiem
Requiem Clans · Requiem Bloodlines · Carthian Movement · Circle of the Crone · Invictus · Lancea Sanctum · Ordo Dracul
The Carthian Movement is one of the five covenants in the World of Darkness role-playing game Vampire: The Requiem published by White Wolf. ... White Wolf Game Studios The Circle of the Crone is a secretive and mystic group of Kindred, holding its own belief about vampiric nature and even its own Discipline. ... The Invictus is one of the five covenants in the World of Darkness role-playing game Vampire: the Requiem published by White Wolf. ... The Lancea Sanctum is a group of vampires in the Vampire: the Requiem roleplaying game. ... The Ordo Dracul is one of the five covenants in the World of Darkness role-playing game Vampire: The Requiem published by White Wolf. ...

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Antediluvians is a term used by White Wolf Game Studio in their fictional role-playing game, the World of Darkness. White Wolf, Inc. ... For other uses, see Fiction (disambiguation). ... This article is about games in which one plays the role of a character. ... The World of Darkness (or WoD) is the name given to three related but distinct fictional universes. ...


According to legends of the Kindred, antediluvians are the vampires of the Third Generation. Supposedly they were created by Caine's first childer, Enoch, Irad & Zillah. Legend holds there to be thirteen of them, and their sins are those to blame for God causing the Great Deluge. According to the Bible, the only survivors from the antediluvian period were Noah and his family. ... The Great Deluge algorithm (GD) is a generic algorithm applied to optimization problems. ...


From each of these vampires come the thirteen original clans of Vampire: Assamites, Brujah, Cappadocian, Followers of Set, Gangrel, Lasombra, Malkavian, Nosferatu, Ravnos, Salubri, Toreador, Tzimisce & Ventrue. It is believed among the game's lore that each clan's weaknesses comes from a curse Caine set upon the Antediluvian Founders of the clan. Apocrypha texts of the Book of Nod imply that there may be other unknown antediluvians, who never sired. A diagram of the genealogy of the Assamites The Assamites, in a role-playing-game context, are a clan of vampires, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games, based on a historical group, by the same name. ... The Brujah are a fictional clan of vampires in White Wolf Game Studios World of Darkness books and role-playing settings. ... Cappadocia in 188 BC In ancient geography, Cappadocia was an extensive inland district of Asia Minor (modern Turkey). ... The Followers of Set (Setites) are a fictional clan of vampires (also known as The Snake Clan), from White Wolf Game Studios books and role-playing games set in the World of Darkness (Vampire: The Dark Ages and Vampire: The Masquerade). ... Gangrel or Gangrel may mean: Gangrel is the name of a a fictional clan of vampires. ... The Lasombra are a fictional clan of vampires, associated with the Sabbat, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... The Malkavians are a fictional clan of vampires from White Wolf Game Studios books, role-playing games Vampire: The Masquerade and, Vampire: The Dark Ages. ... This articles content is specific to the fictional setting known as the World of Darkness. ... The Ravnos are a fictional clan of vampires, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... Salubri Clan Symbol The Salubri are a fictional bloodline of vampires from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... The Toreador are a fictional clan of vampires in White Wolf Game Studios Vampire: The Masquerade and Vampire: The Dark Ages books and role-playing games. ... The Tzimisce (pronounced //) are a fictional clan of vampires in White Wolf Game Studios books and role-playing games Vampire: The Masquerade and Vampire: The Dark Ages. ... The Ventrue are a fictional clan of vampires, associated with the Camarilla, from White Wolf Game Studios Vampire: The Masquerade, Vampire: The Dark Ages, and Vampire: The Requiem books and role-playing games. ... In Judeo-Christian theologies, apocrypha refers to religious Sacred text that have questionable authenticity or are otherwise disputed. ... The Book of Nod tells the creation story of the vampires in White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ...

Contents

Absimilliard

  • Nictuku: Nosferatu legend has it that Absimilliard blood-bound all of his childer except for one woman, embraced in a moment of passion, who managed to run away. All Nosferatu are said to be descended from her. Absimilliard's other descendants are the Nictuku: massively powerful and vastly hideous monsters who seek to destroy the Nosferatu by their founder's will. It is their existence that drives the Nosferatu to gather information. [1] [2]
  • Nosferatu: [3] [1] [4]
    • Nosferatu antitribu: [5] [6]
    • Hajj: Amongst Arabian Kindred (Ashirra), the Hajj are the Nosferatu defenders of Islam and wardens of the Keening, a mystical cry heard only by Ashirra that permeates the Arabian peninsula. Led by the fifth-generation Tarique, their philosophical outlook is sufficiently different to have separated them from their clan as a distinct bloodline, and they have very different disciplines including thaumaturgical powers that emulate True Faith. [7]

In White Wolf Game Studios Vampire: The Masquerade books and role-playing games, a childe ( childer) is the vampiric offspring of another vampire, referred to as the sire. ... This articles content is specific to the fictional setting known as the World of Darkness. ...

Arikel (Ishtar)

The Toreador are a fictional clan of vampires in White Wolf Game Studios Vampire: The Masquerade and Vampire: The Dark Ages books and role-playing games. ... The Daughters of Cacophony are a fictional bloodline of vampires, from White Wolf Game Studios Vampire: The Masquerade books and role-playing game. ...

Cappadocius/Ashur/Sargon/Laodice

The Cappadocians are a clan of fictional vampires in the Vampire: The Masquerade role-playing game. ... The Giovanni is a fictional clan of vampires, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... The Lamia who moodily watches the serpent on her forearm (painting by Herbert James Draper, 1909), appears to represent the hetaira. ...

Churka/Dracian (Zapathasura)

The Ravnos are a fictional clan of vampires, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ...

Ennoia

  • Gangrel: The Gangrel are closest to their inner beasts, often acting very animalistic in nature. They typically live in the wilderness and have a close affinity to animals, with the ability to change shape. Although one of the original Camarilla clans, these loners became disaffected and ultimately left the sect. Their historical ties to protecting Gypsies brings them into conflict with the Ravnos. [3] [13] [4]
    • City Gangrel antitribu: [5] [6]
    • Country Gangrel antitribu: [5] [6]
      • Ahrimanes: Founded by a Gangrel antitribu called Muricia, this Sabbat bloodline was formed by her use of a thaumaturgical ritual that mutates a Gangrel's appearance and abilities. In particular they have a discipline that deals with spirits of nature, rather than being able to change shape. They are an artificial bloodline as they must be created through this ritual. All members are chosen to be female. [14]

The Gangrel are a clan of vampires, often associated with the Camarilla, from White Wolf Game Studios Vampire: The Masquerade, Vampire: The Dark Ages, and Vampire: The Requiem books and role-playing games. ...

Haqim

    • Shango:

A diagram of the genealogy of the Assamites The Assamites, in a role-playing-game context, are a clan of fictional vampires, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games, based on a historical group, by the same name. ...

Laza Omri Bara

  • Lasombra: [5] [16] [4] [17]
    • Kiasyd: This bloodline was originally created over a thousand years before the Sabbat existed, through an experiment run by the Lasombra using the blood of faeries. The fifth-generation Lasombra, Marconius, was radically changed physically, growing very tall and thin with angular features and black eyeballs. They have the ability to use a form of faerie magic. [14] [6]
    • Lasombra antitribu: [18]

The Lasombra are a fictional clan of vampires, associated with the Sabbat, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... The Kiasyd are a fictional bloodline of vampires in White Wolf Game Studios Vampire: The Masquerade books and role-playing games, sometimes also appearing in Changeling: The Dreaming. ...

Malkav

  • Malkavians: All members of this clan are blessed and cursed with madness of a variety of forms. On the one hand this affords them some enlightenment that others cannot see, and on the other hand makes them unpredictable and potentially dangerous. Although they are members of the Camarilla, their goals are understandably obscure. Individual Malkavians are often ignored by other Kindred, thinking them to be harmless. [3] [19] [4]
    • Malkavian antitribu: [5] [6]

The Malkavians are a fictional clan of vampires from White Wolf Game Studios books, role-playing games Vampire: The Masquerade and, Vampire: The Dark Ages. ...

Saulot

Salubri Clan Symbol The Salubri are a fictional bloodline of vampires from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... The Baali are a fictional bloodline of vampires, from White Wolf Game Studios Vampire: The Masquerade and Vampire: The Dark Ages books and role-playing games. ...

Sutekh

The Followers of Set (Setites) are a fictional clan of vampires (also known as The Snake Clan), from White Wolf Game Studios books and role-playing games set in the World of Darkness (Vampire: The Dark Ages and Vampire: The Masquerade). ... The Children of Osiris are a fictional group of vampires in White Wolf Game Studios Vampire: The Masquerade. ...

Ilyes

  • True Brujah: In ancient times Ilyes was diablerised by his childe Troile, from whom all Brujah descend. The so-called True Brujah are the remaining hidden descendants of Ilyes, not Troile. They have a vast grasp of power of the movement of time. Their massively long term planning within the Tal'mahe'Ra make them seem ineffectual in the short term though. [24] [21]
  • Brujah: Often highly politically motivated and philosophical, these Kindred are typically outspoken and rebellious. They are passionate and prone to short tempers, descending into frenzy more easily. They are both skilled at rhetoric and fighting, both of which finds them a useful place within the Camarilla. Their slightly chaotic nature is tolerated by the sect. [3] [25] [4]

The TalmaheRa are a fictional sect of vampires, composed of several clans and bloodlines, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... The Brujah are a fictional clan of vampires in White Wolf Game Studios World of Darkness books and role-playing settings. ...

[Tzimisce]/ (probably named Mekhet)

  • Old Clan Tzimisce: These descendants of the Tzimisce clan founder predate the formation of the Sabbat, and even the appearance of Vicissitude (the Old Clan instead have Dominate). They are key members of the Tal'mahe'Ra, and lead the Shadow Crusade, a war on everyone infected with Vicissitude. This was later retconned. They are few in number, fiercely independent and remain very traditional. [24]
  • Tzimisce: [5] [4]

The Tzimisce (pronounced //) are a fictional clan of vampires in White Wolf Game Studios books and role-playing games Vampire: The Masquerade and Vampire: The Dark Ages. ...

Veddhartha

The Ventrue are a fictional clan of vampires, associated with the Camarilla, from White Wolf Game Studios Vampire: The Masquerade, Vampire: The Dark Ages, and Vampire: The Requiem books and role-playing games. ...

Other bloodlines

  • Caitiff: [18]
  • Nagaraja: A group of Euthanatos mages turned themselves into vampires without being embraced, creating this bloodline artificially. They wield necromantic powers, but are also cannibalistic and must consume raw human flesh rather than just blood to survive. They are secretive members of the Tal'mahe'Ra and often reside in the Underworld (the land of the Wraiths). [24] [21]
  • Tremere: [3] [27] [4]
  • Gaki: These Oriental vampires originally appeared in the Hong Kong section of the A World of Darkness supplement, using the standard rules for Cainite vampires (and new disciplines). Since then, many more supplements were released with majorly different rules and background that replaced this early work. For more information see: Kindred of the East. [28]

Caitiff are a fictional group of clanless vampires in Vampire: The Masquerade, a role-playing game by White Wolf, Inc. ... The Pander are a fictional group of vampires in the role-playing game Vampire: The Masquerade. ... Nagaraja is a Sanskrit word from naga (snake) and raj (king) meaning King of Snakes. ... The Tremere are a fictional clan of vampires, from White Wolf Game Studios books and role-playing games set in the World of Darkness (Vampire: The Masquerade and Vampire: The Dark Ages). ... Kindred of the East is a role-playing supplement by White Wolf Game Studio to their Vampire: The Masquerade line. ...

References

  • Dean Shomshak et al., Gehenna (White Wolf Game Studio, 2004, ISBN 1-58846-855-0)
  • Justin Achilli, Vampire: The Masquerade (Revised Edition) (White Wolf Game Studio, 1998, ISBN 1-56504-249-2)
  • Andrew Greenberg, The Book of Nod (White Wolf Game Studio, 1994, ISBN 1-56504-078-3)
  1. ^ a b Hatch, Robert (1993). Clanbook: Nosferatu (ISBN 1-56504-064-3)
  2. ^ McFarland, Matthew (2000). "To Grandmother's House". Nights of Prophecy chapter 3 (ISBN 1-56504-229-8)
  3. ^ a b c d e f g Rein·Hagen, Mark et al (1992). Vampire: The Masquerade Second Edition (ISBN 1-56504-029-5)
  4. ^ a b c d e f g h i j k l m Rein·Hagen, Mark et al (1998). Vampire: The Masquerade Revised Edition (ISBN 1-56504-249-2)
  5. ^ a b c d e f g h i j k l m n Brown, Steven C (1992). The Players Guide to the Sabbat (ISBN 1-56504-042-2)
  6. ^ a b c d e f g h i j k l m n o Achilli, Justin R (1999). Guide to the Sabbat (ISBN 1-56504-263-8)
  7. ^ Soulban, Lucien (1996). "Desert Winds: Arabia by Night". A World of Darkness Second Edition chapter 6 (ISBN 1-56504-207-7)
  8. ^ Brown, Steven C (1994). Clanbook: Toreador (ISBN 1-56504-095-3)
  9. ^ a b c d e f g Greenberg, Andrew et al (1993). The Vampire Players Guide Second Edition (ISBN 1-56504-053-8)
  10. ^ a b c Oliver, Clayton (2001). Vampire Storytellers Companion (ISBN 156504259X)
  11. ^ Achilli, Justin (1997). Clanbook: Giovanni (ISBN 1-56504-218-2)
  12. ^ Walters, Christopher (1997). Clanbook: Ravnos (ISBN 1-56504-217-4)
  13. ^ Freeman, Brad (1993). Clanbook: Gangrel (ISBN 1-56504-046-5)
  14. ^ a b Brown, Steve C (1993). Storytellers Handbook to the Sabbat (ISBN 1-56504-054-6)
  15. ^ Davis, Graeme (1995). Clanbook: Assamite (ISBN 1-56504-214-X)
  16. ^ Dansky, Richard E & Ditchburn, Elizabeth (1996). Clanbook: Lasombra (ISBN 1-56504-211-5)
  17. ^ Baugh, Bruce (2002). Shadows (ISBN 1-56504-858-X)
  18. ^ a b c Dansky, Richard E et al (1999). Guide to the Camarilla (ISBN 1-56504-261-1)
  19. ^ Greenberg, Daniel (1993). Clanbook: Malkavian (ISBN 1-56504-052-X)
  20. ^ a b c Greenberg, Andrew et al (1992). The Storytellers Handbook (ISBN 1-56504-024-4)
  21. ^ a b c Baugh, Bruce et al (2000). Vampire Storytellers Handbook (ISBN 1-56504-264-6)
  22. ^ Watts, Richard (1995). Clanbook: Setites (ISBN 1-56504-215-8)
  23. ^ Bridges, Bill (1992). The Hunter Hunted (ISBN 1-56504-020-1)
  24. ^ a b c Brown, Steve C (1994). Dirty Secrets of the Black Hand (ISBN 1-56504-210-7)
  25. ^ Crow, Steve (1992). Clanbook: Brujah (ISBN 1-56504-038-4)
  26. ^ Greenberg, Andrew (1994). Clanbook: Ventrue (ISBN 1-56504-129-1)
  27. ^ Herber, Keith (1994). Clanbook: Tremere (ISBN 1-56504-115-1)
  28. ^ O'Rourke, Ryan (1992). "Hong Kong". A World of Darkness chapter 4 (ISBN 1-56504-019-8)

Note

  • Vampire: Gehenna, released to end the Old World of Darkness, reveals that many of those vampires may still be active, and some have evolved into entities far beyond mortal or vampiric conditions.
  • The name of the Tzimisce Antediluvian was never revealed, but was hinted to be Mehket.
  • The Lasombra Antediluvian's name was revealed in Shadows, the second book in the Clan Lasombra Trilogy, by Bruce Baugh.


 

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