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This article or section does not cite any references or sources. Please help improve this article by adding citations to reliable sources. (help, get involved!) Any material not supported by sources may be challenged and removed at any time. This article has been tagged since November 2006. In the widest sense cyber anthropology is the branch of sociocultural anthropology which aims to understand the culturally informed interrelationships between human beings and those technological artifacts which can be imagined and described as cybernetic systems. These interrelationships decidedly include the attempts to fuse technological artifacts with human and other biological organisms, with human society, and with the socioecologically shaped environment. In these attempts all the mentioned elements are envisioned as cybernetic systems by the actors involved. This outlines the contours of cyber anthropology's broadest scope. However, in the wake of recent discourses growing around metaphors like globalization and information age/information society especially Information and Communication Technologies (ICTs) move into cyber anthropology's focus. The complex 'human beings and ICTs' unfolds its relevance for sociocultural anthropology inside the following three main sectors: This article or section does not cite its references or sources. ...
Cybernetics is the study of feedback and derived concepts such as communication and control in living organisms, machines and organisations. ...
A KFC franchise in Kuwait. ...
It has been suggested that Digital Age be merged into this article or section. ...
An information society is a society in which the creation, distribution, diffusion, use, and manipulation of information is a significant economic, political, and cultural activity. ...
Information technology (IT), as defined by the Information Technology Association of America (ITAA)is: the study, design, development, implementation, support or management of computer-based information systems, particularly software applications and computer hardware. ...
1. ICTs as tools for sociocultural anthropologists both in teaching and research. The spectrum reaches from using a personal computer as a typewriter, using and/or generating online-databases and -catalogues, communicating with colleagues and peers via Internet-services, to keeping in touch with informants online, and the theory-based generation of new forms of representation for anthropological knowledge. The latter should especially profit by the 'writing culture' debate and visual anthropology. Visual anthropology is a subfield of cultural anthropology that developed out of the study and production of ethnographic photography, film and since the mid-1990s, new media. ...
2. ICTs in the field. The sociocultural anthropological observation, analysis and interpretation of the consequences of the introduction of ICTs into specific societies and/or groups. (It has to be emphasized that this comprises the whole world, and not "just those" in the traditional field of the discipline, but does not exclude "them" as well.) Concepts like 'cultural appropriation of technology' and 'ethnography of work' seem to be indispensable for this task. Cultural appropriation is the adoption of some specific elements of one culture by a different cultural group. ...
3. 'Cyberspace' as field. The sociocultural anthropological observation, analysis and interpretation of the sociocultural phenomena springing up and taking place in the interactive 'space' ('cyberspace') generated by computer-mediated communication (CMC), the Internet-infrastructure and ICTs at large. This comprises national and transnational online-groups, but also movements like e.g. 'Open Source' and the according societal, economical, and juridical issues and problems. It has been suggested that Virtual world be merged into this article or section. ...
Open source refers to projects that are open to the public and which draw on other projects that are freely available to the general public. ...
To which degree the three sectors become mutually influential or even inseparable, depends on the specific research projects, the involved methods and the specific desiderata of understanding. Sociocultural anthropology's unique potentials for contributing to the above mentioned understanding are gradually unveiled. This potential has already have been recognized by neighbouring disciplines. One symptom of this process is the adoption, or even appropriation, of 'ethnography', a generic method of sociocultural anthropology, by sociology, media studies, and other academic endeavours. The engagement by sociocultural anthropology in the last decade was somewhat weaker, but the trend is pointing stoutly upwards. Ethnography (from the Greek ethnos = people and graphein = writing) refers to the genre of writing that presents varying degrees of qualitative and quantitative descriptions of human social phenomena, based on fieldwork. ...
This article or section does not adequately cite its references or sources. ...
Media studies concerns the study of media content, institutions, and its role in society. ...
References
- Budka, Philipp and Manfred Kremser. 2004. "CyberAnthropology—Anthropology of CyberCulture", in Contemporary issues in socio-cultural anthropology: Perspectives and research activities from Austria edited by S. Khittel, B. Plankensteiner and M. Six-Hohenbalken, pp. 213-226. Vienna: Loecker.
- Escobar, Arturo. 1994. "Welcome to Cyberia: notes on the anthropology of cyberculture." Current Anthropology 35(3): 211-231.
- Fabian, Johannes. 2002. Virtual archives and ethnographic writing: "Commentary" as a new genre? Current Anthropology 43(5): 775-786.
- Hine, Christine. 2000. Virtual ethnography. London, Thousand Oaks, New Delhi: Sage.
- Kozinets, Robert V. (2006), “Click to Connect: Netnography and Tribal Advertising,” Journal of Advertising Research, 46 (September), 279-288.
- Kozinets, Robert V. (2005), “Communal Big Bangs and the Ever-Expanding Netnographic Universe,” Thexis, 3, 38-41.
- Kozinets, Robert V. (2002), “The Field Behind the Screen: Using Netnography for Marketing Research in Online Communities,” Journal of Marketing Research, 39 (February), 61-72.
- Kozinets, Robert V. (1999), “E-Tribalized Marketing?: The Strategic Implications of Virtual Communities of Consumption,” European Management Journal, 17 (3), 252-264.
- Kozinets, Robert V. (1998), “On Netnography: Initial Reflections on Consumer Research Investigations of Cyberculture,” in Advances in Consumer Research, Volume 25, ed., Joseph Alba and Wesley Hutchinson, Provo, UT: Association for Consumer Research, 366-371.
- Kremser, Manfred. 1999. CyberAnthropology und die neuen Räume des Wissens. Mitteilungen der Anthropologischen Gesellschaft in Wien 129: 275-290.
- Paccagnella, Luciano. 1997. Getting the seats of your pants dirty: Strategies for ethnographic research on virtual communities. Journal of Computer Mediated Communication 3(1).
- Sugita, Shigeharu. 1987. "Computers in ethnological studies: As a tool and an object," in Toward a computer ethnology: Proceedings of the 8th International Symposium at the Japan National Museum of Ethnology edited by Joseph Raben, Shigeharu Sugita, and Masatoshi Kubo, pp. 9-40. Osaka: National Museum of Ethnology. (Senri Ethnological Studies 20)
- Wittel, Andreas. 2000. Ethnography on the move: From field to net to Internet. Forum Qualitative Sozialforschung / Forum: Qualitative Social Research 1(1).
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