|
Antichess, also called losing chess, loser's chess, zero chess, giveaway chess, or suicide chess, is a chess variant in which the objective of the participants is to get all of their pieces captured. The most widely played variation, as described in the book Popular Chess Variants by D.B. Pritchard, is described below. A chess variant is a game derived from, related to or similar to chess in at least one respect. ...
The rules of the game are the same as those of chess except for the following additional rules: - Capturing is compulsory;
- When more than one capture is available, the player may exercise choice;
- The king has no special prerogative and accordingly:
- It may be captured like any other piece;
- There is no check or checkmate;
- Castling is not allowed;
- Pawns may also promote to King;
- In the case of stalemate, the winner is the player with fewer pieces. If the number is equal, the game is drawn.
A player wins by forcing the opponent to stalemate him so that he has fewer pieces than his opponent. (Losing all your pieces is a special case of this.) Apart from move repetition, mutual accord and the 50-move rule, the game is also drawn when a win is impossible; for example, if a dark-squared bishop and a light-squared bishop are the only pieces remaining. In another little-played version, forcing your opponent to checkmate your king is another option to win. Initial position of kings and rooks Black has castled kingside (O-O), and White has castled queenside (O-O-O) Castling is a special move in the game of chess involving the king and either of his original rooks. ...
Promotion is a chess term describing the transformation of a pawn that reaches the eighth square into the players choice of a queen, knight, bishop, or rook. ...
Because of the forced capture rule, antichess games often involve long sequences of forced captures by one player. This means that a minor mistake can ruin the whole game. Losing openings include 1.b4, 1.d3, 1.d4, 1.e4, 1.f4, 1.h3, 1.h4, 1.Nf3 and 1.Nc3 (algebraic chess notation). Some of these openings took months of computer time to solve, but the wins against 1.d3, 1.d4, and 1.e4 consist of a single series of forced captures, and can be played from memory by most experienced players. Algebraic chess notation is the method used today by all competition chess organizations and most books, magazines, and newspapers to record and describe the play of chess games. ...
See also: chess terminology. This page explains commonly used terms in chess in alphabetical order. ...
In other languages - Bosnian: Bujrum
- Danish: Selvmordsskak (Suicide chess)
- Dutch: Weggeefschaak
- French: Qui Perd Gagne; QPG (Whoever loses wins)
- German: Räuberschach (Bandit chess), in southern dialects also Fressschach (Devouring chess, old spelling: Freßschach). Yet another name is Schlagschach (Capture chess) — however, it can also refer to a special variant of antichess in which players are allowed to capture their own pieces.
- Hungarian: Franciasakk (French chess)
- Icelandic: Drepskák (Killing chess)
- Italian: Vinciperdi (Win by losing)
- Slovenian: Žri!; Žeri-žeri (Devour this up)
- Spanish: Comepiezas (Eat pieces), Cómeme (Eat me)
- Swedish: Offerschack
External links Open source refers to projects that are open to the public and which draw on other projects that are freely available to the general public. ...
Internet sites where antichess can be played |