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This article or section does not adequately cite its references or sources. Please help improve this article by adding citations to reliable sources. (help, get involved!) This article has been tagged since October 2006. Apolyton Civilization Site (abbreviated ACS or Apolyton) is one of the largest web sites on the Internet dedicated to connecting players of the Civilization series of computer games and other games in the 4X genre. It has an extensive archive of news that includes news about developments in the design process for the games it is dedicated to, as well as interviews with developers and other special media that make it an important primary source of news for those seeking to learn more about these games or seeking ways to modify them. Civilization, or Sid Meiers Civilization (which is the games official name), is a turn-based strategy game created by Sid Meier for Microprose in 1991. ...
A computer game is a game composed of a computer-controlled virtual universe that players interact with in order to achieve a defined goal or set of goals. ...
4X refers to a genre of strategy game, usually a computer game, with four primary goals: eXplore, eXpand, eXploit and eXterminate. ...
Games Covered
The games covered are Sid Meier's Civilization (I, II, III, IV), Sid Meier's Alpha Centauri, Civilization: Call to Power, Call to Power II, Master of Orion (I, II, III), Galactic Civilizations (I, II) and Rise of Nations. Existing expansions for these games are also covered. Sid Meier (born Sidney K. Meier in 1954, in Detroit, USA) is a renowned American programmer and designer of some of the most commercially and critically successful computer strategy games of all time. ...
Civilization is a computer game created by Sid Meier for Microprose in 1991. ...
Sid Meiers Civilization II, a. ...
Sid Meiers Civilization III is a turn-based strategy computer game by Firaxis Games, the sequel to Sid Meiers Civilization II. It was followed by Civilization IV. Also called Civ 3 or Civ III for short, the game is the third generation of the original Civilization. ...
Sid Meiers Civilization IV (or Civ IV) is a turn-based strategy computer game released in 2005 and developed by lead designer Soren Johnson under the direction of Sid Meier and Meiers studio Firaxis Games. ...
Sid Meiers Alpha Centauri (sometimes abbreviated to SMAC or Alpha Centauri) is a 4X turn-based strategic computer game created by Brian Reynolds and Sid Meier under the auspices of Firaxis Games in 1999. ...
CTP Opening screen artwork is a good example of the kind of integration of art styles found throughout the game Civilization: Call to Power is a PC turn-based strategy game released by Activision as an improved successor to the extremely successful Civilization computer game by Sid Meier, competing with...
Call to Power II feautures special bonuses for some achievements Call to Power II feautured a reworked diplomacy system Call to Power II is a PC turn-based strategy game released by Activision as a sequel to Civilization: Call to Power, which was, in turn, a game similar to the...
Master of Orion (MOO or MoO) is an interstellar turn-based computer strategy game that was released in 1993. ...
Master of Orion II: Battle at Antares (MOO2) was the first sequel to Master of Orion. ...
Master of Orion III (MOO3) is the third computer game in the Master of Orion series. ...
Galactic Civilizations is a turn-based strategy computer game developed by Stardock and released in March 2003 for Windowsâan earlier version was released for OS/2 in 1994. ...
Galactic Civilizations II: Dread Lords is the sequel to the turn-based 4X game Galactic Civilizations made by Stardock. ...
Rise of Nations is a real-time strategy computer game, developed by Big Huge Games and published by Microsoft on May 20, 2003. ...
The Site The site is one of the two oldest and largest Civilization-related community sites (the other being CFC). Apolyton has an independent, but very close relationship with the developers of the games that it covers. It has frequent interaction with their games' related developers, with postings to the groups themselves or in mentions on the developers' sites.[1] As well, several staff and community members have been involved in the development of several of the titles covered by the site and are listed in the credits. Several modders from the community now work for the companies making the games. The site has been granted numerous exclusive interviews and features for some of the games that it covers. Civilization Fanatics Center (abbreviated CFC and CivFanatics) is a fan web site for the Civilization series of computer and video games published by a variety of companies (depending on the game), including Atari, Firaxis, and Microprose. ...
Apolyton also runs a number of "democracy games" for Civilization III, Sid Meier's Alpha Centauri, and other games. A democracy game is a gathering of people to play the game in an organised manner, electing governments, political party|political parties, etc. The site has lively forums where thousands of users can discuss topics ranging from game specific to political (in the "Off-Topic" forum only). The forums are also home to the Civilization IV Wishlist. Politics is the process by which groups make decisions. ...
Apolyton has a very popular "Off Topic" forum for any subject not relating to gaming (such as politics or philosophy) as well as an "Other Games" forum to cover games not officially covered by Apolyton. The "Other Games" forum is also host to a multitude of forum games which are played exclusively by posting on the forum. This article or section does not cite its references or sources. ...
History The site was founded on 26 July 1998 as an amalgamation of two older, smaller sites; it is privately owned by Markos Giannopoulos and Daniel Quick. Apolyton means "the ultimate" in Greek. At the time, it covered Civilization 2 and Civilization: Call to Power. Over the first year, it expanded to include Sid Meier's Alpha Centauri, Civilization 1, and Civilization 3. 1998 (MCMXCVIII) was a common year starting on Thursday of the Gregorian calendar, and was designated the International Year of the Ocean. ...
It had explosive growth - 6 million hits in the first year, 14 million in the second year, 22 million in the third, and 72 million in the second half of 2002. After the announcement of Civilizaion 3, the first of several versions of The List had started to be compiled. The List was a list of fan suggestions for the game larger than the New Testament. This was later be frequently cited by Firaxis as example of the fanaticism of their fan base and the volume of suggestions they get from fans, including by Soren Johnson when he announced Civ4 at GDC04. Years later, a similar list was compiled for Civilization 4. In late 2006, Markos Giannopoulos stepped down as co-owner. Markos's half of the site was then split between three long time staff members: Locutus, Ming, and Rah. Since then four new staff members have been hired. Also, some changes have made to site including an update of Apolyton's online civolpedia and a return of postcounts to the Off-Topic Forum.
ApolyCon In July of 2006, Apolyton organized a gaming convention featuring two star game designers, Sid Meier and Brian Reynolds. Hosted over a weekend in Baltimore, and planned since the previous October 2005, Apolyton's convention included a visit to the offices of Big Huge Games, talks from the designers, workshops, and multiplayer gaming marathons. Sid Meier (born Sidney K. Meier in 1954, in Detroit, USA) is a renowned American programmer and designer of some of the most commercially and critically successful computer strategy games of all time. ...
Brian Reynolds (born 1967) is a well known computer strategy game designer, formerly of MicroProse and Firaxis Games. ...
Big Huge Games is a computer game developer founded in 2000 by veteran game industry figures Tim Train, David Inscore, Jason Coleman and Brian Reynolds. ...
The event was recorded, with videos of a multiplayer session featuring some game designers, a game design workshop and a game modding feature being released, among others.
Connection to Developers Firaxis The connection between the site in developers has evolved to the point where the developer provides a direct link to the site's forum discussions from the game's official site.[2] Soren Johnson, AI programmer of Civilization 3 and lead designer of Civilization 4, had learned through Apolyton that Firaxis had some opening positions for programmers. [3] Employed by Firaxis Games in 2000, Soren Johnson co-designed and helped in programming the popular video game Civilization III and its expansion packs. ...
Sid Meiers Civilization III is a turn-based strategy computer game by Firaxis Games, the sequel to Sid Meiers Civilization II. Also called Civ 3 or Civ III for short, the game is the third generation of the original Civilization. ...
Civilization IV is a turn-based strategy computer game currently being developed by Sid Meier and his studio Firaxis Games. ...
In 2004, Firaxis had started recruiting prominent Apolytoners as pre-alpha testers for Civ4, some of which had ended up being hired by the company. (Jon Shafer, Alex Mantzaris, Robert Thomas) Others had ended up doing freelance scenario design work on the game. (Martin Isaksen, Dale Kent, Wouter Snijders, Gabriele Trovato) Jan van der Crabben had used his experiences to get a job as a designer by Creative Assembly. Apolyton had provided server resources to support game testing, and is listed in the credits of Civilization 4 when the game was released. Creative Assembly (officially The Creative Assembly Ltd) is a British video game developer established in 28 August 1987 by Tim Ansell, best known for their Total War strategy games series (Composed of Shogun, Medieval, Rome and the forthcoming Medieval 2) and some sports games developed for distribution under EAs...
When the first patch was released for Civilization IV: Warlords, some updates to the AI were included. All of these updates were devolped by Apolyton member "Blake" by himself.[citation needed]
Activision Apolytoners who had modded CtP took a small scripting language which was added to the game to drive the tutorial, as well as some text files with settings, and used them to design increasingly complex mods. This had encouraged Activision to expand the modding capabilities of the game in patches. CTP Opening screen artwork is a good example of the kind of integration of art styles found throughout the game Civilization: Call to Power is a PC turn-based strategy game released by Activision as an improved successor to the extremely successful Civilization computer game by Sid Meier, competing with...
Activision, Inc. ...
When Call to Power II was announced, the top CtP1 modders from Apolyton were asked to alpha-test the game. The testers had helped make CtP2 become the most moddable strategy game until Civ4 was released. In fact, Civ4's modding capabilites were based on/inspired by CtP2. Civ2/CtP1 modder Harlan Thompson had done freelance design work for the game to create its Alexander the Great scenario. Apolyton had provided server resources to support the game's testing, and was lsited in the credits of the game when it was released. Call to Power II feautures special bonuses for some achievements Call to Power II feautured a reworked diplomacy system Call to Power II is a PC turn-based strategy game released by Activision as a sequel to Civilization: Call to Power, which was, in turn, a game similar to the...
In 2001, Activision end all support of the CtP series a month after the games release, but had referred customers who were in need of support to Apolyton. In 2003, Activision had released the full source code of CtP2 after months of lobbying by the Apolyton community with the support of the former lead programmer Joe Rumsey, which had lead to headline news on mainstream websites like Slashdot and the BBC. From 2005 onwards, the Apolytoner Stan Karpinski, with some help from other Apolyton members, had developered an unofficial sequel to CtP2, Ages of Man. He attempted to get it published, but Activision refused to cooperate. The game was then distributed through Apolyton free-of-charge and development continued on Apolyton, which hosts the game's website and forums.
Big Huge Games In 2002, Apolyton was granted an exclusive interview/preview with Brian Reynolds at his summer home about Rise of Nations. In 2003 an exclusive preview, (featured on Slashdot) for Master of Orion III was published. As well, the Apolytoner and Rise of Nations modder Kevin Chulski (known as DarthVeda on Apolyton) had joined Big Huge Games as a designer, and worked on Rise of Legends. Rise of Nations: Rise of Legends is a RTS, or Real-Time Strategy game for the PC by game company Big Huge Games and published by Microsoft. ...
In 2005, Apolyton had started Age of Nations, the first-ever machinima series for a strategy game, based on the Rise of Nations engine.[citation needed]
Educational efforts The site has hosted the Apolyton University effort, started in 2002.[4] It is a project that involves students coming together to collaborate and learn over the internet using the Civilization 3 game as a tool to that end. The project has been held up as an example of a means to reform education systems to take advantage of the unique opportunities offered by new technology.
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