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The CPS-3 or Capcom Play System 3 is an arcadesystemboard that was introduced by Capcom in 1996 with the game Red Earth (also known as Warzard).
Arcade operators were particularly displeased with the systemboard's fragility; the CPS-3 did not stand up well to mechanical or electrical shock.
The cost of the system was greater than that of other arcadesystemboards, and it is rumored that programming for the CPS-3 was rather difficult as well.
Board swapping typically does not require any modification to your existing game and is usually most feasible on games made after 1986, which include games that use the JAMMA wiring standard (we’ll discuss this in detail later in the article).
Arcade games are relatively simple machines: they typically consist of a game circuit board, power supply, monitor, input controls (joysticks, buttons, trackball, etc) and a wiring harness that connects everything together.
Board swapping is simply a means of changing games by installing a different game circuit board in a cabinet and using its existing power supply, monitor and controls to play the game.