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The Argonians are a fictional race of reptile humanoids from the Elder Scrolls video game series. (From Elderscrolls.com): Little is known and less is understood about the reptilian denizens of Black Marsh. Years of defending their borders have made the Argonians experts in guerrilla warfare, and their natural abilities make them equally at home in water and on land. They are well-suited for the treacherous swamps of their homeland, and have developed natural immunities to the diseases and poisons that have doomed many would-be explorers into the region. Their seemingly expressionless faces bely a calm intelligence, and many Argonians are well-versed in the magical arts. Others rely on stealth or steel to survive, and their natural agility makes them adept at either. They are, in general, a reserved people, slow to trust and hard to know. Yet they are fiercely loyal, and will fight to the death for those they have named as friends. Orders Crocodilia - Crocodilians Rhynchocephalia - Tuataras Squamata Suborder Sauria- Lizards Suborder Serpentes - Snakes Suborder Amphisbaenia - Worm lizards Testudines - Turtles Superorder Dinosauria Saurischia Ornithischia Reptiles are tetrapods, and also are amniotes, animals whose embryos are surrounded by an amniotic membrane. ...
The term humanoid refers to any being whose body structure resembles that of a human. ...
The Elder Scrolls is a computer role-playing game series developed by Bethesda Softworks. ...
Guerrilla War redirects here. ...
A freshwater swamp A swamp is a wetland that features permanent inundation of large areas of land by shallow bodies of water, generally with a substantial number of hummocks, or dry-land protrusions. ...
Unfortunately for the Argonians, the very traits that enabled them to survive so well in the swamps of their homelands also make them ideal slaves for hard labour in regions of the Empire that would prove uninhabitable to the other races in Morrowind. They are commonly enslaved along with the Khajiit in Morrowind; although slavery itself is illegal in the Empire, Imperial officials seem to look the other way when it is witnessed in practice in Morrowind. The Khajiit are a cat-like race featured in The Elder Scrolls video game series. ...
The Argonians have no dieties, but instead worship the revered Hist; it is unclear as to what the Hist actually are, however. Some references point towards the Hist being a different breed of Argonians that are ugly, frail, yet intelligent, and are the most common breed of Argonian seen outside of Black Marsh (also known as Argonia), their home province. Other sources imply that the Hist is a type of ancient, semi-sentient tree considered sacred by the Argonians, and that the tree secretes a type of sap-like resin that hardens and when molded can make ideal armor. History is often used as a generic term for information about the past, such as in geologic history of the Earth. When used as the name of a field of study, history refers to the study and interpretation of the record of human societies. ...
A breed is a domesticated subspecies or infrasubspecies of an animal. ...
Argonia is a city located in Sumner County, Kansas. ...
Insect trapped in resin. ...
Indeed, it appears that there are many different breeds of Argonians; when compared, the Argonians from the previous games (Arena, Daggerfall, and Redguard) along with the upcoming sequel (Oblivion) seem drastically different. The Arena Argonians were merely gray humans with small, black eyes and hair ranging from blue-green to bright red. It is speculated that the Arena Argonians weren't Argonians at all, but rather the Kothringi Tribesmen, a rumored hybrid race of Nords and Argonians, the only other sentient race to survive in Argonian and thus technically Argonians themselves (being residents of Argonia). The Daggerfall Argonians, while more closely resemblant to the Morrowind breed, were still of human body structure, but had serpentine tails, lizard-like faces, dull green skin and lime-colored ventral scales. The Redguard Argonians were basically stocky-looking Morrowind Argonians, and the Oblivion Argonians can be best described as a cross between the Daggerfall Argonians and Trandoshans, standing completely upright, rather blunt-faced, and reddish in color. While it is possible that the Argonian species went rapid and radical evolutionary changes between each game (set around 10 - 30 year apart), it is much more likely that they are just different strains of the Argonian race. An arena is a circular or oval shaped (or sometimes rectangular) public space (akin to a classical amphitheatre), designed to showcase theater, musical performances, or sporting events. ...
The Elder Scrolls II: Daggerfall is a first-person freeform computer role-playing game (CRPG) for the PC, developed by Bethesda Softworks and released in 1996. ...
Oblivion is generally defined as a state of being forgotten or in limbo, with strong connotations of nothingness or void. ...
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While Argonians appear reptilian in nature at first glance, they also exhibit fish- and amphibian-like qualities, being able to breath water, having small gills behind their ears, and swimming using the same body mechanism as that of a tadpole or eel, waving it's tail side to side to propel itself through the water. Groups Conodonta Hyperoartia Petromyzontidae (lampreys) Pteraspidomorphi (early jawless fish) Thelodonti Anaspida Cephalaspidomorphi (early jawless fish) Galeaspida Pituriaspida Osteostraci Gnathostomata (jawed vertebrates) Placodermi Chondrichthyes (cartilaginous fish) Acanthodii Osteichthyes (bony fish) Actinopterygii (ray-finned fish) Sarcopterygii (lobe-finned fish) Actinistia (coelacanths) Dipnoi (lungfish) A fish is a poikilothermic (cold-blooded) water-dwelling...
Orders Subclass Labyrinthodontia - extinct Subclass Lepospondyli - extinct Subclass Lissamphibia Anura Caudata Gymnophiona Amphibians (class Amphibia) are a taxon of animals that include all tetrapods (four-legged vertebrates) that do not have amniotic eggs. ...
External links
Race page on TES Codex |