FACTOID # 89: In the 1990's, nearly half of all arms exported to developing countries came from the United States of America.
 
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Encyclopedia > Artificial reality

Artificial reality was the term Myron W. Krueger used to describe his interactive immersive environments, based on video recognition techniques, that put a user in full, unencumbered contact with the digital world. He started this work in the late 1960s and is considered to be a key figure in the early innovation of virtual reality. His first book Artificial Reality was published in 1983 and updated in Artificial Reality II in 1991 (both published by Addison-Wesley). Wikipedia does not have an article with this exact name. ... The 1960s decade refers to the years from January 1, 1960 to December 31, 1969, inclusive. ... Virtual reality (VR) is a technology which allows a user to interact with a computer-simulated environment, be it a real or imagined one. ... 1983 (MCMLXXXIII) was a common year starting on Saturday of the Gregorian calendar. ... 1991 (MCMXCI) was a common year starting on Tuesday of the Gregorian calendar. ... Pearson can mean Pearson PLC the media conglomerate. ...


The term is occasionally used in New Age spirituality to describe the reality we are currently living in. New Age describes a broad movement characterized by alternative approaches to traditional Western culture. ...


See also


  Results from FactBites:
 
Artificial reality - Wikipedia, the free encyclopedia (126 words)
Artificial reality was the term Myron W. Krueger used to describe his interactive immersive environments, based on video recognition techniques, that put a user in full, unencumbered contact with the digital world.
His first book Artificial Reality was published in 1983 and updated in Artificial Reality II in 1991 (both published by Addison-Wesley).
The term is occasionally used in New Age spirituality to describe the reality we are currently living in.
Virtual Reality (3667 words)
Virtual reality is a surrounding computer-simulated ecology within which humans interact with computer-generated objects in a manner governed by sufficient computer reasoning that the interaction seems realistic.
Examples include a surgeon using virtual reality to operate at a micro-scale that would not be possible with unaided human hands or a pilot with a cloudy head-mounted-display that superimposes maps on the pilot's area of vision to guide navigation.
Virtual reality will generally also be a tremendous aid for development in the fields of engineering and manufacturing, configuration and construction, biotechnology and nanoscale pharmacology, chemistry and nanoscale modeling, medicine and bionics, the clothing sector, and the fine arts.
  More results at FactBites »


 

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