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Attack Retrieve Capture (ARC) is a free multiplayer, 2D computer game originally created by John Vechey (jv) and Brian Fiete (bf) as a college project was later published by Hoopy Entertainment in 1997. The game is primarily capture the flag (CTF), but other game modes exist. In the 2-team CTF mode, each team is trying to capture the other's flag(s). Players pilot small ships equipped with 4 types of weapons: lasers, missiles, bouncy lasers, and grenades. Image File history File links Attack_Retrieve_Capture_logo. ...
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Screenshot of Pogo. ...
World Opponent Network or WON was an online gaming service, created by Sierra Games as the Sierra Internet Gaming System (SIGS). ...
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1997 (MCMXCVII) was a common year starting on Wednesday of the Gregorian calendar. ...
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Capture the flag (CTF) is a traditional outdoor game often played by children where two teams each have a flag and the objective is to capture the other teams flag, located at the teams base, and bring it back to their own base. ...
Gameplay
Movement There are two to four teams (green, red, blue, and yellow). Each player pilots a ship of his or her team's color. The ships move around a plane. There are obstacles which the ships cannot pass through (walls, areas with no floor, etc.)
Weapons
A green ship firing its primary weapon, the laser. The pipe on the right can be shot over, but ships can not cross it. The green figure along the top is a spawn for the green team. There exist two categories of weapons, which are the laser and the special weapons. When the laser is fired, its power drains. Laser power returns at a constant rate. The specials are made up of the three weapons which follow: Image File history File links Tony. ...
Image File history File links Tony. ...
- The missile — does a large amount of damage on impact and has a small radius in which it does damage to nearby ships,
- The "bouncy" — a laser that bounces off walls and does greater damage than the standard laser.
- The grenade — a bomb which can be "thrown" over walls and kills instantly on a direct impact, with a large damage radius if it hits the ground.
A player spawns with no specials but gains them over time. He or she can hold only a certain number of special ammunition at a time (three "bouncies" and missiles, and two grenades).
Objectives Capture the Flag In "Capture the Flag" mode, a team wins by bringing the other team's or teams' flags to their own flagpost corresponding to the color of the flag. A team may have multiple flags. There are also neutral flags, which are white. A player carrying a flag moves more slowly than normal; also, he or she cannot use a teleporter or move "against" a conveyor belt. If a player drops a team flag (not white), a player from that team or another opposing team can pick up the flag after a few seconds. If a player touches their own dropped flag or the flag is left alone for a certain time, the flag is returned to its home post immediately. Neutral flags do not return by themselves.
Switch In "switch" or "button" mode, the map has one or more switches on it. A player "claims" a switch for their team by touching it. A team wins by gaining control of all the switches.
Deathmatch There is no team objective in this mode. Players only attempt to kill each other to gain a high score.
History The game has developed into a cult hit since the first beta releases, and its small but devoted fanbase has followed it for several years. Initially ARC was hosted on a server rented out by Hoopy, and clients ran it via Hfront (Hoopy Front End). The original developers of ARC, John Vechey (jv) and Brian Fiete (bf), took ARC to Total Entertainment Network (TEN) (now pogo.com) in 1998 for its 1.0 release. In 1999, TEN went under and ARC appeared to go with it. But by December 1999, World Opponent Network (WON) had acquired ARC and began to run another beta test. During this time, WON attempted to make ARC a source of income, by adding advertisements into the game interface. However, the idea never got off the ground, and WON suffered the same fate as TEN in 2001. The future of ARC was again uncertain, but Sierra Entertainment bought WON which included ARC. This kept ARC going under much the same operation as WON had. A few updates were added to ARC but these where only security issues. In 2002, development was handed to a community member called Err0r. Due to lack of co-operation from Sierra Entertainment, no patch has been released. In a fairly expected turn of events, Err0r resigned on April 21, 2005 handing leadership of the admin team to Goose, one of the first users of the game, and Sonique, a prominent admin.[1] Screenshot of Pogo. ...
World Opponent Network or WON was an online gaming service, created by Sierra Games as the Sierra Internet Gaming System (SIGS). ...
This article does not cite its references or sources. ...
World Opponent Network or WON was an online gaming service, created by Sierra Games as the Sierra Internet Gaming System (SIGS). ...
This article does not cite its references or sources. ...
Community ARC has a very strong community, perhaps the reason for its longevity. Some players have played for close to 11 years. The length of time a player has played is somewhat of a status symbol within the community, and players are frequently classified by when they started playing (see the ARC Eras). The community also revolves around clans and leagues.
League Play Near the end of Hfront Pharcyde organized a tournament he called Clanwars. Gortex and Sexybooty helped him run this tournament as Pharcyde could not make himself available for all the matches. This single elimination tournament was very crude in implementation but it helped spawn many arc leagues, some which are still in action today. When TEN arrived, Clanwars came under new management and became ARC's first league, taking on a new name: the Arc Premier League (APL). The APL and other leagues ran seasons and tournaments between the clans, mostly for pride, but occasionally a prize was offered. Naming of the chat lobbies on TEN was a prize for the first APL, and a few seasons later, APL was sponsored by Diamond Multimedia, resulting in the winning clan receiving mp3 players.
Game Maps The most popular maps are the following: - Golden Oldie (GO)
- Madwars
- Smear da Queer
- Basewars
- Battleground
- Castlewars
With a map editor such as MapEd or Sedit, players may create custom maps.
Map History Golden Oldie Golden Oldie has been the most successful map and is the main map of choice for the arc veterans and is also the current league map. Go consists of two teams, green vs red in a middle size map using the maximum game width. With two neutral flags, one at each end. This map has been slightly edited to aplgo to have an area for spectators which is the blue team. Blue team is also where the ref can view the match from.
Map Creation A community member by the alias of sedition created SEdit, the most popular map editor. There are other map editors as well, such as maped and qmaped.
Important People - bf - Brian Fiete, co-founder of Hoopy Entertainment
- jv - John Vechey, co-founder of Hoopy Entertainment
- C: - Josh Langley, Graphics designer
- bob - Hoopy Webmaster and Server Administrator
- WarPig - Jason Kapalka - Hoopy, TEN liaison
Lingo - Admin - Administrator of the game. Certain accounts are given the ability to kick, ban, or mute others in the lobby and in games to enforce rules and keep order.
- Air - When the player gets damaged without actually getting hit, this is referred to as air damage. The lag nades are an example of air damage (see below).
- Camper - A player who waits by spawning points of the opposite team(s) and kills their ship as they spawn.
- Cap - A successful capture of a flag. (in CTF mode)
- Clan - A group of players that have joined together to compete in leagues, or just for the camaraderie.
- Dev - Developer of the game. Primarily used in WON and Sierra eras.
- Frag/Kill - A successful kill of another player.
- Hfront - The first client software used for ARC.
- Lag Nade - A grenade that is thrown at a ship and before it actually hits, the ship explodes. (LN for short)
- Lagshooting - In ARC, hitting the enemy on your screen does not mean he/she was actually hit, due to lag. To successfully hit an enemy, one must try to predict the enemy ship's movement, and shoot in the predicted path, instead of right on the enemy. If done right, the enemy ship will take damage even if the shots did not hit on your screen. This is the vital art of lagshooting. The distance to lagshoot is determined by your, and your enemy's connection to the server.
- Newbie - Technically a new player, but usually used to insult one's playing skills. (AKA newb, noob, n00b, nub)
- Nip - A players ship, referring to the similarity between the original graphics (beta 32 and before) and a nipple. (this term is mainly referred to the green team, as they really do look like nipples...)
- Ownt - A term used when a player gets shot multiple times in a row until they die. This term is used very loosely in many situations. (AKA pwnt, which is "powerfully ownt")
- Pwned - A phrase evolved from player owned -> plowned -> pwned
- Smoker - A player is smoked or a smoker when a smoke cloud animation appears on their ship. This occurs when the player is low on health.
- Spread - Literally a spread/wall of lasers fired from left to right, up to down, etc.
- Vet - Short for veteran, a vet is someone who has been playing ARC or who has been in the community for an extended period of time. Primarily used in the TEN and WON eras when lots of newer players arrived; the title was generally reserved for a player who began during the Hfront era.
- Vulch/Vulcher - A kill that another player thought they had a claim on. One who steals kills repeatedly is known as a vulcher (derived from the English word vulture).
- Woot - Woot, or w00t, is a term used that stands for 'We Own Other Team'. This term is mainly used when one team wins a game. Many noobs (see above) misunderstand this and do not know what it stands for.
Lag is a common term used to describe a symptom often encountered in computing and especially networked systems, where results of actions appear much later than expected. ...
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References External links General - ARC Headquarters (official)
- Arcers.net
- ARC Hub
- ARC-Stuff
- ARC Network
- ARC Realm Provides Game Servers
- ARCenter an old (1997) ARC fansite
- ARC Historic Museum History up until 1998
- PopCap.com The creators of ARC founded a new company.
- ARC on gamespot.com
- ARC on gamerankings.com
- arc.opious.net An archive of ARC files, dating back from July 1999
Clans Leagues - APL APL league (the longest established and most respected league) ARC Premier League
- AGN AGN league. ARC Gaming Network.
- NEAL NEAL league.
- YAL YAL league.
- AAL AAL league ARC Allstar League
- MLA MLA league.
- IAC IAC Independent Arc League
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