The Aurora Engine is a game engine developed by BioWare for use in computer and console role-playing games. The Aurora Engine was the 3D successor to BioWare's earlier, 2D game engine, called Infinity. In computing, a game engine is the core software component of a video game. ... BioWare Corp. ... Computer role-playing games (CRPGs), often shortened to simply role-playing games (RPGs), are a type of video or computer game that traditionally use gameplay elements found in paper-and-pencil role-playing games. ... The rewrite of this article is being devised at Talk:3D computer graphics/Temp. ... 2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. ... The Infinity Engine is a computer game engine, which allows the creation of isometric computer role-playing games. ...
The first game released using the Aurora Engine was Neverwinter Nights, which included a number of tools for users to create their own content. A brief skirmish in Luskan Neverwinter Nights (NWN), produced by BioWare and published by Infogrames Entertainment (now Atari), is a third-person perspective computer role-playing game that uses the Third Edition of the Dungeons & Dragons rules (with minor changes). ...
External links
Aurora Toolset Information on the BioWare site (http://nwn.bioware.com/builders/)
The engines were revised for 2000 with coil-on-plug ignition and roller follower valvegear for improved fuel economy and reduced emissions, though power output did not change.
The Auroraengine was introduced in 1994 for the 1995 model year, and General Motors has not used this engine since the demise of the marque in 2004.
The LX5 V6 is a DOHC engine from Oldsmobile, introduced in 1999 with the Oldsmobile Intrigue.