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Encyclopedia > Baator

In the Dungeons & Dragons fantasy role-playing game, Baator, also known as the Nine Hells of Baator or the Nine Hells, is a lawful evil-aligned plane of existence. It is one of a number of alignment-based Outer Planes that form part of the standard Dungeons & Dragons (D&D) cosmology, used in the Planescape and Greyhawk campaign settings. It also exists as one of a number of faith-based Outer Planes that form part of the separate 3rd-Edition Forgotten Realms cosmology, used in the setting of the same name. For other uses, see Dungeons & Dragons (disambiguation). ... // For other meanings see Fantasy (disambiguation) Fantasy is a genre of art that uses magic and other supernatural forms as a primary element of plot, theme, or setting. ... A role-playing game (RPG) is a type of game in which players assume the roles of characters and collaboratively create narratives. ... In Dungeons & Dragons and some similar role-playing games, alignment is a categorisation of the moral and ethical perspective of the player characters, non-player characters, monsters, and societies in the game. ... In the standard cosmology of the Dungeons and Dragons role-playing game, the planes of existence are alternate planes or alternate dimensions. ... In Dungeons & Dragons and some similar role-playing games, alignment is a categorisation of the moral and ethical perspective of the player characters, non-player characters, monsters, and societies in the game. ... The Outer Planes are the outermost planes of existence in the standard cosmology of the Dungeons and Dragons role-playing game. ... Planescape - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... The Greyhawk logo Greyhawk is a campaign setting for the Dungeons & Dragons role-playing game. ... A campaign setting is a fictional fantasy world which serves as a setting for a role-playing game or wargame. ... The Forgotten Realms second edition logo. ...


Baator is stylised as a plane of sinister evil and cruelty. The different types of devils that dwell here obey a strict hierarchical caste-like social structure. Each continually plots to advance their position through treachery and deception. Unlike the demons of the Abyss, the devils are highly organised, with a logical and calculating nature. In religion and ethics, evil refers to the bad aspects of the behaviour and reasoning of human beings —those which are deliberately void of conscience, and show a wanton desire for destruction. ... The Devil is the name given to a supernatural entity, who, in most Western religions, is the central embodiment of evil. ... For the various types of hierarchy, see hierarchy (disambiguation) A hierarchy (in Greek: Ιεραρχία, it is derived from ιερός-hieros, sacred, and άρχω-arkho, rule) is a system of ranking and organizing things or people, where each element of the system (except for the top element) is subordinate to a single other element. ... Caste systems are traditional, hereditary systems of social stratification, such as clans, gentes, or the Indian caste system. ... In the Dungeons & Dragons fantasy role-playing game, the fictional characters controlled by the players often come into conflict with a variety of monsters from folklore and mythology. ... In Dungeons & Dragons, the fantasy role-playing game, the Abyss or more fully, the Infinite Layers of the Abyss, is a chaotic evil-aligned plane of existence. ...


The plane itself is composed of nine different layers, each of which models a differing but no less inhospitable and dreadful environment, including barren plains of ash and rock to frozen wastes of endless ice.

Contents


Inhabitants

The principal inhabitants of Baator are the devils, fiendish creatures of pure lawful evil; the most populous variety of devils are the baatezu, a race which effectively rules the plane. The devils are in a constant conflict known as the Blood War with the chaotic evil demons. The ultimate rulers of Baator are the Lords of the Nine, also called archdevils or Archdukes; each one rules absolutely over one of the layers. The current political climate of Baator was determined by a civil war known as the Reckoning of Hell. The Devil is the name given to a supernatural entity, who, in most Western religions, is the central embodiment of evil. ... A paladin charges down a balor, one of the greater demons of the Abyss. ... In the Planescape campaign setting for the Dungeons & Dragons fantasy role-playing game, the Blood War is the eternal war of fiends fought between the Tanarri, the chaotic demons of The Abyss, and the Baatezu, the lawful devils of Baator, with the neutral evil Yugoloths playing both sides against... In Dungeons & Dragons and some similar role-playing games, alignment is a categorisation of the moral and ethical perspective of the player characters, non-player characters, monsters, and societies in the game. ... St. ... The Lords of the Nine Hells are fictional characters in the core Dungeons & Dragons setting. ... In the cosmology of the fantasy role-playing game Dungeons & Dragons, the Reckoning of Hell (often referred to as the Reckoning) was a civil war that shaped the political landscape of the Nine Hells into its current form. ...


Besides the devils, Baator is home to evil deities such as Tiamat and Kurtulmak, as well as hell hounds, fire giants, rakshasas, and other evil creatures. A few mortals live in well-defended fortresses in Baator. In the Dungeons & Dragons role-playing game, Tiamat is a powerful draconic goddess, usually depicted as a European dragon with multiple heads. ... In many campaign settings for the Dungeons & Dragons role-playing game, Kurtulmak is the chief deity worshipped by the kobold race. ... In mythology, a hellhound is a demonic dog of hell, referring especially to Cerberus, the hound of Hades from Greek mythology. ... In the Dungeons & Dragons fantasy role-playing game, giant is a type of creature, or creature type. Giants are humanoid-shaped creatures of great strength and size. ... In the role-playing game Dungeons & Dragons, the Rakshasa are a type of evil outsiders from the lawful evil parts of the Outer Planes. ...


Baator is also populated by several types of petitioners, the most common being soul shells. These are ghost-like forms which can be molded by the devils into increasingly horrific and agonized forms; ultimately, their destruction results in their essence merging with that of Baator. Especially evil petitioners become lemures, mindless blobs of molten flesh who serve as shock troops in the Blood War and basic servants to other devils. In the Dungeons & Dragons fantasy role-playing game, a petitioner is the soul of a deceased mortal. ... Larvae are the plural of larva, juvenile form of animals with indirect development. ...


In earlier Planescape supplements, another type of creature, the nupperibo, is said to inhabit Baator as a remnant of an ancient race that existed long before the Baatezu. Nupperibos grow naturally from larvae present on the plane if left to develop. Since the arrival of the Baatezu, the larvae have been molded by the devils into lemures in an effort to prevent large numbers of nupperibo developing.[1] Larvae are the plural of larva, juvenile form of animals with indirect development. ...


Structure

Baator is spatially infinite, consisting of nine infinite layers or sub-planes.


In the standard D&D cosmology, Baator’s first layer, Avernus, shares borders with the neighbouring planes of the Infernal Battlefield of Acheron and the Bleak Eternity of Gehenna; travel is possible between Baator and these planes at certain locations. In the Dungeons & Dragons fantasy role-playing game, Acheron, also known as The Infernal Battlefield of Acheron, is a lawful neutral/lawful evil-aligned plane of existence. ... In Dungeons and Dragons, fantasy role-playing game, Gehenna or more fully, the Bleak Eternity of Gehenna, is a neutral (lawful) evil-aligned plane of existence. ...


In the Forgotten Realms cosmology, Baator links via the Astral Plane, to Toril, the Prime Material Plane. A number of portals directly connect it with the Barrens of Doom and Despair, Clangor, and Blood Rift.[2] The astral plane, also called the astral world or desire world, is a plane of existence according to esoteric philosophies, some religious teachings and New Age thought. ... Categories: Game stubs | Forgotten Realms | Fictional planets | Dungeons & Dragons campaign settings ... ... A portal in fiction is a magical or technological doorway that connects two distant locations. ... Barrens of Doom and Despair - Wikipedia, the free encyclopedia /**/ @import /skins-1. ...


The layers of Baator are configured as a descending cone, with each layer successively lower than the one before it, as opposed to the Upper Planes of good alignment, where one goes higher to enter deeper into the plane. In common usage and elementary geometry, a cone (Greek: κώνος) is a solid object obtained by rotating a right triangle around one of its two short sides, the cones axis. ... The Outer Planes are the outermost planes of existence in the standard cosmology of the Dungeons and Dragons role-playing game. ...


Layers

Baator has nine layers:


Avernus

The first layer, Avernus, is a vast charred wasteland of rubble over which the iron towers of the Dukes of Hell stand. Legions of devils march across the plains in continual readiness for the next battle of the Blood War. A red light suffuses the sky and huge fireballs fly across the layer, randomly exploding wherever they hit. Avernus was an ancient name for a crater near Cumae (Cuma), Italy in the Region of Campania north of Naples. ... In the Planescape campaign setting for the Dungeons & Dragons fantasy role-playing game, the Blood War is the eternal war of fiends fought between the Tanarri, the chaotic demons of The Abyss, and the Baatezu, the lawful devils of Baator, with the neutral evil Yugoloths playing both sides against...


The Bronze Citadel is a huge fortress city, housing massive numbers of devil troops and war machines. It is constantly being added to in the form of new fortifications against attacks. Lord Bel, a powerful pit fiend, is the current ruler of Avernus, having betrayed the former lord, Zariel, to obtain the position. He resides in a personal fortress at the center of the Bronze Citadel. A paladin charges down a balor, one of the greater demons of the Abyss. ...


Tiamat, the five-headed deity of evil dragons, stands watch over the way to the next layer. Nearby exists the Pillar of Skulls, a hideous landmark of trophy-skulls of those killed in the Blood War that reaches a height of more than a mile close to the entrance to the second layer. In the Dungeons & Dragons role-playing game, Tiamat is a powerful draconic goddess, usually depicted as a European dragon with multiple heads. ...


A number of godly realms exist on Avernus, including Draukari, realm of kobold deity Kurtulmak, goblin deity Bargrivyek's deceptively titled realm of The Peacable Lands, and Abthalom, the Nether Reaches, realm of dragon-queen goddess Takhisis.[3] In the Dungeons & Dragons role-playing game (3rd edition) and the games and settings that it inspired, kobolds are aggressive, xenophobic, and cowardly small humanoid creatures. ... In many campaign settings for the Dungeons & Dragons role-playing game, Kurtulmak is the chief deity worshipped by the kobold race. ... A traditional goblin. ... In many campaign settings for the Dungeons & Dragons role-playing game, Bargrivyek is the goblin deity of cooperation and territory. ... The Dragon of All Colors and of None, Takhisis in her Five-headed dragon form. ...


Dis

The second layer, Dis, is a burning city of iron known as the Iron City of Dis. The walls of the buildings of the city radiate extreme heat, as do the stones of the streets; more than brief skin contact results in severe burns. The Archduke Dispater rules this layer from the Iron Tower, an impregnable fortress that reaches far into the sky and can be seen everywhere on Dis. In many campaign settings for the Dungeons & Dragons role-playing game, Dispater is an Arch-Devil of Hell (Baator in later editions of the game), and the Lord of the Iron City of Dis. ...


Minauros

The third layer of Minauros is an endless bog of vile pollution. The weather on Minauros consists of acidic rain and harsh winds.


The city of Minauros the Sinking is located here, so called because the weight of the city causes it to continually slip beneath the slimy waters; only the endless efforts of thousands of slaves prevents it from doing so. The kyton city of Jangling Hiter, City of Chains can also be found on this layer.


Mammon the Viscount is the ruler of Minauros, he resembles a long serpent with a human torso. He rules from the centre of the city, within a huge mausoleum like structure. In many campaign settings for the Dungeons & Dragons role-playing game, Mammon is an Arch-Devil of Hell (Baator in later editions of the game), also known as the Lord of Avarice. ...


Aeaea, the secondary realm of the goddess Hecate is on Minauros.[3] For other uses, see Hecate (disambiguation). ...


Phlegethos

Phlegethos is a fiery wasteland filled with active volcanoes and rivers of molten lava. Lady Fierna and Archduke Belial are the lords of this layer. Few can exist here for long without suitable protection from the extreme heat. The city of Abriymoch is composed of hardened magma in the caldera of a volcano and is somewhat more bearable than the rest of Phlegethos. Fierna and Belial reside in a palace of pure obsidian high up on one side of the city. In many campaign settings for the Dungeons & Dragons role-playing game, Belial is an Arch-Devil of Hell (Baator in later editions of the game), and is the lord of pain and sufferings and the father of Fierna. ...


Stygia

Stygia, the fifth layer is a freezing layer of cold and ice dominated by a murky ocean fed directly by the River Styx. The dark sky is constantly filled with lightning storms. Tantlin, the City of Ice, is built on a huge ice floe with a large harbor to the river Styx, and is ruled over by a huge pit fiend. The lack of any kind of law enforcement leads itself to gangs controlling much of the city. Prince Levistus rules over this layer, frozen in a giant iceberg floating in the harbor. For other uses, see Styx River (disambiguation) In Greek mythology, Styx (Στυξ) is the name of a river which formed the boundary between earth and the underworld, Hades. ...


Godly realms on this layer include, Sheyruushk, realm of sahuagin deity Sekolah, and Ankhwugaht, realm of Set.[3] In the Dungeons & Dragons fantasy role-playing game, sahuagin are a shark-like monstrous humanoid species that live in oceans, seas, underground lakes, and underwater caves. ... In many campaign settings for the Dungeons & Dragons role-playing game, Sekolah is the deity worshipped by the sahuagin race. ... In mathematics, a set can be thought of as any collection of distinct things considered as a whole. ...


Malbolge

Malbolge is an endless mountain where rockslides and avalanches of boulders are common. Numerous copper fortresses provide some refuge from the avalanches. The Hag Countess rules from her mountain-sized boulder fortress, which perpetually rolls down the slopes of Malbolge. In Dante Alighieri’s Inferno, Malebolge is the eighth circle of Hell. ...


Maladomini

Maladomini is a barren landscape scarred by countless forgotten ruins, abandoned mines and gruesome subterranean dungeons. The city of Malagard is the layer's primary settlement. Archduke Baalzebul presides over this layer. In many campaign settings for the Dungeons & Dragons role-playing game, Baalzebul is an Arch-Devil of Hell (Baator in later editions of the game), also called the Lord of the Flies. ...


Cania

Cania (or Caina) is an unimaginably cold wasteland, few living things can survive more than a few moments in an unsheltered area. Huge fast moving glaciers crash around the layer sending snow and ice up in the sky. In stories common to the Abrahamic religions, Cain or Káyin (קַיִן / קָיִן spear Standard Hebrew Qáyin, Tiberian Hebrew Qáyin / Qāyin; Arabic قايين Qāyīn in the Arabic Bible; قابيل Qābīl in Islam) is the eldest son of Adam and Eve, and the first man born in creation...


The layer is ruled over by Mephistopheles, from his great citadel of ice Mephistar. It sits upon a giant glacier called Nargus, the movement of which is controlled by Mephistopheles himself. Inside Mephistar huge heated baths and fire warm the citadel, providing quite a comfortable environment. In many campaign settings for the Dungeons & Dragons role-playing game, Mephistopheles is an Arch-Devil of Hell (Baator in later editions of the game), also known as the Lord of No Mercy and the Cold Lord. ...


Nessus

Nessus is the ninth and deepest layer of Baator. It is of pits and ravines of virtually endless depths. The great city of Malsheem lies immediately below the layer between Cania and Nessus and is the largest city in all of the Outer Planes. Here, King Asmodeus rules over the entire plane, and thus the entire race of devils. In many campaign settings for the Dungeons & Dragons role-playing game, Asmodeus is an Arch-Devil of Hell (Baator in later editions of the game), and the Overlord of the Dukes of Hell. ...


Historical influences

The topography of Baator is broadly derived from the Hell described in Dante Alighieri's The Divine Comedy, although the arrangement and names of the layers of Baator differ greatly from the circles of Hell described by Dante. The Outer Plane of Mount Celestia is likewise loosely inspired by Dante's depiction of Heaven and Purgatory. Surface of the Earth Topography, a term in geography, has come to refer to the lay of the land, or the physiogeographic characteristics of land in terms of elevation, slope, and orientation. ... Medieval illustration of Hell in the Hortus deliciarum manuscript of Herrad of Landsberg (about 1180) Hell, according to many religious beliefs, is a place or a state of pain and suffering. ... Dante in a fresco series of famous men by Andrea del Castagno, ca. ... Dante shown holding a copy of The Divine Comedy, next to the entrance to Hell, the seven terraces of Mount Purgatory and the city of Florence, with the spheres of Heaven above, in Michelinos fresco. ... In Dungeons & Dragons, the fantasy role-playing game, Mount Celestia or more fully, the Seven Mounting Heavens of Celestia, or even the Seven Heavens is a lawful good-aligned plane of existence. ... Heaven is an afterlife concept found in many religions or spiritual philosophies. ... The term purgatory is generally defined as the means by which the elect reach perfection before entering into the Kingdom of Heaven. The term purgatory in accordance with Catholic teaching, is a place or condition of temporal punishment for those who, departing this life in Gods grace are not...


Footnotes

  1. ^ McComb, Colin (1997). Faces of Evil: The Fiends, 12 – 14, TSR Inc..
  2. ^ Baker, Richard; Wyatt J. (2004). Player's Guide To Faerûn. Wizards of the Coast. ISBN 0786931345.
  3. ^ a b c McComb, Colin (1996). On Hallowed Ground, 179, TSR Inc.. ISBN 0-7869-0430-5.

References

  • Grubb, Jeff; Cordell, B.R.; Noonan D. (2001). Manual of the Planes, 115-123, Wizards of the Coast. ISBN 0786918500.
Outer Planes
Celestia Bytopia Elysium Beastlands Arborea
Arcadia Outlands
Ysgard
Mechanus Limbo
Acheron Pandemonium
Baator Gehenna Hades Carceri Abyss

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