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Encyclopedia > Black Hand (World of Darkness)

World of Darkness
Vampire series The World of Darkness is the name given to two distinct fictional universes developed by White Wolf Game Studio. ... -1...

Settings
Dark Ages
Victorian Age
Masquerade
Eternal Struggle
Requiem Vampire: The Dark Ages is a role-playing game originally published by White Wolf Game Studio in 1996. ... Vampire: The Masquerade (Revised Edition) cover. ... Vampire: the Eternal Struggle, published as Jyhad in the first edition and often abbreviated as VtES, is a multiplayer collectible card game set in the World of Darkness, published by White Wolf, Inc. ... This articles content is specific to the fictional setting known as the World of Darkness. ...

Mythology
Caine · Lilith ·
Antediluvians ·
Book of Nod
Revelations of the Dark Mother
The Erciyes Fragments
Caine is a fictional character, the father of all vampires in White Wolf Game Studios role-playing games set in the World of Darkness. ... Lilith is the first wife of Adam and mother of all demons in the fictional setting called the World of Darkness, created by White Wolf Game Studio. ... This article should belong in one or more categories. ... The Book of Nod tells the creation story of the vampires in White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... Revelations of the Dark Mother is a book written in a similar style to the Book of Nod for White Wolfs Vampire:The Masquerade game series. ... The Erciyes Fragments The Erciyes Fragments is a fictional book in White Wolf Game Studios role-playing setting, World of Darkness. ...

Vampire history
Cainite Heresy · Gehenna ·
Time of Thin Blood The Cainite Heresy is a fictional heretical cult, practised by some vampires and their human subjects in the setting of Vampire: The Dark Ages, a role-playing game by White Wolf Game Studio. ... In the role-playing game Vampire: The Masquerade by White Wolf, Inc. ...

Vampire society
Anarchs · Antitribu · Autarkis · Black Hand · Blood hunt · Bloodline · Caitiff · Camarilla · Clan · Inconnu · Laibon · Kuej-jin · Masquerade · Sabbat · Tal'mahe'Ra The Anarchs are a fictional sect of vampires in White Wolf Game Studios Vampire: The Masquerade role-playing game. ... In White Wolf Game Studios role-playing game Vampire: The Masquerade, most vampire clans belong to a sect, either the Camarilla or Sabbat (some vampires and clans are independent). ... An Autarkis is a fictional term found in White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... In White Wolf Game Studios Vampire: The Masquerade books and role-playing games, a blood hunt is the persecution of a vampire by the rest of the vampiric society in order to kill him. ... For the computer game, see Vampire: The Masquerade - Bloodlines A bloodline is a fictional category of vampires, from White Wolf Game Studios role-playing games Vampire: The Masquerade and Vampire: The Requiem. ... The Caitiff are a fictional group of vampires in Vampire: The Masquerade role-playing game by White Wolf Game Studio. ... The Camarilla is a fictional sect of vampires in the World of Darkness, the setting of White Wolf Game Studios role-playing game Vampire: The Masquerade. ... In White Wolf Game Studios role-playing games about vampires, a clan (often in uppercase) is a group of vampires joined by blood relations (i. ... The Inconnu is a fictional sect of vampires in the World of Darkness, the setting of White Wolfs role-playing game Vampire: The Masquerade. ... The Kindred of the Ebony Kingdom, known among themselves as the Laibon, are vampires native to Africa in the Vampire: The Masquerade role-playing game set in White Wolf Game Studios World of Darkness setting. ... Kindred of the East is a role-playing supplement by White Wolf Game Studio to their Vampire: The Masquerade line. ... The Masquerade is a fictional term found in White Wolf Studios Vampire: The Masquerade books and role-playing games. ... The Sabbat are a fictional alliance of vampires, composed of two clans, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... The TalmaheRa are a fictional sect of vampires, composed of several clans and bloodlines, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ...

Vampirism
Blood bond · Blood point · Childe · Dhampir · Diablerie · Embrace · Frenzy · Ghoul · Revenant · Rötschreck · Vitae In White Wolf Game Studios Vampire: The Masquerade books and role-playing games, a blood bond is a supernatural link of fidelity and dependency of one vampire (the thrall) on another one (the regent), created and maintained by the repeated consumption of blood. ... A blood point, in White Wolf Studios Vampire: The Masquerade role-playing game and books, is a unit of blood (approximately half a liter). ... In White Wolf Game Studios Vampire: The Masquerade books and role-playing games, a childe ( childer) is the vampiric offspring of another vampire, referred to as the sire. ... In the Vampire: The Masquerade role-playing game universe created by White Wolf Game Studios, a Dhampir is the child of a 15th generation Vampire and a Mortal or two 15th generation vampires. ... In the context of White Wolf Game Studios vampire books and role-playing games from the World of Darkness, diablerie takes place when a vampire drinks not only all the blood of another vampire but also his soul, generally in order to increase his/her own powers. ... In White Wolf Game Studios role-playing games about vampires, the Embrace is the act of passing on the curse of vampirism to a mortal human being. ... In White Wolf Game Studios role-playing games set in the World of Darkness, a frenzy is a temporary state of rage and lack of self-control that a vampire character enters as a response to certain stimuli. ... In White Wolf Game Studios role-playing games and books set in the World of Darkness, a ghoul is a living being (human or animal) that has become a slave to a vampire and addicted to vampiric blood (vitae). ... // Description Revenant familes were bred over many generations to serve the sabbat. ... In White Wolf Game Studios role-playing games set in the World of Darkness, the Rötschreck (also known as Red Fear) is a temporary state of uncontrollable fear that a vampire character suffers when threatened by fire or sunlight (as well as any other potentially lethal elements). ... In White Wolf Game Studios role-playing games about vampires, vitae is a synonym of blood, especially as the symbol of life (cf Latin vita, life, whence English vital). Vitae is the blood of living creatures from which vampires feed, and also the blood that circulates within the undead...

Requiem
Requiem Clans · Requiem Bloodlines · Carthian Movement · Circle of the Crone · Invictus · Lancea Sanctum · Ordo Dracul · The Carthian Movement is one of the five covenants in the World of Darkness role-playing game Vampire: The Requiem published by White Wolf. ... White Wolf Game Studios The Circle of the Crone is a secretive and mystic group of Kindred, holding its own belief about vampiric nature and even its own Discipline. ... The Invictus is one of the five covenants in the World of Darkness role-playing game Vampire: the Requiem published by White Wolf. ... The Lancea Sanctum is a group of vampires in the Vampire: the Requiem roleplaying game. ... The Ordo Dracul is one of the five covenants in the World of Darkness role-playing game Vampire: The Requiem published by White Wolf. ...

The Black Hand are a fictional sect of vampires, composed of several clans and bloodlines, from White Wolf Game Studio's Vampire: The Masquerade books and role-playing games. The name comes from their symbol, an inverted black hand print. The sect is often confused with the Sabbat itself and another mysterious sect, the Tal'mahe'Ra. The Three Graces, here in a painting by Sandro Botticelli, were the goddesses of charm, beauty, nature, human creativity and fertility in Greek mythology. ... In the role-playing games and books based on the World of Darkness setting, by White Wolf Game Studio, a vampire sect is a large organization of vampires with a leadership, rules and goals, that (in theory) trascend clan divisions. ... Philip Burne-Jones, The Vampire, 1897 This article deals with vampires in folklore and legends. ... In White Wolf Game Studios role-playing games about vampires, a clan (often in uppercase) is a group of vampires joined by blood relations (i. ... For the computer game, see Vampire: The Masquerade - Bloodlines A bloodline is a fictional category of vampires, from White Wolf Game Studios role-playing games Vampire: The Masquerade and Vampire: The Requiem. ... The logo of White Wolf Publishing, one of White Wolf, Inc. ... Vampire: The Masquerade (Revised Edition) cover. ... Walk of Ideas (Germany) - built in 2006 to commemorate Johannes Gutenbergs invention, circa 1445, of printing with movable type. ... A role-playing game (RPG, often roleplaying game) is a type of game in which the participants assume the roles of characters and collaboratively create or follow stories. ... The Sabbat are a fictional alliance of vampires, composed of two clans, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... The TalmaheRa are a fictional sect of vampires, composed of several clans and bloodlines, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ...


In essence, the Black Hand is a sect with in a sect, made up of the most dedicated and capable Sabbat members. Part paramilitary, part religion, part survivalist militia, these vampires wholeheartedly believe that Gehenna is coming. They do all they can to prepare for the rise of the Antediluvians . In the role-playing game Vampire: The Masquerade by White Wolf, Inc. ... This article should belong in one or more categories. ...


References

  • Sarah Roark, C.A. Suleiman & Janet Trautvetter, Caine's Chosen: The Black Hand, (White Wolf Game Studio, 2003, ISBN 1-58846-236-6)
  • Justin Achilli et al., Guide to the Sabbat (White Wolf Game Studio, 1999, ISBN 1-56504-263-8)
  • Justin Achilliet al., Vampire: The Masquerade (Revised Edition) (White Wolf Game Studio, 1998, ISBN 1-56504-249-2)
  • Steven C. Brown & Ken Meyer, The Storytellers Handbook to the Sabbat(White Wolf Game Studio, 1995, ISBN 1-56504-042-2)
  • Steven C. Brown, Dirty Secrets of the Black Hand, (White Wolf Game Studio, 1994, ISBN 1-56504-210-7)
  • Steven C. Brown & Jeff Starling, A Players Guide to the Sabbat (White Wolf Game Studio, 1995, ISBN 1-56504-042-2)


 

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