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Encyclopedia > Bloodline (World of Darkness)

World of Darkness
Vampire series The World of Darkness is the name given to two distinct fictional universes developed by White Wolf Game Studio. ... -1...

Settings
Dark Ages
Victorian Age
Masquerade
Requiem Vampire: The Dark Ages is a role-playing game originally published by White Wolf Game Studio in 1996. ... Vampire: The Masquerade (Revised Edition) cover. ... This articles content is specific to the fictional setting known as the World of Darkness. ...

Mythology
Caine · Lilith
Book of Nod
Revelations of the Dark Mother
The Erciyes Fragments
Caine is a fictional character, the father of all vampires in White Wolf Game Studios role-playing games set in the World of Darkness. ... Lilith is the first wife of Adam and mother of all demons in the fictional setting called the World of Darkness, created by White Wolf Game Studio. ... The Book of Nod tells the creation story of the vampires in White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... Revelations of the Dark Mother is a book written in a similar style to the Book of Nod for White Wolfs Vampire:The Masquerade game series. ...

Vampire history
Cainite Heresy · Gehenna The Cainite Heresy is a fictional heretical cult, practised by some vampires and their human subjects in the setting of Vampire: The Dark Ages, a role-playing game by White Wolf Game Studio. ... In the role-playing game Vampire: The Masquerade by White Wolf, Inc. ...

Vampire society
Antitribu · Blood hunt · Caitiff · Camarilla · Masquerade · Sabbat In White Wolf Game Studios role-playing game Vampire: The Masquerade, most vampire clans belong to a sect, either the Camarilla or Sabbat (some vampires and clans are independent). ... In White Wolf Game Studios Vampire: The Masquerade books and role-playing games, a blood hunt is the persecution of a vampire by the rest of the vampiric society in order to kill him. ... The Caitiff are a fictional group of vampires in Vampire: The Masquerade role-playing game by White Wolf Game Studio. ... The Camarilla is a fictional sect of vampires in the World of Darkness, the setting of White Wolf Game Studios role-playing game Vampire: The Masquerade. ... The Masquerade is a fictional term found in White Wolf Studios Vampire: The Masquerade books and role-playing games. ... The Sabbat are a fictional alliance of vampires, composed of two clans, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ...

Vampirism
Blood bond · Blood point · Bloodline · Childe · Clan · Diablerie · Embrace · Frenzy · Rötschreck · Vitae In White Wolf Game Studios Vampire: The Masquerade books and role-playing games, a blood bond is a supernatural link of fidelity and dependency of one vampire (the thrall) on another one (the regent), created and maintained by the repeated consumption of blood. ... A blood point, in White Wolf Studios Vampire: The Masquerade role-playing game and books, is a unit of blood (approximately half a liter). ... In White Wolf Game Studios Vampire: The Masquerade books and role-playing games, a childe ( childer) is the vampiric offspring of another vampire, referred to as the sire. ... In White Wolf Game Studios role-playing games about vampires, a clan (often in uppercase) is a group of vampires joined by blood relations (i. ... In the context of White Wolf Game Studios vampire books and role-playing games from the World of Darkness, diablerie takes place when a vampire drinks not only all the blood of another vampire but also his soul, generally in order to increase his/her own powers. ... In White Wolf Game Studios role-playing games about vampires, the Embrace is the act of passing on the curse of vampirism to a mortal human being. ... In White Wolf Game Studios role-playing games set in the World of Darkness, a frenzy is a temporary state of rage and lack of self-control that a vampire character enters as a response to certain stimuli. ... In White Wolf Game Studios role-playing games set in the World of Darkness, the Rötschreck (also known as Red Fear) is a temporary state of uncontrollable fear that a vampire character suffers when threatened by fire or sunlight (as well as any other potentially lethal elements). ... In White Wolf Game Studios role-playing games about vampires, vitae is a synonym of blood, especially as the symbol of life (cf Latin vita, life, whence English vital). Vitae is the blood of living creatures from which vampires feed, and also the blood that circulates within the undead...

Requiem
Requiem Clans · Carthian Movement · Circle of the Crone · Invictus · Lancea Sanctum · Ordo Dracul · The Carthian Movement is one of the five covenants in the World of Darkness role-playing game Vampire: The Requiem published by White Wolf. ... White Wolf Game Studios The Circle of the Crone is a secretive and mystic group of Kindred, holding its own belief about vampiric nature and even its own Discipline. ... The Invictus is one of the five covenants in the World of Darkness role-playing game Vampire: the Requiem published by White Wolf. ... The Lancea Sanctum is a group of vampires in the Vampire: the Requiem roleplaying game. ... The Ordo Dracul is one of the five covenants in the World of Darkness role-playing game Vampire: The Requiem published by White Wolf. ...

For the computer game, see Vampire: The Masquerade - Bloodlines.
For other articles with similar names, see Bloodline (disambiguation).

A bloodline is a fictional category of vampires, from White Wolf Game Studio's role-playing games Vampire: The Masquerade and Vampire: The Requiem. While the term clan refers to considerably populous and well-known groups, bloodline refers to smaller groups. In most cases, a bloodline is an offshoot of a clan, possessing similar features and abilities with some significant twist. Vampire: The Masquerade - Bloodlines is a role-playing computer game played from the first-person shooter perspective and is developed by Troika Games using Valve Softwares Source engine. ... For hereditary bloodlines, see heredity. ... The Three Graces, here in a painting by Sandro Botticelli, were the goddesses of charm, beauty, nature, human creativity and fertility in Greek mythology. ... Philip Burne-Jones, The Vampire, 1897 Vampires or vampyres are mythological or folkloric creatures, typically held to be the re-animated corpses of human beings and said to subsist on human and/or animal blood (hematophagy). ... White Wolf, Inc. ... A role-playing game (RPG, often roleplaying game) is a type of game in which the participants assume the roles of characters and collaboratively create stories. ... Vampire: The Masquerade (Revised Edition) cover. ... This articles content is specific to the fictional setting known as the World of Darkness. ... In White Wolf Game Studios role-playing games about vampires, a clan (often in uppercase) is a group of vampires joined by blood relations (i. ...


In both of White Wolf's Vampire games, vampires create other vampires by draining all the victim's blood and providing a drop of the progenitor's vitae. Because of this, the childe shares many attributes of the sire. In White Wolf Game Studios role-playing games about vampires, vitae is a synonym of blood, especially as the symbol of life (cf Latin vita, life, whence English vital). Vitae is the blood of living creatures from which vampires feed, and also the blood that circulates within the undead... In White Wolf Game Studios Vampire: The Masquerade books and role-playing games, a childe ( childer) is the vampiric offspring of another vampire, referred to as the sire. ... Sire can refer to several things: Sire is how one spells Eris backwords. ...


Vampire: The Requiem

In Vampire: The Requiem, the childe of a member of a bloodline always belongs to that bloodline's parent clan. To become a member of a bloodline, the childe must join one through force of will, though in some cases this can happen unconsciously. A vampire can only join bloodlines that split off from her own clan, but she is not limited to her sire's bloodline if her sire belongs to one. Vampires of sufficient age and potency of blood may create their own bloodlines rather than joining ones already established; the process is irreversible, and no vampire may belong to more than one bloodline. The advantage of creating or joining a bloodline is easier access to one or more new Disciplines, or vampiric power; the disadvantage is that bloodlines invariably have an additional flaw or weakness that sets them apart from the parent clan.


The list of bloodlines mentioned in Vampire: The Requiem follows. For information regarding the individual clans, see Clans in Vampire: The Requiem.

Clan Bloodlines
Daeva Anvari, Asnâm, The Carnival, Children of Judas, Duchagne, Gulikan, Kallisti, Mortifiers of the Flesh, Nelapsi, Spina, Toreador, Xiao
Gangrel Anavashra, Anubi, Annunaku, Bohagande, Bruja, Carnon, Childer of the Morrigan, Mara, Matasuntha, Moroi, Oberlochs, Taifa, Vedma
Mekhet Agonistes, Alucinor, Khaibit, Kuufukuji, Libitinarius, Lynx, Mnemosyne, Morbus, Norvegi, Osites, Players, Qedeshah, Sangiovanni, Sons of Khalil, Tismanu
Nosferatu Acteius, Azerkatil, Baddacelli, Burakumin, Galloi, Gethsemani, Morotrophian, Noctuku, Rakshasa, Yagnatia
Ventrue Architects of the Monolith, Beni Murrahim, Bron, Cassians, Dragolescu, Gorgons, Icarians, Licinii, Macellarius, Malkovian, Malocusians, Melissidae, Nahualli, Rötgrafen, Sotoha

Kallisti is a word from the Greek language. ... Xiao can mean: Xiao — Chinese end-blown flute. ... Information The Khaibit are a Mekhet bloodline from the game Vampire: The Requiem. ...

Vampire: The Masquerade

In Vampire: The Masquerade the childe of a vampire who belongs to a bloodline will always belong to the same bloodline as her sire, and there's no set way to change one's lineage. Bloodlines in Masquerade are generally the product of unique supernatural events, and are functionally just smaller clans. Unlike in Vampire: The Requiem, bloodlines in Vampire: The Masquerade aren't necessarily tied to specific clans.


The exhaustive list of potential bloodlines in Vampire: The Masquerade is as follows:

Clan Bloodlines
Assamite Shango (probable), Sorcerers, Viziers, Warriors, Assamite antitribu
Brujah Osebo, True Brujah (according to legend, the original usurped clan), Brujah antitribu
Baali Tremere, Nagaraja
Cappadocian Giovanni, Harbingers of Skulls, Lamia, Mla Watu, Samedi
Followers of Set Children of Osiris (debated), Daitya, Ecstatic Setites, Serpents of the Light, Tlacique, Warrior Setites
Gangrel Anda, Ahrimanes, Akunanse, City Gangrel, Country Gangrel, Laibon, Lhiannan, Mariner Gangrel, Noiad
Giovanni Pisanob (Central and South American witches), Dunsirn (Scottish bankers who practice cannibalism), Milliners (a prominent New England family dating back to the turn of the 20th century)
Lasombra Kiasyd, Xi Dundu, Lasombra antitribu
Malkavian Malkavian antitribu
Nosferatu Guruhi (probable), Nictuku, Nosferatu antitribu
Ravnos Kalderash, Kinyonyi, Phuri Dae, Urmen, Vritra, Ravnos antitribu
Salubri Nkulu Zao, Tremere, Salubri (itself became a bloodline through depredation), Children of Zao-Lot, Salubri antitribu, Baali
Toreador Daughters of Cacophony, Sons of Discord, Ishtarri, Toreador antitribu
Tremere Telyavelic Tremere (extinct), Gargoyles (artificial bloodline), Tremere antitribu (extinct)
Tzimisce Bratovitch Tzimisce, Naglopers, Old Clan Tzimisce, Koldun Tzimisce, Tremere, Blood Brothers (artificial bloodline)
Ventrue Ventrue antitribu
Other Caitiff, Panders, Nagaraja

 

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