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Encyclopedia > Bloodlines

Bloodlines are a fictional category of vampires, from White Wolf Game Studio's role-playing games Vampire: The Masquerade and Vampire: The Requiem. While the term clan refers to considerably populous and well-known groups, Bloodline refers to smaller groups.


In both of White Wolf's Vampire games, vampires create other vampires by draining all the victim's blood and providing a drop of the progenitor's vitae. Because of this, the childe shares many attributes of the sire.


In Vampire: The Requiem, the childe of a member of a bloodline always belongs to that bloodline's parent clan. To become a member of a bloodline, the childe must join one through force of will, though in some cases this can happen unconsciously. A vampire can only join bloodlines that split off from her own clan, but she is not limited to her sire's bloodline if her sire belongs to one. Vampires of sufficient age and potency of blood may create their own bloodlines rather than joining ones already established; the process is one-way, and no vampire may belong to more than one bloodline. The advantage of creating or joining a bloodline is easier access to a new Discipline.


The full list of bloodlines mentioned so far in Vampire: The Requiem is as follows: Duchagne, Toreador, and Xiao (Daeva); Anavashra, Anubi, Bruja, Matasuntha, and Taifa (Gangrel); Agonistes, Mnemosyne, Morbus, Norvegi, and Sangiovanni (Mekhet); Acteius, Badacelli, Burakumin, Noctuku, and Yagnatia (Nosferatu); and Bene Murrahim, Cassian Ventrue, Licinni Ventrue, Malkovian, and Rötgrafen (Ventrue).


In Vampire: The Masquerade the childe of a vampire who belongs to a bloodline will always belong to the same bloodline as her sire, and there's no set way to change one's lineage. Bloodlines in Masquerade are generally the product of unique supernatural events, and are functionally just smaller clans. Unlike in Vampire: The Requiem, bloodlines in Vampire: The Masquerade aren't necessarily tied to specific clans.


The exhaustive list of bloodlines in Vampire: The Masquerade is as follows: Ahrimanes, Akunanse, Assamite antitribu, Baali, Blood Brothers, Brujah antitribu, Bushi, Daughters of Cacaphony, Gaki, Gangrel antitribu, Gargoyles, Guruhi, Harbingers of Skulls, Ishtarri, Kiasyd, Kinyonyi, Laibon, Lamia, Lasombra antitribu, Lhiannan, Malkavian antitribu, Nagaraja, Naglopers, Nosferatu antitribu, Old Clan Tzimisce, Osebo, Panders, Ravnos antitribu, Salubri, Salubri antitribu, Samedi, Serpents of the Light, Shango, Toreador antitribu, True Brujah, Tzimisce kolduns, Ventrue antitribu, and Xi Dundu.






  Results from FactBites:
 
Bloodlines :: d20srd.org (4028 words)
Characters with bloodlines of the lesser evil giants (hill, frost, and fire) may be the result of voluntary or involuntary breeding with the greatfolk.
Bloodlines of stone, cloud, or storm giants, on the other hand, are more likely the results of long-ago alliances between those races and the ancient nobility of the world.
Bloodlines are best included as part of a character with both the game master and player working together to select an appropriate bloodline for the PC.
Preview - Vampire: The Masquerade - Bloodlines // PC /// Eurogamer (1300 words)
Bloodline is not a sequel to the Nihilistic developed Vampire: The Masquerade - Redemption, which slightly disappointed Tom almost exactly three years ago.
"Bloodlines is the first game to combine the classic RPG feel with a first person shooter engine, with gameplay mechanics never before seen in an RPG," says Troika's representative.
For example, your character may have excellent seduction skills, or be part of a specific clan that allows you to ask questions or offer responses otherwise unavailable to you, and these 'special' branches of the conversation will be shown in a different font to indicate this.
  More results at FactBites »

 

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