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Encyclopedia > Bretonnians

In the Warhammer Fantasy setting, Bretonnia is a country located west of the France and Arthurian legends.


The Land of Bretonnia is, in many way, a fairly-tale kingdom such as Logres under King Arthur, with noble knights who live by a code of chivalry and beautiful damsels who have the unfortunate habit of getting locked in tall towers in the middle of forests. However there is a darker side: the poverty of the peasants is exaggerated well beyond the historical truth of the Middle Ages.


There have been two distinct stages in the development of the idea of Bretonnia. When originally introduced into the Warhammer Universe, it was very similar to the Empire - including many elements no longer part of the army such as cannons. Bretonnia was riven with corruption and was truly a dark kingdom, despite its claims to nobility.


While this concept of Bretonnia lives on in Warhammer Fantasy Roleplaying, it was completely abandoned by Games Workshop when they brought out the fourth edition of Warhammer. The noble elements behind the grime were kept, but Bretonnia was now resplendent in shining armour. The knights were good and generous, and the cannons were gone along with much of the Bretonnian history. A different and much nobler king was written in and the Bretonnian army became much more distinct from that of the Empire, taking on its Arthurian character with special rules to protect its knights from unchivalric weapons (such as guns) - and to explain how they could continue to survive next door to a power such as the Empire. This image of goodness and light aquired a slight tarnish with the advent of the sixth edition of Warhammer. The chivalric knights and the special rules survived, but the background grew darker with the state of the peasantry being brought more into focus.


The concept of Bretonnia since the fourth edition owes a lot to mediaeval chivalric romances. Most obviously, knights embarque on quests for the Holy Grail and the goddess of the country is the Lady of the Lake. Gilles le Breton, whoe unified the tribes of Bretonnia into a single nation, fought 12 battles against the Orcs - mirroring King Arthur's 12 battles against the Anglo_Saxons, and one of the legendary figures of Bretonnia is the Green Knight _ based in many ways on the character encountered by Sir Gawain. However, Arthurian legends are not the only influence. The geography of Bretonnia owes much to that of France, as does its political division into duchies, while the King's hippogriff is called 'Beaquis' _ which would be pronounced Beaky, the name of the Hippogriff in the Harry Potter stories.


Links

  • Games Workshop (http://www.games-workshop.com)
  • Earl Cadfael's Bretonnian Army (http://bretonnia.hinet.nu) - a major fan site, recognised on Games Workshop's pages
  • Chateau Montreford (http://www.bretonnia.org) - another large fan site.



  Results from FactBites:
 
Warhammer - Bretonnians (0 words)
The Bretonnian army relies on the devastating charge of the Knights, who are supported by units of Peasant Men-at-Arms.
The entire society of the Bretonnian nobility is based around upholding the honour of the self, the King, and the Lady of the Lake (the Goddess of the Bretonnians).
Individual heroism is very important to the Bretonnian Knight, and tales of Paladins fighting Dragons and of Heroes facing off against countless foes are the kind of things the people of Bretonnia dream of.
Bretonnian Tacticus (9672 words)
There are a couple of reasons that the Bretonnians allowed to spend 75% on characters, the first is their lack of war machines, the second is that "Bretonnians are just more heroic than everyone else," but the most obvious are the virtues.
The Bretonnian armies standard is also able to be equipped with the Banner of the Lady of the Lake that allows all knights, regardless of their location on the battlefield the opportunity to re-roll failed break tests.
The Bretonnian rolls a 1d6 and multiplies the result by 10" if the total is equal or greater than the distance traveled by their opponents "missile" (regardless of type) the weapon has been rebounded far enough to reach the enemy model.
  More results at FactBites »


 

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