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Encyclopedia > Brujah

The Brujah are a fictional clan of vampires in White Wolf Game Studio's World of Darkness books and role-playing settings. The Three Graces, here in a painting by Sandro Botticelli, were the goddesses of charm, beauty, nature, human creativity and fertility in Greek mythology. ... In White Wolf Game Studios role-playing games about vampires, a clan (often in uppercase) is a group of vampires joined by blood relations (i. ... -1... White Wolf, Inc. ... The World of Darkness is the name given to two distinct fictional universes developed by White Wolf Game Studio. ... Look up book in Wiktionary, the free dictionary. ... A role-playing game (RPG) is a type of game in which players assume the roles of characters and collaboratively create narratives. ...


In the modern setting (Vampire: The Masquerade), the Brujah are characterized mostly as anarchists. White Wolf states, "The typical Brujah wears a biker jacket, tattered jeans, combat boots...". Brujah are said to have semi-political conventions amongst the noise of raves and punk rock concerts. Brujah are commonly allies of the Gangrel and enemies of the Ravnos and the Ventrue. In comparison to other vampires, the Brujah are especially violent. Currently the most popular symbol of Brujah is upside-down form of Circle A Red. Vampire: The Masquerade (Revised Edition) cover. ... Anarchism is derived from the Greek αναρχία (without archons (ruler, chief, king)). Thus anarchism, in its most general meaning, is the belief that forms of rulership are undesireable, and should be abolished. ... In politics, a political convention is a meeting of a political party, typically to select party candidates. ... A rave (sometimes referred to as a rave party) is an all-night dance event where DJs and other performers play electronic dance music and rave music. ... Punk rock is an anti-establishment music movement beginning around 1976 (although precursors can be found several years earlier), exemplified and popularised by The Ramones, the Sex Pistols, The Clash and The Damned. ... A classical music concert in the Rod Laver Arena, Melbourne. ... The Ravnos are a fictional clan of vampires, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... The Ventrue are a fictional clan of vampires, associated with the Camarilla, from White Wolf Game Studios Vampire: The Masquerade, Vampire: The Dark Ages, and Vampire: the Requiem books and role-playing games. ... Violence refers to acts of aggression and abuse which causes or intends to cause criminal injury or harm to persons, and (to a lesser extent) animals and property. ... This article discusses various anarchist symbols, including the circle-A and the black flag. ...


The Brujah were not always so anarchic: in nights long past, they were warrior-philosophers, and they engineered the creation of Carthage, the fabled city where Kindred and kine walked freely amongst each other. However, the dream would not be realized, as the city was destroyed by forces within and without; the Brujah of the modern nights primarily blame the Ventrue, Toreador and Malkavians for Carthage's fall, though they are also suspicious of the Lasombra for a suspected role in the fall of their city. Many, if not all Brujah dream of re-making their fabled Carthage, unfortunately most of the Brujah have a very different vision of what it should be. A philosopher is a person who thinks deeply regarding people, society, the world, and/or the universe. ... A map of the central Mediterranean Sea, showing the location of Carthage (near modern Tunis). ... The word toreador is used in English to designate the main performer of Spanish-style bullfighting, who taunts and kills the bull. ... The Malkavians are a fictional clan of vampires from White Wolf Game Studios books and role-playing games Vampire: The Masquerade and Vampire: The Dark Ages. ... The Lasombra are a fictional clan of vampires, associated with the Sabbat, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ...


In modern times, the Brujah have split into two primary groups: the intelligent, politically active Brujah, many of which are fiery and outspoken among the politicking of the vampires, and the raging, angry counter-culture Brujah that most other vampires think of when they try to picture a member of the Clan. Strangely enough, Brujah Princes are relatively common among the Camarilla, ranking perhaps second for the number of Princes ruling over a city. Camarilla may refer to: Camarilla, which is an unofficial group of courtiers or favorites surrounding and influencing a king or ruler Camarilla, either of two such groups prominent in German history The Camarilla, a fictional society or sect of vampires in the role-playing game Vampire: The Masquerade, created by...


Like all vampires, Brujah have a clan flaw associated with them. Brujah are known for their fiery and often violent tempers, having more trouble than any clan does to keep their homicidal tendencies at bay. They fall to their Beast with disturbing frequency, and tend to get quite agitated if this flaw is ever mentioned in their presence.


Members of this clan are haunted by rumors of a bloodline calling itself the True Brujah. For the computer game, see Vampire: The Masquerade - Bloodlines A bloodline is a fictional category of vampires, from White Wolf Game Studios role-playing games Vampire: The Masquerade and Vampire: The Requiem. ... The True Brujah are a fictional clan of vampires, associated with the Camarilla, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ...


History

The Brujah are warriors -- but always warriors for a cause. The fierce heat of passion burns within their cold, dead breasts and it drives them to champion causes that they believe can set the worl right. When Caine slew his bother, he threw the world from its intended course. The horror that it has become must be corrected, and the Brujah intend to do just that. Each member of the clan has her own vision of the way the world should be, and she strives to make that vision become a reality through argument, manipulation and force of arms.


In the earliest nights, passion was not a trait of the Brujah. Indeed, the founder of the clan, Ilyes, was Embraced for her cold wisdom, and her ability to asses the virtues of an idea without emotional involvement was greatly valued by her sire and grandsire. However, in her long years banished from the sun, she grew ever more remote from both the humans of the First City and her own childer. What few emotions she had left atrophied completely. As she developed theories, her experiments to test them became ever more crule. She would use and sacrifice the living and the Damned, just to satisy an idle whim.


One of her childer, whose name was Troile, could no longer stand by and watch this cruelty. He dreamed of a world in which the human and Cainites had at least an understanding. Even then, he thought that genuine peace was too much to ask. He tried to convince his sire to abandon her ruthless behavior. Ilyes's arrogant dismissal of the childe's arguments drove Troile to the very edge of frenzy, and he threw himself at his sire. Long out of practice in hand-to-hand combat, Ilyes eventually fell beneath her childe's fists and fangs. Once he had tasted his sire's blood, Troile was unable to stop himself from drinking. Within minutes, Ilyes was no more.


From the shadows stepped Caine himself, his face clouded with fury " Never before has one of my progeny drank the very soul of another. I curse you ever to aspire to your sire's wisdom, but also to be pray to the very fury which led you to this diabolic act."


Troile took his sire's title and position among the third generation. He assumed the burden of Caine's curse, but also worked towards his own vision of a better world. His passion seemed to spread like wildfire through the line of his childer, and at first he rejoiced in their crusading zeal as they worked to make the world a better place.


In the city of Carthage, Troile and his childer worked to establish what he had dreamed of in earlier times: a society in which mortals and Cainites coexisted for their mutual benefit. But again and again he saw those of his clan start to repeat his mistakes and give in to their anger. In despair, he left the city and was never seen agian. Carthage fell far from that ideal, until even some of the demon-worshipping Baali were welcomed within its walls. Soon, the other clans acted under the guidance of Roman Ventrue to destroy this abomination.


The Brujah have fought to improve the world ever since, but the failure of their grand experiment had made their blood boil ever hotter. As the centuries pass, the world seems to fall ever further from what it should be. As kine philosophies, religions and ideas multiply, proliferate and die, the clan becomes more divided as to what should be done to make the world right -- and even as to what that right should be. Many of the younger members of the clan no longer heed the wisdom of their elders. Their blood calls to them to do something " now, " not watch and observe for a few centuries until the patterns of society become apparent to them. The elders merely shake their heads and recall the misjudged dreams of their own youth.


Some Brujah follow the great philosophies and religions of the past, while others adopt new faiths and ideals with equal vigor and convince themselves that the salvation of the fallen world lies their. Some even jump from idea to idea in search of the one that fires their imageination and drives them towards a better world. All of them pursue their ideals with a vigor and commitment that would put a hardened crusader to shame.



Disciplines:

  • Potence-Superhuman Strength
  • Celerity-Superhuman Speed
  • Presence-Makes other around the user stand in awe

References

Vampire: The Dark Ages and Vampire: The Masquerade clans and bloodlines Vampire: The Masquerade (Revised Edition) cover. ... The logo of White Wolf Publishing, one of White Wolf, Inc. ... 1998 (MCMXCVIII) was a common year starting on Thursday of the Gregorian calendar, and was designated the International Year of the Ocean. ... Vampire: The Dark Ages is a role-playing game originally published by White Wolf Game Studio in 1996. ... Vampire: The Masquerade (Revised Edition) cover. ...

Assamite · Baali · Brujah · Caitiff · Cappadocian (The Dark Ages) · Followers of Set · Gangrel · Giovanni (The Masquerade) · Kiasyd · Lasombra · Malkavian · Nosferatu · Ravnos · Salubri · Toreador · Tremere · Tzimisce · Ventrue The Assamites are a fictional clan of vampires, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... The Baali are a fictional bloodline of vampires, from White Wolf Game Studios Vampire: The Masquerade and Vampire: The Dark Ages books and role-playing games. ... The Caitiff are a fictional group of vampires in Vampire: The Masquerade role-playing game by White Wolf Game Studio. ... The Cappadocians are a clan of fictional vampires in the Vampire: The Masquerade role-playing game. ... The Followers of Set (Setites) are a fictional clan of vampires (also known as The Snake Clan), from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... The Gangrel are a clan of vampires, often associated with the Camarilla, from White Wolf Game Studios Vampire: The Masquerade, Vampire: The Dark Ages, and Vampire: The Requiem books and role-playing games. ... The Giovanni are a fictional clan of vampires, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... The Kiasyd are a fictional bloodline of vampires in White Wolf Game Studios Vampire: The Masquerade books and role-playing games, sometimes also appearing in Changeling: The Dreaming. ... The Lasombra are a fictional clan of vampires, associated with the Sabbat, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... The Malkavians are a fictional clan of vampires from White Wolf Game Studios books and role-playing games Vampire: The Masquerade and Vampire: The Dark Ages. ... This articles content is specific to the fictional setting known as the World of Darkness. ... The Ravnos are a fictional clan of vampires, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... The Salubri are a fictional bloodline of vampires from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... In the game Camarilla, the Toreador are a fictional clan of vampires, described in Vampire: The Masquerade books and role-playing games. ... The Tremere are a fictional clan of vampires, from White Wolf Game Studios books and role-playing games set in the World of Darkness (Vampire: The Masquerade and Vampire: The Dark Ages). ... The Tzimisce (pronounced Zhi-mee-see) are a fictional clan of vampires in White Wolf Game Studios books and role-playing games Vampire: The Masquerade and Vampire: The Dark Ages. ... The Ventrue are a fictional clan of vampires, associated with the Camarilla, from White Wolf Game Studios Vampire: The Masquerade, Vampire: The Dark Ages, and Vampire: the Requiem books and role-playing games. ...


  Results from FactBites:
 
Brujah - White Wolf - a Wikia wiki (1298 words)
Despite their rebellious nature, the Brujah were one of the founding clans of the Camarilla, and they have remained a pillar of that sect throughout its history.
During the Dark Ages, the Brujah were considered part of the High Clans, a clan of warrior-scholars noted for their fierce devotion to radical philosophies.
Brujah are stereotypically the source for most Caitiff because they are presumed to neglect training their childer.
www.vampire.cz - Pravidla (2836 words)
Praotec klanu Brujah byl rebel, který měl mnoho jmen.
Brujah byl potomkem krásné Zillah, milované dcery Kainovy.
Tou dobou však již byly všechny snahy řeckých Brujahů zmařeny.
  More results at FactBites »


 
 

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