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Bryce is a texture-based rendering and ray tracing program ideal for creating 3D landscapes, space scenes, buildings and other objects. The name is taken from Bryce Canyon - a rugged region with many of the same landscapes that were first simulated with the software. Image File history File links Bryce5screenshot. ...
Software development is the translation of a user need or marketing goal into a software product. ...
MetaCreations was a computer software company founded by Kai Krause and best known for its graphics applications, notably Bryce and Infini-D and Kais Power Tools. ...
Corel Corporation is a computer software company headquartered in Ottawa, Ontario, Canada. ...
A software release refers to the creation and availability of a new version of a computer software product. ...
An operating system (OS) is a computer program that manages the hardware and software resources of a computer. ...
Microsoft Windows is the name of several families of proprietary software operating systems by Microsoft. ...
Mac OS X (official IPA pronunciation: ) is a line of proprietary, graphical operating systems developed, marketed, and sold by Apple Inc. ...
A 3D rendering with raytracing and ambient occlusion using Blender and Yafray 3D computer graphics are works of graphic art created with the aid of digital computers and 3D software. ...
A software license is a legal agreement which may take the form of a proprietary or gratuitous license as well as a memorandum of contract between a producer and a user of computer software. ...
Proprietary software is software that has restrictions on using and copying it, usually enforced by a proprietor. ...
A website (or Web site) is a collection of web pages, typically common to a particular domain name or subdomain on the World Wide Web on the Internet. ...
Bryce Canyon National Park Bryce Canyon National Park is a national park located in southwestern Utah in the United States. ...
History
The original Bryce software arose from work with fractal geometry to create realistic computer images of mountain ranges and coastlines. An initial set of fractal based programs were developed by Ken Musgrave (who later created MojoWorld) a student of Benoît Mandelbrot, and extended by Eric Wenger. Wenger later met and worked with software artist Kai Krause to design a basic user interface. The first commercial version, Bryce 1.0, appeared in 1994 for the Macintosh. The boundary of the Mandelbrot set is a famous example of a fractal. ...
Ken Musgrave, date unknown. ...
MojoWorld is a commercial, fractal-based modelling program for the creation of digital landscapes. ...
Dr. Benoît B. Mandelbrot, Ph. ...
Eric Wenger Eric Wenger is a computer programmer. ...
Kai Krause Kai Krause (b 1957 in Dortmund, Germany) is a pioneer and innovator in the field of software applications. ...
The user interface is the part of a system exposed to users. ...
Apple Inc. ...
Bryce 2.0, shipped in 1996, included much beyond the original notion of creating a realistic mountain range. These included independent light sources, complex atmospheric effects, the addition of primitive forms with Boolean methods to combine them, and a revamped Texture Editor. Bryce 2.0 was also ported to the Windows platform, although the first stable version, 2.1, was not released until 1997. 1996 (MCMXCVI) was a leap year starting on Monday of the Gregorian calendar, and was designated the International Year for the Eradication of Poverty. ...
Microsoft Windows is the name of several families of proprietary software operating systems by Microsoft. ...
1997 (MCMXCVII) was a common year starting on Wednesday of the Gregorian calendar. ...
The ability to animate a scene was added (in a stable form) with the cross-platform Bryce 3D (version 3.1) in 1997. A "camera object" unseen in the final image acted as the observer. The camera can be held in one place for a single image, or sent on a trajectory with images being rendered at many locations. The collection of images created along the camera's trajectory are combined to create a realistic animation simulating a journey through a dynamic world. 1997 (MCMXCVII) was a common year starting on Wednesday of the Gregorian calendar. ...
Bryce was used to create the very first full length motion picture created on desktop computers, Planetary Traveler, as well as its sequel, Infinity's Child. It was created by a small group of artists, who collaborated via the Internet to put it together.
Bryce interface in version 5.5, showing the wireframe view of a complex Bryce scene. In 1999 Bryce 4.0 was released with major improvements in the handling of atmospheres and skies, textures and also in the import/export of objects. But in 2000 Bryce was purchased by Corel Corporation. Image File history File links Download high resolution version (500x650, 69 KB) File history Legend: (cur) = this is the current file, (del) = delete this old version, (rev) = revert to this old version. ...
Image File history File links Download high resolution version (500x650, 69 KB) File history Legend: (cur) = this is the current file, (del) = delete this old version, (rev) = revert to this old version. ...
1999 (MCMXCIX) was a common year starting on Friday, and was designated the International Year of Older Persons by the United Nations. ...
This article is about the year 2000. ...
Corel Corporation is a U.S.-listed computer software company headquartered in Ottawa, Ontario, Canada. ...
In 2001 Corel released version 5 of Bryce, which included several new features, like Tree Lab and metaballs. Soon followed a patch to version 5.01, which fixed some bugs and added a few undocumented features. Unfortunately, that was all Corel did with Bryce, leaving it on shelves and ignoring the requests for new features. To the growing consternation of its users, Bryce was apparently dead. 2001 (MMI) was a common year starting on Monday of the Gregorian calendar. ...
However, in 2004 the software was sold again, to DAZ Productions. 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ...
In 2005, DAZ finally released Bryce 5.5 which included the DAZ|Studio Character plugin. This integration between DAZ's application for the manipulation of 3D models, DAZ|Studio, and Bryce allowed users to import content from Studio and Poser, complete with all materials including transparencies, directly into Bryce thus making it easier to have human figures in Bryce scenes. 2005 (MMV) was a common year starting on Saturday of the Gregorian calendar. ...
Look up Poser in Wiktionary, the free dictionary. ...
In October 2006, DAZ released Bryce 6.0 and is planning an update (6.1) somewhere in February of 2007, this will also include a Mac Intel compatible update. New features include animation import, support for dual-processor systems as well as hyper-threading, random replicate tool, advanced terrain editing, HDRI support and other tweaks. The interface remained largely the same, but with a green tint to it, and different buttons in the create pallete. 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
Basic features Primitives
An image created using Bryce 5, showcasing the power of Bryce's primitives. An object in Bryce begins as one or more “primitives.” These are a collection of basic shapes, such as a sphere, torus, cylinder and cones. The size, relative dimensions and orientation of primitives can be adjusted, and they can be combined to create more complex objects. Image File history File links Download high-resolution version (2700x1587, 803 KB) An image I created in Bryce 5 entirely out of primitives . ...
Image File history File links Download high-resolution version (2700x1587, 803 KB) An image I created in Bryce 5 entirely out of primitives . ...
For example one can start with three cylinders and create two wheels and an axle by making one cylinder (the axle) thin and long, and two others (the wheels) wide and short. An inverted cone and a long, thin cylinder can be used to make a simple pine tree. Bryce allows objects to be combined using one of several Boolean operations. Addition is one method, as shown by the examples in the previous paragraph. Objects can also be subtracted from one another. With this method one object is denoted as “positive” the other “negative.” When they are combined the negative object – and all portions of the positive object enclosed by the negative object – vanish. Bryce treats the removed material as if it were empty space. More sophisticated objects are also available as primitives, including mountains and boulders. Unlike other primitives these first appear in slightly different forms. Fractal methods are used to ensure that each mountain and rock is slightly different from all others. Editing tools supply an abundance of ways to modify these and maintain their realistic fractal nature. These more complex primitives can also be combined like any other. For example a mountain can be made “positive” and combined with a “negative” cylinder to create a tunnel through the mountain.
Textures and materials
Image created with Bryce 5 Textures are mapped or painted onto the surface of an object. These can be as simple as a single color or very sophisticated patterns to create an alien world out of a sphere, a metallic sheen (using specularity) to turn simple cylinders into pipes, or snow for the peaks of mountains. Image File history File linksMetadata Download high-resolution version (1120x866, 137 KB) A picture I created with Bryce 5 using figures imported from Poser. ...
Image File history File linksMetadata Download high-resolution version (1120x866, 137 KB) A picture I created with Bryce 5 using figures imported from Poser. ...
Materials are mathematical descriptions of how an object behaves in the Bryce environment. Settings are available to control the amount of light is naturally given off by an object, the amount that is reflected, details of the reflection, transparency and much more. Materials can be dealt with as surface quantities or the more computationally expensive volume properties. The latter are appropriate for complex translucent materials such as the smoke rising from a chimney. Bryce includes an enormous number of controls on in the Deep Texture Editor and the Materials Lab to change or modify these properties.
Oceans and atmosphere An infinite plane represents a special primitive for Bryce. These can be used to create the ground or water, as well as to create the atmosphere. The complete range of textures and materials are available. In a standard scene one may want a lower plane to look like a calm sea, while a higher plane has the texture of wispy clouds. But these can be easily changed, for example adding the texture of a distant city to the plane and of a rough ocean to a higher plane can be used to simulate a mechanized, underwater landscape. Bryce includes a Sky Lab for the fine tuning of atmospheric effects. Ground fogs can be added, a distant haze, the Sun, or Stars put in the sky. The Sun is the star at the center of the Solar System. ...
For alternate meanings see star (disambiguation) Hundreds of stars are visible in this image taken by the Hubble Space Telescope of the Sagittarius Star Cloud in the Milky Way Galaxy. ...
Lighting The objects within a Bryce scene respond to the light in the environment. Light can come evenly from everywhere on an imaginary sphere surrounding the objects (the “sky dome”) or from a single bright distant source such as the Sun or the Moon. Apparent magnitude: up to -12. ...
Independent lights can also be added. Primitive shapes, including the sphere and cone are available to create new light sources. The light sources can be visible themselves, such as a sphere acting as a round light bulb, or they can be invisible light sources.
Applying textures
The Open Earth is started by taking a 2D image and mapping it over a sphere with Bryce. One of the best ways to develop a superb 3D scene is to start with a bitmap editing program such as Adobe Photoshop or the equivalent. The 2D images created in these programs can be applied to the surface of a primitive object within Bryce. The “open Earth” requires a 2D map of the Earth’s surface. For optimum use on a sphere within Bryce the flat map has a width twice the size of the height. Portion of a sample image created with Bryce 4 by Mrbrak (Ron Kollgaard) for the Wikipedia. ...
Portion of a sample image created with Bryce 4 by Mrbrak (Ron Kollgaard) for the Wikipedia. ...
Rendering has several different usages: Rendering (computer graphics) is the process of producing the pixels of an image from a higher-level description of its components. ...
Adobe Photoshop is a bitmap graphics editor (with some text and vector graphics capabilities) published by Adobe Systems. ...
The “open Earth” begins as a simple sphere. The 2D image is then imported into the program. Bryce maps the image onto the primitive and in this case create a rather convincing (but cloudless) Earth.
Open Earth is created by taking the Earth-textured sphere and a cube primitive and combining them. The cube is set as a negative object and the enclosed portions of the cube and sphere vanish,becoming blank space. A portion of a sample image, all created with Bryce 4 by Mrbrak (Ron Kollgaard) File links The following pages link to this file: Bryce Categories: GFDL images ...
A portion of a sample image, all created with Bryce 4 by Mrbrak (Ron Kollgaard) File links The following pages link to this file: Bryce Categories: GFDL images ...
Combining primitive objects Primitive objects can be combined in several different ways. Two objects which are next to each other can be added in order to create a seamless blend that appears as a single more complex object. Objects can also be subtracted, the process used to create the “open Earth”. A cube primitive is created that is comparable in size to the textured sphere. Within Bryce the cube is designated as a negative object and the sphere as a positive object. By itself this does nothing, even when the cube is placed so that it intersects with the Earth sphere. However when the objects are combined the “negative” portions – in this case the cube and all portions of the sphere enclosed by the cube – vanish. Bryce treats these portions as if they are empty space. The result is that original sphere is now a series of six circular, lens shaped segments each with a portion of the Earth’s surface. The interior portions (because of the selection of texture for the cube) are reflective. With Bryce the creation of the “open Earth” effect is quite easy. Much more complex shapes, representing realistic or surrealistic elements are possible with more time and skill. Yves Tanguy Indefinite Divisibility 1942 Surrealism[1] is a movement stating that the liberation of our mind, and subsequently the liberation of the individual self and society, can be achieved by exercising the imaginative faculties of the unconscious mind to the attainment of a dream-like state different from, or...
The Flying Mountain is created with a combination of texture and material properties, with an independent light source directed at the flat surface underneath. A selection from the sample Bryce 4 image Encounter showing how materials and light sources can be used. ...
A selection from the sample Bryce 4 image Encounter showing how materials and light sources can be used. ...
Lighting effects Objects in the Bryce environment can be illuminated in a number of ways. Sources of light include a Sun and Moon effect, and also the Sky Dome, an imaginary half sphere that enclosed the Bryce scene. The Sky Dome is useful for creating daylight scenes, or to have reflected illumination where there is no direct sunlight. But there are many other options for light as well. In addition to a texture an object in Bryce has a “material” for which 14 properties can be adjusted. Among these are the amount of light an object reflect and the amount of light an object creates. Bryce includes primitive objects which take this to an extreme: light objects. The use of a light object is shown with the Flying Mountain object in the sample image. The initial mountain is created, in this case by subtracting a flat cube from a craggy, rocky object. The initial texture is a flat gray, material reflects some light but create none. The complexity of this new texture allows it to set the material to emit light in a few locations. The Flying Mountain glows as if from torches or windows. Finally a directed light source is created directly under the Flying Mountain. This applies a great deal of illumination to the underside of the object, but none to the top and none to the other objects in the scene. The material at the bottom of the Flying Mountain reflects this light and appears much brighter. The result is this part of the object glows, creating the appearance of an engine holding the mountain aloft.
Wire frame image of the Island with the camera's field of view. A wire frame depiction of part of the sample Bryce 4 image Encounter, where the Island (in red) is lined up in the camera view. ...
A wire frame depiction of part of the sample Bryce 4 image Encounter, where the Island (in red) is lined up in the camera view. ...
Wire frame and camera view It is equally important for a good image to have the location of the camera well-chosen. Bryce creates a truly three-dimension world and the camera must be able to capture what is best. Image File history File links Commons-logo. ...
Wikimedia Commons logo by Reid Beels The Wikimedia Commons (also called Commons or Wikicommons) is a repository of free content images, sound and other multimedia files. ...
External links Animations created with Bryce |