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Encyclopedia > Bullet hell
A screenshot from the "bullet hell" game Mushihime-sama. The purple dots are all enemy bullets.
A screenshot from the "bullet hell" game Mushihime-sama. The purple dots are all enemy bullets.

Bullet hell (Japanese : danmaku 弾幕, lit. "bullet curtain"), is a sub-genre of shoot 'em up video games in which the entire screen is often almost completely filled with enemy bullets. The genre is also occasionally known as curtain fire after a mistranslation on the initial loading screens of the Touhou series of games, all of which begin with "This game is curtain fire shooting game." [sic] Image File history File links Mushi-ST3boss. ... Image File history File links Mushi-ST3boss. ... Mushihime-sama ) is an arcade game developed by Cave and released by Taito in 2004. ... Galaga, a famous shoot-em-up from 1981. ... Namcos Pac-Man was a hit, and became a cultural phenomenon. ... An example of bullet hell in Perfect Cherry Blossom. ...


This style of game originated in the mid-1990s, and can be seen as an evolution of scrolling shooters. Most of the well-known commercial games of this type are developed by the Japanese video game company Cave. The genre is also very popular in dōjin soft, particularly via the Touhou series. This article is about the year. ... Scrolling shooters are a type of video game, a subgenre of shoot em up . ... Cave is a Japanese video game company, known in the West primarily for its incredibly manic shoot-em-ups. ... Dōjin soft, 同人ソフト short for software, also sometimes called dōjin games 同人ゲ−ム) are video games created by Japanese hobbyists or hobbyist groups (referred to as circles), more for fun than for profit; essentially, the Japanese equivalent of fangames. ... An example of bullet hell in Perfect Cherry Blossom. ...


Characteristics

  • Large numbers of enemy projectiles - It is not uncommon for the screen to be almost entirely filled with projectiles flying in all directions. They are often much slower moving than in typical shoot 'em up games. They are usually spawned from a few enemies firing many shots simultaneously rather than many enemies firing individually.
The hitboxes in Progear (shown as white squares)
The hitboxes in Progear (shown as white squares)
  • Reduced collision zones - In order for it to be feasible for the player to maneuver through a large number of enemy projectiles, the collision box of the player's ship is usually restricted to a single pixel in the center of the ship or a specific area such as the cockpit. This area is known as the hitbox. In certain games, the hitbox is clearly defined for the player, while in others the player must make their own judgement as to its location. Before danmaku, it was common for the player's entity to be destroyed if any part of the sprite were to touch something harmful.
  • Buzzing, grazing or scratching is a mechanic in some games which rewards the player for allowing enemy projectiles to "graze" (approach dangerously close to) the player's hitbox without making contact. Rewards typically include bonus points, stronger attacks, better defences, etc. Some games, such as the Touhou Project games, keep a running total of graze hits.
  • Time-based boss battles - Bullet hell games differ from regular shoot 'em ups in that, whereas regular shoot 'em ups typically feature bosses that have specific weak spots to attack, danmaku often present bosses that have no weak spots to hit. In these cases, the purpose of boss battles is not to defeat the boss but rather to survive for a certain amount of time, after which the boss is considered defeated. Some bullet hell games employ a combination of the two variations, occasionally giving preference to one method or the other and offering additional rewards to the player for utilizing the preferred method.
  • Vertical-scrolling orientation (although a few horizontally-oriented games exist such as Progear)

Image File history File links Progear_hitboxes. ... Progear ) is an arcade video game developed by Cave and published by Capcom on the CPS-2 arcade system board in 2001. ... Flag Ship from the video game Gorf In video games, a boss is a particularly challenging computer-controlled character that must be defeated at the end of a segment of a game, whether it be for a level, an episode, or the very end of the game itself (final boss). ... Progear ) is an arcade video game developed by Cave and published by Capcom on the CPS-2 arcade system board in 2001. ...

Examples of Bullet Hell


  Results from FactBites:
 
Tōhō - Wikipedia, the free encyclopedia (2129 words)
They are notable for being successful dojin soft because of having intricate bullet patterns, a greater focus on characters than most shooter games, and also being a one-man project.
The Graze counter tracks how many bullets entered the character sprite but avoided the collision box, and rewards the player with a score bonus for living on the edge.
It was released at the Comiket 69 convention in December 2005.
Tigerarmy.com Exclusive Interview (2531 words)
F Hell: First of all I'd like to thank Geoff, Nick, all my friends, family and our fans for all the support I got when I was in the hospital, especially my roommate Tzvi and his mom, Martha, who took care of me like her own son when I was disabled at home.
F Hell: Well, I definitely use my time to the fullest now and realized that a lot of people believed in me. I have an opportunity to give people hope in their own lives -- hopefully they can see that I overcame this incident and maybe inspire them to not quit and keep trying.
F Hell: Well, at first it was a big jump for me, joining a band that I had been a fan of for a long time, and that also had already established a fan base.
  More results at FactBites »


 
 

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