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Encyclopedia > Bungie
Bungie, INC.
Type Private (LLC), former subsidiary of Microsoft
Founded 1991
Headquarters Kirkland, Washington, U.S.
Key people Jason Jones
Martin O'Donnell
Joseph Staten
Industry Video game industry
Products Video games
Website bungie.net

Bungie is an American video game developer founded in May 1991 under the name Bungie Software Products Corporation by two undergraduate students at the University of Chicago, Alex Seropian and Jason Jones. Originally based in Chicago, the company concentrated primarily on Macintosh games during its first nine years of existence, producing the popular Marathon and Myth series as well as games such as Oni. In 2000, Bungie was acquired by Microsoft, and their current project Halo: Combat Evolved was turned into a first-person shooter and launch title for Microsoft's new Xbox game console. Halo went on to become the Xbox's "killer app", and the game and its two sequels have sold millions of copies. Image File history File links BungieLogo. ... The term privately held company refers to ownership of a business company in two different ways—first, referring to ownership by non-governmental organizations; and second, referring to ownership of the companys stock by a relatively small number of holders who do not trade the stock publicly. ... This article is about a U.S.-specific corporate form; for a general discussion of entities with limited liability, see corporation. ... A subsidiary, in business, is an entity that is controlled by another entity. ... Microsoft Corporation, (NASDAQ: MSFT, HKSE: 4338) is a multinational computer technology corporation with global annual revenue of US$44. ... Nickname: The Little City That Could Location of Kirkland within King County, Washington, and King County within Washington. ... For other uses of terms redirecting here, see US (disambiguation), USA (disambiguation), and United States (disambiguation) Motto In God We Trust(since 1956) (From Many, One; Latin, traditional) Anthem The Star-Spangled Banner Capital Washington, D.C. Largest city New York City National language English (de facto)1 Demonym American... Jason Jones founded, with Alex Seropian, the computer game company Bungie Studios. ... This article does not cite any references or sources. ... Joseph Staten was born in San Franssico, California. ... Pac-Man is one of the most recognizable video games ever created. ... Namcos Pac-Man is one of the most popular video games ever made. ... A website (alternatively, Web site or web site) is a collection of Web pages, images, videos or other digital assets that is hosted on one or several Web server(s), usually accessible via the Internet, cell phone or a LAN. A Web page is a document, typically written in HTML... A video game developer is a software developer (a business or an individual) that creates video games. ... In some educational systems, undergraduate education is post-secondary education up to the level of a Bachelors degree. ... For other uses, see University of Chicago (disambiguation). ... Alex Seropian was the creator of Bungie, (legal definition of the company was known as the Bungie Software Products Corporation, after it was aquired by Microsoft, it then became Bungie Studios), developer of Marathon. ... Jason Jones founded, with Alex Seropian, the computer game company Bungie Studios. ... The Marathon Trilogy is a science fiction series of first-person shooter computer games from Bungie Software, originally released for the Macintosh. ... A multiplayer battle from Myth II: Soulblighter. ... This article is about the computer game. ... A killer application (commonly shortened to killer app), in the jargon of computer programmers and video gamers, has come to mean any program, particularly a minor one, that is ingeniously coded or unexpectedly useful. ...


On October 5, 2007, Bungie announced that it had split with Microsoft and become a privately held independent company, Bungie LLC. Despite splitting from its parent company, the studio will still be producing products for Microsoft. Bungie is now a second-party developer, currently based in Kirkland, Washington. For other uses, see 5th October (Serbia). ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... This article is about a U.S.-specific corporate form; for a general discussion of entities with limited liability, see corporation. ... In the video game industry, a second-party developer is a developer who, while being a separate entity from any console manufacturer, is tied to a specific one usually through contract or partial ownership and makes games specifically for that console manufacturer. ... Nickname: The Little City That Could Location of Kirkland within King County, Washington, and King County within Washington. ...


Among Bungie's side projects are Bungie.net, the company's official website, which includes forums as well as statistics-tracking and integration with Halo 3. Bungie also sells company-related merchandise and runs other projects including a official Bungie podcast and online publications about game topics. The company is well-known for its informal and dedicated workplace culture, and is currently working on an as-yet unknown project and Halo 3 downloadable content. A podcast is a digital media file, or a series of such files, that is distributed over the Internet using syndication feeds for playback on portable media players and personal computers. ... For the Nine Inch Nails release, see Head Like a Hole. ... For the Nine Inch Nails release, see Head Like a Hole. ...

Contents

History

Founding

Bungie officially was founded in May of 1991 by Alex Seropian and Jason Jones.[1] The origin of the name "Bungie" is the subject of conflicting answers. Many in the company treat it as a closely guarded secret,[1] While a bonus disc provided in the Halo 3 Legendary Edition states the name is "the punchline to a dirty joke", the explanation has been used before by Bungie for other questions as explanations for other company secrets.[2] According to the Marathon Scrapbook company founder Alex Seropian "agonized over what he would name his company, finally settling on 'Bungie' because 'it sounded fun.'"[3] Alex Seropian was the creator of Bungie, (legal definition of the company was known as the Bungie Software Products Corporation, after it was aquired by Microsoft, it then became Bungie Studios), developer of Marathon. ... Jason Jones founded, with Alex Seropian, the computer game company Bungie Studios. ... For the Nine Inch Nails release, see Head Like a Hole. ... For the Nine Inch Nails release, see Head Like a Hole. ...


The company's first game was called Gnop! (Pong spelled backwards) and was offered free of charge.[1] The team focused on the Macintosh platform, not Windows-based personal computers, because the Mac market was more open and Jones had been raised on the platform.[1] Following Gnop!, Bungie produced Operation Desert Storm, which went on to sell 2,500 copies, and the role-playing game Minotaur: The Labyrinths of Crete in 1992.[1] Gnop! was the first computer game created and published by Bungie Studios. ... For other uses, see Pong (disambiguation). ... Windows redirects here. ... Desert Storm was a military strategy title for the Macintosh programmed by Alex Seropian in 1991, self-published and duplicated. ... This article does not cite any references or sources. ...


Bungie next began working on their first 3D game, Pathways into Darkness, which was released in 1993. Pathways was produced by a two-man team consisting of Jason Jones and his friend Colin Brendt.[4] The game was a moderate hit, and attracted attention and money to the company. Bungie moved into their first studio soon afterwards;[4] Martin O'Donnell remembered that the studio "smelled like a frat house" and reminded staff of a locale from the Silent Hill video games.[5] This article is about process of creating 3D computer graphics. ... Pathways Into Darkness is a video game created and published by the Bungie Software Products Corporation (now Bungie Studios) in 1993. ... This article does not cite any references or sources. ... The Phi Kappa Psi fraternity house at Lafayette College. ... This article is about the video game franchise. ...


Marathon, Myth, and Oni

Bungie's next project began as a loose sequel to Pathways into Darkness, but evolved into a futuristic first person shooter called Marathon.[6] The first games success led to a sequel, Marathon 2, which was later the first game Bungie ported to Windows 95.[7] The series introduced several elements, including cooperative mode, which made their way to later Bungie games.[6] A first-person shooter (FPS) is a computer or video game where the players on-screen view of the game world simulates that of the character, and there is some element of shooting involved. ... Marathon is a series of science fiction first-person shooter computer games from Bungie Software originally released for the Apple Macintosh. ... Windows 95 is a consumer-oriented graphical user interface-based operating system. ... Doom popularised co-op on the PC. Cooperative gameplay (often abbreviated as co-op) primarily refers to a feature in video games that allows players to work together as teammates with the absence of player-controlled competitors. ...


Bungie's success gave rise to a large third-party developer community as well as a short-lived newsletter published through BBS. Following the success of Marathon, Bungie released the Myth series of games, which stressed tactical unit management as opposed to the resource gathering model of other combat strategy titles. The Myth games won several awards and spawned a large and active online community, and (like the Marathon series) are still being actively maintained,[8] developed for,[9] played over the internet,[10] and discussed in forums by fans. Myth: The Fallen Lords was the first Bungie game to be released simultaneously for Mac and Windows platforms.[11] In 1997, Bungie established Bungie West, a studio in California.[12] Bungie West's first and only game would be Oni, an action title for the Mac, PC and PlayStation 2.[12] A bulletin board system or BBS is a computer system running software that allows users to dial into the system over a phone line and, using a terminal program, perform functions such as downloading software and data, uploading data, playing games, reading news, and exchanging messages with other users. ... It has been suggested that this article be split into articles entitled Myth: The Fallen Lords, Myth II: Soulblighter, Myth III: The Wolf Age and Myth series. ... This article is about the computer game. ... PS2 redirects here. ...


Halo and buyout

In 1999, Bungie announced its next product, Halo, as a third-person action game for Windows and Macintosh.[13] Halo's public unveiling occurred at the Macworld Expo 1999 keynote address by Apple's then-interim-CEO Steve Jobs (after a closed-door screening at E3 in 1999).[13] Halo: Combat Evolved, or simply Halo, is a video game in the first-person shooter (FPS) genre, created by the Microsoft-owned Bungie Studios. ... Perspective when used in the context of vision and visual perception refers to the way in which objects appear to the eye based on their spatial attributes or dimension and the position of the eye relative to the objects. ... 1. ... For other uses, see Macintosh (disambiguation) and Mac. ... This article or section does not cite its references or sources. ... Steven Paul Jobs (born February 24, 1955) is the co-founder, chairman and CEO of Apple Inc. ...


On June 19, 2000, soon after Halo's preview at E3 2000, Microsoft announced that it had acquired Bungie Software and that Bungie would become a part of the Microsoft Game Division under the name Bungie Studios. Halo would be developed as an exclusive title for the Xbox. The reasons for Bungie accepting Microsoft's offer were varied. Jason Jones stated that "I don't remember the details exactly, it was all a blur. We'd been talking to people for years and years – before we even published Marathon, Activision made a serious offer. But the chance to work on Xbox – the chance to work with a company that took the games seriously. Before that we worried that we'd get bought by someone who just wanted Mac ports or didn't have a clue."[14] Martin O'Donnell, who had joined Bungie as an employee only ten days before the merger was announced, remembers that the stability of the Xbox as a development platform was not the only benefit.[5] Around the same time, it was discovered that Asian versions of Myth II could entirely erase a player's hard drive; the glitch led to a massive recall of the games right before they shipped,[6][7] which cost Bungie nearly one million dollars.[7] O'Donnell stated in a Bungie podcast that this recall created some economic uncertainty, although accepting the offer was not something "Bungie had to do."[5] Seriopan and Jones had refused to immediately accept Microsoft's offer until the entire studio agreed to the buyout.[7] is the 170th day of the year (171st in leap years) in the Gregorian calendar. ... Year 2000 (MM) was a leap year starting on Saturday (link will display full 2000 Gregorian calendar). ... Microsoft Corporation, (NASDAQ: MSFT, HKSE: 4338) is a multinational computer technology corporation with global annual revenue of US$44. ... Microsoft Game Division is the former name of software company Microsofts video game group. ... The Xbox is a sixth generation era video game console produced by Microsoft Corporation. ... Activision, Inc. ... This article does not cite any references or sources. ... A podcast is a digital media file, or a series of such files, that is distributed over the Internet using syndication feeds for playback on portable media players and personal computers. ...


As a result of the buyout, the rights to Oni were sold to Take-Two Interactive as part of the three way deal between Microsoft, Bungie and Take-Two; most of the original Oni developers were able to continue working on Oni until its release in 2001.[15] Halo: Combat Evolved, meanwhile, went on to become a critically acclaimed hit, selling more than 6.5 million copies,[16] and becoming the Xbox's flagship franchise.[17] Take Two redirects here. ...


Halo's success led to Bungie creating two sequels. Halo 2 was released on November 9, 2004, making more than $125 million on release day and setting a record in the entertainment industry.[18] Halo 3, the final installment in the Halo trilogy, was released on September 25, 2007 and surpassed Halo 2's records, making $170 million in its first twenty-four hours of release[19] and becoming the most pre-ordered game in history.[20] Bungie also established partnerships with Ensemble Studios and Wingnut Interactive to produce two additional Halo titles,Halo Wars and Halo: Chronicles respectively. Halo 2 is a science fiction first-person shooter video game developed by Bungie Studios. ... is the 313th day of the year (314th in leap years) in the Gregorian calendar. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... For the Nine Inch Nails release, see Head Like a Hole. ... is the 268th day of the year (269th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... Ensemble Studios is a Microsoft-owned company that has developed several computer games, including the famous Age of Empires series. ... Wingnut Interactive is a video game development studio that was formed in 2006 from a partnership between Microsoft Game Studios and director Peter Jackson. ... Halo Wars is an upcoming real-time strategy video game that will place in the fictional Halo universe. ...


Independent company

On October 1, 2007, a mere six days after the release of Halo 3, Microsoft and Bungie announced that Bungie was splitting off from its parent and becoming a privately-held Limited Liability Company named Bungie LLC.[21] As outlined in a deal between the two, Microsoft would retain a minority stake and continue to partner with Bungie on publishing and marketing both Halo and future projects, with the Halo intellectual property belonging to Microsoft.[22] Although non-Halo projects in the future are unknown; Bungie has stated that Halo 3 is not the last Halo game they will make, and that they are still working with Peter Jackson of Wingnut Interactive on Halo: Chronicles.[23] No other projects have been officially announced, although Bungie has dropped hints that development on something new has already begun.[24] is the 274th day of the year (275th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... For the Nine Inch Nails release, see Head Like a Hole. ... Microsoft Corporation, (NASDAQ: MSFT, HKSE: 4338) is a multinational computer technology corporation with global annual revenue of US$44. ... This article is about a U.S.-specific corporate form; for a general discussion of entities with limited liability, see corporation. ... It has been suggested that Covenant Vehicles in Halo be merged into this article or section. ... For other persons named Peter Jackson, see Peter Jackson (disambiguation). ... Wingnut Interactive is a video game development studio that was formed in 2006 from a partnership between Microsoft Game Studios and director Peter Jackson. ...


Bungie.net

The Bungie.net website, as of the March 2007 update

Bungie.net serves as the main official portal for interaction between company staff and the community surrounding Bungie's games. The "News" area of the site typically contains information about events in the community, updates to the online aspect of Halo 2 and Halo 3, and "Bungie Weekly Updates". These weekly updates, written by Frank O'Connor and Luke Smith, are deliver updates on day-to-day life in Bungie Studios as well as updates on the current progress of projects such as Halo 3. In addition to this, the site has a large forum section where users can post on a range of topics, mainly related to Bungie's games. When Bungie was bought by Microsoft, the site was originally seen as in competition with Microsoft's own Xbox.com site, but community management eventually won out as the bigger concern.[25] Image File history File linksMetadata No higher resolution available. ... Image File history File linksMetadata No higher resolution available. ... For the Nine Inch Nails release, see Head Like a Hole. ...


Another large feature of the site is the integration with Xbox Live, specifically Halo 2 and Halo 3. Detailed information about each game played is recorded, and can be viewed using the "My Stats" area of the website.[26] This information includes statistics on each player in the game,[26] and a map of the game level showing where kills occurred.[27] The website also contains screenshots (including QuickTime "3D" screenshots), wallpapers, storyboards, video trailers, and video documentaries. Since 2004, Bungie.net has undergone several major upgrades. The first of these was in April 2004,[28] in preparation for the launch of Halo 2. The second was in March 2007, in preparation for Halo 3 and its statistics-tracking abilities.[29] Xbox Live is a subscription-based online gaming service for Microsofts Xbox and Xbox 360 video game consoles. ... Halo 2 is a science fiction first-person shooter video game developed by Bungie Studios. ... For the Nine Inch Nails release, see Head Like a Hole. ... Screenshot of a KDE desktop. ... QuickTime is a multimedia framework developed by Apple Inc. ... A screenshot of Ubuntu 6. ... Storyboards are graphic organizers such as a series of illustrations or images displayed in sequence for the purpose of previsualizing a motion graphic or interactive media sequence, including website interactivity. ... Movie trailers are film advertisements for films that will be exhibited in the future at a cinema, on whose screen they are shown; they are commonly known as previews of coming attractions. ... For the Nine Inch Nails release, see Head Like a Hole. ...


Culture

Martin O'Donnell described Bungie's workplace culture as "a slightly irreverent attitude, and not corporate, bureaucratic or business-focused";[30] artist Shi Kai Wang noted that when he walked into Bungie for an interview, "I realized that I was the one who was over-dressed, [and] I knew this was the place I wanted to work."[31] Frank O'Connor comicly noted that at a Gamestop conference, the Bungie team was told to wear business casual, to which O'Connor replied "We [Bungie] don't do business casual."[26] This informal, creative culture was one of the reasons Microsoft was interested in acquiring Bungie.[32] Studio head Harold Ryan emphasized that even when Bungie was bought by Microsoft, the team was still independent: GameStop Corporation (NYSE: GME), whose headquarters are in Grapevine, Texas (a suburb of Dallas), is the worlds largest video game and entertainment software retailer. ... Business casual, sometimes called smart casual, is a potentially confusing dress code, due to its oxymoronic construction. ...

One of the first things [Microsoft] tried after acquiring Bungie, after first attempting to fully assimilate them, was to move Bungie into a standard Microsoft building with the rest of the game group. But unlike the rest of the teams they’d brought in previously, Bungie didn’t move into Microsoft corporate offices – we tore all of the walls out of that section of the building and sat in a big open environment. Luckily Alex and Jason [Seriopian and Jones, Bungie’s founders] were pretty steadfast at the time about staying somewhat separate and isolated.[30]

Microsoft eventually moved the studio to Kirkland, Washington, where the company has stayed since.[30] Despite the move, financial analyst Roger Ehrenberg declared the Bungie-Microsoft marriage "doomed to fail" due to these fundamental differences.[33] Bungie also pointed out that they were tired of new intellectual property being cast aside to work on the Halo franchise.[30] Edge described the typical Bungie employee as "simultaneously irreverent and passionately loyal; fiercely self-critical; full of excitement at the company’s achievements, no matter how obscure; [and] recruited from its devoted fanbase."[25] Nickname: The Little City That Could Location of Kirkland within King County, Washington, and King County within Washington. ... For the 2006 film, see Intellectual Property (film). ... Edge is a multi-format computer and video game magazine published by Future Publishing in the United Kingdom. ...


The Bungie workplace is highly informal, with new and old staff willing to challenge each other on topic such as fundamental game elements. Staff are able— and often— publicly criticize their own games and each other.[25][34] Fostering studio cooperation and competition, Bungie holds events such as the "Bungie Pentathalon", in which staff square off in teams playing games such as Halo, Pictionary, Dance Dance Revolution, and Rock Band.[34] Bungie also faces off against professional eSports teams and other game studios in Halo during "Humpdays", with the results of the multiplayer matches being posted on Bungie.net.[35] Pictionary is a Guessing word game published in 1985. ... Dance Dance Revolution, also known as DDR and Dancing Stage in Europe, is a music video game series produced by Konami. ... Rock Band is an upcoming music video game under development by Harmonix Music Systems, published by MTV Games, and to be distributed by Electronic Arts Partners scheduled for a North American release during the 2007 holiday season. ... Electronic sports, abbreviated e-sports or eSports, is used as a general term used to describe computer and video games that are played as competitive sports. ...


Bungie's staff and fans, known as the "Underground Army", have also banded together for charity and other causes. After Hurricane Katrina, Bungie was one of several game companies to announce their intention to help those affected by the hurricane, with Bungie donating the proceeds of special t-shirts to the American Red Cross.[36][37][38] Other charity work Bungie has done included auctioning off a painting of "Mister Chief" by Frank O'Connor,[39] and collaborating with Child's Play auctions.[40] Bungie also responded to a story about a gamer who lost all the personalization on his Xbox 360 when Microsoft repaired his console by sending the gamer an autographed Master Chief helmet and other swag.[41] This article is about the Atlantic hurricane of 2005. ... A WWII-era poster encouraged American women to volunteer for the Red Cross as part of the war effort. ... Childs Play 2005 Logo Childs Play is a charity organization that organizes donations of toys (primarily video games) for childrens hospitals across the United States and Canada. ... It has been suggested that Xbox 360 Elite be merged into this article or section. ... This article is about the fictional character. ...


Offshoot companies

Many of Bungie's employees have left the company to form their own studios. Double Aught was a short-lived company comprised of several former Bungie team members, founded by Greg Kirkpatrick. The company helped Bungie develop Marathon: Infinity, the last game in the Marathon series.[6] Wideload Games, creator of Stubbs the Zombie, is another company that came from Bungie; It is headed by one of the two Bungie founders, Alex Seropian, and 7 out of the 11 employees previously worked at Bungie. Other companies include Giant Bite, founded by Hamilton Chu (former lead producer of Bungie Studios), and Michal Evans (former Bungie programmer),[42] and Certain Affinity. Founded by Max Hoberman (the multiplayer design lead for Halo 2 and Halo 3, UI lead for Halo, and founder of Bungie's Community Team), the team of nine includes former Bungie employees (David Bowman & Chad Armstrong) as well as folks from other developers. It collaborated with Bungie in releasing the last two maps for Halo 2.[43] Double Aught was a software company founded by several former members of the Bungie Software team. ... Wideload Games is an American game developer located in Chicago, Illinois. ... For the main character see, Edward Stubbs Stubblefield Stubbs the Zombie in Rebel Without a Pulse, or simply Stubbs the Zombie, is a third-person zombie game developed by Wideload Games, published by Aspyr Media, and built on the Halo engine. ... Alex Seropian was the creator of Bungie, (legal definition of the company was known as the Bungie Software Products Corporation, after it was aquired by Microsoft, it then became Bungie Studios), developer of Marathon. ... Certain Affinity is a American Video game development studio based in Austin, Texas, in the USA. It was founded in 2006 by Max Hoberman and a small number of other ex- Bungie employees and other industry veterans. ... Halo 2 is a science fiction first-person shooter video game developed by Bungie Studios. ...


Video games

Series

  1. Marathon
  2. Myth
  3. Halo

The Marathon Trilogy is a science fiction series of first-person shooter computer games from Bungie Software, originally released for the Macintosh. ... A multiplayer battle from Myth II: Soulblighter. ... It has been suggested that Covenant Vehicles in Halo be merged into this article or section. ...

Individual games

  1. Gnop!
  2. Operation Desert Storm
  3. Minotaur: The Labyrinths of Crete
  4. Pathways Into Darkness (sometimes considered part of the Marathon series)
  5. The Macintosh port of Abuse
  6. Weekend Warrior (as publisher)
  7. Oni

Gnop! was the first computer game created and published by Bungie Studios. ... Desert Storm was a military strategy title for the Macintosh programmed by Alex Seropian in 1991, self-published and duplicated. ... Pathways Into Darkness is a video game created and published by the Bungie Software Products Corporation (now Bungie Studios) in 1993. ... The Marathon Trilogy is a science fiction series of first-person shooter computer games from Bungie Software, originally released for the Macintosh. ... For other uses, see Macintosh (disambiguation) and Mac. ... Abuse is a run and gun computer game developed by Crack dot Com, and published by Origin Systems/Electronic Arts. ... This article is about the computer game. ...

Fictional work-in-progress

  1. Pimps at Sea

Pimps at Sea is an April Fool joke that was started on Bungie Studios website in 2001. ...

Canceled games

  1. Phoenix

References

  1. ^ a b c d e Achronos, Tom (2007-03-06). Promordial Soup: Gnop!. Bungie.net. Retrieved on 2007-10-08.
  2. ^ Staff (1996-10-15). The Bungie Newsletter Vol. I Issue 1. Marathon.Bungie.Org. Retrieved on 2008-03-01.
  3. ^ Sinclair, Hamish (2004-04-11). Marathon's Story... Facts. Marathon.Bungie.Org. Retrieved on 2008-03-01.
  4. ^ a b Achronos, Tom (2007-03-06). Promordial Soup: Pathways. Bungie.net. Retrieved on 2007-10-08.
  5. ^ a b c O’Connor, Frank; O'Donnell, Martin; Smith, Luke. (2007-12-12). Official Bungie Podcast: With Martin O'Donnell (MP3). Bungie Studios. Retrieved on 2008-02-28.
  6. ^ a b c d Bungie (2007-03-06). Promordial Soup: Marathon. Bungie.net. Retrieved on 2007-10-08.
  7. ^ a b c d Bungie Studios. (2004-09-12). Icons: Bungie (MOV). G4TV. Retrieved on 2008-03-14.
  8. ^ Project Magma (2008). About Page. ProjectMagma.net. Retrieved on 2008-03-01.
  9. ^ The Tain: File Archives. Tain.TotalCodex.net. Retrieved on 2008-02-29.
  10. ^ Mariusnet Home. Retrieved on 2008-03-03.
  11. ^ Bungie (2007-03-06). Promordial Soup: Juggernougat. Bungie.net. Retrieved on 2007-10-08.
  12. ^ a b Bungie (2007-03-06). Promordial Soup: The Juggernougat and Oni. Bungie.net. Retrieved on 2007-10-08.
  13. ^ a b Lopez, Vincent (1999-07-21). Heavenly Halo Announced from Bungie. IGN. Retrieved on August 31, 2006.
  14. ^ Bungie (2007-03-06). Billion Dollar Donut: Halo CE. Bungie.net. Retrieved on 2007-10-08.
  15. ^ Soell, Matt (2001-02-09). Halo Weekly Update. HaloPlayers. Archived from the original on 2001-04-13. Retrieved on 2008-03-06.
  16. ^ Asher Moses (2007-08-30). Prepare for all-out war. The Sydney Morning Herald. Retrieved on 2008-02-02.
  17. ^ Xbox 360 games we can't wait to play. CNET (2006-08-06). Retrieved on September 7, 2006.
  18. ^ Thorsen, Tor (2004-11-10). Microsoft raises estimated first-day Halo 2 sales to $125 million-plus. GameSpot. Retrieved on 2006-03-15.
  19. ^ Terdiman, Daniel (2007-09-26). Microsoft: 'Halo 3' nets biggest day in entertainment history. CNET. Retrieved on 2008-03-06.
  20. ^ Microsoft (2007-10-04). Halo 3 Records more than $300 Million in First-Week Sales. Xbox.com. Retrieved on 2008-02-29.
  21. ^ O'Connor, Frank (2007-10-05). Bungie Studios Becomes Privately Held Independent Company. Bungie.net. Retrieved on 2008-02-12.
  22. ^ O'Connor, Frank (2007-10-05). Bungie Weekly What's Update. Bungie.net. Retrieved on 2008-03-06.
  23. ^ Klepek, Patrick (2007-10-5). Bungie Discusses Leaving Microsoft. 1UP.com. Retrieved on 2008-03-07.
  24. ^ O’Connor, Frank; Smith, Luke; Timmins, Luke. (2008-02-19). Official Bungie Podcast: With Luke Timmins (MP3). Bungie Studios. Retrieved on 2008-03-07.
  25. ^ a b c Staff (2007-01-01). Inside Bungie. Edge. Retrieved on 2008-03-10.
  26. ^ a b c Jerrard, Brian; O’Connor, Frank; O'Donnell, Marty; Smith, Luke; Staten, Joseph; &c. (2007-08-20). Official Bungie Podcast: Pre-Halo 3 (MP3). Bungie Studios. Retrieved on 2008-03-14.
  27. ^ Bramwell, Tom (2007-11-12). Bungie intros Halo 3 Heatmaps. Eurogamer. Retrieved on 2008-03-10.
  28. ^ Jerrard, Brian (2004-04-13). Bungie.net Launch Week Prizetacular Sweepstakes. Bungie.net. Retrieved on 2008-03-03.
  29. ^ O'Connor, Frank (2007-03-19). Welcome to the Future of Bungie.net. Bungie.net. Retrieved on 2008-03-12.
  30. ^ a b c d Fear, Ed (2007-11-08). Single Player. DevelopMagazine. Retrieved on 2008-03-06.
  31. ^ Leigh, Violet. Shi Kai Wang, Bungie Artist. Xbox.com. Retrieved on 2008-02-01.
  32. ^ Bungie (2000-05-11). Bungie-Microsoft FAQ. Halo.Bungie.Org. Retrieved on 2008-03-03.
  33. ^ Ehrenberg, Roger (2007-10-09). Microsoft/Bungie Divorce Was Inevitable. SeekingAlpha. Retrieved on 2008-03-10.
  34. ^ a b Allen, Christian; Jarrard, Brian; O’Connor, Frank; Smith, Luke. (2008-02-04). Official Bungie Podcast: With Christian Allen (MP3). Bungie Studios. Retrieved on 2008-03-06.
  35. ^ Smith, Luke (2007-11-01). Humpday Challenge: Geezer Gamers. Bungie.net. Retrieved on 2008-03-11.
  36. ^ Caldwell, Patrick (2006-07-07). Halo 2 headset price cut for charity. Gamespot. Retrieved on 2008-03-12.
  37. ^ Klepek, Patrick (2005-09-01). Bungie Aiding Flood Victims. 1UP.com. Retrieved on 2008-03-12.
  38. ^ Jarrard, Brian (2005-08-31). Flood Relief. Bungie.net. Archived from the original on 2007-02-03. Retrieved on 2008-03-01.
  39. ^ Webster, Andrew (2008-02-14). Bungie Studios Auctioning off painting for Charity. Arstechnica. Retrieved on 2008-03-15.
  40. ^ Bertone, Paul (2006-12-18). Child's Play Charity Dinner. Bungie.net. Retrieved on 2008-03-10.
  41. ^ Topolsky, Josh (2008-03-07). Gamers' Erased 360 Story Comes to a Happy Close. Engadget. Retrieved on 2008-03-16.
  42. ^ Takahashi, Dean (2006-09-16). Developer Focus: Giant Bite Pursues Life After Halo. San Jose Mercury News. Retrieved on 2008-03-03.
  43. ^ O'Connor, Frank (2007-03-30). New Halo 2 Maps revealed!. Bungie.net. Retrieved on 2008-03-06.

Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 65th day of the year (66th in leap years) in the Gregorian calendar. ... Bungie. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 281st day of the year (282nd in leap years) in the Gregorian calendar. ... Year 1996 (MCMXCVI) was a leap year starting on Monday (link will display full 1996 Gregorian calendar). ... is the 288th day of the year (289th in leap years) in the Gregorian calendar. ... This article or section does not cite its references or sources. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 60th day of the year (61st in leap years) in the Gregorian calendar. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... is the 101st day of the year (102nd in leap years) in the Gregorian calendar. ... This article or section does not cite its references or sources. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 60th day of the year (61st in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 65th day of the year (66th in leap years) in the Gregorian calendar. ... Bungie. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 281st day of the year (282nd in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 346th day of the year (347th in leap years) in the Gregorian calendar. ... Bungie is an American video game developer founded in May 1991 under the name Bungie Software Products Corporation (more popularly shortened to Bungie Software) by two undergraduate students at the University of Chicago, Alex Seropian and Jason Jones. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 59th day of the year in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 65th day of the year (66th in leap years) in the Gregorian calendar. ... Bungie. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 281st day of the year (282nd in leap years) in the Gregorian calendar. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... is the 255th day of the year (256th in leap years) in the Gregorian calendar. ... QuickTime is a multimedia technology developed by Apple Computer, capable of handling various formats of digital video, sound, text, animation, music, and immersive virtual reality panoramic images. ... G4 was a cable television channel devoted to the world of video games and the people who play them. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 73rd day of the year (74th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 60th day of the year (61st in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... February 29 is a day added into a leap year of the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 62nd day of the year (63rd in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 65th day of the year (66th in leap years) in the Gregorian calendar. ... Bungie. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 281st day of the year (282nd in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 65th day of the year (66th in leap years) in the Gregorian calendar. ... Bungie. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 281st day of the year (282nd in leap years) in the Gregorian calendar. ... This article is about the year. ... is the 202nd day of the year (203rd in leap years) in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 65th day of the year (66th in leap years) in the Gregorian calendar. ... Bungie. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 281st day of the year (282nd in leap years) in the Gregorian calendar. ... Year 2001 (MMI) was a common year starting on Monday (link displays the 2001 Gregorian calendar). ... is the 40th day of the year in the Gregorian calendar. ... Year 2001 (MMI) was a common year starting on Monday (link displays the 2001 Gregorian calendar). ... is the 103rd day of the year (104th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 65th day of the year (66th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 242nd day of the year (243rd in leap years) in the Gregorian calendar. ... This article or section does not cite its references or sources. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 33rd day of the year in the Gregorian calendar. ... CNET Networks, Inc. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 218th day of the year (219th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... is the 314th day of the year (315th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 74th day of the year (75th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 269th day of the year (270th in leap years) in the Gregorian calendar. ... CNET Networks, Inc. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 65th day of the year (66th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 277th day of the year (278th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... February 29 is a day added into a leap year of the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... For other uses, see 5th October (Serbia). ... Bungie. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 43rd day of the year in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... For other uses, see 5th October (Serbia). ... Bungie. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 65th day of the year (66th in leap years) in the Gregorian calendar. ... ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 66th day of the year (67th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... [[Media:Italic text]]{| style=float:right; |- | |- | |} is the 50th day of the year in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 66th day of the year (67th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 1st day of the year in the Gregorian calendar. ... Edge is a multi-format computer and video game magazine published by Future Publishing in the United Kingdom. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 69th day of the year (70th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 232nd day of the year (233rd in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 73rd day of the year (74th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 316th day of the year (317th in leap years) in the Gregorian calendar. ... Eurogamer homepage Eurogamer is a Brighton-based website focused on video games news and reviews. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 69th day of the year (70th in leap years) in the Gregorian calendar. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... is the 103rd day of the year (104th in leap years) in the Gregorian calendar. ... Bungie. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 62nd day of the year (63rd in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 78th day of the year (79th in leap years) in the Gregorian calendar. ... Bungie. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 71st day of the year (72nd in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 312th day of the year (313th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 65th day of the year (66th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 32nd day of the year in the Gregorian calendar. ... Year 2000 (MM) was a leap year starting on Saturday (link will display full 2000 Gregorian calendar). ... is the 131st day of the year (132nd in leap years) in the Gregorian calendar. ... This article or section does not cite its references or sources. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 62nd day of the year (63rd in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 282nd day of the year (283rd in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 69th day of the year (70th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 35th day of the year in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 65th day of the year (66th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 305th day of the year (306th in leap years) in the Gregorian calendar. ... Bungie. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 70th day of the year (71st in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 188th day of the year (189th in leap years) in the Gregorian calendar. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 71st day of the year (72nd in leap years) in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... is the 244th day of the year (245th in leap years) in the Gregorian calendar. ... ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 71st day of the year (72nd in leap years) in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... is the 243rd day of the year (244th in leap years) in the Gregorian calendar. ... Bungie. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 34th day of the year in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 60th day of the year (61st in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 45th day of the year in the Gregorian calendar. ... Ars Technicas main page Ars Technica is a technology-related website catering to PC enthusiasts. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 74th day of the year (75th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 352nd day of the year (353rd in leap years) in the Gregorian calendar. ... Bungie. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 69th day of the year (70th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 66th day of the year (67th in leap years) in the Gregorian calendar. ... Engadget is a popular technology weblog and podcast (on hold as of 31/08/2007) about consumer electronics. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 75th day of the year (76th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 259th day of the year (260th in leap years) in the Gregorian calendar. ... The Mercs sections vary by day of the week, but Business, Sports, and The Valley are standard daily fare. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 62nd day of the year (63rd in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 89th day of the year (90th in leap years) in the Gregorian calendar. ... Bungie. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 65th day of the year (66th in leap years) in the Gregorian calendar. ...

External links

Bungie is an American video game developer founded in May 1991 under the name Bungie Software Products Corporation (more popularly shortened to Bungie Software) by two undergraduate students at the University of Chicago, Alex Seropian and Jason Jones. ... Namcos Pac-Man is one of the most popular video games ever made. ... The Marathon Trilogy is a science fiction series of first-person shooter computer games from Bungie Software, originally released for the Macintosh. ... A multiplayer battle from Myth II: Soulblighter. ... It has been suggested that Covenant Vehicles in Halo be merged into this article or section. ... Gnop! was the first computer game created and published by Bungie Studios. ... Desert Storm was a military strategy title for the Macintosh programmed by Alex Seropian in 1991, self-published and duplicated. ... Pathways Into Darkness is a video game created and published by the Bungie Software Products Corporation (now Bungie Studios) in 1993. ... Abuse is a run and gun computer game developed by Crack dot Com, and published by Origin Systems/Electronic Arts. ... This article is about the computer game. ... Pimps at Sea is an April Fool joke that was started on Bungie Studios website in 2001. ...

  Results from FactBites:
 
Bungie Studios - Wikipedia, the free encyclopedia (1025 words)
Bungie Studios is a video game developer founded in 1991 under the name "Bungie Software Products Corporation" (or in the non-legal definition "Bungie Software") by two undergraduate students at the University of Chicago, Alex Seropian and Jason Jones.
Bungie games were particularly well-loved by players due to their complex backstories which often left more unanswered than revealed.
However, Bungie later stated that the Haunted Apiary was not directly written by them, although it was written using the Halo Story Bible, and its status as canon is still in question.
Blue's News: Q&A with Bungie's Doug Zartman (1118 words)
With this morning's announcement that Microsoft would be acquiring Bungie (developers of Halo, Oni, and the Myth and Marathon games) we tracked down PR manager Doug Zartman and had him answer a few questions about what this means for their games and the company's future.
Bungie has always tried to keep abreast of the industry, if not ahead of it, and next-gen consoles seem like the place to be if you develop games.
Bungie was not in immediate danger of going under or anything like that, but we realized that within a few years we’d need a strong partner if we wanted to keep making games the way we always have.
  More results at FactBites »


 
 

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