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Encyclopedia > CD32
The CD32 in action
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The CD32 in action

The AmigaCD32 was the world's first 32bit CD_ROM based game console. It was launched at the Science Museum in United Kingdom on 16 July 1993. The CD32 is based on Commodore's Amiga 1200 computer: being in-effect an A1200 without a keyboard, floppy drive, mouse, monitor, and having been placed in a suitable case.


Technical specifications

  • Motorola 68020 (68EC020RC16) at 14.3 MHz
  • 2MB Chip RAM
  • 1MB FlashROM with Kickstart 3.1 (FIXME: kickstarts aren't numbered like that) and integrated cdfs.filesystem
  • 4KB of battery-backed RAM for game saves
  • AGA Chipset
  • Amiga OS 3.1
  • Proprietary (MKE) CD-ROM drive at 2x speed
  • Expansion socket (for accelerator, Hard drive, MPEG cartridge, SX_1 expansion pack)
  • 4 channel stereo sound
  • Gamepad, Serial port, 2 Gameports, Interfaces for keyboard

The CD32 could be enhanced using these devices: ProModule, Paravision SX_1 and DCE SX_32 (which optionally includes 68030 CPU).


These devices make it possible to use a floppy disk, hard disk, IBM PC keyboard and much more with this Amiga. An AmigaCD32 could be turned into a de facto Amiga 1200 via the addition of 3rd party packages. The SX_1 appeared to have been designed around Commodore's mechanical specs and not the actual unit, since it didn't fit very well and required an internal 'modification' to fit properly. Knocking the console could well knock the SX_1 loose. The upgraded SX_32 expansion pack (which included a 68030 25MHz processor) solved these problems.


NOTE: When you make CDs which you want to have read on an Amiga CD32, make the CD as ISO 9660, level2, mode1. Don't use Rock Ridge or Joliet extensions.


Software

The console is widely regarded as unsuccessful (in fact Commodore filed for Chapter 11 the year after its release). One possible reason for this is the relative lack of original games developed for the machine. Most CD32 titles were simply A1200 games on a CD, with the occasional FMV sequence added on.


However, a large fanbase carried over from the success of other Amiga computers, and several notable titles, such as Microcosm, Liberation: Captive 2 and Super Stardust prevented the console from sliding into total obscurity, .


See also



  Results from FactBites:
 
Amiga CD32 - Wikipedia, the free encyclopedia (948 words)
The CD32 was based on Commodore's Advanced Graphics Architecture chipset, and was of similar specification to the Amiga 1200.
The success of the CD32 in Europe was not enough to save Commodore, and the bankruptcy of Commodore International in April 1994 caused the CD32 to be discontinued only months after its debut.
The CD32 was capable of running most of the titles developed for the Amiga CDTV multimedia device (differences in CPU speed and Kickstart version prevented some of the earlier CDTV titles from running).
Amiga CD32 Gamer: 1994 - 1996 (841 words)
CD32 Gamer was a monthly publication launched during May 1994 that as the name suggests covered the CD32.
For 21 issues it cast its gaze of CD32 releases whilst covering areas that were not seen as important in the traditional Amiga magazines of the time.
CD32 Gamer had always been written very dryly with random attempts at humour that often missed the mark, patronizing readers regarding their game playing skill and the situation regarding Commodore's bankruptcy.
  More results at FactBites »


 

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