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Encyclopedia > COLLADA

COLLADA is a COLLAborative Design Activity for establishing an interchange file format for interactive 3D applications. The rewrite of this article is being devised at Talk:3D computer graphics/Temp. ...


COLLADA defines a standard XML schema for data interchange. XML Schema, published as a W3C Recommendation in May 2001, is one of several XML schema languages. ...


Originally established by Sony as the official format for PlayStation 3 and PlayStation Portable development, COLLADA continues to evolve through the efforts of the Khronos contributors. Dozens of commercial game studios and game engines have adopted the standard. Sony Corporation ) is a Japanese multinational corporation and one of the leading manufacturers of video, communications, and information technology products for the consumer and professional markets. ... The PlayStation 3 (PS3) will be Sonys seventh generation era video game console in the PlayStation series. ... The PlayStation Portable (officially PSP) is a handheld game console produced by Sony Computer Entertainment. ... The Khronos Group is an industry consortium founded in 2002 and dedicated to creating APIs to enable the authoring and playback of rich media on a wide variety of platforms and devices. ...


COLLADA version 1.4, released in January 2006, supports features such as character skinning and morph targets, rigid body dynamics and shader effects for multiple shading languages including the Cg programming language, GLSL and HLSL. Cg or C for Graphics is a High level shader language created by nVidia for programming vertex and pixel shaders. ...


Solutions exist to transport data from one Digital Content Creation (DCC) tool to another. Supported DCCs include Maya (using ColladaMaya), 3D Studio Max (using ColladaMax), Softimage XSI and Blender. Open-source rendering engines, such as Ogre3D, have also adopted this format. The word Maya or maya can refer to: The Maya – a Native American people of southern Mexico and northern Central America the modern Maya people the pre-Columbian Maya civilization the Maya language Maya – a concept in Hindu/Vedic philosophy a state of misperception of reality the inherent force of... 3D Studio Max (sometimes called 3DS Max, 3DS MAX, 3ds Max, 3ds MAX, or just MAX) is a 3D modeler developed by Autodesk Media & Entertainment (formerly known as Discreet and Kinetix). ... Softimage|XSI is a high-end three-dimensional (3D) graphics application developed by Softimage, Co. ... Blender is a free 3D modeler program. ... This article is about a program that is hosted by SourceForge. ...


Two utility libraries are available to simplify the import and export of COLLADA documents: the COLLADA DOM and the FCollada library. The COLLADA DOM is generated at compile-time from the COLLADA schema. It provides a low-level interface that eliminates the need for hand-written parsing routines, but is limited to reading and writing only one version of COLLADA, making it difficult to upgrade as new versions are released. In contrast, Feeling Software's FCollada provides a higher-level interface and can import all versions of COLLADA. FCollada is used in ColladaMaya, ColladaMax and several commercial game engines.


See also

X3D is the ISO standard for real time 3D graphics, the successor to Virtual Reality Modelling Language (VRML). ... The following is a list of vector graphics markup languages. ...

External links


  Results from FactBites:
 
COLLADA - Wikipedia, the free encyclopedia (288 words)
COLLADA is a COLLAborative Design Activity for establishing an interchange file format for interactive 3D applications.
COLLADA version 1.4, released in January 2006, supports features such as character skinning and morph targets, rigid body dynamics and shader effects for multiple shading languages including the Cg programming language, GLSL and HLSL.
The COLLADA DOM is generated at compile-time from the COLLADA schema.
Oregon Judicial Department Appellate Court Opinions (2783 words)
Employer asserts that Collada, in fact, emphasized and specifically identified the timing of the symptoms as the controlling factor in causing him to conclude that the work injury was the major contributing cause.
Collada concluded that the work injury was the major contributing cause of the condition.
In view of that, as well as the fact that the record shows that Collada was aware of and discussed the other potential causes, we hold that the board could reasonably conclude that Collada's opinion regarding causation was not based solely on the temporal relationship between the on-the-job lifting incident and the L4-5 disc herniation.
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