Caesar is a city-building computer game where the player undertakes the role of a Roman governor, building ancient Roman cities. City-Building usually refers to a type of computer strategy game, where players, from a point-of-view high in the sky, can build and manage an electronic city. ... A computer game is a game composed of a computer-controlled virtual universe that players interact with in order to achieve a defined goal or set of goals. ... The Roman Empire is the term conventionally used to describe the Ancient Roman polity in the centuries following its reorganization under the leadership of Octavian (better known as Caesar Augustus). ... A governor is also a device that regulates the speed of a machine. ... City lights from space. ...
Caesar was developed and designed by Impressions Games and distributed by Sierra On-Line. Impressions Games was a computer game development studio founded by David Lester (currently of Firefly Studios), in Cambridge, Massachusetts. ... Sierra Entertainment was a computer game developer and publisher. ...
Micromanagement includes building the right number of schools, theaters, libraries, bathhouses, etc within suitable distances of your houses. 1993 is a common year starting on Friday of the Gregorian calendar and marked the Beginning of the International Decade to Combat Racism and Racial Discrimination (1993-2003). ... Caesar II is a computer game which takes place in ancient Rome. ... 1995 was a common year starting on Sunday of the Gregorian calendar. ... Caesar III is a computer game developed by Impressions Games and published Sierra, the third installment of the Caesar series, part of Sierras City Building Series. ... 1998 is a common year starting on Thursday of the Gregorian calendar, and was designated the International Year of the Ocean. ...
External links
Zeal - categorised site profiles for "Caesar Series"
Gamespot - Caesar 3 with links to detailed review, and (if you sign up) patch and demo
Caesar III Fan club page (27 members at April 2005)
As with a majority of city-building games, the purpose is to build your city to achieve the goals set aside for you by Rome, depending on which scenario you choose.
I found this game quite realistic because there are a lot of options to choose from, and that it seems rather picky when it comes down to where you build what.
Caesar IV may not necessarily be my type of city-builder, but it can definitely be fun and challenging if you want to build a real functional city, vs. one that is just nice to look at.