| World of Darkness Vampire series The World of Darkness is the name given to two distinct fictional universes developed by White Wolf Game Studio. ...
Vampire A vampire is a fictional creature in the role-playing games and books based on the World of Darkness setting by White Wolf Game Studio. ...
| | Settings Dark Ages Victorian Age Masquerade Requiem Vampire: The Dark Ages is a role-playing game originally published by White Wolf Game Studio in 1996. ...
Vampire: The Masquerade (Revised Edition) cover. ...
This articles content is specific to the fictional setting known as the World of Darkness. ...
| | Mythology Caine · Lilith Book of Nod Revelations of the Dark Mother The Erciyes Fragments Caine is a fictional character, the father of all vampires in White Wolf Game Studios role-playing games set in the World of Darkness. ...
Lilith is a female Mesopotamian night demon believed to harm male children. ...
The Book of Nod tells the creation story of the vampires in White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ...
Revelations of the Dark Mother is a book written in a similar style to the Book of Nod for White Wolfs Vampire:The Masquerade game series. ...
| | Vampire history Cainite Heresy · Gehenna The Cainite Heresy is a fictional heretical cult, practised by some vampires and their human subjects in the setting of Vampire: The Dark Ages, a role-playing game by White Wolf Game Studio. ...
Note: Tanach quotes are from the Judaica press Tanach. ...
| | Vampire society Antitribu · Blood hunt · Caitiff · Camarilla · Masquerade · Sabbat The fictional vampire clans of Vampire: the Masquerade all belong to clans, and the clans all belong to either the Camarilla or Sabbat or are independent of the two. ...
In White Wolf Game Studios Vampire: The Masquerade books and role-playing games, a blood hunt is the persecution of a vampire by the rest of the vampiric society in order to kill him. ...
The Caitiff are a fictional group of vampires in Vampire: The Masquerade role-playing game by White Wolf Game Studio. ...
The Masquerade is a fictional term found in White Wolf Studios Vampire: The Masquerade books and role-playing games. ...
The Sabbat are a fictional alliance of vampires, composed of two clans, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ...
| | Vampirism Blood bond · Blood point · Bloodline · Childe · Clan · Diablerie · Embrace · Frenzy · Rötschreck · Vitae In White Wolf Game Studios Vampire: The Masquerade books and role-playing games, a blood bond is a supernatural link of fidelity and dependency of one vampire (the thrall) on another one (the regent), created and maintained by the repeated consumption of blood. ...
A blood point, in White Wolf Studios Vampire: The Masquerade role-playing game and books, is a unit of blood (approximately half a liter). ...
For the computer game, see Vampire: The Masquerade - Bloodlines A bloodline is a fictional category of vampires, from White Wolf Game Studios role-playing games Vampire: The Masquerade and Vampire: The Requiem. ...
In White Wolf Game Studios Vampire: The Masquerade books and role-playing games, a childe ( childer) is the vampiric offspring of another vampire, referred to as the sire. ...
In White Wolf Game Studios role-playing games about vampires, a clan (often in uppercase) is a group of vampires joined by blood relations (i. ...
In the context of White Wolf Game Studios vampire books and role-playing games from the World of Darkness, diablerie takes place when a vampire drinks not only all the blood of another vampire but also his soul, generally in order to increase his/her own powers. ...
In White Wolf Game Studios role-playing games about vampires, the Embrace is the act of passing on the curse of vampirism to a mortal human being. ...
In White Wolf Game Studios role-playing games set in the World of Darkness, a frenzy is a temporary state of rage and lack of self-control that a vampire character enters as a response to certain stimuli. ...
In White Wolf Game Studios role-playing games set in the World of Darkness, the Rötschreck (also known as Red Fear) is a temporary state of uncontrollable fear that a vampire character suffers when threatened by fire or sunlight (as well as any other potentially lethal elements). ...
In White Wolf Game Studios role-playing games about vampires, vitae is a synonym of blood, especially as the symbol of life (cf Latin vita, life, whence English vital). Vitae is the blood of living creatures from which vampires feed, and also the blood that circulates within the undead...
| | Requiem Requiem Clans · Carthian Movement · Circle of the Crone · Invictus · Lancea Sanctum · Ordo Dracul · Essentially the Carthian Movement is a democratic covenant of vampires. ...
The Invictus is one of the five covenants in the World of Darkness role-playing game Vampire: the Requiem published by White Wolf. ...
The Lancea Sanctum is a group of vampires in the Vampire: the Requiem roleplaying game. ...
It has been suggested that this article or section be merged with Lancea Sanctum. ...
| The Camarilla is a fictional sect of vampires in the World of Darkness, the setting of White Wolf Game Studio's role-playing game Vampire: The Masquerade. The Camarilla are composed of seven clans, and are the largest organization of vampires, and possibly of any supernatural creatures, in the World of Darkness. The symbol of the Camarilla is an ankh hanging from a necklace. The Three Graces, here in a painting by Sandro Botticelli, were the goddesses of charm, beauty, nature, human creativity and fertility in Greek mythology. ...
In the role-playing games and books based on the World of Darkness setting, by White Wolf Game Studio, a vampire sect is a large organization of vampires with a leadership, rules and goals, that (in theory) trascend clan divisions. ...
This article contains information that has not been verified and thus might not be reliable. ...
The World of Darkness is the name given to two distinct fictional universes developed by White Wolf Game Studio. ...
White Wolf, Inc. ...
A role-playing game (RPG) is a type of game in which players assume the roles of characters and collaboratively create narratives. ...
Vampire: The Masquerade (Revised Edition) cover. ...
In White Wolf Game Studios role-playing games about vampires, a clan (often in uppercase) is a group of vampires joined by blood relations (i. ...
The ankh (pronounced ahnk, symbol â¥) was the Egyptian hieroglyphic character that stood for the word Ê¿nḫ, which means life). ...
A necklace is an article of clothing or jewelry; which is worn around the neck. ...
Core Clans The Brujah are a fictional clan of vampires, associated with the Camarilla, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ...
The Malkavians are a fictional clan of vampires from White Wolf Game Studios books and role-playing games Vampire: The Masquerade and Vampire: The Dark Ages. ...
This articles content is specific to the fictional setting known as the World of Darkness. ...
In the game Camarilla, the Toreador are a fictional clan of vampires, described in Vampire: The Masquerade books and role-playing games. ...
The Tremere are a fictional clan of vampires, from White Wolf Game Studios books and role-playing games set in the World of Darkness (Vampire: The Masquerade and Vampire: The Dark Ages). ...
The Ventrue are a fictional clan of vampires, associated with the Camarilla, from White Wolf Game Studios Vampire: The Masquerade, Vampire: The Dark Ages, and Vampire: the Requiem books and role-playing games. ...
The Gangrel are a clan of vampires, often associated with the Camarilla, from White Wolf Game Studios Vampire: The Masquerade and Vampire: The Dark Ages books and role-playing games. ...
1999 (MCMXCIX) was a common year starting on Friday, and was designated the International Year of Older Persons by the United Nations. ...
Foundation The Camarilla was founded during the 15th century (the first meeting cited was in 1450) in response to the Inquisition and the Anarch Revolt. Largely, it was formed by the desperation of the vampire elders of its seven main clans as a means to martial their powers into a united front and beat back the Anarchs. This it managed to do after forty years of fighting, and the Anarch Revolt was officially ended at the Convention of Thorns in 1493. Nevertheless, some Anarchs refused to give up peacefully, and created the sect known as the Sabbat, with which the Camarilla is still at war. (14th century - 15th century - 16th century - other centuries) As a means of recording the passage of time, the 15th century was that century which lasted from 1401 to 1500. ...
Events March - French troops under Guy de Richemont besiege the English commander in France, Edmund Beaufort, Duke of Somerset, in Caen April 15 - Battle of Formigny. ...
Artistic (i. ...
The Anarchs are a fictional sect of vampires in White Wolf Game Studios Vampire: The Masquerade role-playing game. ...
1493 was a common year starting on Sunday (see link for calendar) of the Gregorian calendar. ...
The Sabbat are a fictional alliance of vampires, composed of two clans, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ...
In the modern setting of Vampire: The Masquerade, the organization is headquartered in Wien, Austria. The Camarilla is composed of seven main Clans, though the Camarilla considers that all vampires are, in fact, members, regardless of whether they want to be or not. The core group of seven clans dropped to six when the Gangrel officially became independent in 1999. Other bloodlines often affiliated include the Daughters of Cacophony, the Lasombra antitribu, and the Samedi. Vampire: The Masquerade (Revised Edition) cover. ...
An organization (U.S. spelling) or organisation (U.K. spelling) is a formal group of people with one or more shared goals. ...
Headquarters denotes the location where most, if not all, of the important functions of an organization are concentrated. ...
Wien can refer to: The German name for the city of Vienna, the capital of Austria. ...
The Gangrel are a clan of vampires, often associated with the Camarilla, from White Wolf Game Studios Vampire: The Masquerade and Vampire: The Dark Ages books and role-playing games. ...
1999 (MCMXCIX) was a common year starting on Friday, and was designated the International Year of Older Persons by the United Nations. ...
The Daughters of Cacophony are a fictional clan of vampires, from White Wolf Game Studios Vampire: The Masquerade books and role-playing game. ...
The Lasombra are a fictional clan of vampires, associated with the Sabbat, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ...
The fictional vampire clans of Vampire: the Masquerade all belong to clans, and the clans all belong to either the Camarilla or Sabbat or are independent of the two. ...
Recently, a second, smaller Anarch Revolt has started. This new Anarch faction has taken power on much of the West Coast of the United States. The third edition of the game has a different clan composition and puts more emphasis on political diversity within the Camarilla, and gives hints as to the eventual dissolution of the Camarilla, which is not yet considered archaic and exists even to the declared end of the Vampire: The Masquerade line of products by White Wolf. The third edition is not fundamentally different from the other editions, but does include more that was once published extraneously to the earlier rulebooks in associated game products.
Philosophy Camarilla policy is that vampires should try to fit in with and hide from the rest of humanity, as to easily feed on them. For this reason, they created a web of lies and misinformation, called the Masquerade, to make the public believe that supernatural beings like vampires could not possibly exist. Human beings are defined variously in biological, spiritual, and cultural terms, or in combinations thereof. ...
The Masquerade is a fictional term found in White Wolf Studios Vampire: The Masquerade books and role-playing games. ...
The Camarilla also believes that the only way the vampire species can survive in these modern nights is if it unites - any breach of the Masquerade by any vampire risks exposing the entire race. Both viewpoints are fundamentally opposed by the Sabbat. The Sabbat are a fictional alliance of vampires, composed of two clans, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ...
Views on Antediluvians The official stance of the Camarilla on the matter of the Antediluvians, and Gehenna, is that it is nothing more than superstition. They say that the Antediluvians do not exist. This is in stark contrast to the Sabbat, who claim that Gehenna is approaching and that all vampires must prepare for it by readying to fight the Antediluvians. According to the Bible, the only survivors from the antediluvian period were Noah and his family. ...
Note: Tanach quotes are from the Judaica press Tanach. ...
After the Week of Nightmares, in which the Ravnos Antediluvian woke, certain upper echelon members of the Camarilla came to realise that Gehenna was an imminent possibility, however the Camarilla's official stance did not change. This was especially notable when the Camarilla refused to lend aid to the Justicar Xaviar when he encountered what he believed was an Antediluvian, after which he led the Gangrel clan out of the Camarilla. The Ravnos are a fictional clan of vampires, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ...
Gangrel or Gangrel may mean: Gangrel is the name of a a fictional clan of vampires. ...
Vampire: The Requiem In White Wolf Game Studio's Vampire game in their new World of Darkness setting, the sects have been replaced with smaller "covenants". However, the Camarilla is occasionally referred to as a society of long ago that united all vampires, before it fractured into the covenants. Likely this was a subtle statement by the game designers that, though they have moved on, they have not forgotten their old game line. White Wolf, Inc. ...
The World of Darkness is the name given to two distinct fictional universes developed by White Wolf Game Studio. ...
More specifically, the Requiem history states that the Camarilla existed during the Roman empire, endorsing the idea of vampires rising to public dominion of the human world. The Masquerade is stated to have emerged after the collapse of the Camarilla due to an uprising of Anarchs. |