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Encyclopedia > Capcom vs. SNK 2
Capcom vs. SNK 2:
Mark of the Millennium 2001
Developer(s) Capcom Production Studio 1
Publisher(s) Capcom
Designer(s) Noritaka Funamizu
Release date(s) August 2001 (Arcade)
September 13, 2001 (DC/PS2)
Flag of United States November 6, 2001 (PS2)
Flag of European Union November 30, 2001 (PS2)
Genre(s) Versus fighting
Mode(s) Up to 2 players simultaneously
Platform(s) Arcade, Dreamcast, PlayStation 2, Xbox, GameCube
Media GD-ROM, DVD
Input 8-way joystick, 6 buttons, gamepad
Arcade cabinet Upright
Arcade system(s) Sega NAOMI
Arcade CPU(s) Hitachi SH-4 @ 200 MHz
Arcade sound system(s) Yamaha AICA @ 45 MHz
Arcade display Raster, horizontal orientation, 24 bit colour

Capcom vs. SNK 2: Mark of the Millennium 2001 is a sequel to the fighting game Capcom vs. SNK. Image File history File links Capcom_vs_SNK_2. ... A video game developer is a software developer (a business or an individual) that creates computer or video games. ... For the original NASA meaning, see capsule communicator. ... This article or section does not cite its references or sources. ... For the original NASA meaning, see capsule communicator. ... A game designer is a person who designs games. ... August is the eighth month of the year in the Gregorian Calendar and one of seven Gregorian months with the length of 31 days. ... 2001 2001 in games 2000 in video gaming 2002 in video gaming Notable events of 2001 in video gaming. ... Centipede by Atari is a typical example of a 1980s era arcade game. ... Image File history File links Flag_of_Japan_(bordered). ... September 13 is the 256th day of the year (257th in leap years). ... The Dreamcast , code-named Dural, Dricas and Katana during development) is Segas fifth and final video game console and the successor to the Sega Saturn. ... The PlayStation 2 (PS2) ) is Sonys second video game console, the successor to the PlayStation and the predecessor to the PlayStation 3. ... Image File history File links Flag_of_the_United_States. ... November 6 is the 310th day of the year (311th in leap years) in the Gregorian Calendar, with 55 days remaining. ... Image File history File links European_flag. ... November 30 is the 334th day (335th on leap years) of the year in the Gregorian Calendar, with 31 days remaining. ... To meet Wikipedias quality standards, this article may require cleanup. ... This article describes fighting games in which opponents face off in a battle. ... Xbox is a sixth generation era video game console produced by Microsoft Corporation. ... The Nintendo GameCube (Japanese: ゲームキューブ; originally code-named Dolphin during development; abbreviated as GCN) is Nintendos fourth home video game console, belonging to the 128-bit era; the same generation as Segas Dreamcast, Sonys PlayStation 2, and Microsofts Xbox. ... GD-ROM is the proprietary optical disc format used by the Sega Dreamcast. ... DVD (commonly Digital Versatile Disc or Digital Video Disc) is an optical disc storage media format that can be used for data storage, including movies with high video and sound quality. ... Joystick elements: 1. ... It has been suggested that this article or section be merged with Button (computing). ... It has been suggested that this article or section be merged into Game controller. ... This arcade cabinet, containing Centipede, is an upright. ... An arcade system board is a standardized printed circuit board or group of printed circuit boards that are used as the basis for multiple arcade games with very similar hardware requirements. ... The Sega NAOMI (New Arcade Operation Machine Idea) is a development of the Sega Dreamcast technology as a basis for an arcade system board. ... CPU redirects here. ... The SuperH (or SH) is a microprocessor architecture. ... A sound chip is an integrated circuit (i. ... The Yamaha Corporation (ヤマハ株式会社; TYO: 7951 ) is a Japanese company with a large number of product areas. ... A computer display is an interface between the computer and the operator. ... Suppose the smiley face in the top left corner is an RGB bitmap image. ... A sequel is a work of fiction in literature, film, and other creative works that is produced after a completed work, and is set in the same universe but at a later time. ... This article describes fighting games in which opponents face off in a battle. ... The SNK VS. Series is a collection of video games by either Capcom or SNK in which characters that appear in games created by both of these two companies appear. ...


This game was released on NAOMI hardware in the arcade. It was later released for the Sega Dreamcast (Japan only) and PlayStation 2, with the Gamecube and Xbox receiving an updated version called Capcom vs. SNK 2 EO. The Sega NAOMI (New Arcade Operation Machine Idea) is a development of the Sega Dreamcast technology as a basis for an arcade system board. ... A video arcade (known as an amusement arcade in the United Kingdom) is a place where people play arcade video games. ... The Dreamcast , code-named Dural, Dricas and Katana during development) is Segas fifth and final video game console and the successor to the Sega Saturn. ... The PlayStation 2 (PS2) ) is Sonys second video game console, the successor to the PlayStation and the predecessor to the PlayStation 3. ... The Nintendo GameCube , GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ... Xbox is a sixth generation era video game console produced by Microsoft Corporation. ... Capcom vs. ...


Capcom vs. SNK 2 combines characters and gameplay elements from various Capcom and SNK fighting games, mainly the Street Fighter Alpha and The King of Fighters series. Other elements, most noticibly different fighting styles, incorporated elements from other games as well, such as Street Fighter III, Garou: Mark of the Wolves, and the Samurai Shodown series. For the original NASA meaning, see capsule communicator. ... SNK Playmore (formerly SNK) is a Japanese video game hardware and software company. ... The Street Fighter Alpha (Street Fighter Zero outside the USA and Europe) series of fighting games is part of the Street Fighter series by Capcom. ... The King of Fighters (or KOF for short) is a Japanese fighting video game series by SNK that debuted in 1994. ... Street Fighter III is a fighting game produced by Capcom, released in 1997 on Capcoms CPS-3 hardware, which is a continuation of the famous Street Fighter series. ... Note: This article is specifically about the original Samurai Shodown game. ...


Contrary to the previous game, characters no longer have a specific "Ratio." The player can select up to three characters in a team and give an amount or ratio (up to four) to each as he/she pleases. In console versions of the game, player can choose a 1 on 1 game (like Street Fighter) or a 3 on 3 game (like King of Fighters) in Arcade Mode with the Ratio System removed.

Contents

Capcom characters

Capcom Boss character Ryu (リュウ, 隆 in Japanese)   is a video game character created by Capcom, and is one of the main characters in the Street Fighter series. ... Screenshot of Street Fighter (arcade version). ... Ken Masters ) is a video game character created by Capcom. ... M. Bison (known in Japan as Vega) is one of the primary bosses of the Street Fighter fighting game series. ... Street Fighter II: The World Warrior is a 1991 competitive fighting game by Capcom. ... Sagat (สกัด in Thai) is a boss character from the early editions of Capcoms Street Fighter fighting game series. ... Vega (Balrog in Japan) is one of the bosses of the Street Fighter fighting game series. ... Balrog (M. Bison in Japan) is a character from the Street Fighter fighting game series. ... This article or section contains a plot summary that may be overly long, confusing, or ambiguous. ... Super Street Fighter II: The New Challengers was the penultimate release of a long string of fighting games in the Street Fighter II series. ... Chun-Li (春麗) is a video game character created by Capcom. ... Guile is a video game character in Capcoms Street Fighter series of fighting games. ... Sakura Kasugano ) is a video game character in the Street Fighter series of fighting games. ... The Street Fighter Alpha (in Japan and other parts of Asia, Street Fighter Zero) series of fighting games is part of the Street Fighter series developed by Capcom. ... Cammy White (キャミィ or キャミー・ホワイト) is a video game character in the Street Fighter series. ... Dhalsim is a video game character from the Street Fighter series of fighting games. ... Eagle is a character in the Street Fighter fighting game series. ... Maki Genryusai Maki Genryusai, (源柳斎真紀 GenryÅ«sai Maki) is a video game character in both the Final Fight and Street Fighter series. ... Final Fight 2 is a 1993 beat em up for the Super Nintendo Entertainment System and the second game in Capcoms Final Fight series. ... Yun Lee (リー・ユン Lee Yun) is a video game character from the Street Fighter fighting game series. ... Street Fighter III is a fighting game produced by Capcom, released in 1997 on Capcoms CPS-3 hardware, which is a continuation of the famous Street Fighter series. ... This article or section does not cite its references or sources. ... Dan Hibiki (火引 å¼¾ Hibiki Dan), is a character from Capcoms Street Fighter series of fighting games. ... The Street Fighter Alpha (Street Fighter Zero outside the USA and Europe) series of fighting games is part of the Street Fighter series by Capcom. ... Blanka is a video game character from the Street Fighter series of fighting games. ... Edmond Honda (more commonly known as E. Honda) is a video game character created by Capcom. ... Kyosuke Kagami ) is a video game character from the Rival Schools series made by Capcom. ... A poster for Rival Schools: United By Fate Rival Schools, titled Justice Gakuen Justice Academy) in Japan, is a fighting game series made by Capcom. ... Morrigan Aensland is a succubus video game character from Capcoms Darkstalkers fighting game series. ... Darkstalkers (Japanese: ヴァンパイア, Vampire) is a fighting game series created by Capcom, where various mythical and fantastic monsters (as well as from horror fiction) fight each other. ... Rolento F. Schugerg, more commonly known as Rolento (or Rolent) is a video game character from both the Final Fight and Street Fighter series. ... Final Fight ) is a classic beat em up series from Capcom. ... Ryu (リュウ, 隆 in Japanese)   is a video game character created by Capcom, and is one of the main characters in the Street Fighter series. ...

  • Shin Akuma (Shin Gouki in Japan) - Street Fighter Alpha 2

This article or section contains a plot summary that may be overly long, confusing, or ambiguous. ...

SNK characters

SNK Boss character Kyo Kusanagi ) is one of the main characters in SNK Playmores King of Fighters videogame series; he was first introduced in The King of Fighters 94. ... The King of Fighters ), or KOF for short, is a fighting game series by SNK that debuted in 1994. ... Iori Yagami ) is a video game character who made his first appearance in the Neo Geo fighting game, The King of Fighters 95. ... The King of Fighters (or KOF for short) is a fighting game series by SNK that debuted in 1994. ... Benimaru Nikaido is one of the main characters from the King of Fighers series, the third member of the Japan Team composed of Kyo Kusanagi and Goro Daimon. ... Mai Shiranui ) is a character from both the Fatal Fury and King of Fighters series of fighting games by SNK (now SNK Playmore). ... Fatal Fury (餓狼伝説: Garou Densetsu, meaning Legend of the Hungry Wolf, in Japan) is a fighting game series developed by SNK for the Neo-Geo system. ... Joe Higashi ) is a character in both the Fatal Fury and King of Fighters series, used mostly for comic relief, he is currently dating Lilly Kane, the sister of another Fatal Fury and King Of Fighters character Billy Kane, who disaproves greatly of this. ... Fatal Fury , lit. ... Terry Bogard ) is a video game character created by SNK, and is the main character of the Fatal Fury series. ... Geese Howard ) was the boss of all organized crime in the fictional city of Southtown in SNK Playmores Fatal Fury and Art of Fighting fighting game series. ... Ryuji Yamazaki ) is a video game character from both the Fatal Fury and King of Fighters series. ... Fatal Fury (餓狼伝説 or Garou Densetsu in Japan) is a fighting game series developed by SNK for the Neo-Geo system. ... Rock Howard ) is a video game character who was introduced in SNK Playmores fighting game Garou: Mark of the Wolves. ... Haohmaru(Japanese: 覇王丸) is a video game character from SNK Playmores Samurai Shodown series of fighting games. ... Note: This article is specifically about the original Samurai Shodown game. ... Nakoruru (Japanese: ナコルル) is a character in the Samurai Shodown series of fighting games. ... Chang Koehan is a fictional character in the King of Fighters video game series. ... Choi Bounge is a character in the King of Fighters series. ... Ryuhaku Todoh ((藤堂竜白, Tōdō Ryūhaku) is a character from the fighting game Art of Fighting. ... Art of Fighting ) is a fighting game series created by SNKnow-a-days it is known mostly as one one of the many SNK series that ties into The King of Fighters. ... Athena Asamiya(麻宮アテナ) is a character originally from SNK Playmores video games Athena and Psycho Soldier and was the companys mascot before being replaced by Terry Bogard. ... Screenshot Athena is a arcade game, produced and published in 1987 by SNK. It was later ported to the NES. Only the NES version has been released in North America. ... Hibiki Takane (高嶺 響 Takane Hibiki) is a character in the Last Blade fighting game series. ... The Last Blade (幕末浪漫 月華の剣士: Bakumatsu Roman Gekka no Kenshi which roughy tranlates as Bakumatsu Romance The Swordsman of Moon Flower), or LB for short, is a fighting game series created by SNK for the Neo-Geo arcade and home system. ... Kim Kaphwan (김갑환 RR: Gim Gap-hwan, M-R: Kim Kap-hwan, キム・カッファン Kimu Kaffuan in Japanese) is a character in both the Fatal Fury and King of Fighters series by SNK. Kim is a master of Tae Kwon Do, and also considers himself a fighter of justice. ... King is a character in both Art of Fighting and King of Fighters series. ... Raiden (ライデン, pronounced /raiden/, not /REIden/) is a video game character from the Fatal Fury series of fighting games. ... Vice is a videogame character from the King of Fighters series. ... The King of Fighters (ザ・キング・オブ・ファイターズ in japanese), or KOF for short, is a fighting game series by SNK that debuted in 1994. ... Yuri Sakazaki ) is a video game character from SNK Playmores Art of Fighting series first as a damsel in distress and then as one of the protagonists, and The King of Fighters series as one of the supporting characters, and in SNK vs. ... Ryo Sakazaki ) is the main character in Art of Fighting, and one of the main characters in The King of Fighters, both fighting game series from SNK. His name is most often written in kana, however, in some games kanji is used to write parts of his name. ... In order to meet Wikipedias quality standards, this articles trivia section may require cleanup. ... Iori Yagami ) is a video game character who made his first appearance in the Neo Geo fighting game, The King of Fighters 95. ... King of Fighters 97 is the fourth game in the King of Fighters series. ...

  • Ultimate Rugal (God Rugal in Japan) - The King of Fighters '95 (as Omega Rugal)

In order to meet Wikipedias quality standards, this articles trivia section may require cleanup. ...

Gameplay

Capcom vs. SNK 2 is based on the three strength system of punches and kicks (weak, medium, and hard) native to the Capcom games Street Fighter II and Street Fighter Alpha. The overall system is derivative of Street Fighter Alpha. However, a number of different fighting styles called 'Grooves', which mimic other Capcom and SNK games, are included in the engine. These dictate both the character's "Super Gauge" system (energy for Super Special, or Desperation, attacks), and special techniques (such as dashes, running, and guard cancels) called 'Subsystems.' There are six in total, along with custom grooves that can be programmed in home versions of the game. Each player designates prior to the match which groove his or her team will use. Below is a list of them: Street Fighter II: The World Warrior is a 1991 competitive fighting game by Capcom. ...


Grooves

C-Groove
Gauge Type: Three-level power gauge
Based on: Street Fighter Alpha 3 A-ism
Abilities: The Street Fighter Alpha (in Japan and other parts of Asia, Street Fighter Zero) series of fighting games is part of the Street Fighter series developed by Capcom. ...

  • Power Gauge consumed for Super Combo/Super Special Attacks
  • Button used indicates degree of attack and amount of levels consumed
  • LP or LK consumes one power level for a Level 1 Super Combo/Super Special Attack
  • MP or MK consumes two power levels for a Level 2 Super Combo/Super Special Attack
    • You can buffer into a Special Attack or Level 1 Super Combo for more (scaled) damage
  • HP or HK consumes three power levels for a Level 3 Super Combo/Super Special Attack
  • Dash
  • Rolling
  • Air Guard
  • Counter Attack
  • Tactical Recovery



A-Groove
Gauge Type: Two-level power gauge
Based on: Street Fighter Alpha 2; Street Fighter Alpha 3 V-ism
Abilities:

  • Power Gauge consumed to execute up to two Level 1 Super Combo/Super Special Attacks
  • Full Power Gauge can be consumed to create custom combos
  • HP+HK Activates Custom Combo mode
  • Dash
  • Rolling
  • Safe Fall
  • Counter Attack



P-Groove
Gauge Type: Single-level power gauge
Based on: Street Fighter III
Abilities:

  • Full power gauge consumed to execute one Level 3 Super Combo/Super Special Attack.
  • Parrying can be executed against high or air attacks by tapping toward at the moment of impact while on the ground or in the air
  • Parrying can be executed against low attacks by tapping down at the moment of impact while on the ground
  • Dash
  • Small Jump
  • Tactical Recovery



S-Groove
Gauge Type: Single-level power gauge
Based on: The King of Fighters '95 ; The King of Fighters '97 Extra Mode; The King of Fighters '98 Extra Mode
Abilities: The King of Fighters (or KOF for short) is a fighting game series by SNK that debuted in 1994. ...

  • HP+HK charge power gauge manually
  • Full (MAX) power gauge consumed to execute one Level 1 Super Combo/Super Special Attack
  • When life gauge is reduced to 1/4 (Red), player may execute unlimited Level 1 Super Combo/Super Special Attacks with no cost to power gauge
  • When life gauge is reduced to 1/4 (Red) and power gauge is full, player may consume full power gauge to execute one MAX Super Combo/Super Special Attack
  • Run
  • Dodge
  • Small Jump
  • Counter Attack
  • Tactical Recovery



N-Groove
Gauge Type: Single-level power gauge with three reserves
Based on: The King of Fighters '97 Advanced Mode; The King of Fighters '98 Advanced Mode; The King of Fighters '99
Abilities: The King of Fighters 99 is the sixth game in the King of Fighters series. ...

  • Each time gauge is filled completely, a reserve is stocked
  • Filled reserves are consumed to execute one Level 1 Super Combo/Super Special Attack
  • Reserves can be manually activated for a temporary power boost
  • While powered up by an activated reserve, player can consume a second reserve to execute one MAX Super Combo/Super Special Attack.
  • HP+HK activates a reserve for power boost
  • Run
  • Rolling
  • Small Jump
  • Counter Movement (consumes one reserve)
  • Counter Attack
  • Safe Fall



K-Groove
Gauge Type: Single-level power gauge
Based on: Features attributes from both Garou: Mark of Wolves and the Samurai Shodown series
Abilities:

  • Power gauge fills when taking damage
    • When power gauge is filled to the maximum, player enters Rage Mode until gauge is empty
  • While in Rage Mode, attack power and defense are increased
  • While in Rage Mode, player can consume remainder of power gauge to execute one MAX Super Combo/Super Special Attack
  • Once Rage Mode activates, power gauge will slowly deplete until empty
  • Just Defense can be executed against high or air attacks by tapping away (blocking) at the moment of impact while on the ground
  • Just Defense can be executed against low attacks by tapping down/away (low blocking) at the moment of impact while on the ground
  • Each successful Just Defense rewards the player with a small amount of health regeneration
  • Run
  • Small Jump
  • Safe Fall

Roll cancel controversy

Shortly after its debut in the arcades, a bug in the game's engine unleashed an enormous amount of debate and controversy, regarding both its use and existence. Roll cancelling (aka Kara Cancel, meaning 'empty cancel' in Japanese) allows a player to interrupt a roll into a special move (or sometimes a taunt) and provides invinciblity for 17-21 frames of subsequent animation (which is a lot by fighting game standards). Not only does this provide a player with a supreme advantage over their opponent, but actually tips the scales to the point of futility if harnessed correctly. This bug made its way to the home versions for the Dreamcast and PlayStation 2, but was removed in the GameCube and Xbox versions.


Since a player needs the ability to roll, this bug is limited to Grooves C, A and N.


Capcom's development team have confessed that this was not a planned feature, and as such has caused countless arguments within the community as to its place and purpose. While some players decry its use as an unfair advantage and very "cheap" way to fight, others point out that due to the very narrow window in which one has to execute this (5/60ths of a second), it cannot be abused by a casual player to upset an expert player. Roll Cancelling also adds depth to the game when both players use it. Arguments exist to this day in many bulletin boards and websites. Tournaments are still being run without this glitch being banned.


Character sprites and graphics

Because Capcom vs. SNK 2 features a roster composed of characters from numerous games and hardware eras, the appearances of several of Capcom's characters have been considered substandard in comparison to the newly drawn SNK characters. Instead of choosing to redraw its characters, Capcom took the approach of reusing old character sprites from previous games and inserting them in among the other characters. The result created a significant disparity, particularly in the case of characters like Morrigan, whose low-resolution sprite from the original Darkstalkers games appears washed out and lacking in detail when compared to other of Capcom's newly drawn characters, such as Maki, Eagle, Ryu, Ken, and Evil Ryu. This has led to criticism of Capcom's art department by critics [1]. It is fair to note, however, that SNK reused several of the sprites for their characters in their game SVC Chaos. SVC Chaos: SNK vs. ...


Capcom vs. SNK 2 EO

EO cover artwork.
EO cover artwork.

Capcom vs. SNK 2 EO is the same game but with minor changes in gameplay and the inclusion of an EO system that allows the player to perform specific attacks by simply moving the right analog stick (in both the GameCube and Xbox version) in a certain direction. Capcom vs. SNK 2 EO also removed the Roll Cancel glitch that was in the original versions. Capcom Vs. ... Capcom Vs. ...


Like all other home versions of the game, CvS2: EO also contains four bonus characters: Evil Ryu, Riot Iori, Shin Akuma (Shin Gouki in Japan), and Ultimate Rugal (God Rugal in Japan), powered-up versions of four regular characters. Shin Akuma and Ultimate Rugal are the boss fighters, and display tactics typical of bosses from SNK Playmore's fighting games. However, the damage taken by Shin Akuma and Ultimate Rugal is increased to balance their above-average speed and special attacks. Flag Ship from the video game Gorf In video games, a boss is a particularly challenging computer-controlled character that must be defeated at the end of a segment of a game, whether it be for a level, an episode, or the very end of the game itself (final boss). ...


Before selecting a team, the game offers a selection of "Grooves," which change the way the game is played, as well as "AC-ism" or "GC-ism" Grooves; GC-ism simplifies the control scheme, originally designed for the GameCube gamepad, which is not intuitively designed for fighting games. In the Xbox version it's called EO-ism.


In addition, the Xbox version of CvS2: EO also includes online play for up to 2 players on Xbox Live as well as progressive-scan (480p) support. Xbox is a sixth generation era video game console produced by Microsoft Corporation. ... Xbox Live is a subscription-based online gaming service for Microsofts Xbox and Xbox 360 video game consoles. ... Progressive scan Progressive or noninterlaced scanning is any method for displaying, storing or transmitting moving images in which the lines of each frame are drawn in sequence. ...


External links

  • Capcom vs. SNK 2: Millionaire Fighting 2001 at the official Japanese website of Capcom
  • Capcom vs. SNK 2 EO: Millionaire Fighting 2001 at the official Japanese website of Capcom
  • Capcom vs. SNK 2 EO: Millionaire Fighting 2001 (Xbox) at the official Japanese website of Capcom
  • Capcom vs. SNK 2 at The Killer List of Video Games
  • Shoryuken.com (the online center of competitive Street Fighter)
  • Evolution Fighting Game Championships (largest annual fighting game tournament in the Western Hemisphere)
  • Capcom VS. SNK 2: Millionaire Fighting 2001 at MobyGames
v  d  e
Street Fighter video games

Street Fighter • Street Fighter II • Super Street Fighter II • Street Fighter Alpha • Street Fighter EX • Street Fighter III
SNK vs. Capcom series • Marvel vs. Capcom series For the original NASA meaning, see capsule communicator. ... For the original NASA meaning, see capsule communicator. ... For the original NASA meaning, see capsule communicator. ... The Killer List of Videogames (or simply KLOV) is a web site devoted to cataloging arcade games past and present. ... MobyGames is a website devoted to cataloging computer and video games, both past and present. ... Screenshot of Street Fighter (arcade version). ... It has been suggested that Multiplayer game be merged into this article or section. ... Street Fighter (1987) is the first fighting game in the Street Fighter series. ... Street Fighter II: The World Warrior is a 1991 competitive fighting game by Capcom. ... Super Street Fighter II: The New Challengers was the penultimate release of a long string of fighting games in the Street Fighter II series. ... The Street Fighter Alpha (Street Fighter Zero outside the USA and Europe) series of fighting games is part of the Street Fighter series by Capcom. ... A gameplay image of Street Fighter EX 2 Plus. ... Street Fighter III is a fighting game produced by Capcom, released in 1997 on Capcoms CPS-3 hardware, which is a continuation of the famous Street Fighter series. ... Screenshot of Capcom vs. ... Marvel vs. ...


  Results from FactBites:
 
NTSC-uk review > Sega Dreamcast > Capcom Vs SNK 2 (1160 words)
Capcom vs. SNK was a laudable attempt to bring together the two biggest franchises in the 2D fighting world; while it was far from perfect and garnered probably more criticism than it did acclaim from a lot of those who were passionate about one, or both, of the featured series.
Previously in Capcom vs. SNK, a player was given four ratio points, and had to select from a cast of characters whose value was predefined, from the Dhalsims and Blankas at one point, to the Evil Ryus and Orochi Ioris at four points.
SNK have used polygons in some of their Dreamcast ports, and it would be surprising if Capcom didn't choose to make all their games this way from now on.
  More results at FactBites »


 

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