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Encyclopedia > Car Wars

Car Wars is a combat board game developed by Steve Jackson Games. A board game is any game played with a premarked surface, with counters or pieces that are moved across the board. ... Steve Jackson Games (SJG) is a game company that creates and publishes role-playing, board, and card games. ...

Contents


Overview

In Car Wars, players assume control of one or more automobiles, which may include any motor driven vehicle, such as motorcycles or semis. The vehicles are typically outfitted with weapons (large guns), souped-up components (heavy-duty wheels, nitro injectors) and defensive elements (armor). Within any number of settings, the players then direct their vehicles in combat. A small variety of cars, the most popular kind of automobile. ... A motor is a device that converts energy into mechanical power, and is often synonymous with engine. ... Imme R 100,Germany, 1948/1949 A 125 cc motorcycle, the Italian-manufactured Cagiva Planet. ... semi-trailer truck with sleeper behind the cab. ... The bayonet, still used in war as both knife and spearpoint. ... A gun is a mechanical device that fires projectiles at high velocity, using a propellant such as gun powder or compressed air. ... Alternative meanings: vehicle armour, Armor (novel) A hoplite wearing a helmet, a breastplate and greaves (and nothing else). ...


Car Wars had many scenarios available and the system allowed for players to make their own. The objectives of scenarios varied: sometimes the only objective was to make it successfully through a harrowing gauntlet, other times the victor would compete in an arena to win a virtual cash prize with which to upgrade their cars. Many game sessions consisted of players taking their cars through many successive arena-style scenarios, upgrading their cars between each round.


History

Car Wars was first published in a small ziplock-bag format in the early 1980s. The game won the Charles Roberts Origins Award for Best Science Fiction Boardgame of 1981. The 1980s, in its most obvious sense, was the decade between 1980 and 1989. ... The Charles S. Roberts Awards are given annually for excellence in the historical wargaming hobby. ... The Origins Awards, presented by the Academy of Adventure Gaming Arts and Design, are presented at the Origins International Game Expo for outstanding work in the game industry. ...


Within 10 years, the game had attained enormous popularity and was available in a series of increasingly more expensive and well-developed editions. At the height of its popularity in the late 1980s, it was available as a computer game, Autoduel, published by Origin Systems. A computer game is a game composed of a computer-controlled virtual universe that players interact with in order to achieve a defined goal or set of goals. ... An enemy car heads for the players car in Autoduel. ... Origin Systems, Inc. ...


The game's popularity waned during the 1990s, and in response to slipping sales the publisher all but ceased support for Car Wars. The last official Cars Wars material for the original game appeared in the Pyramid electronic magazine (an article detailing Sonic Cannon, by then-Line Editor S. John Ross). The 1990s refers to the years 1990 to 1999; the last decade of the 20th Century, but in an economical sense The Nineties is often considered to span from the fall of the Berlin Wall in November 1989 to the September 11 attacks in 2001. ... S. John Ross was born Samuel John Ross, Junior in Cumberland, Maryland on July 15, 1971, the son of Sam and Donna Ross. ...


The world of Car Wars, Autoduel America, was developed for roleplaying games using the company's GURPS system (called GURPS Autoduel). The GURPS worldbook has seen two editions. A series of expansions for both the GURPS version and boardgame version, the AADA Road Atlas and Survival Guides, was published in the late 1980s and early 1990s. This article is about traditional role-playing games. ... GURPS (Generic Universal RolePlaying System), created by Steve Jackson Games in 1986, is designed specifically to be a role-playing game that adapts to any imaginary gaming environment. ... GURPS Autoduel is the GURPS-based RPG Car Wars book, richly detailing the world. ...


In 2001, Steve Jackson Games released an entirely new version of Car Wars, streamlined and re-imagined for a fresh audience. The new game's unusual marketing — scattering the game across several redundant products — met with mixed responses, and the game's popularity has continued to wane, but the 2001 products are still in print. 2001: A Space Odyssey. ... 2001: A Space Odyssey. ...


Car Wars (both boardgame and RPG version) was translated in French by Croc. Croc is a French creator of role-playing games, possibly one of the most prolific. ...


Clubs & Organizations

The American Autoduel Association (AADA) was a worldwide group of players. It was started by Steve Jackson Games who supported the club with a quarterly magazine called Autoduel Quarterly. This would contain campaign ideas, vehicles, "mock" advertisements and new weapons and accessories as well as questions and answers. Subscribers would receive a bonus in the form of an extra cutout or cartoon on the protective mailing cover. Local clubs could also pay a yearly membership fee to be considered "official." Steve Jackson Games (SJG) is a game company that creates and publishes role-playing, board, and card games. ...


The AADA served as a structured clearinghouse for common rules and guidelines to be followed during 'official' events. World Championships were held each year at the Origins convention. The origin of something (from the Latin origo, beginning) is where it came from, in the sense of a physical location or a metaphysical source. ...


The AADA is no longer an official club as recognized by Steve Jackson Games. There are still several local clubs that claim to be AADA affiliated, and there are even web sites where you can enjoy PBEM games. Steve Jackson Games (SJG) is a game company that creates and publishes role-playing, board, and card games. ... Play by mail games are games, of any type, played through postal mail or e-mail. ...


The official Car Wars site notes plans to relaunch the AADA and start a new periodical called Autoduel Times. No date is given for this project.


Legacy

Car Wars inspired a computer game in the late 1980s. Autoduel was released by Origin Systems for several home computers of the era. It boasted a subset of the features of Car Wars. // History Main article: History of computer and video games The first primitive computer and video games were developed in the 1950s and 1960s and ran on platforms such as oscilloscopes, university mainframes and EDSAC computers. ... The 1980s, in its most obvious sense, was the decade between 1980 and 1989. ... An enemy car heads for the players car in Autoduel. ... Origin Systems, Inc. ... The home computer is a consumer-friendly word for the second generation of microcomputers (the technical term that was previously used), entering the market in 1977 and becoming common during the 1980s. ...


See also

Battlecars is a simplistic wargame based upon the Mad Max genre of a post-apocalyptic world dominated by aggressive, waring gangs. ... Mad Max is an Australian apocalyptic science fiction film starring Mel Gibson. ... Roadwar 2000, sometimes referred to as Roadwar 2K, is a 1986 computer game published by Strategic Simulations, Inc. ...

External link

  • The official Car Wars site
  • MADHAT PBEM site
  • Car Wars Online Yahoo! Group
  • Gear Jammer Motor Works

  Results from FactBites:
 
Encyclopedia: Car Wars (211 words)
Car Wars and the names of related products are trademarks of Steve Jackson Games Incorporated, or used under license by Steve Jackson Games Incorporated.
Car Wars is a combat boardgame developed by Steve Jackson Games and first published in a small ziplock-bag format in the early 80s.
Car Wars (both boardgame and RPG version) was translated in French by Croc.
Car Wars - Wikipedia, the free encyclopedia (617 words)
In Car Wars, players assume control of one or more automobiles, which may include any motor driven vehicle, such as motorcycles or semis.
Car Wars had many scenarios available and the system allowed for players to make their own.
Car Wars was first published in a small ziplock-bag format in the early 1980s.
  More results at FactBites »


 
 

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