Character development refers to, in video games, the concept of a player earning experience and developing skills for a character through the environment of the game world in which the character exists. Computer and video games A screenshot of Tetris for the Nintendo Game Boy A console game (better known as a video game) is a form of interactive multimedia used for entertainment, which consists of a moveable image displayed on a screen that is usually controlled and manipulated using a handheld...
In fictional stories (e.g., novels, comic books, a TV series or cartoons), Character development (= characterization) refers to how well the story-teller informs the audience about the character's personality, history, thought processes, etc.: the better the audience knows the character, the better it is developed. Character development commonly is confused with the changing of a character's personality; however, this is one type of character development known as dynamic development. Static development refers to a character that is developed but left unchanged: this commonly is done with secondary characters in order to let that character serve as a thematic or plot element. Daniel Defoes Robinson Crusoe; title page of 1719 newspaper edition A novel (from French nouvelle, new) is an extended fictional narrative in prose. ... A comic book is a magazine or book containing the art form of comics. ... A television program is the content of television broadcasting. ... A cartoon is any of several forms of art, with varied meanings that evolved from one to another. ... For the legal concept, see characterisation (conflict). ...
Character development is very important in character driven literature, where stories focus not on events, but on individual personalities. Classic examples include War and Peace or David Copperfield. Modern examples include the Harry Potter series. Historically, stories focusing on characters became common as part of the 19th century Romantic movement, and character driven literature rapidly supplanted more "plot-driven" literature that typically utilizes easily identifiable archetypes rather than proper character development. War and Peace (Russian: Ðойна и миÑ, Vojna i mir; in original orthography: Ðойна и миÑÑ, Vojna i mir) is an epic novel by Leo Tolstoy, first published from 1865 to 1869, which tells the story of Russian society during the Napoleonic Era. ... David Copperfield is a quasi-autobiographical novel by Charles Dickens. ... This article is about the Harry Potter series. ...
For definitions of this and other literary terms, see The UVic Writer's Guide (http://web.uvic.ca/wguide/Pages/LiteraryTermsIndex.html#AlphabetTop)
The YMCA developscharacter by demonstrating and teaching the core values of caring, honesty, respect, and responsibility.
A person of strong character is someone who always tries to do what is right (behaves according to positive values) even when no one is looking, because the person believes it is the right thing to do.
The Character Counts Coalition, of which the YMCA is a founding member, uses six pillars of character which are similar to our four core values.
Contemporary character educators (Ryan and McLean, 1987; Wynne in Nucci, 1989) likewise rely heavily on psychological theories that emphasize punishment and reward systems to reinforce desired behavior, and systems of inculcation which are presumed to instill values and virtues in the young.
Findings that individual personality and character are multifaceted, complex and responsive to contextual cues, seems to comport with such common experiences as knowing people who are shy in some contexts and gregarious in others, and fits our general common sense understanding that people are not always consistent in their moral positions or actions.
Personal development, then is in part a function of how one interprets the hand one is dealt at birth, and the meanings and ways in which one enacts the different roles (e.g., boy, girl, athlete, scholar, gang member, professor, someone named Larry or Maria) which we assume in context.