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Charr are fictional werewolf / hyena-like creatures from Arenanet's Guild wars. The Three Graces, here in a painting by Sandro Botticelli, were the goddesses of charm, beauty, nature, human creativity and fertility in Greek mythology. ...
A German Woodcut from 1722 A werewolf in folklore and mythology is a person who changes into a wolf, either by purposefully using magic or by being placed under a curse. ...
Genera Crocuta Hyaena Parahyaena Proteles Hyenas (or Hyænas) are moderately large terrestrial carnivores native to Africa and Asia, and members of the family Hyaenidae. ...
Guild Wars is an online game by ArenaNet, a developer founded by a group of people crucial to some of Blizzard Entertainments past games and services such as Diablo, Warcraft, Starcraft, and Battle. ...
Spoiler warning: Plot and/or ending details follow.
Charr Description
The Charr are a sentient race of beasts. They resemble wolves that walk upright, and maintain many wolflike features like exagerated teeth size, dominant claws, and maintain a fur hide instead of bare skin like Humans. The Charr also wield compareable weapons to their human counterparts (axes, swords, & staves) and some Charr wear crafted metal armor. In a size comparison, a Charr warrior is usually twice as massive, and about one and half times taller than the largest a player could make a human warrior. The Charr also vary in sizes, such that the Warriors are bigger then the Monks, Necromancers, and Mesmers of the Charr horde. A warrior is a person habitually engaged in combat. ...
A Roman Catholic monk A monk is a person who practices monasticism, adopting a strict religious and ascetic lifestyle, usually in community with others following the same path. ...
The Charr control the lands in the north of Tyria, the continent in which Guild Wars currently takes place. After the Searing, an event in which the Charr summoned powerful magics to weaken the human kingdom of Ascalon and create a breach in Ascalon's Great Northern Wall, the Charr managed to push their way all the way south to Orrian Peninsula. They were repelled there by dark magics of the Orrian King's top advisor, Vizier Kilhbron. The dark magics repelled the Charr armies, but also consumed Orr in the process. The survivors of Ascalon also managed to control the ground to just south of the Great Northern wall, and again are manning the wall. The Charr control grounds just north of the Wall, with exceptions that have been recaptured, such as the Chapel at Nolani Academy, Piken Square, and Grendich Courthouse. The Charr still also manage to exploit the breach occassionally, and Charr patrols can be found in Ascalon-controlled territory just south of the wall. In contrast to the Humans of Guild Wars, the Charr have united and do not fight each other in the ways that Ascalon, Kryta, and to a degree, Orr did. The Charr army is fairly well organized, and during some missions in the game, their just seem to be no stop to the number or onslaught of the Charr hordes. The Charr armies are usually led by indentified generals, such as Garfazz Bloodfang. In Guild Wars these Charr bosses can easily be spotted by their relative higher level, a colored glow that surrounds them (as with all "bosses" in the game), and of course their unique name. Guild Wars is an online game by ArenaNet, a developer founded by a group of people crucial to some of Blizzard Entertainments past games and services such as Diablo, Warcraft, Starcraft, and Battle. ...
The charr love combat, and they are dedicated to battle and enjoy every second of it. Although players will occasionally run into a Charr ambush, the Charr patrols can easily be managed. However, if and when fighting multiple Charr, the Guild Wars generic tactic of taking out their monks first and warriors last tends to always work.
Charr Gods The Charr hold fire sacred. The Charr always keep an obscure three-legged effigy burning, which are tended by Flame Keepers. If the Charr were ever to let the flames go out, their gods would not be pleased, and the consequence is as of now unknown. The Charr Elementalist almost exclusively use the Fire-line skills and spells. Charr warbands will usually create lesser effigies when they encamp. The Humans of Ascalon have recognized that Charr are usually nearby when the lesser effigies are lit, and that they can be less cautious and wary when they are not burning.
Charr Classes The Charr have mastered all six classes of Guild Wars, and some Charr even seem to have a second profession. The following is an incomplete list of Charr Types and their main corresponding class. - Elementalist
- Charr Fire Wielder
- Charr Flame Caller
- Charr Flame Keeper
- Mesmer
- Charr Chaot
- Charr Mindspark
- Monk
- Charr Martyr
- Charr Overseer
- Charr Shaman
- Necromancer
- Charr Ash Walker
- Charr Ashen Claw
- Ranger
- Charr Stalker
- Charr Hunter
- Warrior
- Charr Axe Fiend
- Charr Axe Warrior
- Charr Blade Storm
- Charr Blade Warrior
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