FACTOID # 114: People in Germany, Belgium, Hungary and Sweden have to pay almost half their salaries in tax.
 
 Home   Encyclopedia   Statistics   Countries A-Z   Flags   Maps   Education   Forum   FAQ   About 
 
WHAT'S NEW
RECENT ARTICLES
More Recent Articles »
 

FACTS & STATISTICS    Simple view

  1. Select countries to view: (hold down Control key and click to select several)

     

     

    Compare:

     

     

  1. Select fact or statistic: (* = graphable)

     

     

     

  2. (OPTIONAL) Compare to statistic: (both need to be graphable)

     

     

     

  3. View result as:

     

       
(OR) SEARCH ALL encyclopedia, stats & forums:   

Encyclopedia > Childe (World of Darkness)

World of Darkness
Vampire series The World of Darkness is the name given to two distinct fictional universes developed by White Wolf Game Studio. ... Vampire A vampire is a fictional creature in the role-playing games and books based on the World of Darkness setting by White Wolf Game Studio. ...

Settings
Dark Ages
Victorian Age
Masquerade
Requiem Vampire: The Dark Ages is a role-playing game originally published by White Wolf Game Studio in 1996. ... Vampire: The Masquerade (Revised Edition) cover. ... This articles content is specific to the fictional setting known as the World of Darkness. ...

Mythology
Caine · Lilith
Book of Nod
Revelations of the Dark Mother
The Erciyes Fragments
Caine is a fictional character, the father of all vampires in White Wolf Game Studios role-playing games set in the World of Darkness. ... Lilitu is a female Mesopotamian night demon with a penchant for killing male children. ... The Book of Nod tells the creation story of the vampires in White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ...

Vampire history
Cainite Heresy · Gehenna The Cainite Heresy is a fictional heretical cult, practised by some vampires and their human subjects in the setting of Vampire: The Dark Ages, a role-playing game by White Wolf Game Studio. ... Note: Tanach quotes are from the Judaica press Tanach. ...

Vampire society
Antitribu · Blood hunt · Caitiff · Camarilla · Masquerade · Sabbat The fictional vampire clans of Vampire: the Masquerade all belong to clans, and the clans all belong to either the Camarilla or Sabbat or are independent of the two. ... In White Wolf Game Studios Vampire: The Masquerade books and role-playing games, a blood hunt is the persecution of a vampire by the rest of the vampiric society in order to kill him. ... The Caitiff are a group of vampires in Vampire: The Masquerade role-playing game. ... The Camarilla is a fictional society of vampires in the World of Darkness, the setting of White Wolf Game Studios role-playing game Vampire: The Masquerade. ... The Masquerade is a fictional term found in White Wolf Studios Vampire: The Masquerade books and role-playing games. ... The Sabbat are a fictional alliance of vampires, composed of two clans, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ...

Vampirism
Blood bond · Blood point · Bloodline · Childe · Clan · Diablerie · Embrace · Frenzy · Rötschreck · Vitae Blood Bond is a term used by vampires in the role-playing game Vampire: The Masquerade, defined as, A mystical power over another individual engendered by partaking of a particular vampires blood thrice; accepting blood from another vampire is an acknowledgement of her mastery (pg. ... A blood point, in White Wolf Studios Vampire: The Masquerade role-playing game and books, is a unit of blood (approximately half a liter). ... For the computer game, see Vampire: The Masquerade - Bloodlines A bloodline is a fictional category of vampires, from White Wolf Game Studios role-playing games Vampire: The Masquerade and Vampire: The Requiem. ... In White Wolf Game Studios role-playing games about vampires, a clan (often in uppercase) is a group of vampires joined by blood relations (i. ... In the context of White Wolf Game Studios vampire books and role-playing games from the World of Darkness, diablerie takes place when a vampire drinks not only all the blood of another vampire but also his soul, generally in order to increase his/her own powers. ... In White Wolf Game Studios role-playing games about vampires, the Embrace is the act of passing on the curse of vampirism to a mortal human being. ... In White Wolf Game Studios role-playing games set in the World of Darkness, a frenzy is a temporary state of rage and lack of self-control that a vampire character enters as a response to certain stimuli. ... In White Wolf Game Studios role-playing games set in the World of Darkness, the Rötschreck (also known as Red Fear) is a temporary state of uncontrollable fear that a vampire character suffers when threatened by fire or sunlight (as well as any other potentially lethal elements). ... In White Wolf Game Studios role-playing games about vampires, vitae is a synonym of blood, especially as the symbol of life (cf Latin vita, life, whence English vital). Vitae is the blood of living creatures from which vampires feed, and also the blood that circulates within the undead...

Requiem
Requiem Clans · Carthian Movement · Circle of the Crone · Invictus · Lancea Sanctum · Ordo Dracul · Essentially the Carthian Movement is a democratic covenant of vampires. ... The circle of the crone is a Covenant in whitewolfs Pen and Paper game Vampire the Requiem. ... The Invictus is one of the five covenants in the World of Darkness role-playing game Vampire: the Requiem published by White Wolf. ... The Lancea Sanctum is a group of vampires in the Vampire: the Requiem roleplaying game. ... It has been suggested that this article or section be merged with Lancea Sanctum. ...

In White Wolf Game Studio's Vampire: The Masquerade books and role-playing games, a childe (pl. childer) is the vampiric offspring of another vampire, referred to as the sire. White Wolf, Inc. ... Vampire: The Masquerade (Revised Edition) cover. ... Look up book in Wiktionary, the free dictionary. ... A role-playing game (RPG) is a type of game in which players assume the roles of characters and collaboratively create narratives. ... This article contains information that has not been verified and thus might not be reliable. ...


A mortal human being is turned into a vampire childe by the Embrace, during which the sire sucks all of his/her blood and then gives him/her some of the sire's own blood. Unlike what happens in much popular fiction about vampires, a vampire bite is not enough to turn a human into a vampire; otherwise, the Earth would have been filled with them long ago. A sire can turn someone who died of other causes as well, as long as the body is still warm. In White Wolf Game Studios role-playing games about vampires, the Embrace is the act of passing on the curse of vampirism to a mortal human being. ... Red blood cells (erythrocytes) are present in the blood and help carry oxygen to the rest of the cells in the body Blood is a circulating tissue composed of fluid plasma and cells (red blood cells, white blood cells, platelets). ...


The first vampire, Caine, had three childer, who in turn had thirteen childer of their own (then known as the Antediluvians, founders of the main vampire Clans). Caine is a fictional character, the father of all vampires in White Wolf Game Studios role-playing games set in the World of Darkness. ...


According to tradition, childer are the responsibility of their sires. In the Camarilla, among other things, sires must tell their childer about the Masquerade and ensure that they respect it. If a childe violates this, the law demands that he be destroyed, and his sire may be punished too. The tradition also demands that no vampire produce childer without permission of their prince. Many vampires do not want childer at all. Camarilla may refer to: Camarilla, which is an unofficial group of courtiers or favorites surrounding and influencing a king or ruler Camarilla, either of two such groups prominent in German history The Camarilla, a fictional society or sect of vampires in the role-playing game Vampire: The Masquerade, created by...


Childer, in turn, have different attitudes towards their sires (just as human children with relation to their parents). Some hate them because of the curse they inflicted upon them. Some love them (for the same reason seen from another point of view). In most cases the relationship is more complex.


Some vampires scout for prospective childer, finding promising candidates in certain fields of art, in certain strata of human society, or among humans with given personality traits. Others Embrace with little planning beforehand, perhaps even frivolously.


While some sires are careless and leave their childer alone after summary instructions (if any), others take great care and devote time and effort to their offspring. In some clans the new childer find a strict organization with a place (usually at the bottom of a hierarchy) for them. The Tremere, for example, emphasize education of the childer and strict adherence to their hierarchical scheme (the Pyramid), much like the Ventrue in Vampire: The Requiem, who often require new childer to memorize their bloodline several generations back. In order to ensure a measure of obedience, the Tremere childe is forced to drink one sip of blood from each of the seven clan elders, thus coming one step closer to a full blood bond. The Tremere are a fictional clan of vampires, from White Wolf Game Studios books and role-playing games set in the World of Darkness (Vampire: The Masquerade and Vampire: The Dark Ages). ... Blood Bond is a term used by vampires in the role-playing game Vampire: The Masquerade, defined as, A mystical power over another individual engendered by partaking of a particular vampires blood thrice; accepting blood from another vampire is an acknowledgement of her mastery (pg. ...


Childer are just about the only legitimate targets of diablerie; when a blood hunt is decreed, the sire is authorized to kill his childe in this manner. In the context of White Wolf Game Studios vampire books and role-playing games from the World of Darkness, diablerie takes place when a vampire drinks not only all the blood of another vampire but also his soul, generally in order to increase his/her own powers. ... In White Wolf Game Studios Vampire: The Masquerade books and role-playing games, a blood hunt is the persecution of a vampire by the rest of the vampiric society in order to kill him. ...


  Results from FactBites:
 
The World of Darkness (287 words)
I remember thinking that Evander was over dramatizing it all...that he was trying to frighten me. It didn't work of course...but perhaps I should have heeded his warnings.
He was trying to let me know that the real world was much more frightening than any nightmare I had known.
My teacher had left me to the world and for too long I cried his name hoping he would return.
Childe (World of Darkness) - Wikipedia, the free encyclopedia (555 words)
A mortal human being is turned into a vampire childe by the Embrace, during which the sire sucks all of his/her blood and then gives him/her some of the sire's own blood.
If a childe violates this, the law demands that he be destroyed, and his sire may be punished too.
In order to ensure a measure of obedience, the Tremere childe is forced to drink one sip of blood from each of the seven clan elders, thus coming one step closer to a full blood bond.
  More results at FactBites »


 

COMMENTARY     


Share your thoughts, questions and commentary here
Your name
Your comments
Please enter the 5-letter protection code

Want to know more?
Search encyclopedia, statistics and forums:

 


Lesson Plans | Student Area | Student FAQ | Reviews | Press Releases |  Feeds | Contact
The Wikipedia article included on this page is licensed under the GFDL.
Images may be subject to relevant owners' copyright.
All other elements are (c) copyright NationMaster.com 2003-5. All Rights Reserved.
Usage implies agreement with terms.