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Encyclopedia > Childe (vampire)

World of Darkness
Vampire series The World of Darkness is the name given to two distinct fictional universes developed by White Wolf Game Studio. ... Vampire A vampire is a fictional creature in the role-playing games and books based on the World of Darkness setting by White Wolf Game Studio. ...

Dark Ages
Masquerade
Requiem Vampire: The Dark Ages is a role-playing game originally published by White Wolf Game Studio in 1996. ... Vampire: The Masquerade (Revised Edition) cover. ... This articles content is specific to the fictional setting known as the World of Darkness. ...

Antitribu · Book of Nod · Blood bond · Blood hunt · Blood point · Bloodline · Caine · Cainite Heresy · Caitiff · Camarilla · Childe · Clan · Diablerie · Embrace · Frenzy · Masquerade · Rötschreck · Sabbat · Vitae The fictional vampire clans of Vampire: the Masquerade all belong to clans, and the clans all belong to either the Camarilla or Sabbat or are independent of the two. ... The Book of Nod tells the creation story of the vampires in White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... In White Wolf Game Studios Vampire: The Masquerade books and role-playing games, a blood bond is a supernatural link of fidelity and dependency of one vampire (the serf) on another one (the regent), created and maintained by the repeated consumption of blood. ... In White Wolf Game Studios Vampire: The Masquerade books and role-playing games, a blood hunt is the persecution of a vampire by the rest of the vampiric society in order to kill him. ... A blood point, in White Wolf Studios Vampire: The Masquerade role-playing game and books, is a unit of blood (approximately half a liter). ... For the computer game, see Vampire: The Masquerade - Bloodlines A bloodline is a fictional category of vampires, from White Wolf Game Studios role-playing games Vampire: The Masquerade and Vampire: The Requiem. ... In the White Wolfs roleplaying World of Darkness, Caine is the father of all vampires, whose story is based on the biblical story of Caine. ... The Cainite Heresy is a fictional heretical cult, practised by some vampires and their human subjects in the setting of Vampire: The Dark Ages, a role-playing game by White Wolf Game Studio. ... The Caitiff are a group of vampires in Vampire: The Masquerade role-playing game. ... The Camarilla is a fictional society of vampires in the World of Darkness, the setting of White Wolf Game Studios role-playing game Vampire: The Masquerade. ... In White Wolf Game Studios role-playing games about vampires, a clan (often in uppercase) is a group of vampires joined by blood relations (i. ... In the context of White Wolf Game Studios Vampire: The Masquerade books and role-playing games, diablerie takes place when a vampire drinks not only all the blood of another vampire but also his soul, generally in order to increase his/her own powers. ... In White Wolf Game Studios role-playing games about vampires, the Embrace is the act of passing on the curse of vampirism to a mortal human being. ... In White Wolf Game Studios role-playing games set in the World of Darkness, a frenzy is a temporary state of rage and lack of self-control that a vampire character enters as a response to certain stimuli. ... The Masquerade is a fictional term found in White Wolf Studios Vampire: The Masquerade books and role-playing games. ... In White Wolf Game Studios role-playing games set in the World of Darkness, the Rötschreck (also known as Red Fear) is a temporary state of uncontrollable fear that a vampire character suffers when threatened by fire or sunlight (as well as any other potentially lethal elements). ... The Sabbat are a fictional alliance of vampires, composed of two clans, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... In White Wolf Game Studios role-playing games about vampires, vitae is a synonym of blood, especially as the symbol of life (cf Latin vita, life, whence English vital). Vitae is the blood of living creatures from which vampires feed, and also the blood that circulates within the undead...

In White Wolf Game Studio's Vampire: The Masquerade books and role-playing games, a childe (pl. childer) is the vampiric offspring of another vampire, referred to as the sire. White Wolf, Inc. ... Vampire: The Masquerade (Revised Edition) cover. ... Book - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... A role-playing game (RPG) is a type of game where players assume the roles of fictional characters via role-playing. ... Count Orlok from Nosferatu Vampires are mythical or folkloric creatures said to subsist on human and/or animal blood (hematophagy), often having unnatural powers, heightened bodily functions and the ability to transform. ...


A mortal human being is turned into a vampire childe by the Embrace, during which the sire sucks all of his/her blood and then gives him/her some of the sire's own blood. Unlike what happens in much popular fiction about vampires, a vampire bite is not enough to turn a human into a vampire; otherwise, the Earth would have been filled with them long ago. A sire can turn someone who died of other causes as well, as long as the body is still warm. In White Wolf Game Studios role-playing games about vampires, the Embrace is the act of passing on the curse of vampirism to a mortal human being. ... Red blood cells (erythrocytes) are present in the blood and help carry oxygen to the rest of the cells in the body Blood is a circulating tissue composed of fluid plasma and cells (red blood cells, white blood cells, platelets). ...


The first vampire, Caine, had three childer, who in turn had thirteen childer of their own (then known as the Antediluvians, founders of the main vampire Clans). In the White Wolfs roleplaying World of Darkness, Caine is the father of all vampires, whose story is based on the biblical story of Caine. ...


According to tradition, childer are the responsibility of their sires. In the Camarilla, among other things, sires must tell their childer about the Masquerade and ensure that they respect it. If a childe violates this, the law demands that he be destroyed, and his sire may be punished too. The tradition also demands that no vampire produce childer without permission of their prince. Many vampires do not want childer at all. This articles content is specific to the fictional setting known as the World of Darkness. ...


Childer, in turn, have different attitudes towards their sires (just as human children with relation to their parents). Some hate them because of the curse they inflicted upon them. Some love them (for the same reason seen from another point of view). In most cases the relationship is more complex.


Some vampires scout for prospective childer, finding promising candidates in certain fields of art, in certain strata of human society, or among humans with given personality treats.


While some sires are careless and leave their childer alone after summary instructions (if any), others take great care and devote time and effort to their offspring. In some clans the new childer find a strict organization with a place (usually at the bottom of a hierarchy) for them. The Tremere, for example, emphasize education of the childer and strict adherence to their hierarchical scheme (the Pyramid). In order to ensure a measure of obedience, the Tremere childe is forced to drink one sip of blood from each of the seven clan elders, thus coming one step closer to a full blood bond. This articles content is specific to the fictional setting known as the World of Darkness. ... In White Wolf Game Studios Vampire: The Masquerade books and role-playing games, a blood bond is a supernatural link of fidelity and dependency of one vampire (the serf) on another one (the regent), created and maintained by the repeated consumption of blood. ...


Childer are just about the only legitimate targets of diablerie; when a blood hunt is decreed, the sire is authorized to kill his childe in this manner. In the context of White Wolf Game Studios Vampire: The Masquerade books and role-playing games, diablerie takes place when a vampire drinks not only all the blood of another vampire but also his soul, generally in order to increase his/her own powers. ... In White Wolf Game Studios Vampire: The Masquerade books and role-playing games, a blood hunt is the persecution of a vampire by the rest of the vampiric society in order to kill him. ...


  Results from FactBites:
 
Childe - Wikipedia, the free encyclopedia (156 words)
In the Middle Ages, a childe was the eldest son of a nobleman who had not yet attained to knighthood, or had not yet won his spurs.
The term is now obsolete, but is still well-known from poetry, such as Robert Browning's Childe Roland to the Dark Tower Came and Lord Byron's Childe Harold's Pilgrimage.
The term is used to apply to an expected next stage in human evolution in the Childe Cycle novels by Gordon R. Dickson.
T h e  K i n d r e d (17260 words)
Vampires may become clanless either by having no idea of their sires' identities (and thus having no sense of lineage) or by being of such a weak generation that no identifying clan characteristics are discernible.
These vampires are invariably the worst off as, after the culmination of their lust or anguish, they are left not with soulmates, but with monsters every bit as callous and predatory as they are.
The vampire first drains his victim's blood to the point of death - which is not difficult, for once the Kiss is administered, the victim is usually too lost in the agonizing rapture to resist her attacker.
  More results at FactBites »


 
 

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