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Encyclopedia > Chris Crawford on Game Design

The Art of Computer Game Design (ISBN 0881341177) by Chris Crawford is attributed by Wolf & Perron in The Video Game Theory Reader as being the first book devoted to the theory of video games. It was originally published in Berkeley, California by McGraw-Hill/Osborne Media in 1984. The original edition is now out-of-print but available for free download from a site maintained by Washington State University, Vancouver. Chris Crawford is the name of several notable persons: Chris Crawford (basketball player) Chris Crawford (game designer) ... A computer game is a game composed of a computer-controlled virtual universe that players interact with in order to achieve a defined goal or set of goals. ... Berkeley as seen from the Claremont Canyon reserve Berkeley is a city in the San Francisco Bay Area of northern California, United States. ... 1984 is a leap year starting on Sunday of the Gregorian calendar. ... Washington State University Bryan clock tower Washington State University (also referred to as WSU or Wazzu) is a public research university in Pullman, Washington. ... Members of Parliament Libby Davies, Ujjal Dosanjh, David Emerson, Hedy Fry, Stephen Owen Members of the Legislative Assembly Gordon Campbell, David Chudnovsky, Adrian Dix, Colin Hansen, Jenny Kwan, Lorne Mayencourt, Wally Oppal, Gregor Robertson, Shane Simpson, Carole Taylor Mayor Larry Campbell Governing Body Vancouver City Council Latitude: Longitude: 49°16...


Chris Crawford on Game Design (ISBN 0131460994) is the second edition of this book. It was published by Peachpit under the New Riders imprint in 2003. It includes Crawford's response to recent game developments, such as The Sims, and dedicates a chapter to each of his first 14 published games: Tanktics, Legionnaire, Wizard, Energy Czar, Scram, Eastern Front (1941), Gossip, Excalibur, Balance of Power, Patton Versus Rommel, Siboot, Guns & Butter, Balance of the Planet, Patton Strikes Back. 2003 is a common year starting on Wednesday of the Gregorian calendar. ... This article is on The Sims video game. ... Wizard is a computer game for the Commodore 64, released by Progressive Peripherals & Software in the early 1980s. ... A SCRAM is an emergency shutdown of a nuclear reactor - though the term has been extended to cover shutdowns of other complex operations, such as server farms and even large model railroads (see Tech Model Railroad Club). ... Excalibur is a notable early resource-management/strategy computer game for the Atari 8-bit computers. ... Balance of Power is a computer strategy game of geopolitics during the Cold War, written by Chris Crawford and published in 1985. ...

  • The Art of Computer Game Design online
  • Peachpit's catalog entry for Chris Crawford on Game Design

  Results from FactBites:
 
Books on Computer and Video Game Development - Online Game Development Book shop. (2069 words)
Veteran game developer Tom Meigs covers the foundations of game design, including previsualization, level stubbing and layout, lighting, texturing, behavior scripting, and using particles, and explains in detail each stage of game development and design.
Writing comprehensive design documents, accurately estimating tasks and schedules, setting up a comprehensive QA plan—these are all important aspects of the game development process that are often underplanned.
Game company executive Erik Bethke provides a guidebook that discusses these issues, along with detailed coverage of development methods and project management techniques, all from the perspective of someone who has learned the hard way and is still learning.
Chris Crawford (game designer) - Wikipedia, the free encyclopedia (392 words)
Laid off in the Atari collapse during the video game crash of 1983-1984, he went freelance and produced the innovative Balance of Power in 1985, which was both highly-regarded and a best-seller, reaching 250,000 units sold.
The Game Developers Conference, which now draws over 10,000 attendees each year, began in 1987 as a series of salons held in Crawford's living room with his game design friends and associates.
A Conversation with Chris Crawford in The Escapist webmagazine
  More results at FactBites »


 
 

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