FACTOID # 61: Indonesia contains the most known mammal species - and the most mammal species under threat.
 
 Home   Encyclopedia   Statistics   Countries A-Z   Flags   Maps   Education   Forum   FAQ   About 
 
WHAT'S NEW
RECENT ARTICLES
More Recent Articles »
 

FACTS & STATISTICS    Simple view

  1. Select countries to view: (hold down Control key and click to select several)

     

     

    Compare:

     

     

  1. Select fact or statistic: (* = graphable)

     

     

     

  2. (OPTIONAL) Compare to statistic: (both need to be graphable)

     

     

     

  3. View result as:

     

       
(OR) SEARCH ALL encyclopedia, stats & forums:   

Encyclopedia > Civilization (computer game)
Sid Meier's Civilization
Civilization
Developer(s) MicroProse
Publisher(s) MicroProse
Designer(s) Sid Meier
Release date(s) 1991
Genre(s) Turn-based strategy
Mode(s) Single player
Rating(s) ESRB: Kids to Adults (KA)
Platform(s) MS-DOS, Microsoft Windows, Macintosh, Amiga, Atari ST, Super NES
Media Floppy disk, CD-ROM
Input Keyboard, Mouse

Sid Meier's Civilization is a turn based strategy computer game created by Sid Meier for MicroProse in 1991.[1] The game's objective is "...to build an empire that would stand the test of time". The game begins in 4000 BC, and the players attempt to expand and develop their empires through the ages until modern and near-future times. It is also known simply as Civilization, or abbreviated to Civ or Civ I. It is generally acknowledged to be a pioneer in the genre of turn-based strategy games. Civilization is a series of turn-based strategy games produced by Sid Meier. ... Image File history File links Civilizationboxart. ... A video game developer is a software developer (a business or an individual) that creates video games. ... MicroProse Software, Inc. ... This article or section does not cite its references or sources. ... MicroProse Software, Inc. ... A game designer is a person who designs games. ... Sidney K. Meier (born 1954 in Detroit, Michigan) is an American programmer and designer of some of the most commercially and critically successful computer strategy games of all time. ... Notable events of 1991 in computer and video games. ... Video games are categorized into genres based on their gameplay. ... A turn-based game, also known as turn-based strategy (TBS), is a game where the game flow is partitioned into well-defined and visible parts, called turns or rounds. ... In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ... The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that applies and enforces ratings, advertising guidelines, and online privacy principles for computer and video games and other entertainment software in the United States and Canada (officially adopted by individual provinces 2004-2005). ... Microsofts disk operating system, MS-DOS, was Microsofts implementation of DOS, which was the first popular operating system for the IBM PC, and until recently, was widely used on the PC compatible platform. ... “Windows” redirects here. ... For other uses, see Macintosh (disambiguation) and Mac. ... This article is about the family of home computers. ... The Atari ST is a home/personal computer that was commercially popular from 1985 to the early 1990s. ... The European SNES design is identical to the Super Famicom. ... A floppy disk is a data storage device that is composed of a disk of thin, flexible (floppy) magnetic storage medium encased in a square or rectangular plastic shell. ... The CD-ROM (an abbreviation for Compact Disc Read-Only Memory (ROM)) is a non-volatile optical data storage medium using the same physical format as audio compact discs, readable by a computer with a CD-ROM drive. ... A 104-key PC US English QWERTY keyboard layout The Dvorak Simplified Keyboard layout A standard Hebrew keyboard showing both Hebrew and QWERTY. A computer keyboard is a peripheral partially modelled after the typewriter keyboard. ... A contemporary computer mouse, with the most common standard features: two buttons and a scroll wheel. ... A turn-based game, also known as turn-based strategy (TBS), is a game where the game flow is partitioned into well-defined and visible parts, called turns or rounds. ... For information on interactive gaming in general, see video game. ... Sidney K. Meier (born 1954 in Detroit, Michigan) is an American programmer and designer of some of the most commercially and critically successful computer strategy games of all time. ... MicroProse Software, Inc. ... Notable events of 1991 in computer and video games. ... The 4th millennium BC saw major changes in human culture. ... A turn-based game, also known as turn-based strategy (TBS), is a game where the game flow is partitioned into well-defined and visible parts, called turns or rounds. ...

Contents

Gameplay

See also: List of Wonders in Civilization

Civilization is a single-player game. The player takes on the role of the ruler of a civilization starting with nothing but a single Settler unit (sometimes two of them). The player attempts to build an empire in competition with 2-6 other civilizations. The game is turn-based and requires a fair amount of micromanagement (although less than any of the simulation games).[2] This is a list of wonders in the Civilization computer game series and Civilization: Call to Power and its sequel. ... Central New York City. ... This article is about the political and historical term. ... Micromanagement (often abbreviated to micro) is a term used in strategy computer games to describe a facet of gameplay. ... A screenshot from The Sims: Deluxe Edition. ...


Along with the larger tasks of exploration, war and diplomacy, the player has to make decisions about where to build new cities, which improvements or units to build in each city, which advances in knowledge should be sought (and at what rate), and how to transform the land surrounding the cities for maximum benefit. From time to time the player's towns may be harassed by barbarians, units with no specific nationality and no named leader. These threats only come from unclaimed land or sea, so that over time there are fewer and fewer places barbarians will emanate from. For other uses, see Barbarian (disambiguation). ...

Conducting negotiations with Stalin of the Russians
Conducting negotiations with Stalin of the Russians

Before the game begins, the player chooses which historical civilization to play. In contrast to later games in the Civilization series, in CivI, this is a cosmetic choice, affecting titles, city names, musical heralds, and colour, but not gameplay (except when playing on Earth, where civilizations start near their homeland). It does prevent the computer from being able to play that civilization. Computer-controlled opponents display certain traits of their civilizations. The Aztecs are both fiercely expansionistic and generally extremely wealthy, for example. Other civilizations include the Americans, the Mongols, and the Romans. Each civilization is led by a historical figure, such as Mahatma Gandhi (Indians) and Joseph Stalin (Russians). Image File history File links Civ01. ... Image File history File links Civ01. ... Josef Vissarionovich Dzhugashvili (Georgian: , Ioseb Besarionis Dze Jughashvili; Russian: , Iosif Vissarionovich Dzhugashvili) (December 18 [O.S. December 6] 1878[1] – March 5, 1953), better known by his adopted name, Joseph Stalin (alternatively transliterated Josef Stalin), was General Secretary of the Communist Party of the Soviet Unions Central Committee from... The Aztecs is a term used for certain Pre-Columbian Mesoamerican peoples of Mexico. ... For other uses, see Mongols (disambiguation). ... Ancient Rome was a civilization that grew from a small agricultural community founded on the Italian Peninsula circa the 9th century BC to a massive empire straddling the Mediterranean Sea. ... “Gandhi” redirects here. ... Josef Vissarionovich Dzhugashvili (Georgian: , Ioseb Besarionis Dze Jughashvili; Russian: , Iosif Vissarionovich Dzhugashvili) (December 18 [O.S. December 6] 1878[1] – March 5, 1953), better known by his adopted name, Joseph Stalin (alternatively transliterated Josef Stalin), was General Secretary of the Communist Party of the Soviet Unions Central Committee from...


The scope of the game is huge — larger than most other computer games. The game begins in 4000 BC, before the Bronze Age, and can last through to 2100 with Space Age technologies. At the start of the game there are no cities anywhere in the world: the player controls one or two Settler units, which can be used to found new cities in appropriate sites (and those cities may build other settler units, which can go out and found new cities, thusly expanding the empire). Settlers also alter terrain and build improvements such as mines and irrigation; settlers also build roads to connect cities, and later in the game they can construct railroads. The 4th millennium BC saw major changes in human culture. ... The Bronze Age is a period in a civilizations development when the most advanced metalworking has developed the techniques of smelting copper from natural outcroppings and alloys it to cast bronze. ... // On March 14th (which will be February 29th in the Julian calendar), the difference between the Julian calendar and the Gregorian calendar reaches 14 days. ... The Space Shuttle takes off on a manned mission to space. ...

Choosing which technology to pursue

As time advances, new technologies are developed; these technologies are the primary way in which the game changes and grows. At the start, players choose from advances such as Pottery, the Wheel, and the Alphabet to, near the end of the game, Nuclear fission and Spaceflight. Players can gain a large advantage if their civilization is the first to learn a particular technology (the secrets of flight, for example) and put it to use in a military or other context. Most advances give access to new units, city improvements or derivative technologies: for example, the Chariot unit becomes available after the Wheel development, and the Granary building becomes available for building after the Pottery development. The whole system of advancements from beginning to end is called the Technology tree, or simply the Tech tree, a concept adopted in many other strategy games. Since only one tech may be "researched" at any given time, the order in which technologies are chosen makes a considerable difference in the outcome of the game and generally reflects the player's preferred style of gameplay. Image File history File links Civ02. ... Image File history File links Civ02. ... Unfired green ware pottery on a traditional drying rack at Conner Prairie living history museum. ... For other uses, see Wheel (disambiguation). ... ABCs redirects here, for the Alien Big Cats, see British big cats. ... An induced nuclear fission event. ... ISS in earth orbit. ... For other uses, see Chariot (disambiguation). ... This page is a candidate for speedy deletion, because: it is patent nonsense. ...


Players can also build Wonders of the World in all the epochs of the game, subject only to obtaining the prerequisite knowledge. These wonders are important achievements of society, science, culture and defense, ranging from the Pyramids and the Great Wall in the Ancient age, to Copernicus' Observatory and Magellan's Expedition in the middle period, up to the Apollo program, the United Nations, and the Manhattan Project in the modern era. Each wonder can only be built once in the world, and requires a lot of resources to build, far more than most other city buildings or units. Wonders provide unique benefits to the controlling civilization. For example, Magellan's Expedition increases the range of naval units. Wonders typically affect either the city in which it is built (e.g., the Colossus), every city on the continent (e.g., the Hanging Gardens), or the civilization as a whole (e.g., Darwin's Voyage). Also, some wonders are made obsolete by new technologies. For other meanings, see pyramid (disambiguation). ... “Great Wall” redirects here. ... “Copernicus” redirects here. ... For the Presidential railcar named Ferdinand Magellan, see Ferdinand Magellan Railcar. ... This article is about the series of human spaceflight missions. ... UN and U.N. redirect here. ... The Manhattan Project resulted in the creation of the first nuclear weapons, and the first-ever nuclear detonation, known as the Trinity test of July 16, 1945. ... “The Colossus of Rhodes” redirects here. ... Hanging Gardens redirects here. ... On its second voyage, much of it chronicled by Charles Darwin in his book, The Voyage of the Beagle, the HMS Beagle crossed the Atlantic towards Tierra Del Fuego, and carried out surveying especially of the West coast of South America, as well as a number of Pacific islands. ...


The game can be won by destroying all other civilizations, reaching the end of the modern era with the highest score or by succeeding at space colonization, in this case reaching the star system of Alpha Centauri. Artists conception of a space habitat called the Stanford torus, by Don Davis Space colonization (also called space settlement, space humanization, space habitation, etc. ... “SMAC” redirects here. ...


Development

Meier admits to "borrowing" many of the technology tree ideas from a board game also called Civilization (published in the United Kingdom in 1980 by Hartland Trefoil (later by Gibson Games), and in the United States in 1981 by Avalon Hill). The early versions of the game even included a flier of information and ordering materials for the board game. There is now a board game based on the computer game version of Civilization. A board game is a game played with counters or pieces that are placed on, removed from, or moved across a board (a premarked surface, usually specific to that game). ... Civilization is a board game designed by Francis Tresham, published in Britain in 1980 by Hartland Trefoil (later by Gibson Games), and in the US in 1981 by Avalon Hill. ... Year 1980 (MCMLXXX) was a leap year starting on Tuesday (link displays the 1980 Gregorian calendar). ... Year 1981 (MCMLXXXI) was a common year starting on Thursday (link displays the 1981 Gregorian calendar). ... Avalon Hill was a game company that specialized in wargames and strategic board games. ...


Meier was the third major designer to plan a computer version of Civilization, but the first to actually carry out that plan. Danielle Bunten Berry planned to start work on the game after completing M.U.L.E. in 1983, and again in 1985, after completing The Seven Cities of Gold at Electronic Arts. In 1983 Bunten and producer Joe Ybarra opted to first do Seven Cities of Gold. The success of Seven Cities in 1985 in turn led to a sequel, Heart of Africa. Bunten never returned to the idea of Civilization.[3] Meier's designs of Pirates and Colonization both contain elements of Bunten's The Seven Cities of Gold. Don Daglow, designer of Utopia, the first simulation game, began work programming a version of Civilization in 1987. He dropped the project, however, when he was offered an executive position at Brøderbund, and never returned to the game [1]. Danielle Bunten Berry (February 19, 1949 - July 3, 1998), also known as Dani Bunten (born Daniel Paul Bunten), was an American game designer and programmer, known for the 1983 game M.U.L.E. (one of the first successful multiplayer games), and 1984s The Seven Cities of Gold. ... M.U.L.E. is a seminal multiplayer video game written in 1983 by Dan Bunten of Ozark Softscape. ... For other uses, see City of Gold (disambiguation). ... Electronic Arts (EA) (NASDAQ: ERTS) is an American developer, marketer, publisher, and distributor of computer and video games. ... Joe Ybarra (born ~1954) is one of the original game producers at Electronic Arts in 1982 (along with Stewart Bonn, Dave Evans, Susan Lee-Merrow and Pat Marriott), where the concept of a game producer was created by Trip Hawkins. ... Heart of Africa was a treasure-hunting game for the Commodore 64. ... This article is about the videogame released in 1987. ... Colonization is a computer game by Brian Reynolds and Sid Meier released by Microprose in 1994. ... Don Daglow (born ~1953) is an American computer game and video game designer, programmer and producer. ... Utopia Utopia, released on Intellivision in 1982, is often regarded as the first sim game and god game. ... A screenshot from The Sims: Deluxe Edition. ... Brøderbund Software was a maker of computer games, educational software and the Print Shop productivity tools. ...


When the first version of Civilization was being developed it was designed to run on a IBM PC computer, which at the time was transitioning from 16 color EGA to VGA which could use 256 different colors. The decision to limit the number of different civilizations to 16 was made to make Civilization compatible with both display standards; 16 civilizations for the 16 colors available to EGA.[4] The Enhanced Graphics Adapter (EGA) is the IBM PC computer display standard specification located between CGA and VGA in terms of graphics performance (that is, colour and space resolution). ... VGA Port VGA plug Video Graphics Array (VGA) is an analog computer display standard first marketed in 1987 by IBM. It has been technologically outdated in the PC market for some time. ...


Intellectual property status

As of late 2004, Atari, the latest publisher of a Civilization game, sold the intellectual property of the Civilization brand to Take 2 Interactive Software, who will distribute Civilization games under the 2K Games label. Take 2 went public with news of the sale on January 26, 2005. This article is about a corporate game company. ... For the 2006 film, see Intellectual Property (film). ... Take-Two Interactive Software, Inc. ... 2K Games is a video game publishing subsidiary of Take-Two Interactive. ... is the 26th day of the year in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ...


Sequels and clones

There have been several sequels to Civilization, including Civilization II, Civilization III and, Civilization IV. There is also a new Civilization title due to come out in late 2008 Civilization Revolutions. An open source clone of Civilization has been developed under the name of Freeciv, with the slogan "Cause civilization should be free". Currently it can be configured to match the rules of both Civilization II and Civilization III. Sid Meiers Civilization II, a. ... Sid Meiers Civilization III is a turn-based strategy computer game by Firaxis Games, the sequel to Sid Meiers Civilization II. It was followed by Civilization IV. Also called Civ 3 or Civ III for short, the game is the third generation of the original Civilization. ... This article or section may contain excessive or improper use of copyrighted images and/or audio files. ... Civilization Revolution (full title: Sid Meiers Civilization Revolution) is a new iteration of Civilization being developed by Firaxis with Sid Meier as designer for seventh generation consoles and hand-helds. ... Freeciv is a multiplayer, turn-based strategy game for personal computers inspired by the commercial proprietary Sid Meiers Civilization series. ...


Similar games

In 1994 Meier produced a similar game called Colonization. Colonization, while being very similar to Civilization, never became as popular. It has also been criticized for leaving out slavery and other historically important features in the creation of many nations and empires.[citation needed] Civilization III, however, recognized slavery in the game play. Colonization is a computer game by Brian Reynolds and Sid Meier released by Microprose in 1994. ... Slave redirects here. ...


The game Sid Meier's Alpha Centauri is also by Meier and is in the same genre, but with a futuristic/space theme. Many of the interface and gameplay innovations in this game eventually made their way into Civilization III and IV. Alpha Centauri essentially picks up where Civilization left off, with your space ship arriving at Sol's closest neighbour. “SMAC” redirects here. ...


In 1993 MicroProse published Master of Magic, a similar game but embedded in a medieval-fantasy setting where instead of technologies the player (a powerful wizard) develops spells, among other things. The game also shared many things with the popular fantasy card-trading game Magic: The Gathering. Master of Magic (MoM) is a turn-based fantasy strategic computer game published by Microprose in 1994 and developed by Steve Barcia (Simtex), who wrote the better-known Master of Orion. ... Magic: The Gathering (colloq. ...


In 1994 Stardock released Galactic Civilizations, a similar turn-based strategy game for OS/2 which became one of the best-selling games for that platform. They released a reprogrammed Windows version in 2003, and a sequel in 2006. Stardock Corporation is a software development company founded in 1991 and incorporated in 1993 as Stardock Systems, later known as Stardock. ... GalCiv for OS/2 Galactic Civilizations is a turn-based strategy computer game developed by Stardock and released in March, 2003 for Windows—an earlier version was released for OS/2 in 1994. ... To meet Wikipedias quality standards, this article or section may require cleanup. ...


The designers of the historical strategy 1997 game Age of Empires received much inspiration from Civilization, with many similar features (e.g. technologies, wonders). The main difference here is that Age of Empires is not turn-based, but plays in real-time. 1997 1997 in games 1996 in video gaming 1998 in video gaming Notable events of 1997 in video gaming. ... Age of Empires, abbreviated to AoE or AOE, is a history-based real-time strategy computer game released in 1997. ... A turn-based game, also known as turn-based strategy (TBS), is a game where the game flow is partitioned into well-defined and visible parts, called turns or rounds. ... A real-time strategy (RTS) video game is one that is distinctly not turn-based. ...


In 1999 Activision released Civilization: Call to Power, a sequel of sorts to Civilization II but by a completely different design team. Gamers that year had a choice between a new game with the Civilization name but no involvement of Sid Meier; and a "space"-themed civilization game without the name but clearly designed by the same team (Sid Meier's Alpha Centauri). Call to Power spawned a sequel in 2000, but by then Activision had lost the right to the Civilization name and could only call it Call to Power II. Activision, Inc. ... CTP Opening screen artwork is a good example of the kind of integration of art styles found throughout the game Civilization: Call to Power is a PC turn-based strategy game released by Activision as an improved successor to the extremely successful Civilization computer game by Sid Meier, competing with... Sid Meiers Civilization II, a. ... “SMAC” redirects here. ... Civilization is a series of turn-based strategy games produced by Sid Meier. ... Call to Power II feautures special bonuses for some achievements Call to Power II feautured a reworked diplomacy system Call to Power II is a PC turn-based strategy game released by Activision as a sequel to Civilization: Call to Power, which was, in turn, a game similar to the...


Platforms

Civilization on the Amiga
Civilization on the Amiga

Civilization was originally developed for MS-DOS running on a PC. It has undergone numerous revisions for various platforms (including Macintosh, Amiga, Atari ST, PlayStation, N-Gage and Super Nintendo) and now exists in several versions. Image File history File links CivilizationAmigaAGA.png Summary CivilizationAmigaAGA Licensing This is a screenshot of a copyrighted computer game or video game, and the copyright for it is most likely held by the company that developed the game. ... Image File history File links CivilizationAmigaAGA.png Summary CivilizationAmigaAGA Licensing This is a screenshot of a copyrighted computer game or video game, and the copyright for it is most likely held by the company that developed the game. ... This article is about the family of home computers. ... Microsofts disk operating system, MS-DOS, was Microsofts implementation of DOS, which was the first popular operating system for the IBM PC, and until recently, was widely used on the PC compatible platform. ... The Columbia MPC was one of the many IBM PC compatibles offered on the US market. ... For other uses, see Macintosh (disambiguation) and Mac. ... This article is about the family of home computers. ... The Atari ST is a home/personal computer that was commercially popular from 1985 to the early 1990s. ... The Sony PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ... This article is about the hand-held telephone. ... The Super Nintendo Entertainment System or Super NES (also called SNES and Super Nintendo) was a 16-bit video game console released by Nintendo in North America, Europe, Australasia, and Brazil between 1990 and 1993. ...


Points of controversy

A contentious aspect of the game occurs in combat when a modern unit is fighting an obsolete or ancient unit. The ancient unit can sometimes win what most players consider to be an impossible battle. The most notorious of this is the infamous "spearmen defeats tank" phenomenon in which ancient combat units could defeat modern ones (such as tanks and, amazingly, aircraft) due to status modifiers such as terrain, fortifications, and veteran status.


"Veteran players of Civilization were occasionally disconcerted when a veteran phalanx unit fortified behind city walls on a mountain would defeat an attacking battleship. Mathematically it was possible but the image just didn't sit right. How could ancient spearmen destroy a modern steel warship?"[5]


The historian and anthropologist Matthew Kapell has published an essay critical of the Civilization series. It suggests that the game uses unique American myths of progress and the frontier in culturally elitist fashion. (“Civilization and its Discontents: American Monomythic Structure as Historical Simulacrum.” Popular Culture Review Vol. XIII, No. 2 (Summer): 129-136.) Matthew Kapell (August 14, 1969-) is a historian and anthropologist best known for his 2004 edited volume (with William G. Doty) Jacking In to the Matrix Franchise: Cultural Reception and Interpretation. ... For other uses, see Mythology (disambiguation). ... Social progress is defined as a progress of society, which makes the society better in the general view of its members. ... A frontier is a political and geographical term referring to areas near or beyond a boundary, or of a different nature. ...


Reception

This game has been one of the most popular strategy games of all time, and has a loyal following of fans. The game (by means of all its versions and updates) has endured for over a decade and a half, with product being offered for sale the entire time in retail stores. This high level of interest has spawned a number of free software versions, such as Freeciv and C-evo, and inspired similar games by other commercial developers, as well. Chess is one of the most well-known and played strategy games of all time. ... Clockwise from top: The logo of the GNU Project, the Linux kernel mascot Tux, and the BSD Daemon Free software is software that can be used, studied, and modified without restriction, and which can be copied and redistributed in modified or unmodified form either without restriction, or with restrictions only... Freeciv is a multiplayer, turn-based strategy game for personal computers inspired by the commercial proprietary Sid Meiers Civilization series. ... C-evo (standing for evolution) is a game similar to Civilization II. The game was written in Delphi and the main programming is done by Steffen Gerlach. ...


CivNet was released in 1995 and was a remake of the original game with added multiplayer, improved graphics and sound, and Windows 95 support. Gameplay was almost identical to the original game. There were several methods of multiplayer, including LAN, primitive Internet play, hotseat, modem, and direct serial link. Windows 95 is a consumer-oriented graphical user interface-based operating system. ... “LAN” redirects here. ... Hotseat or hot seat is a multiplayer mode provided by some computer games and video games (usually turn-based games), which allows two or more players to play on the same computer using the same single set of input devices (e. ...


In 1992, Civilization won the Origins Award for Best Military or Strategy Computer Game of 1991.[6] The Origins Awards, presented by the Academy of Adventure Gaming Arts and Design, are presented at the Origins International Game Expo for outstanding work in the game industry. ...


In November 1996 Computer Gaming World's Anniversary Edition, Civilization was chosen the #1 of the 150 Best Games of All Time, and it was described as follows: Computer Gaming World Computer Gaming World (CGW) is the oldest video game publication still in continuous circulation. ...

While some games might be equally addictive, none have sustained quite the level of rich, satisfying gameplay quite like Sid Meier's magnum opus. The blend of exploration, economics, conquest and diplomacy is augmented by the quintessential research and development model, as you struggle to erect the Pyramids, discover gunpowder, and launch a colonization spacecraft to Alpha Centauri. For its day, Civilization had the toughest computer opponents around - even taking into account the "cheats," that in most instances added rather than detracted from the game. Just when you think the game might bog down, you discover a new land, a new technology, another tough foe - and you tell yourself, "just one more game," even as the first rays of the new sun creep into your room... the most acute case of game-lock we've ever felt.

References

CIVILIZATIONITALIA The italian community for Civilization saga Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 291st day of the year (292nd in leap years) in the Gregorian calendar. ... Sid Meiers Civilization II, a. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 153rd day of the year (154th in leap years) in the Gregorian calendar. ...


See also

4X refers to a genre of strategy game, usually a computer game, with four primary goals: eXplore, eXpand, eXploit and eXterminate. ... Overlord (called Supremacy: Your Will Be Done in Europe) was a computer game designed by David Perry & Nick Bruty and produced by Probe Software for the Amiga and Commodore 64 computers in 1990. ...

External links

Wikibooks
Wikibooks' [[wikibooks:|]] has more about this subject:
Civilization

  Results from FactBites:
 
Civilization (computer game) (1064 words)
The game begins in ancient times and the player attempts to expand and develop his or her empire through the ages until modern and near-future times.
Civilization is a single-player game (though there was a separate multiplayer version called CivNet and both Civilization II and III have multi-player versions).
Civilization III was released in 2001, along with two expansion packs of its own which add multiplayer capability.
  More results at FactBites »


 

COMMENTARY     


Share your thoughts, questions and commentary here
Your name
Your comments
Please enter the 5-letter protection code

Want to know more?
Search encyclopedia, statistics and forums:

 


Lesson Plans | Student Area | Student FAQ | Reviews | Press Releases |  Feeds | Contact
The Wikipedia article included on this page is licensed under the GFDL.
Images may be subject to relevant owners' copyright.
All other elements are (c) copyright NationMaster.com 2003-5. All Rights Reserved.
Usage implies agreement with terms.