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Clue (known as Cluedo outside of North America) is a computer game based on the board game of the same name. Its formal name is Clue: Murder at Boddy Mansion or Cluedo: Murder at Blackwell Grange. It runs on Microsoft Windows. It was developed in 1998 for Hasbro Interactive by EAI. Infogrames (now Atari) took over publishing rights for the game in 2000 when Hasbro Interactive went out of business. At one point, the game was given out free with boxes of cereal. Cluedo (Clue in North America) is a crime fiction board game originally published by Waddington Games, UK in 1948. ...
World map showing North America A satellite composite image of North America. ...
A computer game is a game composed of a computer-controlled virtual universe that players interact with in order to achieve a defined goal or set of goals. ...
A board game is a game played with counters or pieces that are placed on, removed from, or moved across a board (a premarked surface, usually specific to that game). ...
Microsoft Windows is a family of operating systems by Microsoft. ...
1998 (MCMXCVIII) was a common year starting on Thursday of the Gregorian calendar, and was designated the International Year of the Ocean. ...
Hasbro Interactive was a video game production and publishing subsidiary of Hasbro, the game and toy giant. ...
Engineering Animation, Inc. ...
Infogrames Entertainment SA (IESA) is an international holding company headquartered in Lyon, France. ...
This article or section does not cite its references or sources. ...
This article is about the year 2000. ...
Overview
Screenshot of Clue, with Mr. Green and Mrs. Peacock in the lounge. Players can use a checklist to record which players have certain character, weapon, and room cards. Clue is a direct conversion of the original game as a computer game. As such, it takes place in the same mansion and features the same goal of the board game. Image File history File links Clue-screenshot. ...
Image File history File links Clue-screenshot. ...
This article or section is not written in the formal tone expected of an encyclopedia article. ...
In addition to play by the original rules, Clue has an additional mode that allows movement via "points." Each turn begins with nine points and every action the player takes costs points. The player can only do as many things as he has points. For example, moving from square to square costs one point, making a suggestion costs three points. Many players prefer this mode of play as it makes the game more balanced since each player gets the same number of "moves" each turn. A few features of Clue: - Detailed depictions of the characters made famous by the board game
- A 3D isometric view
- A top down view reminiscent of the board game
- Video clips of the characters carrying out the crime (which garnered the game's T (Teen) rating)
- Online play via the Internet
Clue has enjoyed an unusually long shelf life for a video game. It went on sale late in 1998 and, as of this writing, 2003, is still on sale, available at many retail stores and via the Internet. The original game came in a box with holographic images. Now the game comes in a less expensive jewel case. A 3D rendering with raytracing and ambient occlusion using Blender and Yafray 3D computer graphics are works of graphic art that were created with the aid of digital computers and specialized 3D software. ...
An isometric drawing of a cube. ...
2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ...
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Development Clue was developed by a branch of Engineering Animation, Inc. called EAI Interactive. The development team was divided between EAI's interactive division in Salt Lake City, Utah and its main office in Ames, Iowa. Most of the programming and game design took place in Salt Lake, while most of the art and animations were developed in the Ames office. Development of the mansion, constructed piece by piece, began in Ames, but moved to Salt Lake City about halfway through the project. Engineering Animation, Inc. ...
Engineering Animation, Inc. ...
Salt Lake City redirects here. ...
Bales of hay on a farm near Ames, Iowa. ...
Computer programming (often simply programming or coding) is the craft of writing a set of commands or instructions that can later be compiled and/or interpreted and then inherently transformed to an executable that an electronic machine can execute or run. Programming requires mainly logic, but has elements of science...
Game design is the process of designing the content, background and rules of a game. ...
Development of Clue took approximately one year. Hasbro Interactive, the game's publisher, funded the project. Video game publishers are companies that publish video games that they have either developed internally or have had developed by a video game developer. ...
The game does not include credits, however dozens of people were involved in Clue's development. Some of the more notable contributors: - Michael S. Glosecki, Executive Producer, Hasbro Interactive
- Bryan Brandenburg, Executive Producer, EAI Interactive
- Tom Zahorik, Producer, Hasbro Interactive
- Virginia McArthur, Producer, EAI Interactive
- Rick Raymer, Game Designer
- Tim Zwica, Art Lead
- Chris Nash, Lead Programmer
- Joshua Jensen, Lead EAGLE Programmer
- Mike Reed, AI Programmer
- Greg Thoenen, Programmer
- Darren Eggett, Programmer
- Steve Barkdull, Programmer
- Emily Modde, Level Designer
- Greg German, 3D Modeller
- Jason Wintersteller, Graphic Designer
- Cole Harris, Lead Tester
Executive producer is a role in the entertainment industry that is sometimes difficult to define clearly. ...
Bryan Brandenburg (born in Châteauroux, France) is an American author, technology entrepreneur and former game programmer. ...
Executive producer is a role in the entertainment industry that is sometimes difficult to define clearly. ...
A game producer is the person in charge of overseeing development of a video or computer game. ...
Rick Raymer is an American video game designer. ...
A game designer is a person who designs games. ...
A lead programmer is a software engineer in charge of one or more software projects. ...
John Carmack is one of the most widely recognized and influential game programmers. ...
Implementation information Clue was based on two game libraries developed by EAI Interactive. Isoworld was responsible for displaying the characters in the isometric perspective. Most of the other functions of the game were handled by EAGLE, which stood for Engineering Animation Game Library Engine. Joshua Jensen was the principal programmer for both of these libraries. In computer science, a library is a collection of subprograms used to develop software. ...
The AI used by Clue's computer-controlled opponents was very advanced for a computer board game conversion. The AI was so good at deriving solutions that many customers complained that the computer cheated. In fact, this was not the case: the computer-controlled characters were just much better than the average human player. // Hondas intelligent humanoid robot AI redirects here. ...
The AI worked by keeping track of all players' suggestions. It even kept track of information which most human players ignored. For example, if Player A suggested that Mr. Green did it with the rope in the lounge and Player B could not disprove it, most players would ignore this fact. But the computer would record that Player B did not have Mr. Green, the rope or the lounge cards. Thus, if on a subsequent turn, Player A made the suggestion of Mr. Green, the pipe in the lounge and Player B could disprove it, the AI knew that Player B had to have the pipe. In this manner the AI was able to determine which players had which cards without ever having to ask about them. The game allowed three difficulty levels for the AI. The easier AI's used a shorter history of game turns and the hardest one used the entire game history. The AI was programmed by Mike Reed based on a design by Bob Pennington, who left EAI early in the project. Columns, like other arcade-based puzzle games, allows players to start at more advanced levels that give extra points. ...
Easter eggs There are two Easter eggs in the game that display photos of Clue's development team. To reveal them: The first easter egg For the decorated eggs given out to celebrate the Easter holiday, see Easter egg. ...
- In the ballroom, right-click on the painting above the fireplace. A photo of the Salt Lake City developers will appear briefly.
- In the study, right-click on the painting above the green chair. A photo of the Ames team will be displayed.
See also The Hasbro board game Cluedo/Clue and the associated 1985 film Cluedo/Clue contains six murder suspects, five of whom survive into the new 2002 edition of the game. ...
Clue is a 1985 Hollywood comedy film based on the board game Clue (also known as Cluedo). ...
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