Combat (video game) was an early dedicated video game console by Coleco (called Telstar Combat!) in 1977 featuring battling tanks. A better known battling-tanks game with almost the same name was also available as a video game for the Atari 2600 later that year. Atari Combat was based on an earlier black-and-white coin-operated arcade game produced by Atari (under the Kee Games name) in 1974 called Tank.
Telstar Combat!
The Coleco Telstar Combat! game was released in 1977 as a post-Pong dedicated video game console. Like Coleco's earlier home Pong clones, it used a General Instruments AY-3-8700 CPU instead of TTL. The console was a modest success but due to having too many similar dedicated console products, Coleco nearly went bankrupt in 1980.
Atari Combat with warring biplanes
Atari Combat
In late 1977, Atari released the Atari 2600, its now-classic cartridge-based video game console. Combat, a tank battle game similar to the earlier game by Coleco, was included with the console from its introduction until 1982. Atari Combat, unlike the earlier Coleco version, had color graphics and numerous game play variations (27 in all), even including variations involving airplane warfare instead of tanks. Notable variations included bouncing munitions (Called Tank-Pong) and invisible tanks. Sears also produced licensed versions of Combat as the game included with its "Tele-Games" branded Atari 2600 consoles. Atari Combat was programmed by Joe Decuir and Larry Wagner.
Combat is an early videogame by Atari for the Atari 2600.
Combat was based on two earlier fl-and-white coin-operated arcade games produced by Atari: Tank (published under the Kee Games name) in 1974 and Anti-Aircraft II in 1975.
Combat boasted having 27 games in one, which were all variations on the tank gameplay.
The game spawned merchandise, a cartoon series and pop songs, and was one of the most heavily cloned videogames of all-time.
The popularity of computer and videogames, as a whole, has been increasing steadily ever since the 1984-1987 drop-off caused by the videogame crash of 1983, and the popularity appears to be continuing to increase.
Videogames are made by developers, who used to do this as individuals or small teams in the 80's.