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Encyclopedia > Combination (chess)

In chess, a combination is a relatively long sequence of moves, often initiated by a sacrifice, which leaves the opponent few options and results in tangible gain. At most points in a chess game, each player has several reasonable options from which to choose, which makes it difficult to plan ahead except in strategic terms. Combinations, in contrast to the norm, are sufficiently forcing that one can calculate exactly how advantage will be achieved against any defense. Indeed, it is usually necessary to see several moves ahead in exact detail before launching a combination, or else the initial sacrifice would not be undertaken. Chess (from the Persian word Shah) is a board game and mental sport for two players. ...


A combination is usually built out of more fundamental chess tactics such as forks, pins, skewers, undermining, discovered attacks, etc. Thus a combination must be at least three moves long, but the longer it takes to recoup the initial sacrifice, the more impressive the combination. The following example, from Stepanov-Romanovskij, Leningrad 1926, is a combination which illustrates several forks and skewers. (The moves are given in algebraic chess notation.) In chess, a tactic refers to a short sequence of moves which limits the opponents options and which results in tangible gain. ... White knight is forking the black king and rook. ... In chess, a pin is a situation in which a piece is forced to stay put because moving it would expose a more valuable piece behind it to capture. ... In chess, a skewer (or thrust) is an attack upon two pieces in a line and is similar to a pin. ... Undermining (also known as Removal of the Guard) is a chess tactic in which a defensive piece is captured, leaving one of the opponents pieces undefended or underdefended. ... In chess, a discovered attack is an attack revealed when one piece moves out of the way of another. ... Algebraic chess notation is the method used today by all competition chess organizations and most books, magazines, and newspapers to record and describe the play of chess games. ...

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Black played 1... Rf3+. White dare not take the rook with 2.Kxf3 because of the threatened royal fork 2...Nd4+, which would win the white queen. Retreating with 2.Ke2 instead would run into the same fork. The move 2.Kd2 looks more promising, but after 2...Rf2+ (skewering the white king and queen) 3.Be2 Rxe2+ 4.Kxe2 Nd4+ the white queen will be lost anyway. Therefore White was forced to play 2.Ke4. This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ... This image is originally from xboard. ...


The game continued 1... Rf3+ 2.Ke4 d5+, and White resigned. White still could not take the black rook without losing his queen, but the alternative 3.cxd5 exd5+ 4. Kxd5 Be6+ would leave White with no good defense. Taking the bishop with 5.Kxe6 allows the long-threatened fork 5...Nd4+, while taking the knight with 5.Kxc6 allows the skewer 5...Rc8+ followed by 6...Rxc2. Retreating with 5.Ke4 permits the black bishop to skewer the white king and queen with 5...Bf5+, so White has only one option left: 5.Kd6


After the forced sequence 1... Rf3+ 2.Ke4 d5+ 3.cxd5 exd5+ 4. Kxd5 Be6+ 5.Kd6, Black would have played 5... Rd8+. White couldn't take the bishop or the knight for exactly the same reasons as before (after 6. Kxe6 Nd4+ 7. Ke7, Black comes out a rook ahead with 7... Nxc2 8. Kxd8 Nxa1), which leaves one legal move, namely 6.Kc7, but then 6...Rf7+ absolutely forces the white king to take the black knight, allowing the skewer 7...Rc8+ followed by 8...Rxc2.


This beautiful combination is eight moves long, a depth to which precise calculation is normally impossible, except by computers. The idea of creating a chess-playing machine dates back to the eighteenth century. ...


The concept of combination in chess is similar that of boxing, wrestling and other martial arts. 2004 Armed Forces Amateur Boxing Championships, held in 2003. ... Andrell Durden (top) and Edward Harris grapple for position during the All-Marine Wrestle Offs. ... Hawaiian State Grappling Championships. ...


  Results from FactBites:
 
Mark Lowery's Exciting World of Chess - Moving Pieces and Advancing pawns - Part 1 of 4 (1724 words)
Combination as applied in chess has far greater importance and breadth because it pointedly refers to the recognition that the primary objective - checkmate, and the alternative objectives, draw and stalemate, can never be reached without pieces and/or pawns successfully combining their individual powers to reach the intended ultimate goal.
Combination therefore is the bedrock upon which a player builds the framework through pattern recognition of moving pieces and advancing pawns to successfully attain the ultimate goal - checkmate - or the alternatives - draw or stalemate.
The prime importance of combination also is seen when realizing that even the great power of the Queen will yield to the greater power of the opposing King (the most powerful pieces on the chessboard) without the aid of one or more of her other pieces and/or pawns.
  More results at FactBites »


 
 

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