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Encyclopedia > Common knowledge (logic)

Common knowledge is a special kind of knowledge for a group of agents. There is common knowledge of p in a group of agents G when all the agents in G know p, they all know that they know p, they all know that they all know that they know p, and so on ad infinitum. Knowledge is information of which a person, organization or other entity is aware. ...


The concept was first introduced in the philosophical literature by David Lewis in his study Convention (1969). It has been first given a mathematical formulation in a set-theoretical framework by Robert Aumann (1976). Computer scientists grew an interest in the subject of epistemic logic in general--and of common knowledge in particular--starting from the 1980s.[1] A concept is an abstract, idea, notion, or entity that serves to designate a category or class of entities, events, phenomena or relations between them. ... The name David Lewis may refer to several people: David Lewis (philosopher) (1941-2001), an American-born philosopher famous for his theory of modal realism and his love for Australia. ... Set theory is the mathematical theory of sets, which represent collections of abstract objects. ... Computer science, or computing science, is the study of the theoretical foundations of information and computation and their implementation and application in computer systems. ... Michaels the greatest boyfriend in the whole wide world, and Id love to call him in a phonebooth sometime. ...

Contents


Example

It is common to introduce the idea of common knowledge by some variant of the following logic puzzle:[2] On an island, there are n people, of whom at least one (k >= 1) has blue eyes, and the rest have green. If a person ever knows herself to have blue eyes, he or she must leave the island at dawn the next day. Each person knows every other's eye color, there are no mirrors, and there is no discussion of eye color. At some point, an outsider comes to the island and makes the following public announcement, heard and understood by all people on the island: "at least one of you has blue eyes". The problem: Assuming all persons on the island are truthful and completely logical, what is the eventual outcome? A logic puzzle is a puzzle deriving from the mathematics field of deduction. ...


The answer is that, on the kth dawn, all the blue-eyed people will leave the island.


This can be easily seen with an inductive argument. If k = 1, the person will recognize that he or she has blue eyes (by seeing only green eyes in the others) and leave at the first dawn. If k = 2, no one will leave at the first dawn. The blue-eyed people, recognizing that only one other pair of blue eyes are among the others, and that no one left on the 1st dawn, will leave. So on, it can be reasoned that no one will leave at the first k-1 dawns if and only if there are at least k blue-eyed people. Those with blue eyes, seeing k-1 blue-eyed people among the others and knowing there must be at least k, will reason that they have blue eyes and leave.


What's most interesting about this scenario is that, for k > 1, the outsider is only telling the island citizens what they already know: that there are blue-eyed people among them. However, before this fact is announced, the fact is not common knowledge; it is merely "first-order" knowledge. The notion of common knowledge therefore has a palpable effect. Knowing that everyone knows does make a difference. When the outsider's public announcement (a fact already known to all) becomes common knowledge, the blue-eyed people on this island eventually deduce their status, and leave.


Logical formulation

Common knowledge can be given a logical definition in multi-modal logic systems in which the modal operators are interpreted epistemically. At the propositional level, such sysems are extensions of propositional logic. The extension consists of the introduction of a group G of agents, and of n modal operators Ki (with i = 1,...,n) with the intended meaning that "agent i knows." Thus Ki (where is a formula of the calculus) is read "agent i knows ." We can define an operator EG with the intended meaning of "everyone in group G knows" by defining it with the axiom A modal logic is any logic for handling modalities: concepts like possibility, impossibility, and necessity. ... Michaels the greatest boyfriend in the whole wide world, and Id love to call him in a phonebooth sometime. ... Propositional logic or sentential logic is the logic of propositions, sentences, or clauses. ...


,


By abbreviating the expression with and defining , we could then define common knowledge with the axiom


with n = 1,2,...


There is however a complication. The languages of epistemic logic are usually finitary, whereas the axiom above defines common knowledge as an infinite conjunction of formulas, hence not a well-formed formula of the language. To overcome this difficulty, a fixed-point definition of common knowledge can be given. Intuitively, common knowledge is thought of as the fixed point of the "equation" . In this way, it is possible to find a formula ψ implying from which, in the limit, we can infer common knowledge of . An axiom is a sentence or proposition that is taken for granted as true, and serves as a starting point for deducing other truths. ...


Applications

Common knowledge was used by David Lewis in his pioneering game-theoretical account of convention. In this sense, common knowledge is a concept still central for linguists and philosophers of language (see Clark 1996) maintaining a Lewisian, conventionalist account of language.


Robert Aumann introduced a set theoretical formulation of common knowledge (theoretically equivalent to the one given above) and proved the so-called "agreement theorem" through it: if two agents have common prior probability over a certain event, and the posterior probabilities are common knowledge, then such posterior probabilities are equal. A result based on the agreement theorem and proven by Milgrom shows that, given certain conditions on market efficiency and information, speculative trade is impossible. Israel Robert John Aumann (ישראל אומן) (born June 8, 1930) is an Israeli mathematician and a member of the United States National Academy of Sciences. ... A prior probability is a marginal probability, interpreted as a description of what is known about a variable in the absence of some evidence. ... The posterior probability of a random event or an uncertain proposition is the conditional probability it is assigned when the relevant evidence is taken into account. ...


The concept of common knowledge is central in game theory. For several years it has been thought that the assuption of common knowledge of rationality for the players in the game was fundamental. It turns out (Aumann and Brandenburger 1995) that, in 2-player games, common knowledge of rationality is not needed as an epistemic condition for Nash equilibrium strategies. Game theory is a hybrid branch of applied mathematics and economics that studies strategic situations where players choose different actions in an attempt to maximize their returns. ... In game theory, the Nash equilibrium (named after John Forbes Nash, who proposed it) is a kind of solution concept of a game involving two or more players, where no player has anything to gain by changing only his or her own strategy unilaterally. ... In game theory, a players strategy, in a game or a business situation, is a complete plan of action for whatever situation might arise; this fully determines the players behaviour. ...


Computer scientists use languages incorporating epistemic logics (and common knowledge) to reason about distributed systems. Such systems can be based on logics more complicated that simple propositional epistemic logic, see Wooldridge Reasoning about Artificial Agents, 2000 (in which he uses a first-order logic incorporating epistemic and temporal operators) or van der Hoek et al. "Alternating Time Epistemic Logic".


Notes

  1.   See the textbooks Reasoning about knowledge by Fagin, Halpern, Moses and Vardi (1995), and Epistemic Logic for computer science by Meyer and van der Hoek (1995).
  2.   A structurally identical problem is provided by Gintis (2000), he calls it "The Women of Sevitan".

References

  • Aumann, Robert (1976) "Agreeing to Disagree" Annals of Statistics 4(6): 1236-1239.
  • Aumann Robert and Adam Brandenburger (1995) "Epistemic Conditions for Nash Equilibrium" Econometrica 63(5):1161-1180.
  • Clark, Herbert (1996) Using Language, Cambridge University Press ISBN 0-521-56745-9
  • Lewis, David (1969) Convention: A Philosophical Study Oxford: Blackburn.
  • Gintis, Herbert (2000) Game Theory Evolving Princeton University Press.
  • J-J Ch. Meyer and W van der Hoek Epistemic Logic for Computer Science and Artificial Intelligence, volume 41, Cambridge Tracts in Theoretical Computer Science, Cambridge University Press, 1995. ISBN 0-521-46014-X
  • R. Fagin, J. Y. Halpern, Y. Moses, and M. Y. Vardi. Reasoning about Knowledge, The MIT Press, 1995. ISBN 0-262-56200-6

External link

  • Stanford Encyclopedia of Philosophy entry


v·d·e
Topics in game theory

Definitions Game theory is a hybrid branch of applied mathematics and economics that studies strategic situations where players choose different actions in an attempt to maximize their returns. ...

Normal form game · Extensive form game · Cooperative game · Information set · Preference In game theory, normal form is a way of describing a game. ... It has been suggested that Game tree be merged into this article or section. ... A cooperative game is a game where groups of players (coalitions) may enforce cooperative behaviour, hence the game is a competition between coalitions of players, rather than between individual players. ... In game theory, an information set is a set that, for a particular player, establishes all the possible moves that could have taken place in the game so far, given what that player has observed so far. ... Preference (or taste) is a concept, used in the social sciences, particularly economics. ...

Equilibrium concepts In economics, economic equilibrium often refers to an equilibrium in a market that clears: this is the case where a market for a product has attained the price where the amount supplied of a certain product equals the quantity demanded. ... In game theory and economic modelling, a solution concept is a process via which equilibria of a game are identified. ...

Nash equilibrium · Subgame perfection · Bayes-Nash · Trembling hand · Correlated equilibrium · Sequential equilibrium · Quasi-perfect equilibrium · Evolutionarily stable strategy In game theory, the Nash equilibrium (named after John Forbes Nash, who proposed it) is a kind of solution concept of a game involving two or more players, where no player has anything to gain by changing only his or her own strategy unilaterally. ... Subgame perfect equilibrium is an economics term used in game theory to describe an equilibrium such that players strategies constitute a Nash equilibrium in every subgame of the original game. ... In game theory, a Bayesian game is one in which information about characteristics of the other players (i. ... The trembling hand perfection is a notion that eliminates actions of players that are unsafe because they were chosen through a slip of the hand. ... In game theory, a correlated equilibrium is a solution concept that is more general than the well known Nash equilibrium. ... Sequential equilibrium is a refinement of Nash Equilibrium for extensive form games due to David M. Kreps and Robert Wilson. ... Quasi-perfect equilibrium is a refinement of Nash Equilibrium for extensive form games due to Eric van Damme. ... In game theory, an evolutionarily stable strategy (or ESS; also evolutionary stable strategy) is a strategy which if adopted by a population cannot be invaded by any competing alternative strategy. ...

Strategies In game theory, a players strategy, in a game or a business situation, is a complete plan of action for whatever situation might arise; this fully determines the players behaviour. ...

Dominant strategies · Mixed strategy · Grim trigger · Tit for Tat In game theory, dominance (also called strategic dominance) occurs when one strategy is better than another strategy for one player, no matter how that players opponents may play. ... A mixed strategy is used in game theory economics to describe a strategy comprising possible moves and a probability distribution which corresponds to how frequently each move is chosen. ... Grim Trigger is a trigger strategy in game theory for a repeated game, such as an iterated prisoners dilemma. ... Tit for Tat is a highly-effective strategy in game theory for the iterated prisoners dilemma. ...

Classes of games

Symmetric game · Perfect information · Dynamic game · Repeated game · Signaling game · Cheap talk · Zero-sum game · Mechanism design In game theory, a symmetric game is a game where the payoffs for playing a particular strategy depend only on the other strategies employed, not on who is playing them. ... Perfect information is a term used in economics and game theory to describe a state of complete knowledge about the actions of other players that is instantaneously updated as new information arises. ... In game theory, a sequential game is a game where one player chooses his action before the others chooses theirs. ... In game theory, a repeated game (or iterated game) is an extensive form game which consists in some number of repetitions of some base game (called a stage game). ... Signaling games are dynamic games with two players, the sender (S) and the receiver (R). ... Cheap Talk is a term used in Game Theory for pre-play communication which carries no cost. ... Zero-sum describes a situation in which a participants gain (or loss) is exactly balanced by the losses (or gains) of the other participant(s). ... Mechanism design is a sub-field of game theory. ...

Games Game theory studies strategic interaction between individuals in situations called games. ...

Prisoner's dilemma · Chicken · Stag hunt · Ultimatum game · Coordination game · Matching pennies · Minority game · Rock, Paper, Scissors · Pirate game · Dictator game Will the two prisoners cooperate to minimize total loss of liberty or will one of them, trusting the other to cooperate, betray him so as to go free? Many points in this article may be difficult to understand without a background in the elementary concepts of game theory. ... The game of chicken (also referred to as playing chicken) is a game in which two players engage in an activity that will result in serious harm unless one of them backs down. ... In game theory, the Stag Hunt is a game first discussed by Jean-Jacques Rousseau. ... The Ultimatum game is an experimental economics game in which two parties interact anonymously and only once, so reciprocation is not an issue. ... In game theory, the Nash equilibrium (named after John Nash) is a kind of optimal strategy for games involving two or more players, whereby the players reach an outcome to mutual advantage. ... Matching Pennies is the name for a simple example game used in game theory. ... Minority Game is a game proposed by Yi-Cheng Zhang and Damien Challet from the University of Fribourg. ... Rock, Paper, Scissors chart Listen to this article · (info) This audio file was created from an article revision dated 2006-07-13, and does not reflect subsequent edits to the article. ... The Pirate Game is a simple mathematical game. ... The dictator game is a very simple game in experimental economics, similar to the ultimatum game. ...

Theorems

Minimax theorem · Purification theorems · Folk theorem · Revelation principle Minimax is a method in decision theory for minimizing the expected maximum loss. ... In game theory, the purification theorem was contributed by Nobel laurate John Harsanyi in 1973[1]. The theorem aims to justify a puzzling aspect of mixed strategy Nash equilibria: that each player is wholly indifferent amongst each of the actions he puts non-zero weight on, yet he mixes them... In game theory, folk theorems are a class of theorems which imply that in repeated games, any outcome is a feasible solution concept, if under that outcome the players minimax conditions are satisfied. ... The revelation principle of economics can be stated as, To any equilibrium of a game of incomplete information, there corresponds an associated revelation mechanism that has an equilibrium where the players truthfully report their types. ...

Related topics

Mathematics · Economics · Behavioral economics · Evolutionary game theory · Population genetics · Behavioral ecology · Adaptive dynamics · List of game theorists Euclid, a famous Greek mathematician known as the father of geometry, is shown here in detail from The School of Athens by Raphael. ... Buyers bargain for good prices while sellers put forth their best front in Chichicastenango Market, Guatemala. ... Nobel Prize in Economics winner Daniel Kahneman, was an important figure in the development of behavioral finance and economics and continues to write extensively in the field. ... Evolutionary game theory (EGT) is the application of game theory in evolutionary biology. ... Population genetics is the study of the distribution of and change in allele frequencies under the influence of the four evolutionary forces: natural selection, genetic drift, mutation, and migration. ... Behavioral ecology is the study of the ecological and evolutionary basis for animal behavior, and the roles of behavior in enabling an animal to adapt to its environment (both intrinsic and extrinsic). ... Adaptive Dynamics is a set of techniques for studying long-term phenotypical evolution developed during the 1990s. ... This is a list of notable economists, mathematicians, political scientists, and computer scientists whose work has added substantially to the field of game theory. ...



 
 

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